Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 07:46:21 Player: UlyssesB Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (233) 1165 Value Destroyed (9067) 9067 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5091) 5091 TOTAL SCORE: 20063 Bonus ------- High Alert Combat Kills 1831 Follower Combat Kills 299 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -539 Cogmind --------- Core Integrity 0/850 Matter 128/300 Energy 85/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Biometal Leg Biometal Leg > --- UTILITY (6) ------ Relay Coupler [Grunt] (30) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [NC] (31) Relay Coupler [Behemoth] (15) Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Behemoth] Coil Gun Rocket Array Rocket Array Spear [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . 1 Utility 4 | . . 2 . . . . . . 1 . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 192 | . 3 12 26 19 33 4 14 15 4 15 5 3 39 Power 21 | . . 2 1 1 5 1 4 1 1 2 1 . 2 Engine 12 | . . 2 1 . 3 1 2 . . . 1 . 2 Core 9 | . . . . 1 2 . 2 1 1 2 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 40 | . . 2 5 4 8 . 2 2 . 4 1 1 11 Treads 6 | . . . . . 3 . 2 1 . . . . . Leg 32 | . . 2 5 4 4 . . . . 4 1 1 11 Wheel 2 | . . . . . 1 . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | . 1 2 6 3 9 . 2 3 1 3 . 2 3 Device 14 | . 1 1 3 2 2 . . 1 . 1 . 1 2 Storage 1 | . . . . 1 . . . . . . . . . Processor 3 | . . . . . . . . 2 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 16 | . . 1 3 . 7 . 2 . . 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 96 | . 2 6 14 11 11 3 6 9 2 6 3 . 23 Energy Gun 27 | . 1 5 2 1 6 1 . 4 . 2 1 . 4 Energy Cannon 12 | . . . 5 . . . 2 . 1 . 1 . 3 Ballistic Gun 26 | . . 1 4 5 5 1 2 . . 2 1 . 5 Ballistic Cannon 5 | . . . . . . . . . . . . . 5 Launcher 19 | . 1 . 3 5 . 1 2 2 . 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon 6 | . . . . . . . . 2 1 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . . . . 2 . . Parts Lost 85 | . 1 4 4 8 8 1 7 9 . 8 1 . 34 Power 8 | . . . . . 1 . 1 2 . 1 . . 3 Propulsion 16 | . . 1 . 2 2 . . 2 . . . . 9 Utility 18 | . . . 2 3 2 . 2 1 . 1 1 . 6 Weapon 43 | . 1 3 2 3 3 1 4 4 . 6 . . 16 Highest Loss Streak 11 | . 1 3 2 5 4 1 5 3 . 4 1 . 11 Average Slot Usage (%) 88 | . 85 83 98 73 93 90 91 86 79 89 99 100 81 Engine 5 | . 14 11 11 3 6 9 6 . . . . 7 5 Core 2 | . . . . 6 2 . 2 6 2 6 6 . . Treads 2 | . . . . . 5 . 7 11 . . . . . Leg 13 | . 28 20 22 20 8 . . . . 16 23 23 16 Wheel 1 | . . . . . 1 9 5 2 7 2 . . . Device 10 | . 3 18 21 9 13 9 9 7 7 10 7 7 9 Storage 8 | . 14 11 11 11 9 9 9 9 7 7 7 7 5 Processor 7 | . . . . . . . . 16 22 16 15 15 11 Hackware 1 | . . . . . . . . . . . . 6 6 Protection 5 | . . 2 9 1 11 18 16 . . 2 7 . . Energy Gun 8 | . 10 16 3 . 19 17 4 8 15 5 6 7 5 Energy Cannon 4 | . . . 10 1 . . 13 7 6 1 . 7 5 Ballistic Gun 9 | . 14 3 6 10 15 13 16 1 . 10 18 15 5 Launcher 1 | . . . . 8 . 5 1 5 5 . . . . Piercing Weapon 1 | . . . . . . . . 4 1 5 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 13 14 22 26 29 54 55 54 36 39 39 49 47 60 Greatest Support 71 | 20 20 20 26 26 42 28 44 44 28 35 35 35 71 Greatest Overweight (x) 4 | . . 1 1 2 4 1 2 1 1 2 1 1 3 Average Overweight (x) . | . . . . . 1 1 . . 1 . . 1 . Largest Inventory Capacity 12 | . 6 6 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 8 | . 6 6 6 6 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 6 6 6 8 10 10 10 8 4 5 10 10 10 Average Carried 6 | . 5 5 5 5 9 9 9 3 2 3 7 9 8 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 4 6 8 10 10 8 2 4 5 10 10 3 Class Distribution -------------------- 33% | Scavenger-Gunner 25% | Scavenger-Mutant 17% | Mutant 16% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 3603 | 200 110 108 368 468 412 204 363 180 44 228 146 130 642 Remotely . | . . . . . . . . . . . . . . Salvage Created 9396 | . 230 393 1205 937 1298 208 1312 580 89 470 277 334 2063 Parts 480 | . 17 23 62 44 57 19 71 20 7 20 19 21 100 Haulers Intercepted 5 | . . . 2 . 2 . . . . . 1 . . Recyclers Shooed 6 | . 1 . 1 . . . 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 192 | . 8 11 19 17 20 14 30 11 2 9 4 6 41 Melee 5 | . . . . . . . . 4 . 1 . . . Guns 82 | . 6 11 3 3 20 4 11 . 2 7 4 3 8 Cannons 38 | . . . 11 . . . 6 5 . 1 . 3 12 AOE 63 | . 2 . 5 11 . 10 13 2 . . . . 20 Classes Destroyed 17 | . 3 3 4 . 1 . 3 . 1 . . . 2 Worker 8 | . 1 . 3 . 1 . . . . . . . 3 Builder 13 | . . 1 . . . . 3 . . . . . 9 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 5 | . . . 2 . 2 . . . . . 1 . . Recycler 5 | . . . 2 . 3 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . . . . . 1 Drone 1 | . . . 1 . . . . . . . . . . Watcher 3 | . . 1 . 1 . . 1 . . . . . . Swarmer 24 | . 4 . . . . 12 3 . . . . . 5 Grunt 108 | . 4 8 10 11 9 1 16 8 1 6 2 3 29 Brawler 5 | . . . . . . . 1 1 . . . . 3 Duelist 9 | . . . . . 3 . 2 1 . 2 . 1 . Protector 2 | . . . 1 . . . . . . . . . 1 Sentry 40 | . . 3 8 6 8 1 7 . . 1 1 1 4 Hunter 3 | . . . . . . . 1 1 . . 1 . . Programmer 3 | . . . . . . . . . 1 . . 1 1 Best Kill Streak 21 | . 3 4 8 4 6 13 21 2 1 5 2 4 17 Combat Bots Only 17 | . 3 3 7 4 5 13 17 2 1 5 1 4 10 Max Kills in Single Turn 5 | . 2 1 3 3 2 5 4 2 1 1 1 2 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 2 . 3 2 . 5 3 1 . . . . 4 Melee 1 | . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Damage Taken 11284 | . 240 451 820 756 1028 586 1339 709 46 881 351 76 4001 Core 1925 | . 72 64 89 117 88 47 197 159 15 190 30 . 857 Absorbed by Shields 141 | . . . . . . . . 132 . . . 9 . Core Remaining (%) 55 | 100 71 . . 32 . . . 10 . . . 66 . Volleys Fired 469 | . 26 29 67 65 55 16 58 18 19 27 10 10 69 Largest 4 | . 2 2 2 2 4 4 4 3 3 3 4 4 4 Hottest 330 | . 70 130 136 91 260 161 182 166 205 136 139 201 330 Shots Fired 1111 | . 49 50 124 111 190 40 181 43 29 52 34 37 171 Gun 813 | . 48 50 49 70 190 35 122 16 24 47 34 29 99 Cannon 232 | . . . 70 9 . . 50 23 5 5 . 8 62 Launcher 66 | . 1 . 5 32 . 5 9 4 . . . . 10 Special . | . . . . . . . . . . . . . . Kinetic 425 | . 25 1 36 66 54 18 83 4 . 20 24 19 75 Thermal 522 | . 23 49 72 13 125 6 72 35 29 16 . 8 74 Explosive 21 | . 1 . . . . 5 5 . . . . . 10 Electromagnetic 143 | . . . 16 32 11 11 21 4 . 16 10 10 12 Robot Hit Streak 74 | . 15 13 16 45 74 7 28 17 11 35 16 9 30 Robot Miss Streak 5 | . 2 5 4 3 2 4 3 2 1 2 2 3 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . 2 . . 4 1 . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . 1 . . . Shots Hit Robots 809 | . 32 46 84 91 121 21 119 51 12 52 27 20 133 Core Hits 528 | . 13 56 35 37 50 18 69 22 5 28 18 16 161 Critical Hits 16 | . 1 . 10 2 . . 2 . . . . . 1 Critical Kills 5 | . . . 5 . . . . . . . . . . Critical Parts Destroyed 10 | . 1 . 4 2 . . 2 . . . . . 1 Melee Attacks 45 | . . . . . . . . 21 11 4 . . 9 Impact . | . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . 6 . . . . . Piercing 39 | . . . . . . . . 15 11 4 . . 9 Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . Damage Inflicted 21156 | . 538 650 1910 1505 1903 882 3515 1263 228 968 552 608 6634 Guns 9315 | . 394 650 590 609 1903 322 1112 197 103 730 552 331 1822 Cannons 4373 | . . . 1012 164 . . 862 325 56 125 . 277 1552 Explosions 6787 | . 144 . 300 730 . 560 1537 256 . . . . 3260 Melee 662 | . . . . . . . . 485 64 113 . . . Ramming 19 | . . . 8 2 . . 4 . 5 . . . . Kinetic 4243 | . 207 18 369 576 461 106 601 34 . 279 348 185 1059 Thermal 8976 | . 187 632 1172 253 1293 47 1437 488 159 312 . 277 2719 Explosive 4198 | . 144 . . . . 560 913 . . . . . 2581 Electromagnetic 3058 | . . . 361 674 149 169 560 256 . 264 204 146 275 Impact . | . . . . . . . . . . . . . . Slashing 133 | . . . . . . . . 133 . . . . . Piercing 529 | . . . . . . . . 352 64 113 . . . Highest Corruption 8 | . . . . 1 . . . . 1 1 2 2 8 Average Corruption 1 | . . . . 1 . . . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 31 | . . . . 2 . . . . . 6 4 7 12 Message Errors 12 | . . . . . . . . . . 5 2 3 2 Heat Flow Errors 2 | . . . . . . . . . . . . 2 . Energy Discharges 6 | . . . . . . . . . . 1 . 2 3 Data Loss (minor) 4 | . . . . . . . . . . . 1 . 3 Targeting Errors 5 | . . . . 1 . . . . . . 1 . 3 Weapon Failures 2 | . . . . 1 . . . . . . . . 1 Overload Shots 31 | . . . . . . . . . . . . 5 26 Effects 1 | . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . 1 Overflow Damage 308 | . 5 . 60 . . 11 45 . 34 . . 6 147 Projectiles 81 | . . . 26 . . . 12 . . . . 6 37 Explosions 193 | . 5 . 34 . . 11 33 . . . . . 110 Melee 34 | . . . . . . . . . 34 . . . . Knockbacks 3 | . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 593 | . 27 . 41 58 . 80 79 13 2 . . . 293 Shots 25 | . 1 . 1 7 . 2 2 3 . . . . 9 Rammed 9 | . . . 4 2 . . 1 1 1 . . . . Targets Rammed 9 | . . . 4 2 . . 1 1 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 382 | . 108 228 144 33 312 89 241 282 66 . 72 205 382 Average Temperature 63 | . 34 59 54 6 78 41 64 76 38 . 34 92 86 Received Heat Transfer 3631 | . 93 192 306 276 432 45 540 268 . 312 30 30 1107 Effects 3 | . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . 3 . . . . . . . . . Parts Fried 7 | . . . . 3 . . 3 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 28 | . 1 2 . 1 12 . 3 1 . 2 . . 6 Heat Transferred 15572 | . 555 853 1970 571 3071 111 2572 980 296 609 . 274 3710 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 1 6 . . 5 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Peak Influence 1102 | . 210 309 518 743 679 806 1102 768 450 475 386 468 1044 Average Influence 470 | . 86 169 281 514 530 727 606 695 384 418 311 353 609 Maximum Alert Level 4 | . 1 1 2 3 2 3 4 3 2 2 1 2 3 Low Security (%) 9 | . 91 54 22 . . . . . . . . . . Level 1 28 | . 8 45 68 41 11 . . . 14 21 100 70 22 Level 2 47 | . . . 9 44 88 26 85 46 85 78 . 29 45 Level 3 14 | . . . . 14 . 73 13 53 . . . . 32 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 3 4 . 3 . 8 . 3 . 1 . 12 Investigation 8 | . . 1 1 . . . 1 . 1 . . . 4 Extermination 2 | . . . . . . . . . . . 1 . 1 Reinforcement 16 | . 1 2 1 . 2 . 5 . . . . . 5 Assault 4 | . . . 2 . . . . . . . . . 2 Garrison 5 | . . . . . 1 . 2 . 2 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals 21 | . 2 1 2 1 7 . 3 . 1 . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 290 | . 16 13 27 25 36 16 46 21 3 9 8 6 64 Peak Tracking Total 10 | . 4 4 6 7 6 9 10 5 2 4 3 4 9 Tactical Retreats 30 | . 2 . 1 5 2 1 4 11 . . . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 29 | . . . 7 5 3 3 . 3 . 5 . 2 1 Indirectly 8 | . . . 5 3 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled 20 | . . . 1 1 . . 1 . . 1 . 1 15 Max in Single Turn 7 | . . . 1 1 . . 1 . . 1 . 1 7 Garrison Relay 3 | . . . . 1 . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 27 | . 4 1 6 . 5 . 2 . 1 . 1 . 7 Terminals 16 | . 4 1 5 . 3 . 1 . . . . . 2 Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 75 | . 11 6 15 . 14 . 7 . 5 . 2 . 15 Successful 39 | . 4 3 7 . 10 . 5 . 3 . 1 . 6 Failed 36 | . 7 3 8 . 4 . 2 . 2 . 1 . 9 Catastrophic 6 | . 1 . 1 . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 6 . 9 . 6 . 5 . 4 . 1 . 1 Terminals 48 | . 11 6 13 . 9 . 4 . . . . . 5 Fabricators 5 | . . . . . . . . . . . . . 5 Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access 15 | . . . 2 . 3 . 3 . 5 . 2 . . Terminal Hacks 15 | . 3 3 4 . 3 . 1 . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . . 1 Locate Traps 4 | . . 1 2 . 1 . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 Network Status 1 | . . . . . . . . . . . . . 1 Build 3 | . . . . . . . . . . . . . 3 Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 39 | . 3 . 10 . 10 . 8 . 6 . 1 . 1 Terminals 8 | . 1 . 2 . 3 . 2 . . . . . . Track 3 | . 1 . . . 1 . 1 . . . . . . Botnet 5 | . . . 2 . 2 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . 2 . . . . Reprogram 4 | . . . . . 1 . 1 . 2 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 24 | . 4 1 6 . 4 . 2 . 1 . 1 . 5 Full Trace Events 8 | . . 1 1 . 1 . 1 . 1 . . . 3 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 Matter 285 | . . . . . . . . . . . . . 285 Time 152 | . . . . . . . . . . . . . 152 Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . 4 Matter 512 | . . . . . . . . . . . . . 512 Time 128 | . . . . . . . . . . . . . 128 Total Part Build Rating 32 | . . . . . . . . . . . . . 32 Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . 1 . 1 . 1 . 1 . 1 . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . Robots Hacked 3 | . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 Autooverrided 3 | . . . . . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 3 . . . . . 3 . 3 . Machine Destruction 9 | . . . . 3 . . . . . 3 . 3 . Attached 1 | . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 12 | . . . 2 . 1 . 1 . 2 . . . 6 Largest Group 3 | . . . 2 . 1 1 1 1 2 2 . . 3 Highest-Rated Group 87 | . . . 62 . 15 15 16 16 64 64 . . 87 Highest-Rated Ally 32 | . . . 31 . 15 15 16 16 32 32 . . 29 Total Orders 4 | . . . 3 . . . . . . . . . 1 ROAM 1 | . . . 1 . . . . . . . . . . EXPLORE 3 | . . . 2 . . . . . . . . . 1 Ally Attacks 108 | . . . 41 . . 4 2 8 1 9 . . 43 Total Damage 1864 | . . . 683 . . 45 30 50 67 339 . . 650 Kills 22 | . . . 10 . . 2 1 . . 4 . . 5 Allies Corrupted 1 | . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 18 | . . . 16 . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 9111 | . 517 302 851 770 1183 319 820 656 467 654 394 619 1559 Spaces Moved 4657 | 1 276 133 327 405 552 222 412 356 346 385 210 277 755 Core 53 | . . . . 8 . . . . . . . . 45 Treads 490 | . . . . . 175 . 98 217 . . . . . Legs 2845 | 1 276 133 327 397 214 . . . . 300 210 277 710 Wheels 1269 | . . . . . 163 222 314 139 346 85 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 110 110 110 100 110 100 120 150 50 Average Speed 132 | 120 120 127 130 128 150 110 121 133 110 124 147 150 142 Slowest Speed 240 | 120 120 150 150 150 240 110 185 180 110 180 150 150 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 33 11 89 51 58 46 26 61 10 53 6 46 32 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 46 | . 4 . . 4 . 17 14 . 4 . . . 3 Terrain Destroyed 286 | . 4 . 3 16 . 24 56 . 4 . . 1 178 Melee 7 | . . . . . . . . . 4 . . . 3 Projectile 16 | . . . . . . . . . . . . 1 15 AOE 263 | . 4 . 3 16 . 24 56 . . . . . 160 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 6618 | . 413 217 628 538 782 267 606 469 391 507 271 457 1072 Wait 955 | . 105 27 170 20 95 . 112 35 3 30 32 152 174 Move 4646 | . 275 132 327 404 551 221 411 355 346 383 210 276 755 Hop . | . . . . . . . . . . . . . . Pick Up 116 | . 3 8 10 11 25 . 1 7 5 14 9 3 20 Fast Attach 37 | . . 4 7 3 9 1 6 . . . 1 . 6 Attach 88 | . 2 4 3 8 13 1 3 11 3 12 2 1 25 Detach 4 | . . . . . . 1 . . 1 . 1 . 1 Swap 67 | . 1 4 16 8 11 2 5 4 1 3 2 2 8 Drop 82 | . 1 9 16 6 23 1 9 2 1 3 4 3 4 Fire 469 | . 26 29 67 65 55 16 58 18 19 27 10 10 69 Melee 43 | . . . . . . . . 19 11 4 . . 9 Ram 1 | . . . . . . . . . 1 . . . . Kick 6 | . . . 4 2 . . . . . . . . . Crush 2 | . . . . . . . 1 1 . . . . . Escape Stasis 92 | . . . . 10 . 24 . 17 . 31 . 10 . Rewire 1 | . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 9 | . . . 8 . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Utility x2 542 | -9/Materials | Identified exit to Mines 542 | -9/Materials | Identified exit to Storage 734 | -9/Materials | Lost 3 parts (1n2w) 820 | -9/Materials | Entered Storage 1037 | -9/Storage | Build established: Scavenger-Mutant 1262 | -9/Storage | Met a pair of Derelict thieves 1414 | -9/Storage | Discovered new exit (range 40) 1573 | -9/Storage | Destroyed 7 combat bots 1671 | -9/Storage | Identified exit to Garrison 1671 | -9/Storage | Entered Garrison 1720 | -9/Garrison | Triggered checkpoint 1748 | -9/Garrison | Triggered checkpoint 1828 | -9/Garrison | Lost 5 parts (1n2u2w) 1878 | -9/Garrison | Core integrity fell below 50% 1908 | -9/Garrison | Lost 3 parts (1n1u1w) 1911 | -9/Garrison | Discovered new exit (range 12) 2105 | -9/Garrison | Discovered new exit (range 9) 2124 | -9/Garrison | Installed Relay Interface Framework 2168 | -9/Garrison | Triggered checkpoint 2329 | -9/Garrison | Garrison Relay disabled 2394 | -9/Garrison | Triggered checkpoint 2441 | -9/Garrison | Entered Materials 2441 | -8/Materials | Evolved 2 slots: Weapon x2 2715 | -8/Materials | Lost 3 parts (1u2w) 2814 | -8/Materials | Lost 4 parts (1p2n1w) 3099 | -8/Materials | Build established: Scavenger-Tank 3176 | -8/Materials | Repaired Hvy. Assault Rifle 3472 | -8/Materials | Discovered new exit (range 5) 3608 | -8/Materials | Identified exit to Garrison 3624 | -8/Materials | Entered Garrison 3624 | -8/Garrison | Accompanied by 1 ally 3683 | -8/Garrison | Triggered checkpoint 3748 | -8/Garrison | Destroyed 13 combat bots 3813 | -8/Garrison | Discovered new exit (range 8) 3828 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3933 | -8/Garrison | Discovered new exit (range 9) 3943 | -8/Garrison | Entered Materials 4639 | -8/Materials | Garrison activated, responded to threat 4706 | -8/Materials | Core integrity fell below 50% 4726 | -8/Materials | Identified exit to Garrison 4747 | -8/Materials | Destroyed 17 combat bots 4763 | -8/Materials | Entered Garrison 4763 | -8/Garrison | Accompanied by 1 ally 4771 | -8/Garrison | Lost 5 parts (1p2u2w) 4992 | -8/Garrison | Triggered checkpoint 5071 | -8/Garrison | Discovered new exit (range 10) 5140 | -8/Garrison | Triggered checkpoint 5222 | -8/Garrison | Core integrity fell below 20% 5234 | -8/Garrison | Lost 3 parts (1p1n1w) 5288 | -8/Garrison | Discovered new exit (range 10) 5358 | -8/Garrison | Triggered checkpoint 5393 | -8/Garrison | Discovered new exit (range 13) 5415 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5419 | -8/Garrison | Entered Factory 5419 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5742 | -7/Factory | Build established: Scavenger-Gunner 5886 | -7/Factory | Identified exit to Garrison 5886 | -7/Factory | Entered Garrison 5886 | -7/Garrison | Accompanied by 2 allies 5892 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 5918 | -7/Garrison | Triggered checkpoint 5973 | -7/Garrison | Garrison Relay disabled 5974 | -7/Garrison | Triggered checkpoint 5982 | -7/Garrison | Triggered checkpoint 6052 | -7/Garrison | Lost 4 parts (4w) 6173 | -7/Garrison | Discovered new exit (range 13) 6317 | -7/Garrison | Lost 3 parts (1p1u1w) 6446 | -7/Garrison | Discovered new exit (range 15) 6540 | -7/Garrison | Entered Factory 6761 | -7/Factory | Found Rocket Array 6766 | -7/Factory | Found Rocket Array 6934 | -7/Factory | Identified exit to Garrison 6934 | -7/Factory | Entered Garrison 6943 | -7/Garrison | Expanded RIF knowledge: Autooverride 7010 | -7/Garrison | Triggered checkpoint 7302 | -7/Garrison | Discovered new exit (range 10) 7354 | -7/Garrison | Triggered checkpoint 7405 | -7/Garrison | Garrison Relay disabled 7553 | -7/Garrison | Entered Factory 7553 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7771 | -6/Factory | Fabricated G-50 Soldier? 7992 | -6/Factory | Identified exit to Lower Caves 8285 | -6/Factory | Lost 6 parts (1p1u4w) 8512 | -6/Factory | Core integrity fell below 50% 8543 | -6/Factory | Destroyed 10 combat bots 8546 | -6/Factory | Lost 11 parts (1p5n1u4w) 8803 | -6/Factory | Discovered new exit (range 43) 8861 | -6/Factory | Fabricated Biometal Leg (x2) 8933 | -6/Factory | Fabricated Biometal Leg? 8953 | -6/Factory | First assault squad dispatched 9023 | -6/Factory | Lost 7 parts (1p4u2w) 9053 | -6/Factory | Core integrity fell below 20% 9111 | -6/Factory | Lost 6 parts (2n4w) 9112 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09073_ G-50 Soldier destroyed. 09073_ U-05 Engineer lays Concrete. 09074_ U-05 Engineer builds a Wall. 09076_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09077_ B-48 Gladiator destroyed. 09077_ T-07 Excavator destroyed. 09077_ U-05 Engineer destroyed. 09077_ Biometal Leg destroyed. 09080_ Coil Gun destroyed. 09082_ Acquired 14 matter. 09083_ Manufacturing Mainframe disabled. 09085_ Acquired 35 matter. 09089_ Q J&10MKYEW,OC =WEGDGNNC 09089_ The unstable cave ceiling collapses. 09090_ Acquired 9 matter. 09090_ Acquired 40 matter. 09092_ Acquired 15 matter. 09103_ Acquired Biometal Leg. 09111_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | T" #???# # #???????????????? | | #???# # #???????????????? | | ###+########### # ! #???????????????? | | # #???????????????? | | # #???????????????? | | """" """" """" # #???????????????? | | """" """" """" g #???????????????? | | """" """" """" # #???????????????? | | # #???????????????? | | """" """" """" # ! #???????????????? | | """" """" """" # #???????????????? | | """" """" """" # #???????????????? | | ##############???????????????? | | """" """" """" #????????????????????????????? | | """" """" """" #??##########????????????????? | | """" """" """" #??# ! ????????????????? | | #??# #???????????????? | | """" """" """" #### """ """ #???????????????? | | """" """" """" """# """ """ #???????????????? | | """" """" """" """# """ """ #???????????????? | | "# #???????????????? | | "F"# ! #???????????????? | | # """# #???????????????? | | # #####;#########??????????????? | | # ^"""^ " !! w #??????????????? | | # "Y" """ !!! @ # ???????????? | | / " " !!! """ !! # " ??????????? | | # !!! # " "?????????? | | # !!! ! ug # " "?????????? | | ###########+#####+####### # " " "???????? | | #????# # =# " " "?"?????? | | #????#""" #""" * " " " " ????? | | #????#"Y % #"R | # " " " " " ??? | | ?????#""" = #""" %! " " " " " #?? | | ?????# """" # "" ! # " " " " " #?? | | ?????# """" # #?? | | ?????# """" # ! = ??? | | ?????# """" # =% = #= = #######? | | ?????# """" ###+## #? | | ?????# """" # # * # | | ?????# ### # # | | ?????# [#?# ##### + | | ?????##############?# ## # | | ????????????????????# ## # ##### # # # | | ????????????????????# ## # | | ????????????????????# ## """ """" | | ????????????????????# # """" """" # | | ????????????????????# # """" """" # | | ????????????????????+ g g """" """" # | | ????????????????????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed DisposableLightningCutter Manual? 0 Play Time 01:54:53 Cumulative 137.9 hours Start 2020.03.19 @ 05:40:51 End 2020.03.19 @ 07:46:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2febf4c3-27de-4776-b66c-8ae019054af7