Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 13:01:27 Player: beans Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (4887) 4887 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1982) 1982 TOTAL SCORE: 11839 Bonus ------- High Alert Combat Kills 1138 Follower Combat Kills 500 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -456 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 41/100 System Corruption 40% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Salvage Targeting Computer Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle HERF Cannon Railgun Hypervelocity Railgun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Salvage Targeting Computer Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- HERF Cannon Flak Gun Railgun Railgun Mass Driver Mass Driver > --- INVENTORY -------- Quantum Rifle Hypervelocity Railgun Heavy Missile Launcher [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Salvage Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Slug Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon 4 | . . . 1 . . . 3 . . . . Parts Attached 79 | 5 . 10 8 . 11 2 . 7 2 28 6 Power 9 | 1 . 2 1 . . . . 1 . 4 . Engine 3 | 1 . 1 1 . . . . . . . . Core 1 | . . 1 . . . . . . . . . Reactor 5 | . . . . . . . . 1 . 4 . Propulsion 17 | 2 . 2 2 . 2 1 . 1 . 7 . Treads 11 | . . . 2 . . 1 . 1 . 7 . Leg 4 | 2 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . Utility 12 | . . 3 1 . 1 1 . 1 . 4 1 Device 6 | . . 3 . . 1 . . . . 2 . Storage . | . . . . . . . . . . . . Processor 3 | . . . . . . . . . . 2 1 Hackware 1 | . . . 1 . . . . . . . . Protection 2 | . . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 . 3 4 . 8 . . 4 2 13 5 Energy Gun 5 | . . 2 1 . 1 . . . . 1 . Energy Cannon 5 | . . . 3 . . . . . . 2 . Ballistic Gun 14 | 2 . . . . . . . 4 2 6 . Ballistic Cannon 14 | . . . . . 5 . . . . 4 5 Launcher 3 | . . 1 . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 2 . . . . . . Corrupted Parts 5 | . . . . . . . . . . 5 . System Corruption 35 | . . . . . . . . . . 35 . Parts Lost 41 | . . . 6 . . 1 . . 2 18 14 Power 5 | . . . 1 . . . . . 1 1 2 Propulsion 11 | . . . 3 . . 1 . . . 4 3 Utility 4 | . . . . . . . . . 1 2 1 Weapon 21 | . . . 2 . . . . . . 11 8 Highest Loss Streak 5 | . . . 3 . . 1 . . 1 4 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | . . 2 3 3 3 4 5 4 5 4 4 Power . | . . . . . . . . . . . . Propulsion . | . . . 1 1 . . . . . . . Utility 1 | . . . 1 1 1 1 2 2 1 . . Weapon 2 | . . 1 1 1 1 2 3 2 4 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . 2 . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon 3 | . . . . . . . . 2 . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 71 88 89 77 83 94 60 73 89 80 84 Engine 6 | . 14 4 10 11 11 11 6 6 6 1 . Core 1 | . . 9 . . . . . . . . . Reactor 2 | . . . . . . . . 1 3 6 11 Treads 8 | . . . 14 11 5 4 6 12 13 13 14 Leg 3 | . 28 28 3 . . . . . . . . Hover 4 | . . . . . 10 12 6 . . . . Device 13 | . . 17 22 22 22 13 6 6 6 9 6 Processor 3 | . . . . . . . . . . 9 18 Hackware 6 | . . . 10 11 11 11 6 6 6 3 . Protection 3 | . . . . . . 8 6 8 11 . . Energy Gun 3 | . . 20 14 . . . . . . . 4 Energy Cannon 3 | . . . 13 22 14 . . . . 1 . Ballistic Gun 7 | . 28 5 . . . . . 12 25 17 11 Ballistic Cannon 15 | . . . . . 8 33 20 16 13 15 14 Peak Build Rating 79 | 5 5 29 31 20 38 38 34 60 66 79 79 Average Rating 39 | 3 5 20 25 20 25 34 34 50 59 57 68 On Entrance 31 | . 5 5 28 20 20 38 34 34 60 56 77 Avg Prop Armor Cover (%) 2 | . . . . . . 2 2 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 8 8 21 27 22 37 40 40 59 65 92 86 Greatest Support 95 | 20 20 30 40 20 20 20 20 95 95 95 76 Greatest Overweight (x) 15 | . . . 6 1 2 4 1 1 . 10 15 Average Overweight (x) . | . . . . 1 . 2 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 4 5 5 4 4 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 26% | Scavenger-Executioner 19% | Scavenger-Mutant 13% | Scavenger-Tank 8% | Derelict-Tank 7% | Derelict-Gunner 7% | Scavenger-Gunner 7% | Mutant 4% | Derelict-Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Matter Collected 4734 | 195 . 345 115 . 116 490 . 341 305 2005 822 Remotely . | . . . . . . . . . . . . Salvage Created 5604 | . . 723 1057 . . 301 . 432 502 1428 1161 Parts 286 | . . 54 67 . . 10 . 7 18 62 68 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . . . Prevented 3 | . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Combat Hostiles Destroyed 103 | . . 17 23 . . 10 . 1 4 28 20 Guns 37 | . . 10 11 . . . . . 2 11 3 Cannons 52 | . . . 12 . . 10 . 1 2 15 12 AOE 14 | . . 7 . . . . . . . 2 5 Classes Destroyed 20 | . . 7 4 . . 3 . 2 1 2 1 Worker 7 | . . 2 1 . . . . . . . 4 Builder 4 | . . 1 . . . . . . . . 3 Tunneler 5 | . . 4 . . . . . . . . 1 Hauler 2 | . . . 2 . . . . . . . . Recycler 6 | . . 1 . . . . . . 3 . 2 Operator 2 | . . . 1 . . . . . . . 1 Drone 2 | . . . . . . 2 . . . . . Watcher 2 | . . . 1 . . . . . 1 . . Swarmer 17 | . . 7 3 . . 5 . . . 2 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 49 | . . 9 16 . . 1 . . . 11 12 Brawler 4 | . . . . . . . . . . 2 2 Duelist 6 | . . . 1 . . . . . . 1 4 Sentry 18 | . . 1 3 . . 1 . . 1 11 1 Hunter 1 | . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . 3 . . Behemoth 1 | . . . . . . 1 . . . . . Compactor 1 | . . . . . . . . 1 . . . Thug 1 | . . 1 . . . . . . . . . Fireman 1 | . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . . 4 7 . . 3 . 1 2 6 9 Combat Bots Only 7 | . . 3 7 . . 3 . 1 1 6 5 Max Kills in Single Turn 4 | . . 3 2 . . 2 . 1 1 2 4 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . . 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Hostile Shots Fired 820 | . . 77 79 . . 58 . . 41 369 196 Missed 295 | . . 30 21 . . 23 . . 16 141 64 Hits 525 | . . 47 58 . . 35 . . 25 228 132 Melee 14 | . . . 4 . . . . . . . 10 Projectile 511 | . . 47 54 . . 35 . . 25 228 122 Critical Strikes 16 | . . 1 2 . . . . . 1 6 6 Actively Blocked 1 | . . . . . . . . . 1 . . Damage Taken 7055 | . . 539 658 . . 446 . . 284 2633 2495 Core 1158 | . . 163 70 . . 50 . . 16 358 501 Absorbed by Shields 11 | . . . . . . . . . . 11 . Redirected to Shielding 72 | . . . . . . . . . 72 . . Core Remaining (%) 68 | 100 . 34 . . . 70 . . . . . Volleys Fired 299 | . 3 51 56 . 2 25 . 14 17 91 40 Largest 6 | . 2 2 3 . 2 3 . 6 6 6 5 Hottest 286 | . 40 150 208 . 120 128 . 180 196 286 239 Shots Fired 886 | . 6 99 132 . 3 75 . 45 94 309 123 Gun 443 | . 6 92 73 . . . . 4 64 161 43 Cannon 428 | . . . 59 . 3 75 . 41 30 145 75 Launcher 15 | . . 7 . . . . . . . 3 5 Special . | . . . . . . . . . . . . Kinetic 637 | . 6 42 . . 1 75 . 45 94 279 95 Thermal 204 | . . 50 132 . 2 . . . . 2 18 Explosive 15 | . . 7 . . . . . . . 3 5 Electromagnetic 30 | . . . . . . . . . . 25 5 Robot Hit Streak 20 | . 1 8 10 . . 2 . 4 7 20 9 Robot Miss Streak 20 | . 3 4 5 . . 9 . 6 5 11 20 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 5 | . . 2 1 . . . . . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 1 Shots Hit Robots 434 | . 2 55 67 . . 18 . 17 43 159 73 Core Hits 340 | . 1 36 32 . . 14 . 4 14 122 117 Critical Kills 13 | . . . . . . 5 . 2 3 3 . Critical Parts Destroyed 17 | . . 1 . . . 6 . . 2 8 . Critical Strikes 53 | . . 5 8 . . 12 . 7 6 15 . Burn 12 | . . 4 8 . . . . . . . . Destroy 38 | . . 1 . . . 12 . 7 6 12 . Blast 2 | . . . . . . . . . . 2 . Corrupt 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12801 | . 13 1350 1548 . . 863 . 635 856 3950 3586 Guns 4318 | . 13 894 768 . . . . . 388 1483 772 Cannons 6413 | . . . 780 . . 863 . 635 468 2162 1505 Explosions 2064 | . . 456 . . . . . . . 305 1303 Melee . | . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . 6 Kinetic 7550 | . 13 291 . . . 863 . 635 856 3023 1869 Thermal 2882 | . . 603 1548 . . . . . . . 731 Explosive 1589 | . . 456 . . . . . . . 305 828 Electromagnetic 774 | . . . . . . . . . . 622 152 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . . . 1 36 40 Average Corruption 11 | . . . . . . . . . 1 6 37 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . . . . . . . 1 45 43 Message Errors 21 | . . . . . . . . . . 13 8 Matter Fused 18 | . . . . . . . . . . 12 6 Heat Flow Errors 7 | . . . . . . . . . . 3 4 Energy Discharges 9 | . . . . . . . . . . 7 2 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . . 1 6 2 Data Loss (major) 2 | . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 16 | . . . . . . . . . . 1 15 Overload Shots . | . . . . . . . . . . . . Overflow Damage 157 | . . . 19 . . 20 . . 15 8 95 Projectiles 62 | . . . 19 . . 20 . . 15 8 . Explosions 95 | . . . . . . . . . . . 95 Melee . | . . . . . . . . . . . . Knockbacks 38 | . . . . . . 1 . . 1 6 30 Impact . | . . . . . . . . . . . . Kinetic 36 | . . . . . . 1 . . 1 6 28 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 142 | . . . . . . . . . . 58 84 Shots 3 | . . . . . . . . . . 2 1 Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 553 | . . 240 181 . . 86 . 51 224 553 363 Average Temperature 78 | . . 35 40 . . 33 . 30 84 120 103 Received Heat Transfer 1983 | . . 228 183 . . 36 . . 42 930 564 Effects 6 | . . . . . . . . . . 6 . Shutdowns 2 | . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . 1 . . Total Turns 1 | . . . . . . . . . 1 . . Longest Duration 1 | . . . . . . . . . 1 . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . 1 . . . 3 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . 1 8 . . . . . . . 2 Heat Transferred 5258 | . . 1369 3256 . . . . . . . 633 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Maximum Alert Level 5 | . . . 1 . . . 2 . . 5 4 Low Security (%) 52 | 100 100 100 83 100 . . . 100 100 7 . Level 1 3 | . . . 16 . . . . . . 4 . Level 2 13 | . . . . . . . 100 . . 32 . Level 3 17 | . . . . . . . . . . 32 55 Level 4 12 | . . . . . . . . . . 22 44 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1685 | . . 176 342 123 . . 506 173 42 1685 1341 Initial 884 | . . . 23 123 . . 506 173 . 8 884 Average 446 | . . 87 154 85 . . 500 36 13 802 1061 Influence Increases 5047 | . . 521 663 . . 498 450 6 175 1915 819 Destroy 0b10 Robot/C 2280 | . . 340 460 . . 260 . . 80 740 400 Destroy 0b10 Robot/NC 165 | . . 40 25 . . 10 . . 20 15 55 Destroy Leader 358 | . . 70 106 . . 40 . . 42 30 70 Allied During Kill 177 | . . . . . . 128 . . . 49 . Successful Hack 16 | . . . 4 . . . . . 12 . . Disable Machine 195 | . . 30 60 . . . . . 15 15 75 Anti-Garrison Action 900 | . . . . . . . . . . 750 150 Destroy Structure 236 | . . 41 8 . . . . 6 6 106 69 Advance Influence 450 | . . . . . . . 450 . . . . Lose Combat Pursuer 270 | . . . . . . 60 . . . 210 . Influence Decreases 3746 | . . 460 408 273 43 407 45 502 163 242 1203 Entered New Map 1437 | . . . 38 193 43 . 35 323 . 4 801 Time Decay 1718 | . . 460 310 80 . 285 10 159 152 . 262 Lost Part 399 | . . . 60 . . 10 . . 11 178 140 Lost Ally 192 | . . . . . . 112 . 20 . 60 . Squads Dispatched 12 | . . . 3 . . . . . 1 . 8 Investigation 2 | . . . 1 . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 . . Reinforcement 5 | . . . 2 . . . . . . . 3 Assault 3 | . . . . . . . . . . . 3 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 1 19 32 . . 13 . 1 7 47 30 Peak Tracking Total 9 | . 1 3 5 . . 4 . 1 1 9 7 Tactical Retreats 15 | . . . . . . 3 . . . 12 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Traps Triggered 12 | . . . 3 . . . 1 . . 7 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Machines Disabled 16 | . . 2 4 . . . . . 1 3 6 Max in Single Turn 4 | . . 1 1 . . . . . 1 1 4 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Machines Accessed 3 | . . 1 1 . . . . . 1 . . Terminals 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 4 | . . 1 1 . . . . . 2 . . Successful 3 | . . 1 1 . . . . . 1 . . Failed 1 | . . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . . . . . . 6 4 . Terminals 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 2 | . . 1 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 4 1 Machine Destruction 5 | . . . . . . . . . . 4 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Total Allies 16 | . . . . 3 8 . . . 3 2 . Largest Group 11 | . . . . 3 11 11 2 2 3 4 . Highest-Rated Group 288 | . . . . 40 288 288 77 77 84 116 . Highest-Rated Ally 40 | . . . . 16 40 40 40 40 28 34 . Zionite Dispatches 1 | . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 106 | . . . . . . 76 . 4 . 26 . Total Damage 2122 | . . . . . . 1026 . 5 . 1091 . Kills 16 | . . . . . . 5 . . . 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Turns Passed 11229 | 44 114 1191 685 168 1724 2671 39 831 488 2707 567 Spaces Moved 5312 | 42 88 850 282 68 1067 1019 17 443 238 998 200 Core 69 | 23 . . 33 . . . . . . 4 9 Treads 2922 | . . . 205 68 354 412 17 443 238 994 191 Legs 1001 | 19 88 850 44 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1320 | . . . . . 713 607 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 56 176 240 170 170 160 100 Average Speed 182 | 81 120 120 172 240 149 249 240 170 170 218 193 Slowest Speed 800 | 120 120 120 350 240 240 300 240 240 170 550 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 3 20 99 50 21 86 95 1 94 10 84 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . . 4 3 . . . . . Spaces Dug 4 | . . . . . . . . . . 4 . Terrain Destroyed 243 | . . 56 8 . . 29 . 6 6 50 88 Melee . | . . . . . . . . . . . . Projectile 89 | . . . 8 . . 29 . 6 6 26 14 AOE 154 | . . 56 . . . . . . . 24 74 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Gar Fac Total 6193 | 51 91 925 364 74 1191 1093 17 484 276 1342 285 Wait 327 | . . . 12 7 96 43 . . 16 126 27 Move 5300 | 41 87 849 281 67 1066 1018 17 442 238 994 200 Hop . | . . . . . . . . . . . . Pick Up 36 | 5 1 7 . . 3 2 . 2 . 14 2 Fast Attach 56 | . . 3 12 . 11 2 . 7 2 14 5 Attach 28 | 5 . 3 . . . . . . . 18 2 Detach 11 | . . 1 . . 1 . . 1 . 6 2 Swap 19 | . . 6 . . . . . 1 1 8 3 Drop 41 | . . 5 3 . 12 3 . 4 2 10 2 Fire 299 | . 3 51 56 . 2 25 . 14 17 91 40 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 2 Escape Stasis 10 | . . . . . . . . . . 10 . Rewire 64 | . . . . . . . . 13 . 51 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 13) 159 | -10/Materials | Entered Mines 164 | -10/Mines | Met a Derelict bent on vengeance 223 | -10/Mines | Discovered new exit (range 10) 314 | -10/Mines | Build established: Mutant 346 | -10/Mines | Discovered new exit (range 14) 355 | -10/Mines | Core integrity fell below 50% 411 | -10/Mines | Found a hidden stash of uninstalled traps 418 | -10/Mines | Learned location of Storage (-8) 518 | -10/Mines | Found the Drone Emporium 524 | -10/Mines | Found Prototype Device 525 | -10/Mines | Identified Splice Drone Bay 733 | -10/Mines | Build established: Scavenger-Mutant 761 | -10/Mines | Discovered new exit (range 7) 1245 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1350 | -10/Mines | Entered Materials 1350 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1493 | -9/Materials | Lost 3 parts (2n1w) 1656 | -9/Materials | Discovered new exit (range 3) 1811 | -9/Materials | Discovered new exit (range 10) 1859 | -9/Materials | Build established: Scavenger-Gunner 2013 | -9/Materials | Discovered new exit (range 13) 2022 | -9/Materials | Destroyed 7 combat bots 2035 | -9/Materials | Entered Mines 2064 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2190 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2203 | -9/Mines | Entered Zion 2203 | -7/Zion | Accompanied by 3 allies 2277 | -7/Zion | Build established: Scavenger-Mutant 2409 | -7/Zion | Learned Factory emergency access door positions 3134 | -7/Zion | Learned location of Quarantine (-3) 3234 | -7/Zion | Met Imprinter 3253 | -7/Zion | Imprinted 3255 | -7/Zion | Declared Zion's savior 3351 | -7/Zion | Build established: Mutant 3500 | -7/Zion | Gained Derelict followers 3623 | -7/Zion | Discovered new exit (range 15) 3642 | -7/Zion | Found Prototype Device 3642 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3927 | -7/Zion | Entered Proximity Caves 3927 | -6/Proximity Caves | Accompanied by 11 allies 3975 | -6/Proximity Caves | Learned location of 1 exit from Factory 4004 | -6/Proximity Caves | Spotter reported a threat 4038 | -6/Proximity Caves | Build established: Derelict-Gunner 4264 | -6/Proximity Caves | Lost 4 allies 4328 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4340 | -6/Proximity Caves | Spotter reported a threat 4554 | -6/Proximity Caves | Spotted B-75 Beast 4579 | -6/Proximity Caves | Destroyed B-75 Beast 4664 | -6/Proximity Caves | Spotter reported a threat 4892 | -6/Proximity Caves | Build established: Derelict-Tank 5792 | -6/Proximity Caves | Discovered new exit (range 5) 5824 | -6/Proximity Caves | Build established: Scavenger-Tank 6310 | -6/Proximity Caves | Learned Factory security intel 6598 | -6/Proximity Caves | Entered Factory 6598 | -6/Factory | Accompanied by 2 allies 6598 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 6599 | -6/Factory | Identified exit to Factory 6637 | -6/Factory | Sucked down chute 6637 | -6/Factory | Entered Waste 6637 | -6/Waste | The area was eerily silent 6677 | -6/Waste | 2 allies followed down the chute 6807 | -6/Waste | Discovered new exit (range 12) 6857 | -6/Waste | A Compactor rumbled back to life 6861 | -6/Waste | Spotted C-40 Crusher 6868 | -6/Waste | Destroyed C-40 Crusher 7468 | -6/Waste | Entered Factory 7498 | -6/Factory | Build established: Scavenger-Executioner 7932 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7933 | -6/Factory | Zion Fire squad teleported in 7956 | -6/Factory | Identified exit to Garrison 7956 | -6/Factory | Entered Garrison 7956 | -6/Garrison | Accompanied by 3 allies 8159 | -6/Garrison | Triggered checkpoint 8254 | -6/Garrison | Triggered checkpoint 8257 | -6/Garrison | Triggered checkpoint 8272 | -6/Garrison | Build established: Derelict-Executioner 8344 | -6/Garrison | Lost 4 parts (1n3w) 8536 | -6/Garrison | Discovered new exit (range 11) 8582 | -6/Garrison | Triggered checkpoint 8603 | -6/Garrison | Lost 3 parts (1p2w) 9038 | -6/Garrison | Build established: Scavenger-Executioner 9193 | -6/Garrison | Discovered new exit (range 8) 9216 | -6/Garrison | Triggered checkpoint 9268 | -6/Garrison | Lost 3 parts (1n2w) 9406 | -6/Garrison | Discovered new exit (range 3) 9520 | -6/Garrison | Triggered checkpoint 9698 | -6/Garrison | Triggered checkpoint 9889 | -6/Garrison | Discovered new exit (range 9) 10110 | -6/Garrison | Triggered checkpoint 10231 | -6/Garrison | System corruption reached 10% 10247 | -6/Garrison | System corruption reached 30% 10344 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10620 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10663 | -6/Garrison | Entered Factory 10963 | -6/Factory | Core integrity fell below 50% 10965 | -6/Factory | Garrison activated, responded to threat 11007 | -6/Factory | Lost 4 parts (1n3w) 11013 | -6/Factory | First assault squad dispatched 11194 | -6/Factory | Lost 5 parts (2p2n1w) 11225 | -6/Factory | Core integrity fell below 20% 11230 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Penetrated by Slug. Hvy. Flak Cannon destroyed. U-05 Engineer lays Concrete. Acquired 32 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 208 matter. U-05 Engineer lays Concrete. R-10 Processor collects Hacking Suite. Penetrated by Slug. Acquired 21 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Adv. Heat Sink destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# T" | | ???????????????????#+##+?????????????#+#??# ! """ | | ???????????????????# ?????????????# #??# | | ???????????????????# ?????????????# #??# | | ??????????????###### ?????????????# #??# ] | | ??????????????+ ?????????????# #??# ] | | ??????????????# k ?????????????# #??# ] ! | | ???????????#### = %############## #### | | ??????????? % ! =^ ###+#### | | ?????????? h R k|!!^ k | | ?????????? h !%/%^ u | | ????????? ==g!%=% k = | | ????????? %===*%! | | ????????? R =%%llu = | | ????????? R u @/ == ######## | | ????????????########;;;;##!= #############??????? | | ??????????????#### #??????????????????? | | ?????????????????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Great Axe | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialBackupDatajack Manual? 0 Play Time 00:53:55 Cumulative 234.9 hours Start 2026.02.07 @ 12:05:31 End 2026.02.07 @ 13:01:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 649 Rogue 648 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9cfd43bb-2038-4497-9ef1-b09355a9a55d