Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.20 @ 13:50:13 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (318) 1590 Value Destroyed (13585) 13585 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1742) 1742 TOTAL SCORE: 22297 Bonus ------- High Alert Combat Kills 1651 Follower Combat Kills 119 Friendly Fire -28 Cogmind --------- Core Integrity 0/1300 Matter 490/500 Energy 590/600 System Corruption 13% Temperature Critical (528) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Medium Matter Pod Medium Matter Pod Advanced Visual Processing Unit Improved Target Analyzer > --- WEAPON (4) ------- Gamma Rifle Field Laser Plasma Rifle Plasma Rifle > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Medium Matter Pod Active Sensor Suite Improved Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Coil Gun Coil Gun Helical Railgun Compact Mass Driver > --- INVENTORY -------- Nuclear Core Light Nuclear Core Neutrino Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Myomer Leg Improved Coolant Injector Improved Core Shielding Plasma Rifle Dispersion Rifle Autogun High-powered Shotgun High-powered Shotgun Coil Gun Railgun Lance [Rating: 144] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Matter Pod Device Cooling System Storage High-capacity Matter Pod Processor Targeting Computer Protection Improved Core Shielding Weapon Improved Light Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Improved Concussive RPG Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 3 | . . 1 . . . 1 . 1 Propulsion 2 | . . . . . 2 . . . Utility 8 | . 1 1 1 1 . 1 2 1 Weapon 2 | . . . 1 1 . . . . Parts Attached 217 | 7 8 6 8 3 12 38 40 95 Power 43 | 1 2 2 3 . . 8 9 18 Engine 15 | 1 1 1 2 . . 7 2 1 Core 12 | . 1 1 1 . . . 4 5 Reactor 16 | . . . . . . 1 3 12 Propulsion 58 | 2 . 2 1 . 10 8 13 22 Treads . | . . . . . . . . . Leg 58 | 2 . 2 1 . 10 8 13 22 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | 2 3 2 2 1 1 6 6 27 Device 22 | . . 1 . 1 . 3 4 13 Storage 13 | 1 2 . 2 . . 1 . 7 Processor 9 | 1 1 . . . 1 1 1 4 Hackware . | . . . . . . . . . Protection 6 | . . 1 . . . 1 1 3 Artifact . | . . . . . . . . . Weapon 66 | 2 3 . 2 2 1 16 12 28 Energy Gun 13 | . . . . . . 2 1 10 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 37 | 2 1 . . 1 1 10 10 12 Ballistic Cannon 12 | . 2 . 2 1 . 3 1 3 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . 2 3 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 1 | . . . . . . 1 . . Parts Lost 110 | . . . . 1 1 25 16 67 Power 25 | . . . . . . 6 4 15 Propulsion 27 | . . . . . . 7 3 17 Utility 24 | . . . . . 1 3 4 16 Weapon 34 | . . . . 1 . 9 5 19 Highest Loss Streak 34 | . . . . 1 1 14 9 34 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 92 | . 99 100 99 100 100 97 89 76 Engine 7 | . 10 10 14 14 12 14 1 . Core 4 | . 1 10 1 . . . 7 6 Reactor 2 | . . . . . . . 5 8 Leg 19 | . 25 20 15 14 25 20 19 15 Device 8 | . . 5 8 14 7 5 13 7 Storage 13 | . 15 20 25 21 18 21 6 5 Processor 11 | . 21 10 8 7 10 11 11 11 Protection 2 | . . 4 . . . . 5 3 Ballistic Gun 10 | . 17 . . 6 7 16 15 10 Ballistic Cannon 9 | . 6 20 24 21 16 4 2 2 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 18 37 46 78 83 81 105 125 137 Greatest Support 90 | 20 20 26 26 26 72 72 83 90 Greatest Overweight (x) 15 | 5 1 4 2 3 2 2 3 15 Average Overweight (x) 1 | . . 1 2 3 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 20 20 20 20 20 20 Average Capacity 18 | 9 11 15 19 20 20 20 20 16 Most Carried 20 | 4 10 10 13 12 20 20 20 19 Average Carried 12 | 1 6 7 12 9 13 16 15 10 Final Capacity 20 | 10 15 15 20 20 20 20 20 5 Final Carried 20 | 4 8 10 13 9 20 10 20 2 Class Distribution -------------------- 37% | Hacker-Gunner 32% | Scavenger-Gunner 19% | Hacker-Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 10170 | 198 572 636 308 227 948 2076 1671 3534 Remotely 334 | . . . . 227 107 . . . Salvage Created 14455 | . 779 711 492 155 1114 3649 2612 4943 Parts 729 | . 43 54 29 12 51 185 153 202 Haulers Intercepted 15 | . 2 5 3 . 1 . 1 3 Recyclers Shooed 9 | . 3 . 1 . 1 . 2 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 221 | . 10 13 7 7 17 50 48 69 Melee 2 | . . . . . . . . 2 Guns 119 | . 10 . . . 7 40 23 39 Cannons 91 | . . 13 7 7 10 7 21 26 AOE 8 | . . . . . . 3 4 1 Classes Destroyed 19 | . 7 2 1 . 2 5 1 1 Worker 23 | . 1 3 1 . 2 6 5 5 Builder 22 | . 1 . . . 3 4 5 9 Tunneler 5 | . . 1 . . . 3 . 1 Hauler 15 | . 2 5 3 . 1 . 1 3 Recycler 14 | . 3 1 2 . 2 5 1 . Mechanic 1 | . . . . . . . . 1 Operator 5 | . . . . . 2 . 1 2 Watcher 21 | . 3 5 1 . 2 2 5 3 Swarmer 35 | . 2 2 . 2 2 10 12 5 Grunt 102 | . 8 8 3 4 11 18 15 35 Brawler 3 | . . . . . . 1 1 1 Duelist 6 | . . . . . . . 2 4 Protector 1 | . . . . . . 1 . . Sentry 15 | . . 3 3 1 . 2 3 3 Specialist 1 | . . . . . . 1 . . Hunter 15 | . . . 1 . 1 5 2 6 Programmer 38 | . . . . . 3 8 13 14 Heavy 3 | . . . . . . 3 . . Behemoth 2 | . . . . . . 1 . 1 Best Kill Streak 17 | . 7 5 4 4 6 17 9 11 Combat Bots Only 10 | . 3 3 3 4 3 9 4 10 Max Kills in Single Turn 5 | . 1 2 1 1 2 3 5 3 Gunslinging 1 | . . . . . . . 1 1 Exploded 2 | . . . . . . 1 2 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 14530 | . 196 179 356 183 509 3477 1981 7649 Core 1933 | . 38 16 40 8 30 390 94 1317 Absorbed by Shields 404 | . . . . . . 216 188 . Redirected to Shielding 208 | . . 2 . . . 1 28 177 Regen/Repaired (Parts) 138 | . 64 . 74 . . . . . Core Remaining (%) 89 | 100 84 96 92 98 96 61 91 . Volleys Fired 563 | . 53 47 27 14 49 117 96 160 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 300 | . 78 78 117 156 137 153 183 300 Shots Fired 1822 | . 106 94 81 55 196 434 318 538 Gun 1208 | . 102 . . 12 70 373 229 422 Cannon 612 | . 4 94 81 43 126 60 89 115 Launcher 2 | . . . . . . 1 . 1 Special . | . . . . . . . . . Kinetic 1718 | . 106 94 81 55 196 426 312 448 Thermal 74 | . . . . . . . . 74 Explosive 2 | . . . . . . 1 . 1 Electromagnetic 28 | . . . . . . 7 6 15 Robot Hit Streak 48 | . 29 30 30 20 20 36 32 48 Robot Miss Streak 5 | . 1 2 1 2 2 4 5 2 Penetration Max 2 | . . . . . . 1 2 2 Secondary Targets 23 | . 3 . . . . 9 4 7 Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 Shots Hit Robots 1376 | . 90 66 45 39 120 337 247 432 Core Hits 752 | . 34 31 19 13 65 208 165 217 Critical Kills 23 | . 1 . . . 1 4 5 12 Critical Parts Destroyed 33 | . . . . 1 . 5 9 18 Critical Strikes 105 | . 1 4 3 3 6 14 19 55 Burn 8 | . . . . . . . . 8 Destroy 61 | . 1 . . 1 1 10 14 34 Blast 32 | . . 4 3 2 5 2 5 11 Corrupt 4 | . . . . . . 2 . 2 Melee Attacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 8 | . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 36683 | . 1017 1366 902 768 2376 7989 9003 13262 Guns 22110 | . 924 . . 91 753 6524 4505 9313 Cannons 13136 | . 85 1366 902 677 1616 1210 3741 3539 Explosions 1046 | . . . . . . 219 718 109 Melee 270 | . . . . . . . . 270 Ramming 121 | . 8 . . . 7 36 39 31 Kinetic 33040 | . 1009 1366 902 768 2369 7609 8178 10839 Thermal 2261 | . . . . . . . 578 1683 Explosive 393 | . . . . . . 186 140 67 Electromagnetic 551 | . . . . . . 132 68 351 Impact 47 | . . . . . . 26 . 21 Slashing . | . . . . . . . . . Piercing 270 | . . . . . . . . 270 Highest Corruption 13 | . . . . . 1 9 10 13 Average Corruption 4 | . . . . . 1 4 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 126 | . . . . . . 44 32 50 Message Errors 30 | . . . . . . 12 8 10 Matter Fused 23 | . . . . . . 7 5 11 Heat Flow Errors 11 | . . . . . . 3 2 6 Energy Discharges 15 | . . . . . . 4 5 6 Parts Rejected 4 | . . . . . . 1 1 2 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . 6 6 6 Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 2 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 19 | . . . . . . 8 3 8 Overload Shots . | . . . . . . . . . Overflow Damage 437 | . 1 11 6 . 24 . 316 79 Projectiles 290 | . 1 11 6 . 24 . 169 79 Explosions 147 | . . . . . . . 147 . Melee . | . . . . . . . . . Knockbacks 132 | . 2 7 11 3 22 15 34 38 Impact 2 | . 1 . . . . . . 1 Kinetic 127 | . 1 7 11 3 22 14 34 35 Secondary 3 | . . . . . . 1 . 2 Self-Inflicted Damage 195 | . . . . . . 52 143 . Shots 6 | . . . . . . 3 3 . Rammed . | . . . . . . . . . Targets Rammed 15 | . 1 . . . 2 3 4 5 Kicked 15 | . 1 . . . 2 3 4 5 Crushed . | . . . . . . . . . Highest Temperature 528 | . 36 129 49 37 39 362 224 528 Average Temperature 81 | . 7 45 16 11 12 100 28 105 Received Heat Transfer 3979 | . 144 147 99 93 315 614 443 2124 Effects 14 | . . . . . . 8 . 6 Shutdowns 5 | . . . . . . 1 . 4 Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 17 | . . . . . . . . 17 Heat Transferred 4288 | . . . . . . . 350 3938 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 1130 | . 248 306 209 174 284 491 489 1130 Initial 152 | . . 35 7 14 62 102 68 152 Average 199 | . 97 87 64 137 86 221 174 478 Maximum Alert Level 4 | . 1 1 1 . 1 2 2 4 Low Security (%) 67 | 100 92 88 99 100 84 42 72 25 Level 1 19 | . 7 11 . . 15 48 22 18 Level 2 6 | . . . . . . 8 5 23 Level 3 5 | . . . . . . . . 31 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 63 | . 2 1 4 2 6 10 19 19 Investigation 15 | . 2 . 3 . 2 1 3 4 Extermination 17 | . . . . . 2 3 7 5 Reinforcement 16 | . . 1 1 1 2 5 2 4 Assault 7 | . . . . . . 1 . 6 Garrison 8 | . . . . 1 . . 7 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 1 Haulers Reinforced 4 | . . . . 1 1 1 . 1 Active Scanning Responses 4 | . . . . . . . 2 2 Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 13 | . 2 3 2 1 . 2 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 297 | . 15 18 10 7 23 65 62 97 Peak Tracking Total 9 | . 4 3 3 3 3 8 5 9 Tactical Retreats 11 | . 2 . . . 1 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 43 | . . 1 . . . 8 30 4 Max in Single Turn 20 | . . 1 . . . 3 20 1 Garrison Access 3 | . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 23 | . 6 2 4 1 2 3 2 3 Terminals 16 | . 5 2 3 . 2 . 1 3 Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 91 | . 27 8 22 1 10 8 4 11 Successful 67 | . 23 6 16 1 5 8 2 6 Failed 24 | . 4 2 6 . 5 . 2 5 Catastrophic 4 | . . . 1 . 2 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 74 | . 24 8 18 . 10 . 3 11 Fabricators 2 | . . . . . . 2 . . Repair Stations 7 | . 3 . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . 6 . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 50 | . 20 6 12 . 5 . 1 6 Record 17 | . 5 . 8 . 3 . . 1 Prototype ID Bank 4 | . 2 1 . . . . 1 . Branch Access Points 2 | . . . 1 . . . . 1 Emergency Access Points 3 | . 2 . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Repair Station Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . Locate Traps 4 | . 1 1 1 . . . . 1 Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 3 | . 3 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . Zone Layout 5 | . 1 1 1 . 1 . . 1 Fabricator Hacks 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 7 | . 3 . 4 . . . . . Scan Component 4 | . 2 . 2 . . . . . Repair 3 | . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 3 | . . . . . . 3 . . Analyze 3 | . . . . . . 3 . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 6 2 4 . 2 1 1 3 Full Trace Events 15 | . 4 1 4 . 2 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . . 4 . . Authchips . | . . . . . . . . . Time 219 | . . . . . . 219 . . Total Robot Build Rating 16 | . . . . . . 16 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . Time 90 | . 26 . 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . 1 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total Allies 4 | . . . . . . 4 . . Largest Group 4 | . . . . . . 4 . . Highest-Rated Group 48 | . . . . . . 48 . . Highest-Rated Ally 12 | . . . . . . 12 . . Total Orders . | . . . . . . . . . Ally Attacks 51 | . . . . . . 51 . . Total Damage 490 | . . . . . . 490 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 11290 | 66 761 1234 854 379 1557 1633 2726 2080 Spaces Moved 4338 | 44 404 466 198 100 710 599 1127 690 Core 40 | 21 . . . . . . . 19 Treads . | . . . . . . . . . Legs 4298 | 23 404 466 198 100 710 599 1127 671 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 260 330 190 187 186 105 Average Speed 197 | 119 138 231 260 330 190 190 196 193 Slowest Speed 800 | 300 190 400 260 330 260 260 330 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 23 | 4 68 41 25 4 14 13 28 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 297 | . . 3 9 . . 60 137 88 Melee . | . . . . . . . . . Projectile 114 | . . 3 9 . . 8 56 38 AOE 183 | . . . . . . 52 81 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Res Total 5700 | 54 513 524 475 117 789 806 1393 1029 Wait 462 | . 30 5 241 . 8 33 101 44 Move 4330 | 43 403 465 197 99 709 598 1126 690 Hop . | . . . . . . . . . Pick Up 56 | 4 10 1 1 . 7 9 12 12 Fast Attach 78 | 7 2 . 3 . 1 3 12 50 Attach 95 | . 2 2 2 3 3 30 12 41 Detach 17 | . 1 . 1 . 1 3 3 8 Swap 45 | . 4 4 3 . 8 5 16 5 Drop 26 | . 7 . . 1 1 . 11 6 Fire 563 | . 53 47 27 14 49 117 96 160 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick 15 | . 1 . . . 2 3 4 5 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 67 | -11/Junkyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 300 | -10/Materials | Build established: Hacker-Mutant 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 13) 539 | -10/Materials | Repaired Assault Rifle 788 | -10/Materials | Identified exit to Materials 788 | -10/Materials | Discovered exit to Materials (range 5) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1626 | -9/Materials | Identified exit to Mines 1626 | -9/Materials | Discovered exit to Mines (range 15) 1938 | -9/Materials | Identified exit to Materials 1938 | -9/Materials | Discovered exit to Materials (range 15) 2062 | -9/Materials | Entered another Materials area 2062 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2304 | -8/Materials | Repaired Imp. Aluminum Leg 2338 | -8/Materials | Repaired Imp. Light Cannon 2625 | -8/Materials | Build established: Hacker-Gunner 2851 | -8/Materials | Crushed by falling debris 2867 | -8/Materials | Identified exit to Factory 2867 | -8/Materials | Discovered exit to Factory (range 8) 2916 | -8/Materials | Entered Factory 2916 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2980 | -7/Factory | Garrison activated, responded to threat 3246 | -7/Factory | Identified exit to Factory 3246 | -7/Factory | Discovered exit to Factory (range 15) 3295 | -7/Factory | Entered another Factory area 3295 | -6/Factory | Evolved 2 slots: Propulsion x2 4369 | -6/Factory | Identified exit to Extension 4369 | -6/Factory | Discovered exit to Extension (range 15) 4735 | -6/Factory | Identified exit to Factory 4735 | -6/Factory | Discovered exit to Factory (range 5) 4852 | -6/Factory | Entered another Factory area 4852 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5217 | -5/Factory | Lost 5 parts (2p1u2w) 5321 | -5/Factory | Fabricated S-27 Virus (x4) 5842 | -5/Factory | Spotted B-75 Beast 5853 | -5/Factory | Destroyed B-75 Beast 5954 | -5/Factory | Cargo convoy interrupted 6062 | -5/Factory | Destroyed 9 combat bots 6141 | -5/Factory | Identified exit to Factory 6141 | -5/Factory | Discovered exit to Factory (range 16) 6230 | -5/Factory | Destroyed 7 combat bots 6335 | -5/Factory | Found Prototype Device 6352 | -5/Factory | First assault squad dispatched 6450 | -5/Factory | Destroyed 9 combat bots 6452 | -5/Factory | Lost 14 parts (3p3n2u6w) 6485 | -5/Factory | Entered another Factory area 6485 | -4/Factory | Evolved 2 slots: Utility x2 6738 | -4/Factory | Build established: Scavenger-Gunner 6846 | -4/Factory | Garrison activated, responded to threat 6965 | -4/Factory | Garrison activated, responded to threat 7005 | -4/Factory | Lost 3 parts (1p2n) 7182 | -4/Factory | Garrison activated, responded to threat 7197 | -4/Factory | Identified Active Sensor Suite 7230 | -4/Factory | Lost 9 parts (1p1n3u4w) 7512 | -4/Factory | Build established: Scavenger-Skirmisher 7881 | -4/Factory | Build established: Scavenger-Gunner 8352 | -4/Factory | Identified exit to Upper Caves 8352 | -4/Factory | Discovered exit to Upper Caves (range 15) 9057 | -4/Factory | Identified exit to Research 9057 | -4/Factory | Discovered exit to Research (range 11) 9210 | -4/Factory | System corruption reached 10% 9211 | -4/Factory | Entered Research 9211 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9232 | -3/Research | Build established: Scavenger-Skirmisher 9458 | -3/Research | Identified exit to Armory 9458 | -3/Research | Identified exit to Testing 9534 | -3/Research | Spotted B-86 Titan 9623 | -3/Research | Destroyed B-86 Titan 9649 | -3/Research | Lost 6 parts (1p3n2w) 9904 | -3/Research | Build established: Scavenger-Gunner 10187 | -3/Research | Destroyed 7 combat bots 10192 | -3/Research | Lost 3 parts (1p2n) 10239 | -3/Research | First assault squad dispatched 10439 | -3/Research | Lost 14 parts (3p2n4u5w) 10827 | -3/Research | Destroyed 10 combat bots 10873 | -3/Research | Core integrity fell below 50% 10956 | -3/Research | System corruption reached 10% 11009 | -3/Research | Lost 34 parts (6p9n10u9w) 11288 | -3/Research | Core integrity fell below 20% 11292 | -3/Research | Core destroyed Last Messages --------------- 11278_ L-61 Swordsman critical meltdown. 11278_ Switching to secondary target: G-67 Veteran. 11283_ Critical hit (Burn: +37). 11285_ Power failure, Lgt. Antimatter Reactor shutdown. 11285_ G-67 Veteran suffers critical hit (Burn). 11285_ Melted Field Laser. 11286_ Power failure, Lgt. Antimatter Reactor shutdown. 11286_ G-67 Veteran heat spikes uncontrollably. 11286_ G-67 Veteran overheating. 11287_ Power failure, Lgt. Quantum Reactor shutdown. 11287_ G-67 Veteran overheating. 11288_ Overheating: Core damaged (-221). 11288_ G-67 Veteran overheating. 11289_ Melted Adv. Heat Sink. 11289_ Adv. Heat Sink fried. 11289_ Flexi-carbon Leg melted. 11289_ G-67 Veteran destroyed. 11290_ U-05 Engineer builds a Door. 11291_ Power failure, Lgt. Antimatter Reactor shutdown. 11292_ Overheating: Core damaged (-234). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ??? ? ? | | ???????????????????????????????????? ??? | | ???????????????????????????????????? ??? | | ???????????????????????#????####???? =???# | | ???????????????????????? ########## ## | | ??????????????????? # ?? ###########+##### | | ??????????????????? + ??? " | | ??????????????????? # ????##%" | | ????????????????????? ??##" [%% | | ????????????????? ###"#### !%%= | | ?????????????????######+#### !""" """ | | ?????????????????## % # =""" """ | | ?????????????????## = # """% """ | | ??????????????????#! # %[ | | ??????????????????# """" =#[ * | | ??????????????????# """"%|#%= % [ = =[ | | ??????????????????# """=%*m%%= %* % | | ??????????????????# """"%!#%|!! = % | | ??????????????????# @%#%% !!!% | | ??????????????????# u# =!!%%! ### | | ??????????????????#######+#### ![######### # | | ?????????????????????? ####*%!# # # | | ?????????????????????#### #### + ?????# # | | ?????????????????????####g####% # ?????# # | | ?????????????########## ## # ????# # | | ?????????????########## "" # ?# # | | ????????????? T"k ######+?# ### | | ??????????????????##### # # ? #?? | | ?????????????????? # ###### ????? ?? | | ????????????????????? ## ####### ?????##/##### ? | | ????????????????????? ## ###???????????? ????? # | | ???????????## ^ ## T##???????????? ??????? | | ???????????########+#### #########????? ??????? | | ???????????## ##########????????????? | | #??????????## ### ##????????????? | | #?????# ???## ###! ##????????????? | | ##??## ???## ### == ##????????????? | | ???? ???## # + == ##????????????? | | #????? ???## % ###### # = ##????????????? | | ????### ???## = !*###### # ##????????????? | | ????? # ##### %% =%%%[ + # ????????????? | | ????? + %#####+######## ####### ????????????? | | ????? # ### %% # ### ### ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 73 Energy Capacity 715 Matter Stores 950 Matter Capacity 950 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Cannon | -5/Factory | Scanalyzed Imp. Aluminum Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumBarrageDoomcannon Manual? 0 Play Time 01:31:51 Cumulative 1395.6 hours Start 2023.04.19 @ 08:11:47 End 2023.04.20 @ 13:50:13 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 860 Rogue 62 Adventurer 0 Explorer 798 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49f0cae9-b75e-4418-9381-148f0fca63a3