Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 23:12:24 Player: Grubna Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (2197) 2197 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 5724 Bonus ------- Pacifist 200 High Alert Combat Kills 37 Cogmind --------- Core Integrity 494/850 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- Gatling Laser Flak Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Matter Compressor Advanced Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Laser Plasma Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Reaction Control System Gatling Laser EM Pulse Cannon EM Pulse Cannon Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 2 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 76 | 6 3 8 23 25 11 Power 12 | 1 . 2 3 4 2 Engine 10 | 1 . 2 2 3 2 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 16 | 2 . 1 9 3 1 Treads 1 | . . . . . 1 Leg 15 | 2 . 1 9 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 2 3 4 2 Device 6 | . 1 . 1 3 1 Storage 3 | 1 . 1 . . 1 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 35 | 2 2 3 8 14 6 Energy Gun 10 | 2 . . 1 5 2 Energy Cannon 5 | . . . 1 2 2 Ballistic Gun 12 | . 2 1 2 6 1 Ballistic Cannon 5 | . . 1 4 . . Launcher 3 | . . 1 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 28 | . . 1 2 7 18 Power 5 | . . . . 2 3 Propulsion 6 | . . . 2 . 4 Utility 8 | . . 1 . 2 5 Weapon 9 | . . . . 3 6 Highest Loss Streak 11 | . . 1 1 4 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 91 98 85 72 Engine 5 | . 14 11 2 2 9 Core 2 | . . . 5 1 . Leg 24 | . 28 29 26 23 13 Device 8 | . 10 2 9 11 4 Storage 9 | . 14 11 9 7 10 Processor 10 | . . . 16 8 6 Protection 1 | . . 3 . 1 4 Energy Gun 5 | . 11 . 2 8 10 Ballistic Gun 15 | . 16 22 16 13 9 Ballistic Cannon 4 | . . 1 8 2 . Launcher 1 | . . 9 . 1 . Naked Turns . | . . . . . . Heaviest Build 53 | 10 15 23 27 42 53 Greatest Support 35 | 20 20 30 35 35 35 Greatest Overweight (x) 13 | . . . 1 1 13 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 6 Average Carried 6 | 4 6 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 . Class Distribution -------------------- 40% | Skirmisher 25% | Mutant 9% | Scavenger-Tank 9% | Scavenger-Mutant 7% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1827 | 218 52 168 759 318 312 Remotely . | . . . . . . Salvage Created 2009 | . . 200 984 427 398 Parts 107 | . . 8 51 27 21 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 41 | . . 5 18 10 8 Guns 29 | . . 4 13 6 6 Cannons 5 | . . . 5 . . AOE 6 | . . 1 . 4 1 Classes Destroyed 13 | . . 3 7 2 1 Worker 2 | . . 1 . 1 . Builder 4 | . . . 1 3 . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 2 | . . . 1 1 . Watcher 2 | . . . 1 . 1 Swarmer 3 | . . . . 3 . Grunt 24 | . . 3 15 4 2 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 9 | . . 2 2 2 3 Hunter 2 | . . . . 1 1 Best Kill Streak 6 | . . 2 6 5 2 Combat Bots Only 5 | . . 2 5 5 2 Max Kills in Single Turn 3 | . . 1 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 1 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3781 | . 55 326 647 921 1832 Core 571 | . . 22 90 103 356 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 43 | . . . 43 . . Core Remaining (%) 92 | 100 100 94 83 85 . Volleys Fired 127 | . . 19 44 31 33 Largest 4 | . . 2 3 3 4 Hottest 202 | . . 46 130 149 202 Shots Fired 310 | . . 34 127 65 84 Gun 245 | . . 30 85 52 78 Cannon 58 | . . . 42 11 5 Launcher 7 | . . 4 . 2 1 Special . | . . . . . . Kinetic 207 | . . 30 116 25 36 Thermal 91 | . . . 11 38 42 Explosive 7 | . . 4 . 2 1 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 14 | . . 7 14 8 12 Robot Miss Streak 7 | . . 4 7 6 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 212 | . . 18 82 47 65 Core Hits 150 | . . 13 70 32 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . 2 2 Burn 4 | . . . . 2 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4671 | . . 437 1455 1185 1594 Guns 2960 | . . 245 867 627 1221 Cannons 848 | . . . 563 198 87 Explosions 838 | . . 192 . 360 286 Melee . | . . . . . . Ramming 25 | . . . 25 . . Kinetic 2362 | . . 245 1270 315 532 Thermal 1671 | . . . 160 602 909 Explosive 526 | . . 192 . 268 66 Electromagnetic 87 | . . . . . 87 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . 7 . . Message Errors 2 | . . . 2 . . Matter Fused 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 305 | . . . . 82 223 Projectiles 12 | . . . . 12 . Explosions 293 | . . . . 70 223 Melee . | . . . . . . Knockbacks 30 | . . . 30 . . Impact . | . . . . . . Kinetic 23 | . . . 23 . . Secondary 7 | . . . 7 . . Self-Inflicted Damage 494 | . . . . 167 327 Shots 7 | . . . . 3 4 Rammed . | . . . . . . Targets Rammed 5 | . . . 5 . . Kicked 5 | . . . 5 . . Crushed . | . . . . . . Highest Temperature 696 | . . 19 288 355 696 Average Temperature 144 | . . 3 97 112 237 Received Heat Transfer 1098 | . 30 180 315 225 348 Effects 36 | . . . 3 . 33 Shutdowns 6 | . . . . . 6 Energy Bleed 1 | . . . 1 . . Interference 10 | . . . 2 . 8 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . . 10 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . . . 1 9 Heat Transferred 3337 | . . . 333 1187 1817 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 468 | . . 307 368 468 456 Initial 215 | . . . 129 95 215 Average 188 | . . 163 161 234 317 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 62 | 100 100 74 79 53 . Level 1 27 | . . 25 20 23 70 Level 2 9 | . . . . 22 29 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 2 1 4 5 4 Investigation 8 | . 2 1 3 1 1 Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault 1 | . . . . 1 . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 6 8 25 16 10 Peak Tracking Total 6 | . 6 3 6 3 3 Tactical Retreats 4 | . . 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . . . 3 5 Max in Single Turn 5 | . . . . 2 5 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 4 1 5 2 . Terminals 8 | . 3 1 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 45 | . 15 4 20 6 . Successful 29 | . 7 3 16 3 . Failed 16 | . 8 1 4 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 10 4 11 3 . Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units 9 | . 5 . 4 . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 19 | . 5 3 10 1 . Record 6 | . 3 . 3 . . Alert Level 4 | . 1 . 2 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . 2 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 5 | . 2 . 3 . . Process 1 | . . . 1 . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 1 5 1 . Full Trace Events 9 | . 4 1 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter 251 | . . . 251 . . Retrieved Matter 251 | . . . 251 . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2736 | 59 170 306 1160 645 396 Spaces Moved 1208 | 42 131 156 413 332 134 Core 23 | 6 . . . . 17 Treads 7 | . . . . . 7 Legs 1178 | 36 131 156 413 332 110 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 127 | 110 120 120 124 120 175 Slowest Speed 700 | 120 120 120 190 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 34 17 35 13 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . 39 . 31 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 100 | . . 39 . 31 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2149 | 53 145 242 962 516 231 Wait 655 | . 2 45 447 112 49 Move 1203 | 41 130 155 412 331 134 Hop . | . . . . . . Pick Up 37 | 6 7 7 12 4 1 Fast Attach 29 | 4 1 2 3 14 5 Attach 24 | 2 2 2 4 8 6 Detach 4 | . . . 1 3 . Swap 23 | . . 4 16 3 . Drop 42 | . 3 8 18 10 3 Fire 127 | . . 19 44 31 33 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . 5 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 13) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 519 | -9/Materials | Discovered new exit (range 4) 536 | -9/Materials | Entered another Materials area 536 | -8/Materials | Evolved 2 slots: Utility x2 577 | -8/Materials | Build established: Mutant 981 | -8/Materials | Build established: Skirmisher 1587 | -8/Materials | Discovered new exit (range 20) 1641 | -8/Materials | Repaired Lgt. Nuclear Core 1695 | -8/Materials | Identified exit to Factory 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2096 | -7/Factory | Lost 3 parts (1p1u1w) 2201 | -7/Factory | Discovered new exit (range 4) 2232 | -7/Factory | Lost 4 parts (1p1u2w) 2341 | -7/Factory | Entered another Factory area 2341 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2428 | -6/Factory | Garrison activated, responded to threat 2653 | -6/Factory | Lost 11 parts (1p3n2u5w) 2737 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Rnf. Deuterium Engine destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Y-54 Guardian misfires. U-05 Engineer lays Concrete. Y-54 Guardian destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Treads. Acquired 62 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 37 matter. U-05 Engineer builds a Wall. R-10 Processor collects Flak Gun. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Imp. Heat Sink. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????#######?????????????????? | | ??????????# [ #?????????????????? | | ?##??###### #?????????????????? | | ?# # #?????????????????? | | ?# """"" # #?????????????????? | | ?# """"" |# #?????????????????? | | ?# """ " ##??#####?????????? | | ?# #? ?????????? | | ?# """"" ## ?????????? | | ?# """" # #????????? | | ?# """ # #T #????????? | | ?# # # #????????? | | ?###+###+## # #????????? | | ???#/!* ##u##### #????????? | | ???# [ * +????????? | | ???# [ R =%! #????????? | | ???##### * ;######????????? | | ########=! ;#########?????? | | # # @ # """" #?????? | | # # u# ""S"" #?????? | | # "S # ; "" "" #?????? | | # """ # ;;;## #?????? | | # "" + ##### #?????? | | # # ##### #???# """ #?????? | | ########+##### ##### """ #?????? | | # # + """ #?????? | | # # # #?????? | | # # #####+####?????? | | # # #?????? | | # """ ! # #?????? | | # """ + #?????? | | # """ = # #?????? | | # # #?????? | | # ! """"" ##### #####+####?????? | | # """"" #???# #??????????????? | | # * """ #???# #??????????????? | | # #???? #??????????????? | | ############+#???? #??????????????? | | ?????????????????? #??????????????? | | ??????????????????##??????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 350 Matter Stores 354 Matter Capacity 550 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Safety First Challenges ------------ None Game ------ Seed DrainedGuidanceDatajack Manual? 0 Play Time 00:52:05 Cumulative 5.3 hours Start 2022.12.20 @ 15:22:19 End 2022.12.20 @ 23:12:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 765f33ee-c298-439c-b8cc-c0d97f98629d