Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 20:11:30 Player: Leha44581 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (285) 285 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (586) 586 TOTAL SCORE: 2456 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -125 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source ECM Suite Shotgun Shotgun Bore Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Bore Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Humpback ECM Suite Assault Rifle Shotgun Shotgun [Rating: 23] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 19 | 6 4 2 . 6 1 Power 3 | 1 . 1 . 1 . Engine 2 | 1 . 1 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 3 | 2 . . . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 7 | 1 2 1 . 3 . Device 1 | . . . . 1 . Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 6 | 2 2 . . 2 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 2 . . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 5 | . . . 1 . 4 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . 1 . 4 To Critical Strikes . | . . . . . . Average Backups 7 | 3 7 7 8 7 7 Power 1 | . 1 1 2 1 1 Propulsion 2 | 2 4 2 2 2 2 Utility . | . . 1 1 1 1 Weapon 2 | . 2 3 3 2 3 Tool/Special . | . . . . . . Unused Backups 11 | . 3 . . 2 6 Power 2 | . . . . 1 1 Propulsion 5 | . 2 . . 1 2 Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 72 | . 95 83 82 76 56 Engine 5 | . 14 11 11 7 . Core 4 | . . . . 3 8 Wheel 11 | . 28 22 16 11 7 Storage 10 | . 14 11 11 11 8 Processor 10 | . 10 11 11 11 8 Protection 8 | . . 6 11 10 7 Ballistic Gun 15 | . 25 22 22 17 8 Ballistic Cannon 4 | . . . . 4 8 Peak Build Rating 23 | 6 11 12 12 23 23 Average Rating 14 | 4 9 10 11 15 17 On Entrance 10 | . 6 10 12 11 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 254 | . . . . . 254 Heaviest Build 35 | 11 14 17 17 35 35 Greatest Support 26 | 26 26 26 26 16 16 Greatest Overweight (x) 9 | . . . 1 2 9 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 35 | 8 25 8 8 35 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 9 | 6 9 8 8 8 8 Average Carried 7 | 3 7 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 647 | 200 158 36 35 98 120 Remotely . | . . . . . . Salvage Created 376 | . 34 41 37 . 264 Parts 24 | . 7 4 1 . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 3 1 4 . 4 Guns 9 | . 3 1 4 . 1 Cannons 3 | . . . . . 3 Classes Destroyed 5 | . 1 1 . . 3 Swarmer 8 | . 3 . 4 . 1 Grunt 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 4 | . 3 1 4 . 1 Combat Bots Only 4 | . 3 1 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 148 | . 12 17 20 . 99 Missed 51 | . 2 7 3 . 39 Hits 97 | . 10 10 17 . 60 Melee 3 | . . . . . 3 Projectile 94 | . 10 10 17 . 57 Critical Strikes 1 | . . . 1 . . Actively Blocked 1 | . . . 1 . . Damage Taken 1369 | . 74 101 143 . 1051 Core 447 | . 40 . 25 . 382 Absorbed by Shields . | . . . . . . Redirected to Shielding 16 | . . 6 10 . . Regen/Repaired (Parts) 103 | . . . . 103 . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 27 | . 6 2 5 1 13 Largest 2 | . 2 2 2 2 2 Hottest 81 | . 46 46 46 46 81 Shots Fired 54 | . 12 4 10 2 26 Gun 41 | . 12 4 10 2 13 Cannon 13 | . . . . . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 54 | . 12 4 10 2 26 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 2 2 4 . 5 Robot Miss Streak 6 | . 4 3 2 . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 29 | . 6 2 8 . 13 Core Hits 18 | . 6 2 4 . 6 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . . 3 Destroy 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 495 | . 81 23 136 . 255 Guns 360 | . 81 23 136 . 120 Cannons 135 | . . . . . 135 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 495 | . 81 23 136 . 255 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 201 | . . . . . 201 Average Temperature 69 | . . . . . 69 Received Heat Transfer 327 | . . 12 . . 315 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | . 70 20 70 . . Initial 1 | . . 1 . . . Average 18 | . 22 3 33 . . Influence Increases 547 | . 74 20 90 . 363 Destroy 0b10 Robot/C 300 | . 60 20 80 . 140 Destroy Leader 30 | . 10 . 10 . 10 Allied During Kill 18 | . . . . . 18 Successful Hack 4 | . 4 . . . . Lose Combat Pursuer 195 | . . . . . 195 Influence Decreases 456 | . 70 24 50 40 272 Entered New Map 43 | . . 3 . 40 . Time Decay 364 | . 70 21 40 . 233 Lost Part 41 | . . . 10 . 31 Lost Ally 8 | . . . . . 8 Squads Dispatched 3 | . . 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 7 11 4 . 21 Peak Tracking Total 9 | . 3 8 4 . 9 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 1 . . . Successful 1 | . 1 . . . . Failed 4 | . 3 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 150 | . . . . 150 150 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 744 | . . . . . 744 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2726 | . 176 102 114 1575 759 Optics 2726 | . 176 102 114 1575 759 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3107 | 61 242 102 114 1575 1013 Spaces Moved 2806 | 43 223 95 93 1288 1064 Core 546 | 2 . . . . 544 Treads . | . . . . . . Legs . | . . . . . . Wheels 2260 | 41 223 95 93 1288 520 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 115 50 Average Speed 103 | 87 90 90 105 119 89 Slowest Speed 500 | 90 90 90 115 130 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 43 16 20 89 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 3 3 Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2946 | 63 253 106 99 1324 1101 Wait 52 | 9 7 8 2 6 20 Move 2801 | 42 222 94 92 1287 1064 Hop . | . . . . . . Pick Up 21 | 6 6 . . 9 . Fast Attach 13 | 6 3 1 . 3 . Attach 1 | . . . . . 1 Detach 2 | . . . . 1 1 Swap 9 | . 2 1 . 6 . Drop 20 | . 7 . . 11 2 Fire 27 | . 6 2 5 1 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Met a group of wandering Federalists 286 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 8) 406 | -9/Materials | Entered Mines 424 | -9/Mines | Learned 4 Materials zone layouts 508 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 520 | -9/Mines | Entered Zion 607 | -7/Zion | Learned Factory emergency access door positions 744 | -7/Zion | Found Prototype Device 744 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1069 | -7/Zion | Met Imprinter 1095 | -7/Zion | Imprinted 1097 | -7/Zion | Declared Zion's savior 1739 | -7/Zion | Visited the Megawrench Repair Shop 1741 | -7/Zion | Megawrench repaired 5 parts 2071 | -7/Zion | Discovered new exit (range 13) 2095 | -7/Zion | Entered Proximity Caves 2095 | -6/Proximity Caves | Accompanied by 4 allies 2144 | -6/Proximity Caves | Lost 3 allies 2193 | -6/Proximity Caves | Learned Factory trap positions 2296 | -6/Proximity Caves | Spotted B-75 Beast 2340 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2565 | -6/Proximity Caves | Learned Factory garrison access intel 2813 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2843 | -6/Proximity Caves | Core integrity fell below 50% 2867 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 2885 | -6/Proximity Caves | Core integrity fell below 20% 3108 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02830_ G-67 Veteran unfolds itself. 02830_ L-41 Fighter unfolds itself. 02830_ G-50 Soldier unfolds itself. 02830_ E-15 Imp unfolds itself. 02830_ Hvy. Battle Rifle destroyed. 02835_ Slug penetrates Wall. 02836_ Mak. Flight Unit destroyed. 02836_ Dropped Sml. Storage Unit. 02836_ Dropped Fission Core. 02839_ Slug penetrates Wall. 02842_ Penetrated by Slug. 02854_ Visual Processing Unit blown off. 02854_ E-15 Imp destroyed. 02870_ Searching scrap... 02870_ Found Mak. Spear. 02870_ Found Tactical Coordination Suite. 02870_ Found 30 Matter. 02871_ Acquired 30 matter. 02883_ Acquired 29 matter. 03078_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | % ######?????????????????????????????????????? | | ##????????????????????????????????????? | | # #????????????????????????????????????? | | ### #????????????????????????????????????? | | ??### * ##???????????????????????????????????? | | ?##### [!= #???????????????????????????????????? | | ## ######= #??????????????????????????????????? | | ###?# "%" #??????????????????????????????? | | ### " #??????????????????????????????? | | # ### ####??????????????????????????????? | | ## #?? ###?????????????????????????????????? | | ###% #??####????## ????????????????????????????? | | ## ##????????## ?????##### ?????????????????? | | % ##??###?## ????? ?????????????????? | | ""#??#$### ????? ?????????????????? | | ####?## #? ???## """ ????????????????? | | #####???## #??? ??## """"""???????????????? | | #??????## ##??? ??# """"""" #????????????? | | #??????# ###?# #?# """ " #????????????? | | ######## ### ### #????????????? | | Y @ #????????????? | | ########### ########???????????????? | | ??????????#### #### ## ##????????????????? | | ?????????????# #?## ####?????????????? | | ?????????????# #?# #?????????????? | | ?????????????# #?## ## #????????????? | | ?????????????# #??# ## #### ##????????????? | | ?????????????# #??# ##### ##???###?????????????? | | ?????????# #??# #???####????????????????????? | | ?????# #??# #???????????????????????????? | | ## #### #???????????????????????????? | | ???# #???????????????????????????? | | ?????# ### ######???????????????????????????? | | ?????????########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Power Sword | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive IFF Parser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab DATA ERROR: Steam Global Achievement% I Have A Map? Spot Them First That Tickles You Again Challenges ------------ None Game ------ Seed BackupArcBeacon Manual? 0 Play Time 00:49:57 Cumulative 17.7 hours Start 2026.01.03 @ 18:37:25 End 2026.01.03 @ 20:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d377525e-d24f-45db-82f0-dc0a6647c40d