Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.21 @ 00:00:27 Player: WimP_Lo Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2573) 2573 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 8448 Bonus ------- Follower Combat Kills 840 Met Imprinter 300 Was Imprinted 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 99/100 System Corruption 8% Temperature Cool (21) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Salvage Targeting Computer Target Analyzer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Wheel Makeshift ECM Suite Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Advanced Signal Interpreter Salvage Targeting Computer Target Analyzer Core Analyzer Phase Shifter Focal Shield > --- WEAPON ----------- Heavy Laser Wave Gun > --- INVENTORY -------- Wheel Advanced Heat Sink Targeting Computer Z-Drone Bay Wave Gun Proton Missile Launcher Mining Laser CR-A16's Pointy Stick [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . Utility 7 | . . 1 . . . 5 1 . Weapon . | . . . . . . . . . Parts Attached 87 | 6 8 3 8 . . 25 24 13 Power 10 | 1 2 . 1 . . 2 3 1 Engine 6 | 1 2 . 1 . . . 2 . Core 3 | . . . . . . 1 1 1 Reactor 1 | . . . . . . 1 . . Propulsion 29 | 2 4 1 4 . . 10 5 3 Treads 9 | . . . 4 . . 4 . 1 Leg 16 | 2 2 . . . . 6 5 1 Wheel . | . . . . . . . . . Hover 3 | . 2 1 . . . . . . Flight 1 | . . . . . . . . 1 Utility 29 | 1 1 1 . . . 11 11 4 Device 18 | . 1 1 . . . 6 7 3 Storage 2 | 1 . . . . . 1 . . Processor 5 | . . . . . . 2 3 . Hackware 2 | . . . . . . 1 . 1 Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 1 1 3 . . 2 5 5 Energy Gun 7 | 1 . . 1 . . 1 3 1 Energy Cannon 5 | . 1 . 2 . . . 1 1 Ballistic Gun 3 | 1 . . . . . . . 2 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 40 | . . . . . . 4 23 13 Power 4 | . . . . . . . 3 1 Propulsion 9 | . . . . . . . 6 3 Utility 20 | . . . . . . 4 10 6 Weapon 7 | . . . . . . . 4 3 Highest Loss Streak 8 | . . . . . . 1 6 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 95 90 99 100 100 92 81 49 Engine 8 | . 14 11 11 11 11 6 4 . Treads 17 | . . . 29 33 33 4 . 1 Leg 7 | . 26 . . . . 14 18 2 Device 17 | . 11 13 22 22 22 16 12 10 Storage 9 | . 14 11 11 11 11 9 3 . Processor 6 | . . . . . . 11 20 17 Hackware 1 | . . . . . . 5 . 2 Protection 1 | . . . . . . 3 2 . Energy Gun 8 | . 14 9 8 11 11 5 6 . Energy Cannon 8 | . 7 11 12 11 11 6 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 10 16 18 23 22 22 43 52 25 Greatest Support 76 | 20 20 18 60 60 60 76 75 20 Greatest Overweight (x) 13 | 1 5 . 2 . . 13 2 6 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 7 8 8 8 8 8 5 Average Carried 7 | 2 6 6 7 7 8 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 1 7 6 8 8 8 8 4 3 Class Distribution -------------------- 84% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 1159 | 212 132 . 170 . . 249 262 134 Remotely . | . . . . . . . . . Salvage Created 3007 | . 299 153 45 . 165 605 1429 311 Parts 134 | . 29 14 4 . 2 22 48 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 18 . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 59 | . 9 7 3 . 3 10 19 8 Melee 3 | . . . . . . . . 3 Guns 24 | . 9 . . . . 3 12 . Cannons 19 | . . . 3 . 2 5 4 5 AOE 7 | . . 7 . . . . . . Classes Destroyed 10 | . 4 1 . . 1 3 1 . Worker 1 | . 1 . . . . . . . Recycler 2 | . . 1 . . . . 1 . Watcher 5 | . 2 . . . . 2 1 . Swarmer 19 | . 6 4 3 . . 1 . 5 Grunt 26 | . 3 3 . . 2 4 11 3 Brawler 4 | . . . . . 1 1 2 . Duelist 1 | . . . . . . 1 . . Sentry 2 | . . . . . . 1 1 . Hunter 2 | . . . . . . . 2 . Programmer 5 | . . . . . . 2 3 . Best Kill Streak 8 | . 3 8 3 . 2 3 4 5 Combat Bots Only 7 | . 3 7 3 . 2 3 4 5 Max Kills in Single Turn 4 | . 2 4 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . 4 . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Damage Taken 5340 | . 201 164 25 . 119 804 2405 1622 Core 1401 | . 51 60 . . 15 273 237 765 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 79 . . . 81 67 . . Volleys Fired 193 | . 27 5 5 . 10 46 82 18 Largest 2 | . 2 2 2 . 1 2 2 2 Hottest 150 | . 108 108 136 . 68 124 150 65 Shots Fired 318 | . 54 10 6 . 10 87 126 25 Gun 193 | . 51 1 . . . 41 84 16 Cannon 121 | . 3 5 6 . 10 46 42 9 Launcher 4 | . . 4 . . . . . . Special . | . . . . . . . . . Kinetic 41 | . 24 . . . . 1 . 16 Thermal 258 | . 30 6 6 . 10 86 111 9 Explosive 4 | . . 4 . . . . . . Electromagnetic 15 | . . . . . . . 15 . Robot Hit Streak 28 | . 26 28 3 . 6 17 28 15 Robot Miss Streak 2 | . 2 1 1 . 1 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 272 | . 40 2 4 . 9 66 122 29 Core Hits 133 | . 17 13 4 . 4 33 48 14 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . . . 6 3 . Burn 6 | . . . . . . 5 1 . Meltdown 1 | . . . . . . 1 . . Corrupt 2 | . . . . . . . 2 . Melee Attacks 20 | . . . . . . . 11 9 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 20 | . . . . . . . 11 9 Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6292 | . 442 550 91 . 210 1272 3063 664 Guns 2854 | . 412 . . . . 473 1783 186 Cannons 2177 | . 20 . 82 . 210 775 846 244 Explosions 550 | . . 550 . . . . . . Melee 668 | . . . . . . . 434 234 Ramming 43 | . 10 . 9 . . 24 . . Kinetic 351 | . 165 . . . . . . 186 Thermal 4322 | . 267 . 82 . 210 1248 2271 244 Explosive 550 | . . 550 . . . . . . Electromagnetic 358 | . . . . . . . 358 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 668 | . . . . . . . 434 234 Highest Corruption 8 | . 1 . . . . . 8 8 Average Corruption 4 | . 1 . . . . . 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . 3 . . . . . 23 17 Message Errors 9 | . 2 . . . . . 1 6 Matter Fused 11 | . . . . . . . 7 4 Heat Flow Errors 3 | . 1 . . . . . 2 . Energy Discharges 10 | . . . . . . . 7 3 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 3 3 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 77 | . . . . . . 12 62 3 Projectiles 15 | . . . . . . 12 . 3 Explosions . | . . . . . . . . . Melee 62 | . . . . . . . 62 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . . 59 . . . . . . Shots 2 | . . 2 . . . . . . Rammed 4 | . . . 4 . . . . . Targets Rammed 9 | . 1 . 4 . . 4 . . Kicked 5 | . 1 . . . . 4 . . Crushed . | . . . . . . . . . Highest Temperature 363 | . 127 51 3 . 2 201 363 27 Average Temperature 58 | . 43 27 2 . 2 60 67 17 Received Heat Transfer 1806 | . 108 60 . . 93 330 753 462 Effects 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 1 2 2 . Combat Hostiles 5 | . . . . . 1 2 2 . Parts Melted 32 | . 1 . 2 . 2 12 14 1 Heat Transferred 8172 | . 587 . 148 . 370 2923 3811 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 356 | . 254 287 164 . . 356 184 . Initial 94 | . . 23 94 . . . 33 . Average 94 | . 100 69 47 . . 137 71 . Maximum Alert Level 1 | . 1 1 . . . 1 . . Low Security (%) 88 | 100 77 84 100 . . 79 100 . Level 1 11 | . 22 15 . . . 20 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 1 . . . 8 2 . Investigation 5 | . 1 . . . . 3 1 . Extermination 4 | . . . . . . 3 1 . Reinforcement 2 | . . 1 . . . 1 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 7 | . . 3 . . . 3 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 13 13 4 . 8 40 25 11 Peak Tracking Total 14 | . 5 14 3 . 4 6 6 6 Tactical Retreats 4 | . . . . . . 1 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 6 | . . . . . . 6 . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 15 | . 6 1 . . . 7 1 . Terminals 9 | . 5 1 . . . 2 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 2 . . Total Hacks 37 | . 17 5 . . . 14 1 . Successful 22 | . 12 4 . . . 5 1 . Failed 15 | . 5 1 . . . 9 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 19 | . . . . 1 . 13 5 . Terminals 24 | . 14 5 . . . 4 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 4 | . 3 . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 7 | . . . . . . 7 . . Terminal Hacks 17 | . 10 4 . . . 2 1 . Record 4 | . 1 3 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 3 | . . . . . . 2 1 . Branch Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 2 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 1 . . . 4 . . Full Trace Events 3 | . 1 . . . . 2 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total Allies 14 | . . . 2 8 . 3 1 . Largest Group 8 | . . . 2 8 8 7 1 . Highest-Rated Group 409 | . . . 54 409 409 378 31 . Highest-Rated Ally 96 | . . . 31 96 96 96 31 . Zionite Dispatches 3 | . . . . . . 2 1 . Light 1 | . . . . . . 1 . . Recon 1 | . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 155 | . . . . . 49 106 . . Total Damage 4359 | . . . . . 1175 3184 . . Kills 26 | . . . . . 5 21 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . 1 . . 1 Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 2 | . . . . . . 2 . . Zionite Intel Received 1 | . . . . . . 1 . . Main Access 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 8515 | 44 619 110 1103 2339 811 1891 1144 454 Spaces Moved 5228 | 38 413 170 807 1461 489 1055 635 160 Core 138 | 20 6 . . . . 3 . 109 Treads 2788 | . . . 595 1461 489 243 . . Legs 1910 | 18 397 . . . . 809 635 51 Wheels . | . . . . . . . . . Hover 392 | . 10 170 212 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 116 52 52 160 160 120 120 50 Average Speed 146 | 85 122 52 131 160 160 158 126 227 Slowest Speed 700 | 120 300 52 220 160 160 700 260 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 67 20 97 93 57 29 16 26 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . 1 2 1 . . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . . 35 . . . . . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 34 | . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total 5746 | 49 477 181 839 1464 508 1184 836 208 Wait 127 | . 13 1 3 . 10 33 66 1 Move 5220 | 37 412 169 806 1460 488 1054 634 160 Hop . | . . . . . . . . . Pick Up 48 | 6 9 2 4 2 . 8 13 4 Fast Attach 29 | 1 1 . 4 . . 8 8 7 Attach 36 | 5 3 2 1 . . 7 13 5 Detach 2 | . . . 1 . . . . 1 Swap 22 | . 4 1 3 . . 10 3 1 Drop 40 | . 7 1 8 2 . 14 6 2 Fire 193 | . 27 5 5 . 10 46 82 18 Melee 20 | . . . . . . . 11 9 Ram . | . . . . . . . . . Kick 5 | . 1 . . . . 4 . . Crush 4 | . . . 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Gar) -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Identified exit to Mines 613 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -9/Materials | Build established: Mutant 733 | -9/Materials | Discovered new exit (range 13) 774 | -9/Materials | Entered Mines 781 | -9/Mines | Destroyed 7 combat bots 787 | -9/Mines | Discovered new exit (range 9) 841 | -9/Mines | Learned location of 1 exit from Proximity Caves 881 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1182 | -9/Mines | Build established: Scavenger-Mutant 1868 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1877 | -9/Mines | Entered Zion 1877 | -7/Zion | Accompanied by 2 allies 1927 | -7/Zion | Led the pair of lost Derelicts to a safe place 2036 | -7/Zion | Found CR-A16's Pointy Stick 2253 | -7/Zion | Discovered new exit (range 11) 2565 | -7/Zion | Gained Derelict followers 2956 | -7/Zion | Imprinted 2959 | -7/Zion | Declared Zion's savior 3162 | -7/Zion | Given A8's code to call for help 3234 | -7/Zion | Learned location of Testing (-3) 3893 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3897 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4216 | -7/Zion | Entered Proximity Caves 4216 | -6/Proximity Caves | Accompanied by 8 allies 4217 | -6/Proximity Caves | Identified exit to Factory 4747 | -6/Proximity Caves | Learned 4 Factory zone layouts 5027 | -6/Proximity Caves | Entered Factory 5027 | -6/Factory | Accompanied by 7 allies 5027 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 5252 | -6/Factory | Identified exit to Garrison 5582 | -6/Factory | Zion Recon squad teleported in 5931 | -6/Factory | Zion Light squad teleported in 6551 | -6/Factory | Garrison activated, responded to threat 6638 | -6/Factory | P-60 Hacker assimilated allied 85-QFN(z) 6873 | -6/Factory | Retrieved Zion intel report: Main Access 6873 | -6/Factory | Identified exit to Factory 6903 | -6/Factory | Terminal network hard line cut 6918 | -6/Factory | Entered another Factory area 6918 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7110 | -5/Factory | Lost 4 parts (1n2u1w) 7301 | -5/Factory | Lost 5 parts (1p1n1u2w) 7794 | -5/Factory | Lost 3 parts (2u1w) 7933 | -5/Factory | Zion Kinetic Resupply teleported in 7934 | -5/Factory | Lost 6 parts (2p1n3u) 8046 | -5/Factory | Discovered new exit (range 10) 8062 | -5/Factory | Entered Upper Caves 8097 | -5/Upper Caves | Lost 6 parts (3n2u1w) 8338 | -5/Upper Caves | Identified exit to Upper Caves 8488 | -5/Upper Caves | Core integrity fell below 50% 8506 | -5/Upper Caves | Core integrity fell below 20% 8516 | -5/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08492_ Slug penetrates Wall. 08493_ Adv. System Restoration Module destroyed. 08493_ Field Propulsion Drive destroyed. 08494_ G-50 Soldier destroyed. 08497_ Slug penetrates Wall. 08498_ System corrupted: Energy discharge (-30). 08499_ Imp. Titanium Leg destroyed. 08499_ Critical hit (Burn: +37). 08500_ G-50 Soldier destroyed. 08503_ Slug penetrates Wall. 08505_ Carbon-fiber Leg fries itself beyond repair. 08506_ G-50 Soldier destroyed. 08508_ Lgt. Angular Momentum Engine fries itself beyond repair. 08509_ Adv. Heat Sink fries itself beyond repair. 08509_ Acquired 55 matter. 08510_ Penetrated by Slug. 08512_ Carbon-fiber Leg fries itself beyond repair. 08512_ Hvy. Laser fries itself beyond repair. 08514_ AJFV E1WDME69IGFUAGIH7#QUY|/G5%7N 08515_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##### ##?????# ##??????????????????? | | ## ####?## ##?????????????????? | | ### ###???????????????? | | ##??????????????? | | ### ### #??????????????? | | ##?# ##?## #??????????????? | | #?# #???## ## !%## #??????????????? | | #?# #????# #### !### ##??????????????? | | ??## #?? ###??# #?## #???????????????? | | ???#### ###????# #??# #???????????????? | | ??????## ##??????# #??# #???????????????? | | ???????# #????????# #??## ##???????????????? | | ?????? ?????????#! #???# #????????????????? | | ????? #??###???##% ##??# #????????????????? | | #???### #??## #??## ##?#! #????????????????? | | ##???######## !#### ### %#????????????????? | | #???# % %% % #????????????????? | | #???# """" ! %######????????????????? | | ##???# """" #### %##?????????????????????? | | #????# """" #??# ######???????????????????? | | ?????# ##??# ## #???????????????????? | | #????##### #???# #????????????????????? | | ##???## ##### #g##????????????????????? | | ##?## ### =#g####??????????????????? | | ### ##### #=h ##?????????????????? | | ##??# ###@ #?????????????????? | | #??## ?#??######?????????????????? | | #???## #???????????????????????????? | | ### ###????##????????????????????????????? | | ??### ####????????????????????????????????????? | | ????####???????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 45 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Neutrino Core | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Energy Well | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Power Corrupts The One Challenges ------------ None Game ------ Seed GodGuidanceCleaver Manual? 0 Play Time 01:38:20 Cumulative 18.1 hours Start 2022.11.10 @ 19:54:09 End 2022.11.21 @ 00:00:27 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 2 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd44682f-32ba-4785-b2c4-ee849f676ee1