Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 11:40:58

Player: BionicSandwich

Result: Destroyed by as-97628 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (494)      494
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (21)                 21
              TOTAL SCORE: 1440

 Bonus
-------
Follower Combat Kills      21

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     250/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (15) ---
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
           Cargo Storage Unit
     Large Battery (200)
     Large Matter Pod (150)
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
     Large Battery
    Medium Matter Pod
     Light Assault Rifle
           Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   7   .   .   11  
  Power                    4    | 1   2   .   .   1   
    Engine                 4    | 1   2   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   2   
    Treads                 3    | 2   1   .   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   .   .   8   
    Energy Gun             4    | 1   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   90  100 100 98  
  Engine                   13   | .   14  14  14  13  
  Treads                   24   | .   28  28  28  14  
  Leg                      3    | .   .   .   .   12  
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   5   14  14  14  
  Energy Gun               14   | .   14  14  14  14  
  Ballistic Gun            12   | .   14  14  14  8   
  Launcher                 1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 12  30  29  29  31  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 5   11  14  14  15  
  Average Carried          10   | 2   6   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 2   11  14  14  12  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           883  | 284 386 39  .   174 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            719  | 135 432 81  .   71  
  Parts                    59   | 12  33  7   .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  23   | .   12  2   .   9   
  Melee                    1    | .   .   .   .   1   
  Guns                     19   | .   12  2   .   5   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          8    | 3   3   .   .   2   
  Worker                   2    | 1   1   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 4    | 3   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  5    | .   3   .   .   2   
  Grunt                    11   | .   9   2   .   .   
  Assembled                7    | .   .   .   .   7   
Best Kill Streak           3    | 2   3   2   .   2   
  Combat Bots Only         3    | .   3   2   .   2   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        126  | .   59  4   .   63  
  Missed                   30   | .   15  2   .   13  
Damage Taken               1230 | .   503 21  .   706 
  Core                     260  | .   97  .   .   163 
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   77   | .   77  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              81   | 8   41  5   .   27  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  85   | 70  85  85  .   85  
Shots Fired                144  | 16  83  11  .   34  
  Gun                      135  | 16  83  11  .   25  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 9    | .   .   .   .   9   
  Special                  .    | .   .   .   .   .   
  Kinetic                  68   | 8   42  6   .   12  
  Thermal                  67   | 8   41  5   .   13  
  Explosive                9    | .   .   .   .   9   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | 4   9   9   .   6   
  Robot Miss Streak        8    | 1   8   1   .   6   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   1   
Shots Hit Robots           78   | 11  45  8   .   14  
  Core Hits                48   | 6   22  3   .   17  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | 2   .   .   .   .   
    Burn                   2    | 2   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1310 | 135 649 104 .   422 
  Guns                     992  | 135 637 100 .   120 
  Cannons                  .    | .   .   .   .   .   
  Explosions               274  | .   .   .   .   274 
  Melee                    .    | .   .   .   .   .   
  Ramming                  44   | .   12  4   .   28  
  Kinetic                  442  | 60  305 19  .   58  
  Thermal                  550  | 75  332 81  .   62  
  Explosive                274  | .   .   .   .   274 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         10   | .   2   2   2   10  
  Average Corruption       3    | .   2   2   2   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  47   | .   8   11  8   20  
    Message Errors         12   | .   3   2   3   4   
    Matter Fused           12   | .   3   3   1   5   
    Heat Flow Errors       2    | .   1   1   .   .   
    Energy Discharges      5    | .   .   2   2   1   
    Parts Fused            1    | .   .   .   1   .   
    Data Loss (minor)      5    | .   .   2   .   3   
    Data Loss (major)      3    | .   .   .   1   2   
    Misfires               3    | .   1   1   .   1   
    Alerts                 2    | .   .   .   .   2   
    Weapon Failures        2    | .   .   .   .   2   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            17   | .   .   .   .   17  
  Projectiles              .    | .   .   .   .   .   
  Explosions               17   | .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   
  Impact                   1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      37   | .   .   .   .   37  
  Shots                    1    | .   .   .   .   1   
  Rammed                   17   | .   2   1   .   14  
Targets Rammed             17   | .   2   1   .   14  
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        294  | 27  294 201 .   192 
  Average Temperature      70   | 10  79  77  .   67  
  Received Heat Transfer   279  | .   267 12  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         1517 | 370 814 185 .   148 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             193  | 25  193 106 .   143 
  Initial                  51   | .   16  51  .   .   
  Average                  62   | 9   92  54  .   39  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   4   1   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              38   | .   18  2   .   18  
  Peak Tracking Total      4    | .   4   2   .   4   
  Tactical Retreats        7    | .   1   .   .   6   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   4   1   2   .   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   13  4   2   .   
  Successful               11   | .   7   2   2   .   
  Failed                   8    | .   6   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                8    | .   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   2   2   .   
  Record                   3    | .   .   1   2   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          14   | .   14  .   .   .   
  Retrieved Matter         14   | .   14  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  
  Total Damage             158  | .   .   .   .   158 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3328 | 130  1039 745  605  809  
Spaces Moved               1807 | 66   528  452  379  382  
  Core                     11   | 11   .    .    .    .    
  Treads                   1641 | 55   528  452  379  227  
  Legs                     155  | .    .    .    .    155  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            162  | 141  160  160  160  174  
  Slowest Speed            240  | 160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 4    67   74   88   54   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 9    | .    .    .    .    9    
Terrain Destroyed          62   | .    .    .    .    62   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      62   | .    .    .    .    62   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2048 | 87  643 464 378 476 
  Wait                     76   | .   36  5   .   35  
  Move                     1803 | 65  527 451 378 382 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   20  2   .   4   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   10   | 6   1   .   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   6   .   .   8   
  Drop                     13   | .   10  .   .   3   
  Fire                     81   | 8   41  5   .   27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    17   | .   2   1   .   14  
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 13)
  306 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  600 | -10/Materials | Discovered new exit (range 11)
  992 | -10/Materials | Repaired Assault Rifle?
 1168 | -10/Materials | Identified exit to Mines
 1170 | -10/Materials | Entered Mines
 1483 | -10/Mines     | Discovered new exit (range 11)
 1497 | -10/Mines     | Identified exit to Materials
 1735 | -10/Mines     | Learned Materials security intel
 1737 | -10/Mines     | Learned location of Storage (-9)
 1857 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1908 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1908 | -10/Mines     | Discovered new exit (range 5)
 1913 | -10/Mines     | Identified exit to Exiles
 1915 | -10/Mines     | Entered Exiles
 1915 | -10/Exiles    | Found Exiles lab abandoned
 1915 | -10/Exiles    | Accompanied by 3 allies
 1941 | -10/Exiles    | Discovered new exit (range 15)
 1962 | -10/Exiles    | Identified exit to Mines
 2504 | -10/Exiles    | Discovered exit to Mines (range 10)
 2520 | -10/Exiles    | Entered Mines
 2520 | -9/Mines      | Accompanied by 3 allies
 2521 | -9/Mines      | Assembled infested the area
 2808 | -9/Mines      | Core integrity fell below 50%
 2894 | -9/Mines      | Learned location of 2 exits from Materials
 2968 | -9/Mines      | Core integrity fell below 20%
 2974 | -9/Mines      | System corruption reached 10%
 3010 | -9/Mines      | Learned 4 Materials zone layouts
 3289 | -9/Mines      | Build established: Scavenger-Mutant
 3329 | -9/Mines      | Destroyed by as-97628 with Assembled Rifle

 Last Messages 
---------------
Acquired Unknown Special Melee Weapon.
Identified Datajack.
Acquired 17 matter.
System corrupted: Energy discharge (-100).
Destroyed Asb. F-torch.
System corrupted: IFF burst signal emitted.
The unstable cave ceiling collapses.
Destroyed Asb. Hover Unit.
as-63267 destroyed.
System corrupted: Grenade Launcher failed to
  launch.
The unstable cave ceiling collapses.
System corrupted: FCS attempts to trigger
  Grenade Launcher.
System corrupted: Grenade Launcher misfires.
U-05 Engineer destroyed.
VQ%2/1NID GSLHKTQ0 C3I BYS4QJP#TCY,J2D
as-28189 destroyed.
Grenade Launcher destroyed.
System corrupted: Particle Gun failed to cycle.

 Map 
-----
+----------------------------------------------------+
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|       ??????????????????####?????????????????????? |
|       ???###########???##  #######???????????????? |
|       ??##    ##   #???#    ##   ##??????????????? |
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|       ??## #??#     ##?#%!#???#     ##???????????? |
|       ?##  #####     ###* #???#      #???????????? |
|       ?#      ###         #???##     #???????????? |
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|       ?#       ##  ####     #???###  #???????????? |
|       ?##     ###    ##     #######  #???????????? |
|       ??#### ##?#           ##       #???????????? |
|       ?????# #??#     #      !       #???????????? |
|       ?????# ###########   ##  =%=   #???????????? |
|       ?????#              #  ###!%  ##???????????? |
|       ?????#############  #?##?##!  #????????????? |
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|       ???????????????##           ##    #????????? |
|       ???????????????#           ##?#   #????????? |
|       ???????????????#         ###???    ????????? |
|       ???????????????##       ##?????   #????????? |
|       ????????????????#%*      ????#   ??????????? |
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|       ????????????????#              #???????????? |
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|       ?????????????????#  #??#%#?????????????????? |
|       ?????????????????#  #??# #?????????????????? |
|       ???##????????????#  #??# ###########???????? |
|       ??#  ##??????????#  #??#     %     #???????? |
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|       ???#  #######????#  #???########## #???????? |
|       ???#        #????#  #???#       ## #???????? |
|       ???#  ##### #????#  ????#  #### ## #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              BoreEncryptedInsulator
  Manual?         0
Play Time         00:24:09
  Cumulative      2.9 hours
  Start           2024.04.02 @ 11:18:14
  End             2024.04.02 @ 11:40:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4dfe57dc-438e-4c9b-959e-5724982f927a