Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 17:30:00 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5440) 5440 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4821) 4821 TOTAL SCORE: 15151 Bonus ------- High Alert Combat Kills 1269 Follower Combat Kills 3893 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -1041 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 148/160 System Corruption 1% Temperature Cool (0) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Armored Treads Wheel Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Suite Relay Coupler [NC] (12) Relay Coupler [Sentry] (22) > --- WEAPON (4) ------- Improved Assault Rifle Coil Gun Mini Assault Cannon Remote Datajack > --- INVENTORY (25) --- Nuclear Core F-cell Engine Armored Wheel Armored Huge Wheel Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scanner Improved Propulsion Shielding Relay Coupler [NC] (30) Relay Coupler [Grunt] (22) System Restoration Module System Restoration Module High-powered Tractor Beam Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Advanced Assault Cannon Mini Assault Cannon Mini Grenade Launcher Axe Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Suite Relay Coupler [NC] > --- WEAPON ----------- Improved Assault Rifle Heavy Machine Gun Mini Assault Cannon Axe > --- INVENTORY -------- Nuclear Core F-cell Engine Armored Wheel Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Improved Core Shielding Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] System Restoration Module System Restoration Module High-powered Tractor Beam High-powered Tractor Beam Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Mini Grenade Launcher Remote Datajack Katana [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 4 | . . . . . 1 2 . . 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 107 | 6 10 2 18 10 15 10 8 13 15 Power 10 | 1 . . 3 1 1 . 1 2 1 Engine 6 | 1 . . 3 1 . . . 1 . Core 4 | . . . . . 1 . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 . 2 2 6 1 . . 4 Treads 3 | . . . . . 2 . . . 1 Leg 11 | 2 3 . 2 2 2 . . . . Wheel 6 | . . . . . 2 1 . . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 4 2 1 1 5 6 2 6 5 Device 11 | . 1 . . 1 2 1 2 2 2 Storage 4 | 1 1 . 1 . 1 . . . . Processor 4 | . . 1 . . 1 1 . 1 . Hackware 5 | . . . . . . 1 . 2 2 Protection 9 | . 2 1 . . 1 3 . 1 1 Artifact . | . . . . . . . . . . Weapon 44 | 2 3 . 12 6 3 3 5 5 5 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 24 | 1 1 . 7 5 2 2 3 1 2 Ballistic Cannon 7 | . . . 1 . . . 1 3 2 Launcher 6 | . 2 . 2 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 13 | . . . 1 . 6 . 1 2 3 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . . 1 Utility 5 | . . . . . 3 . . 1 1 Weapon 4 | . . . 1 . 1 . 1 . 1 Highest Loss Streak 4 | . . . 1 . 4 . 1 1 2 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 2 7 8 8 9 14 23 24 22 24 Power 1 | . . 1 . . . 3 2 1 1 Propulsion 1 | 1 3 3 3 1 1 1 1 2 . Utility 5 | . 1 2 2 2 4 6 6 9 10 Weapon 7 | . 1 2 2 6 7 10 11 9 9 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 5 . 4 2 . 3 6 . 11 Power 2 | . . . . . . . 1 . 1 Propulsion 6 | . 2 . 2 2 . . . . . Utility 14 | . 1 . 1 . . 1 3 . 8 Weapon 9 | . 2 . 1 . . 2 2 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 99 97 97 90 91 89 Engine 4 | . 14 14 11 10 8 . . . . Core 3 | . . . . . . 7 7 6 6 Treads 4 | . . . . . 5 7 7 7 3 Leg 9 | . 28 28 22 22 18 . . . . Wheel 5 | . . . . . 1 12 7 7 12 Device 4 | . 5 . . 4 3 3 6 6 5 Storage 8 | . 14 14 11 11 9 7 7 7 6 Processor 9 | . . . 10 . 1 14 15 15 13 Hackware 3 | . . . . . . 7 1 5 12 Protection 4 | . 8 14 . 6 12 3 5 2 . Ballistic Gun 25 | . 25 28 35 40 35 24 20 14 12 Ballistic Cannon 2 | . . . 1 1 . . 3 5 6 Slashing Weapon 4 | . . . 3 1 . 5 5 9 4 Peak Build Rating 63 | 6 7 7 16 19 30 46 58 56 63 Average Rating 34 | 4 6 7 12 16 23 39 50 51 58 On Entrance 23 | . 6 7 7 15 18 30 43 55 51 Avg Prop Armor Cover (%) 9 | . . . . . 9 9 7 10 11 Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 14 18 17 28 33 100 108 120 115 108 Greatest Support 56 | 20 20 20 23 23 40 28 28 28 56 Greatest Overweight (x) 8 | 3 . . 1 1 8 4 4 4 8 Average Overweight (x) 2 | . . . . 1 2 3 3 3 2 Largest Inventory Capacity 25 | 8 8 8 10 10 25 25 25 25 25 Average Capacity 19 | 7 8 8 9 10 21 25 25 25 25 Most Carried 25 | 5 8 8 10 10 19 25 25 25 25 Average Carried 17 | 2 7 8 8 9 14 23 24 23 24 Final Capacity 25 | 8 8 8 10 10 25 25 25 25 25 Final Carried 25 | 5 8 8 10 10 19 25 25 25 24 Class Distribution -------------------- 31% | Gunner 14% | Mutant 12% | Bothacker-Skirmisher 10% | Scavenger-Gunner 8% | Scavenger-Tank 8% | Bothacker-Gunner 7% | Bothacker-Mutant 6% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Storage Commander-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Matter Collected 5702 | 170 460 38 763 524 519 404 760 791 1273 Remotely 2832 | . 184 . 30 200 198 185 711 225 1099 Salvage Created 4990 | . 294 74 849 482 625 517 565 706 878 Parts 287 | . 26 4 64 40 23 34 25 32 39 Haulers Intercepted 5 | . . . 2 2 . . . 1 . Recyclers Shooed 8 | . . . 2 1 1 . . 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Combat Hostiles Destroyed 103 | . 10 2 20 11 10 8 16 7 19 Guns 46 | . 2 2 6 9 8 5 5 4 5 Cannons 10 | . . . . . . . 3 . 7 AOE 47 | . 8 . 14 2 2 3 8 3 7 Classes Destroyed 15 | . 5 . 6 . 2 1 . . 1 Worker 15 | . 4 . 2 . 1 1 . 2 5 Builder 6 | . 1 . . . 1 1 . . 3 Tunneler 2 | . 1 . 1 . . . . . . Hauler 5 | . . . 2 2 . . . 1 . Recycler 13 | . . . 3 . 3 1 . 4 2 Operator 2 | . . . 2 . . . . . . Watcher 4 | . . . 2 . . 2 . . . Swarmer 24 | . 3 1 8 5 . . 5 . 2 Cutter 4 | . . . . . 2 . 2 . . Grunt 48 | . 7 1 8 1 6 5 7 4 9 Brawler 3 | . . . . . 1 . 1 . 1 Duelist 5 | . . . 2 . 1 . . . 2 Sentry 9 | . . . 2 5 . 1 . 1 . Specialist 2 | . . . . . . . . . 2 Programmer 8 | . . . . . . 2 1 2 3 Best Kill Streak 17 | . 5 1 5 3 6 4 8 3 17 Combat Bots Only 11 | . 3 1 4 3 5 4 8 2 11 Max Kills in Single Turn 4 | . 3 1 4 2 2 3 2 2 4 Gunslinging 1 | . . . . 1 1 . . . . Exploded 3 | . 3 . 3 2 2 3 2 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Hostile Shots Fired 536 | . 29 8 61 54 61 63 56 85 119 Missed 204 | . 12 3 24 19 21 27 24 31 43 Hits 332 | . 17 5 37 35 40 36 32 54 76 Melee 5 | . . . . . 3 . 1 1 . Projectile 327 | . 17 5 37 35 37 36 31 53 76 AOE 2 | . . . . . 2 . . . . Critical Strikes 19 | . 1 2 . 1 4 2 2 3 4 Actively Blocked 4 | . . . . . 2 . . . 2 Damage Taken 5516 | . 303 80 486 466 939 535 685 825 1197 Core 713 | . 58 17 69 63 74 43 141 75 173 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 220 | . . 4 . 18 102 . . . 96 Ignored by Resistances 99 | . . . . . . . . . 99 Regen/Repaired (Parts) 807 | . . . 113 70 493 131 . . . Core Remaining (%) 62 | 100 . 70 . 26 77 . . 41 . Volleys Fired 258 | . 20 3 36 28 28 14 43 34 52 Largest 4 | . 2 2 4 4 4 4 4 4 4 Hottest 133 | . 40 40 89 99 89 89 130 133 133 Shots Fired 745 | . 30 6 111 100 94 53 135 78 138 Gun 581 | . 20 6 98 94 88 52 112 40 71 Cannon 94 | . . . 1 3 . . 16 30 44 Launcher 61 | . 10 . 12 3 6 1 7 4 18 Special 9 | . . . . . . . . 4 5 Kinetic 675 | . 20 6 99 97 88 52 128 70 115 Thermal . | . . . . . . . . . . Explosive 61 | . 10 . 12 3 6 1 7 4 18 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | . 5 7 17 11 19 31 20 7 15 Robot Miss Streak 3 | . 2 . 3 2 3 2 2 3 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . . . 1 2 3 . . . . Max Gunslinging Chain 2 | . . . 1 1 2 . . . . Shots Hit Robots 466 | . 16 6 66 53 65 37 97 44 82 Core Hits 298 | . 25 4 47 19 42 21 47 30 63 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . Critical Strikes 7 | . . . 1 1 1 . 2 1 1 Destroy 4 | . . . 1 . 1 . 2 . . Blast 3 | . . . . 1 . . . 1 1 Melee Attacks 112 | . . . 3 1 . 40 10 39 19 Impact . | . . . . . . . . . . Slashing 112 | . . . 3 1 . 40 10 39 19 Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 3 . . 3 . 5 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 15139 | . 1027 72 2092 1114 1442 934 2546 1788 4124 Guns 5439 | . 160 72 764 708 941 494 907 407 986 Cannons 1677 | . . . 15 51 . . 273 337 1001 Explosions 6537 | . 867 . 1113 355 501 235 915 602 1949 Melee 1486 | . . . 200 . . 205 451 442 188 Ramming . | . . . . . . . . . . Kinetic 7116 | . 160 72 779 759 941 494 1180 744 1987 Thermal 121 | . . . . . . . . . 121 Explosive 6416 | . 867 . 1113 355 501 235 915 602 1828 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1486 | . . . 200 . . 205 451 442 188 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 1 3 3 7 1 Average Corruption 2 | . . . . . 1 1 3 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 85 | . . . . . 1 13 26 35 10 Message Errors 17 | . . . . . . 4 6 7 . Matter Fused 19 | . . . . . . 4 8 5 2 Heat Flow Errors 10 | . . . . . . 1 2 5 2 Energy Discharges 12 | . . . . . 1 . 5 5 1 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . 2 3 4 2 Data Loss (major) 9 | . . . . . . 1 1 5 2 Misfires 4 | . . . . . . 1 1 2 . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 387 | . 7 . 4 . 4 73 20 115 164 Projectiles 41 | . . . . . . . 5 24 12 Explosions 69 | . 7 . 4 . 4 . 5 . 49 Melee 277 | . . . . . . 73 10 91 103 Knockbacks 14 | . . . . . . . 5 2 7 Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . . 5 2 6 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 287 | . 90 . 44 38 61 7 . . 47 Shots 15 | . 5 . 2 2 2 1 . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 276 | . 22 7 61 109 76 233 238 276 165 Average Temperature 40 | . 7 4 15 30 27 39 54 68 37 Received Heat Transfer 1674 | . 114 45 132 135 330 150 195 153 420 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Maximum Alert Level 5 | . 1 1 3 2 3 2 5 4 4 Low Security (%) 12 | 100 57 91 16 14 13 . . . . Level 1 22 | . 42 8 5 30 42 66 1 . . Level 2 37 | . . . 49 54 23 33 11 41 86 Level 3 15 | . . . 29 . 20 . 27 38 4 Level 4 9 | . . . . . . . 47 19 8 Level 5 1 | . . . . . . . 12 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1602 | . 254 210 993 658 856 543 1602 1230 1301 Initial 840 | . . 91 31 414 265 387 378 840 595 Average 578 | . 156 148 567 388 427 371 1162 810 663 Influence Increases 9215 | . 540 149 1445 1060 1479 748 1294 1138 1362 Destroy 0b10 Robot/C 4480 | . 240 100 740 520 720 300 700 520 640 Destroy 0b10 Robot/NC 480 | . 55 . 75 50 70 40 30 75 85 Destroy Leader 1036 | . 68 20 194 170 158 96 50 136 144 Allied During Kill 1449 | . 83 29 236 172 293 101 159 171 205 Successful Hack 258 | . 28 . 24 49 36 22 14 58 27 Disable Machine 435 | . . . 45 60 . 105 . 90 135 Anti-Garrison Action 450 | . . . . . 150 . 300 . . Destroy Structure 597 | . 66 . 116 39 52 84 41 88 111 Lose Combat Pursuer 30 | . . . 15 . . . . . 15 Influence Decreases 7930 | . 304 305 544 1411 1257 1060 232 1525 1292 Entered New Map 3135 | . . 145 49 567 365 465 162 762 620 Time Decay 3585 | . 304 160 485 474 482 595 . 583 502 Lost Part 340 | . . . 10 . 60 . 70 30 170 Lost Ally 270 | . . . . 70 200 . . . . Purge Threat 600 | . . . . 300 150 . . 150 . Squads Dispatched 45 | . 2 . 5 5 7 6 . 8 12 Investigation 3 | . 1 . 1 1 . . . . . Extermination 9 | . . . . . . 3 . 3 3 Reinforcement 18 | . 1 . 2 1 3 1 . 4 6 Assault 8 | . . . 2 . 2 . . 1 3 Garrison 7 | . . . . 3 2 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 1 2 Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Distress Signals 16 | . 3 . 4 2 5 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 229 | . 16 5 41 25 29 19 29 24 41 Peak Tracking Total 14 | . 4 3 6 4 8 4 4 5 14 Tactical Retreats 2 | . . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Traps Triggered 13 | . . . 2 1 . 2 3 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Disabled 34 | . . . 3 4 1 7 4 6 9 Max in Single Turn 4 | . . . 1 1 . . 1 . 4 Garrison Access 2 | . . . . . 1 . . . 1 Garrison Relay 4 | . . . . . . . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Accessed 81 | . 10 . 9 14 9 13 2 14 10 Terminals 50 | . 7 . 7 10 5 5 2 9 5 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 6 | . 1 . 1 2 1 1 . . . Recycling Units 13 | . 2 . . 2 1 4 . 2 2 Scanalyzers 5 | . . . 1 . 1 . . 2 1 Garrison Access 4 | . . . . . 1 2 . . 1 Total Hacks 181 | . 19 . 29 27 22 25 3 31 25 Successful 104 | . 7 . 17 17 19 14 1 11 18 Failed 77 | . 12 . 12 10 3 11 2 20 7 Catastrophic 15 | . 5 . 2 1 . 1 1 5 . Database Lockouts . | . . . . . . . . . . Manual 18 | . 1 . 5 5 1 1 . 2 3 Terminals 108 | . 15 . 20 17 10 11 3 21 11 Fabricators 7 | . . . . . . 3 . 3 1 Repair Stations 22 | . 2 . 4 6 8 2 . . . Recycling Units 21 | . 2 . . 4 1 7 . 3 4 Scanalyzers 19 | . . . 5 . 2 . . 4 8 Garrison Access 4 | . . . . . 1 2 . . 1 Terminal Hacks 47 | . 5 . 7 10 8 5 1 6 5 Record 1 | . . . . . . 1 . . . Prototype ID Bank 7 | . 2 . 1 2 1 1 . . . Open Door 5 | . . . . 5 . . . . . Level Access Points 2 | . . . . . 1 . . 1 . Branch Access Points 4 | . 1 . 1 . . 1 . . 1 Emergency Access Points 2 | . . . 2 . . . . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 4 | . . . . 2 1 . . 1 . Locate Traps 9 | . . . 2 . 2 1 . 2 2 Hauler Manifests 7 | . 1 . 1 1 1 1 . 1 1 Registered Components 3 | . 1 . . . 1 . . . 1 Zone Layout 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . 2 . 1 1 Network Status 1 | . . . . . . 1 . . . Load Schematic 3 | . . . . . . 1 . 1 1 Repair Station Hacks 17 | . 1 . 4 4 6 2 . . . Scan Component 9 | . 1 . 2 2 3 1 . . . Repair 8 | . . . 2 2 3 1 . . . Recycling Unit Hacks 10 | . 1 . . 2 1 3 . 1 2 Report Inventory 1 | . . . . . . . . 1 . Retrieve Components 9 | . 1 . . 2 1 3 . . 2 Scanalyzer 17 | . . . 5 . 2 . . 2 8 Insert Component 10 | . . . 2 . 1 . . 2 5 Analyze 7 | . . . 3 . 1 . . . 3 Garrison Access Hacks 3 | . . . . . 1 1 . . 1 Unlock Access 2 | . . . . . 1 1 . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 6 | . . . 1 1 1 1 . 1 1 Terminals 6 | . . . 1 1 1 1 . 1 1 Botnet 6 | . . . 1 1 1 1 . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 60 | . 7 . 7 9 6 10 1 13 7 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 1 . . . 3 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 8 | . . . 2 2 3 1 . . . Time 206 | . . . 58 39 84 25 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 28 | . 2 . . 8 10 5 . . 3 Parts Scanalyzed 6 | . . . 2 . 1 . . . 3 Part Schematics Acquired 6 | . . . 2 . 1 . . . 3 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked 7 | . . . . . . . . 4 3 Non-combat 7 | . . . . . . . . 4 3 Combat . | . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . . 4 3 drop_inventory 4 | . . . . . . . . 2 2 map_route 3 | . . . . . . . . 2 1 Relay Couplers Released 21 | . . . . . 4 . 14 3 . Machine Destruction 18 | . . . . . 4 . 14 . . Programmers 3 | . . . . . . . . 3 . Attached 3 | . . . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Total Allies 11 | . 1 . . 10 . . . . . Largest Group 11 | . 1 1 1 11 11 1 1 1 1 Highest-Rated Group 171 | . 57 59 73 169 171 96 101 99 113 Highest-Rated Ally 113 | . 57 59 73 81 84 96 101 99 113 Total Orders 4 | . . . . 1 . . 3 . . EXPLORE 4 | . . . . 1 . . 3 . . Ally Attacks 362 | . 16 4 63 38 89 18 39 43 52 Total Damage 15836 | . 273 114 1245 1510 2604 1358 3036 3264 2432 Kills 164 | . 7 3 20 23 35 10 19 27 20 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Active Infowar (turns) 1787 | . . . . . . . . 929 858 Terrain 1787 | . . . . . . . . 929 858 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 16 | . . . . 10 . . 6 . . Drone Recoveries 8 | . . . . 2 . . 6 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Turns Passed 11513 | 63 864 331 1312 1218 1244 1890 1426 1807 1358 Spaces Moved 6198 | 38 619 260 644 538 415 1144 717 1035 788 Core 5 | 5 . . . . . . . . . Treads 26 | . . . . . 26 . . . . Legs 2405 | 33 619 260 644 538 311 . . . . Wheels 3762 | . . . . . 78 1144 717 1035 788 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 145 145 145 145 115 Average Speed 152 | 130 120 120 148 190 241 145 157 149 128 Slowest Speed 400 | 200 120 120 190 190 400 145 160 160 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 3 94 63 72 65 38 32 75 33 31 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 97 | . . . . 13 . 33 . 28 23 Terrain Destroyed 468 | . 66 . 116 33 39 42 19 45 108 Melee 76 | . . . . . . 33 . 27 16 Projectile 17 | . . . . . . . . 6 11 AOE 375 | . 66 . 116 33 39 9 19 12 81 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Total 7537 | 48 707 273 917 669 592 1270 918 1165 978 Wait 514 | . 27 5 174 59 111 23 75 7 33 Move 6189 | 37 618 259 643 537 414 1143 716 1034 788 Hop . | . . . . . . . . . . Pick Up 82 | 5 9 1 6 5 12 14 13 8 9 Fast Attach 51 | 6 3 1 10 6 8 4 3 1 9 Attach 28 | . . . 3 1 7 2 3 5 7 Detach 21 | . 1 . 5 . 4 3 3 1 4 Swap 162 | . 18 2 22 13 8 17 12 33 37 Drop 87 | . 11 2 15 14 . 10 18 5 12 Fire 258 | . 20 3 36 28 28 14 43 34 52 Melee 108 | . . . 3 1 . 40 8 37 19 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 32 | . . . . . . . 24 . 8 Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous 4 | . . . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: [Fac x2] / *Low x2 / *Ext x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Identified exit to Mines 553 | -10/Materials | Discovered new exit (range 6) 778 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Entered Mines 1143 | -10/Mines | Discovered new exit (range 5) 1156 | -10/Mines | Assembled infested the area 1258 | -10/Mines | Identified exit to Materials 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Evolved 2 slots: Weapon x2 1700 | -9/Materials | Discovered new exit (range 15) 1743 | -9/Materials | Identified exit to Materials 1833 | -9/Materials | Build established: Gunner 1978 | -9/Materials | Repaired Assault Rifle 2012 | -9/Materials | Repaired Hvy. Assault Rifle 2059 | -9/Materials | First assault squad dispatched 2079 | -9/Materials | Discovered exit to Materials (range 10) 2329 | -9/Materials | Build established: Scavenger-Gunner 2409 | -9/Materials | Identified exit to Mines 2409 | -9/Materials | Identified exit to Storage 2571 | -9/Materials | Entered Storage 2679 | -9/Storage | Lost 6 allies 2754 | -9/Storage | Repaired Tractor Beam 2856 | -9/Storage | Used back door to open Recycling access 2856 | -9/Storage | Discovered new exit (range 5) 2907 | -9/Storage | Core integrity fell below 50% 3153 | -9/Storage | Discovered exit to Materials (range 8) 3191 | -9/Storage | Repaired Ion Engine 3348 | -9/Storage | Build established: Scavenger-Tank 3449 | -9/Storage | Garrison activated, responded to threat 3720 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3789 | -9/Storage | Entered Materials 3789 | -8/Materials | Accompanied by 10 allies 3789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3856 | -8/Materials | Repaired Imp. Ion Engine 3883 | -8/Materials | Repaired Huge Storage Unit 3909 | -8/Materials | Repaired Propulsion Shielding 3992 | -8/Materials | Identified exit to Garrison 4025 | -8/Materials | Build established: Commander-Tank 4063 | -8/Materials | Lost 5 allies 4065 | -8/Materials | Identified exit to Factory 4530 | -8/Materials | Lost 5 allies 4750 | -8/Materials | Build established: Scavenger-Tank 4804 | -8/Materials | Lost 4 parts (2n2u) 5033 | -8/Materials | Entered Factory 5033 | -7/Factory | Evolved 2 slots: Utility x2 5055 | -7/Factory | Build established: Gunner 6340 | -7/Factory | Discovered new exit (range 16) 6404 | -7/Factory | Identified exit to Lower Caves 6469 | -7/Factory | Repaired Imp. Assault Rifle 6703 | -7/Factory | Identified exit to Garrison 6764 | -7/Factory | Garrison activated, responded to threat 6923 | -7/Factory | Entered Garrison 7017 | -7/Garrison | Triggered checkpoint 7056 | -7/Garrison | Destroyed 8 combat bots 7068 | -7/Garrison | Triggered checkpoint 7101 | -7/Garrison | Triggered checkpoint 7214 | -7/Garrison | Garrison Relay disabled 7252 | -7/Garrison | Discovered new exit (range 26) 7281 | -7/Garrison | Triggered checkpoint 7288 | -7/Garrison | Installed Relay Interface Framework 7295 | -7/Garrison | Triggered checkpoint 7295 | -7/Garrison | Triggered checkpoint 7341 | -7/Garrison | Triggered checkpoint 7377 | -7/Garrison | Garrison Relay disabled 7658 | -7/Garrison | Triggered checkpoint 7662 | -7/Garrison | Heavy support dispatched to Factory 7759 | -7/Garrison | Triggered checkpoint 7981 | -7/Garrison | Discovered new exit (range 10) 8095 | -7/Garrison | Build established: Mutant 8176 | -7/Garrison | Garrison Relay disabled 8349 | -7/Garrison | Entered Factory 8479 | -7/Factory | Build established: Bothacker-Mutant 8749 | -7/Factory | First assault squad dispatched 8761 | -7/Factory | Discovered new exit (range 69) 8789 | -7/Factory | Discovered new exit (range 14) 9438 | -7/Factory | Build established: Bothacker-Skirmisher 9449 | -7/Factory | Identified exit to Factory 9449 | -7/Factory | Watched by a mysterious "MATRIX" hacker 9790 | -7/Factory | Core integrity fell below 50% 10156 | -7/Factory | Entered another Factory area 10156 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10167 | -6/Factory | Identified exit to Lower Caves 10167 | -6/Factory | Identified exit to Extension 10573 | -6/Factory | Discovered new exit (range 14) 10856 | -6/Factory | First assault squad dispatched 11212 | -6/Factory | Discovered new exit (range 113) 11383 | -6/Factory | Core integrity fell below 50% 11400 | -6/Factory | Core integrity fell below 20% 11446 | -6/Factory | Destroyed 11 combat bots 11490 | -6/Factory | Build established: Bothacker-Gunner 11514 | -6/Factory | Core destroyed Last Messages --------------- 11477_ Acquired Mni. Assault Cannon. 11477_ U-05 Engineer lays Concrete. 11485_ R-10 Processor collects Terrain Scan Processor. 11485_ U-05 Engineer lays Concrete. 11485_ R-10 Processor knocked back. 11485_ U-05 Engineer builds a Wall. 11486_ Acquired 5 matter. 11486_ U-05 Engineer lays Concrete. 11488_ Slug penetrates R-10 Processor. 11488_ R-10 Processor knocked back. 11489_ Acquired 4 matter. 11491_ Destroyed Hpw. Tractor Beam. 11491_ Destroyed Com. Wheel. 11494_ Slug penetrates R-10 Processor. 11494_ R-10 Processor destroyed. 11495_ Acquired 40 matter. 11497_ Destroyed Com. Wheel. 11498_ Acquired 13 matter. 11499_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#??????### | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????? ???? | | ????????????????????????????????????????? ?? ? | | ??????????????????????????????????????????? ??? | | ????????????????????????????????????!???#??? ???## | | ?????????????????????????????????????????????##??# | | ?????????????????????????????????????????????##?## | | ?????????????????????????????????????????????##### | | ????????????????????????????? ?????????????# | | ?????????????????????????# ! ?????? # ! | | ?????????????????????????# ?????# # " | | ?????????????????????????# ??????# # " | | ?????????????????????????# ??????# # | | ?????????????????????????? ??????# # """ | | ???????????????????????????? ????# # """ | | ???????????????????????????### ########## # """ | | ???????????????????######### ==!%%%= # | | ??????????????????? # [*%=* # """ | | ???????????? ???""" # !! ="" # """ | | ???????????Y """ ;^^ =* * =* = # """ | | ??????????? """ "" # * ==[! # | | ?????????? ** Y # * ]]!=! # """ | | ?????????? ** ! ! ""[ k "# """ | | ?????????? @ @ * = "%+ """ | | ???????##################### [ "# | | ???????# #??????#### #[ ##### | | ???? # #########= # +#########???? | | ???? # = ]#????? | | ???!!! # # #????? | | ????!! + " % ! # """"" #????? | | ????![ # !! # """"" #????? | | ???? " =%= # """ #????? | | ???? # ## #####! # #????? | | ???????# # ??######+###############????? | | ???????## #### ##??# ??????????????? | | ???????# #??# ??????????????? | | ######## #??# """"""" *?????????????? | | "" """ # " #??# """"""" #??!?????????? | | "" """ # " #??# """"""" #????????????? | | "" """ # "" #??# """"""" #????????????? | | # #??# ??? #????????????? | | # """ "" #??# ???????????????????????? | | ! # """ """ #??# ????????????????????????? | | # """ """ #????????????????????????????? | | ###+#### #????????????????????????????? | | # + ??#????????????????????????????? | | # ### ???????????????????????????????? | | + #?############??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 32% | -9/Materials Hvy. Assault Rifle | 60% | -9/Materials Tractor Beam | 36% | -9/Storage Ion Engine | 10% | -9/Storage Imp. Ion Engine | 12% | -8/Materials Huge Storage Unit | 34% | -8/Materials Propulsion Shielding | 28% | -8/Materials Imp. Assault Rifle | 6% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 1 . . . . . 2 . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 118 | . 13 1 24 7 14 9 19 9 22 Parts Lost 21 | . . . . . . . 6 1 14 Damage Taken 6873 | . 61 29 611 479 626 367 962 944 2794 Core 1049 | . . . 95 67 50 . 84 67 686 Player 2/Cogmind (%) 59 | . . . 57 51 40 . 37 47 79 Absorbed by Shields . | . . . . . . . . . . Damage Inflicted 15461 | . 273 114 1245 1510 2229 1358 3036 3264 2432 Player 2/Cogmind (%) 50 | . 21 61 37 57 60 59 54 64 37 Combat Hostiles Destroyed 116 | . 2 3 17 15 20 7 19 20 13 Player 2/Cogmind (%) 52 | . 16 60 45 57 66 46 54 74 40 Game ------ Seed ShieldDefenseNukerbomber Manual? 0 Play Time 02:55:42 Cumulative 24.7 hours Start 2026.07.04 @ 16:31:04 End 2026.07.06 @ 17:30:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 29% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 17b6146d-9f51-44b7-b2f2-31f20a854bd4