Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 03:24:09 // Winter2019/RPGLIKE Player: Xeram Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (182) 910 Value Destroyed (6181) 6181 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3447) 3447 TOTAL SCORE: 13818 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2776 Follower Combat Kills 171 Cogmind --------- Core Integrity 0/1000 Matter 108/300 Energy 440/440 System Corruption 4% Temperature Cool (0) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Gravmag System > --- UTILITY (5) ------ Target Analyzer Core Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Makeshift System Shield > --- WEAPON (3) ------- Improved Spread Laser Precision Assault Rifle Heavy Rocket Launcher > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System > --- UTILITY ---------- Makeshift Sensor Array Target Analyzer Core Analyzer Improved Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Heavy Particle Gun Improved Spread Laser Gauss Rifle > --- INVENTORY -------- Lightning Gun Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Wheel Compact Wheel Hover Unit Gravmag System Utility Makeshift System Shield Device Makeshift Sensor Array Storage High-capacity Battery Processor Target Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 8 | . 3 . 1 . 2 2 Power . | . . . . . . . Propulsion 2 | . 1 . . . . 1 Utility 4 | . 1 . 1 . 2 . Weapon 2 | . 1 . . . . 1 Parts Attached 49 | 3 13 2 5 3 2 21 Power 3 | 1 . 1 . . . 1 Engine 2 | 1 . . . . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 7 | 1 3 . 2 . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 1 1 . . . . . Hover 5 | . 2 . 2 . . 1 Flight . | . . . . . . . Utility 17 | . 5 . 2 3 2 5 Device 4 | . 2 . . 2 . . Storage 2 | . 2 . . . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . 1 . . . Protection 8 | . 1 . . 1 2 4 Artifact . | . . . . . . . Weapon 22 | 1 5 1 1 . . 14 Energy Gun 7 | 1 2 . . . . 4 Energy Cannon 4 | . 2 . . . . 2 Ballistic Gun 4 | . 1 . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 1 . . . 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . 1 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 5 | . 1 . . . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . 1 . . . . 1 Highest Loss Streak 1 | . 1 . . . . 1 Average Slot Usage (%) 92 | . 87 100 98 100 99 84 Engine 6 | . 14 8 . . . 6 Core 5 | . . 6 13 12 11 1 Wheel 2 | . 10 . . . . . Hover 20 | . 16 28 27 25 23 13 Device 5 | . 2 . . 10 11 7 Storage 6 | . 12 14 8 . . . Processor 6 | . . . 2 12 11 11 Hackware 5 | . . . 4 12 11 8 Protection 9 | . 5 14 13 1 6 11 Energy Gun 5 | . 14 3 . . . 4 Energy Cannon 5 | . 5 14 8 . . 4 Ballistic Gun 1 | . 3 . . . . 3 Launcher 6 | . . 10 13 12 11 4 Piercing Weapon 4 | . . . 5 12 11 4 Naked Turns . | . . . . . . . Heaviest Build 40 | 7 16 19 19 16 27 40 Greatest Support 32 | 16 32 16 22 22 32 32 Greatest Overweight (x) 2 | . 2 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 2 | . . . 1 1 1 2 Average Capacity . | . . . . 1 1 1 Most Carried 2 | . . . 1 1 1 2 Average Carried . | . . . . . . 1 Final Capacity 2 | . . . 1 1 1 2 Final Carried 1 | . . . 1 1 . . Class Distribution -------------------- 49% | Hacker-Mutant 45% | Mutant 4% | Hacker-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1594 | 230 147 35 47 51 273 811 Remotely . | . . . . . . . Salvage Created 5169 | . 826 352 184 94 950 2763 Parts 330 | . 55 24 8 9 66 168 Haulers Intercepted 7 | . 2 . . . 3 2 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 134 | . 16 13 . 2 31 72 Melee 13 | . . . . 2 10 1 Guns 26 | . 8 1 . . . 17 Cannons 30 | . 6 9 . . . 15 AOE 61 | . . 3 . . 21 37 Classes Destroyed 16 | . 8 1 . 1 3 3 Worker 9 | . 1 . . 1 1 6 Builder 8 | . 1 . . . 2 5 Tunneler 6 | . 2 . . . 2 2 Hauler 7 | . 2 . . . 3 2 Recycler 7 | . . 2 . . . 5 Mechanic 1 | . . . . . . 1 Operator 4 | . 2 . . . 2 . Watcher 6 | . 3 . . . 1 2 Swarmer 19 | . 2 6 . . 8 3 Grunt 82 | . 14 7 . 1 14 46 Brawler 3 | . . . . 1 . 2 Duelist 7 | . . . . . 2 5 Protector 1 | . . . . . . 1 Sentry 14 | . . . . . 5 9 Hunter 5 | . . . . . 2 3 Programmer 3 | . . . . . . 3 Best Kill Streak 15 | . 3 8 . 2 15 15 Combat Bots Only 11 | . 3 7 . 2 11 8 Max Kills in Single Turn 5 | . 1 2 . 1 3 5 Gunslinging . | . . . . . . . Exploded 5 | . . 2 . . 2 5 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 5290 | . 568 432 . 31 1056 3203 Core 3731 | . 462 293 . 22 754 2200 Absorbed by Shields 36 | . 27 . . . . 9 Redirected to Core 2843 | . 311 219 . 12 594 1707 Core Remaining (%) 90 | 100 . . . 100 71 . Volleys Fired 333 | . 105 52 12 . 29 135 Largest 3 | . 2 2 1 . 1 3 Hottest 169 | . 100 100 60 . 33 169 Shots Fired 475 | . 155 67 12 . 29 212 Gun 262 | . 129 15 . . . 118 Cannon 145 | . 26 49 12 . . 58 Launcher 68 | . . 3 . . 29 36 Special . | . . . . . . . Kinetic 86 | . 22 . . . . 64 Thermal 230 | . 133 64 12 . . 21 Explosive 68 | . . 3 . . 29 36 Electromagnetic 91 | . . . . . . 91 Robot Hit Streak 46 | . 19 26 13 . 7 46 Robot Miss Streak 3 | . 3 2 . . 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 410 | . 116 51 17 4 49 173 Core Hits 360 | . 41 19 8 3 84 205 Critical Hits 20 | . 1 1 . 1 2 15 Critical Kills 6 | . . . . . . 6 Critical Parts Destroyed 12 | . 1 1 . 1 2 7 Melee Attacks 55 | . . . 5 5 42 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 55 | . . . 5 5 42 3 Sneak Attacks 7 | . . . 1 2 3 1 Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18332 | . 1481 1056 639 264 4087 10805 Guns 3637 | . 1126 131 . . . 2380 Cannons 2710 | . 355 661 214 . . 1480 Explosions 9919 | . . 264 . . 2882 6773 Melee 2066 | . . . 425 264 1205 172 Ramming . | . . . . . . . Kinetic 1388 | . 104 . . . . 1284 Thermal 4483 | . 1377 792 214 . . 2100 Explosive 8313 | . . 264 . . 2882 5167 Electromagnetic 2082 | . . . . . . 2082 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 2066 | . . . 425 264 1205 172 Highest Corruption 4 | . . . . . 1 4 Average Corruption 2 | . . . . . 1 3 Corruption Purged . | . . . . . . . Effects 29 | . . . . . 1 28 Message Errors 6 | . . . . . 1 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Targeting Errors 8 | . . . . . . 8 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 475 | . . 18 84 . 62 311 Projectiles 56 | . . 12 9 . . 35 Explosions 264 | . . 6 . . 47 211 Melee 155 | . . . 75 . 15 65 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 282 | . . 28 . . 24 230 Shots 6 | . . 1 . . 1 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 224 | . 4 3 . . 2 224 Average Temperature 51 | . 1 2 . . 2 57 Received Heat Transfer 1749 | . 297 138 . 18 441 855 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Melted 10 | . 9 . . . 1 . Heat Transferred 7472 | . 3478 1706 444 . . 1844 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 2288 | . 244 324 . 78 873 2288 Initial 319 | . . 94 . . 29 319 Average 540 | . 106 220 . 63 443 1277 Maximum Alert Level 5 | . 1 1 . . 3 5 Low Security (%) 41 | 100 88 37 . 100 14 . Level 1 17 | . 11 62 . . 17 4 Level 2 14 | . . . . . 52 17 Level 3 7 | . . . . . 15 17 Level 4 8 | . . . . . . 25 Level 5 2 | . . . . . . 6 High Security 8 | . . . . . . 27 Max Security . | . . . . . . . Squads Dispatched 43 | . 7 . . . 8 28 Investigation 11 | . 5 . . . 3 3 Extermination 2 | . . . . . . 2 Reinforcement 10 | . 2 . . . 4 4 Assault 16 | . . . . . . 16 Garrison 4 | . . . . . 1 3 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 209 | . 30 12 . 2 43 122 Peak Tracking Total 26 | . 4 3 . 2 7 26 Tactical Retreats 10 | . 2 . . . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 23 | . . 2 . . 9 12 Max in Single Turn 3 | . . 2 . . 2 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 17 | . 7 . 1 1 6 2 Terminals 12 | . 6 . . 1 4 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 96 | . 41 . 1 1 43 10 Successful 66 | . 31 . 1 1 28 5 Failed 30 | . 10 . . . 15 5 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 28 | . 1 . 1 . 23 3 Terminals 69 | . 28 . . 1 34 6 Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 3 4 Recycling Units 13 | . 13 . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . 6 . Terminal Hacks 44 | . 18 . 1 1 23 1 Record 5 | . 1 . . 1 3 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Level Access Points 2 | . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Machine Index 1 | . 1 . . . . . Terminal Index 1 | . . . . . 1 . Alert Level 8 | . 5 . . . 3 . Unreport Threat 5 | . 1 . . . 4 . Locate Traps 2 | . 2 . . . . . Disarm Traps 2 | . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . Registered Components 2 | . . . . . 1 1 Registered Prototypes 1 | . 1 . . . . . Zone Layout 6 | . . . . . 6 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 2 4 Scan Component 3 | . . . . . 1 2 Repair 3 | . . . . . 1 2 Recycling Unit Hacks 13 | . 13 . . . . . Process 13 | . 13 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Reprogram 1 | . . . . . 1 . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 12 | . 7 . . . 3 2 Full Trace Events 11 | . 6 . . . 3 2 Feedback Events 2 | . . . . . 1 1 Corruption 2 | . . . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 58 | . . . . . 32 26 Parts Recycled . | . . . . . . . Recycled Matter 130 | . 130 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 3 | . . . 3 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 4 | . . . 3 . 1 . Largest Group 3 | . . . 3 3 3 . Highest-Rated Group 44 | . . . 37 37 44 . Highest-Rated Ally 21 | . . . 21 21 21 . Total Orders . | . . . . . . . Ally Attacks 29 | . . . . . 29 . Total Damage 795 | . . . . . 795 . Kills 9 | . . . . . 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 4558 | 32 1077 703 417 364 679 1286 Spaces Moved 4343 | 29 1013 583 436 542 742 998 Core 4 | 3 1 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 251 | 26 225 . . . . . Hover 4088 | . 787 583 436 542 742 998 Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 56 56 56 Average Speed 70 | 94 65 94 72 56 56 77 Slowest Speed 150 | 100 150 116 120 56 56 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 3 95 97 89 89 65 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 379 | . . 26 . . 129 224 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 376 | . . 26 . . 129 221 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 5318 | 31 1268 665 519 596 933 1306 Wait 338 | . 109 7 29 44 93 56 Move 4337 | 28 1012 582 435 541 741 998 Hop . | . . . . . . . Pick Up 7 | . . . 1 1 1 4 Fast Attach 35 | 3 13 2 5 . 1 11 Attach 6 | . . . . . 1 5 Detach 6 | . . . . . . 6 Swap 8 | . . . . 3 . 5 Drop 24 | . 8 2 4 1 . 9 Fire 333 | . 105 52 12 . 29 135 Melee 55 | . . . 5 5 42 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire 21 | . . . 21 . . . Trap . | . . . . . . . Miscellaneous 144 | . 21 20 7 1 25 70 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Upgraded with Propulsion slot (x1) 47 | -10/Materials | Upgraded with Utility slot (x1) 47 | -10/Materials | Upgraded with Weapon slot (x1) 47 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 13) 758 | -10/Materials | Reached level 2 1110 | -10/Materials | Entered Mines 1139 | -10/Mines | Learned location of Zion (-7) 1153 | -10/Mines | Reached level 3 1229 | -10/Mines | Destroyed 7 combat bots 1241 | -10/Mines | Discovered exit to Materials (range 15) 1301 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1456 | -10/Mines | Learned Materials terminal intel 1596 | -10/Mines | Discovered exit to Materials (range 10) 1697 | -10/Mines | Reached level 4 1807 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1808 | -10/Mines | Discovered new exit (range 5) 1813 | -10/Mines | Entered Exiles 1813 | -10/Exiles | Found Exiles lab destroyed 1831 | -10/Exiles | Discovered new exit (range 15) 2001 | -10/Exiles | Opened EX-Vault 2093 | -10/Exiles | Upgraded with Utility slot (x1) 2211 | -10/Exiles | Discovered new exit (range 10) 2230 | -10/Exiles | Entered Mines 2230 | -9/Mines | Accompanied by 3 allies 2282 | -9/Mines | Discovered new exit (range 5) 2346 | -9/Mines | Learned location of 1 exit from Lower Caves 2362 | -9/Mines | Learned Materials interactive machine intel 2381 | -9/Mines | Build established: Hacker-Mutant 2483 | -9/Mines | Discovered new exit (range 7) 2594 | -9/Mines | Entered Materials 2594 | -8/Materials | Accompanied by 3 allies 2595 | -8/Materials | Loaded intel: 18 interactive machine locations 2596 | -8/Materials | Loaded intel: 11 terminal locations 2596 | -8/Materials | Reached level 5 2692 | -8/Materials | Reached level 6 2749 | -8/Materials | Discovered new exit (range 7) 2757 | -8/Materials | Identified exit to Garrison 2811 | -8/Materials | Garrison activated, responded to threat 2812 | -8/Materials | Reached level 7 2869 | -8/Materials | Repaired Med. Armor Plating? 3024 | -8/Materials | Reached level 8 3036 | -8/Materials | Upgraded with Utility slot (x2) 3103 | -8/Materials | Discovered new exit (range 15) 3112 | -8/Materials | Reached level 9 3133 | -8/Materials | Destroyed 11 combat bots 3159 | -8/Materials | Identified exit to Factory 3249 | -8/Materials | Destroyed 7 combat bots 3273 | -8/Materials | Entered Factory 3275 | -7/Factory | Reached level 10 3334 | -7/Factory | Reached level 11 3407 | -7/Factory | Discovered new exit (range 9) 3524 | -7/Factory | Repaired Gravmag System 3538 | -7/Factory | Repaired Hrd. Medium Armor Plating 3590 | -7/Factory | Discovered new exit (range 9) 3619 | -7/Factory | Reached level 12 3625 | -7/Factory | Upgraded with Propulsion slot (x1) 3625 | -7/Factory | Upgraded with Weapon slot (x1) 3644 | -7/Factory | Garrison activated, responded to threat 3656 | -7/Factory | Reached level 13 3673 | -7/Factory | First assault squad dispatched 3805 | -7/Factory | Reached level 14 4050 | -7/Factory | Reached level 15 4205 | -7/Factory | High security lockdown imminent 4234 | -7/Factory | Discovered new exit (range 9) 4285 | -7/Factory | High security lockdown engaged 4491 | -7/Factory | Core integrity fell below 50% 4492 | -7/Factory | Reached level 16 4499 | -7/Factory | Core integrity fell below 20% 4513 | -7/Factory | Destroyed 8 combat bots 4559 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04503_ Knocked back. 04513_ C-30 ARC bursts open, deploying its payload. 04513_ H-55 Commando unfolds itself. 04513_ I-36 Angel unfolds itself. 04513_ Slug penetrates Wall. 04513_ Penetrated by Slug. 04524_ U0F6/PR|IONC4P DLGSBHWMABECY 04546_ Triggered Stasis Trap. 04546_ A bubble of rippling energy engulfs the area. 04546_ Field strength at 93. 04546_ Field strength at 86. 04547_ Field strength at 79. 04548_ Field strength at 72. 04549_ Field strength at 65. 04551_ Destroyed Particle Gun. 04554_ G-47 Trooper destroyed. 04555_ ALERT: Heavy assault forces dispatched. 04557_ G-47 Trooper suffers critical hit. 04557_ Destroyed Aluminum Leg. 04557_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????# #???????????? ????? | | ?????????## ##???????????#+##?????? | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????# | | ?????????# #????????????????????+ | | ?????????# = #????????????????????? | | ?????????# ???????????????????? | | ?????????# ##+##########???????? | | ?????????# g ??????# | | ?????????# ^ ^ ??????# | | ?????????+ "" ?????????? | | ?????????# """ """?????????? | | ?????????# """"" F"?????????? | | ?????????# """"" ""??????????? | | ?????????## ""??????????? | | ??????????# != """ o ???????? | | ??????????# !! """ ?????????? | | ??????????+ = """ ????????? | | ??????????# ????????? | | ??????????# ????????? | | ??????????# @ ### ????????? | | ??????????#### #########??????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????#^#??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ?????????????# ???????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 36 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 375 Evasion (%) 53 Target Analysis 5 Core Analysis 6 Offensive Hacking 25 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Levels Raised 15 | . 1 2 . . 5 7 XP Earned 25930 | 3000 2435 2250 200 790 7598 9657 XP Spent 23770 | . 4495 1500 1050 . 7300 9425 Upgrades 61 | . 19 2 2 . 12 26 Propulsion Slot 2 | . 1 . . . . 1 Utility Slot 4 | . 1 . 1 . 2 . Weapon Slot 2 | . 1 . . . . 1 Core Integrity 8 | . 3 . . . . 5 Heat Dissipation 4 | . 4 . . . . . Energy Generation 1 | . . . . . . 1 Energy Storage 3 | . . . . . . 3 Mass Support 4 | . . . . . 2 2 Inventory Capacity 2 | . . . 1 . . 1 Sensor Range 7 | . . . . . . 7 Terrain Scan Density 3 | . 3 . . . . . Ranged Accuracy 5 | . 3 2 . . . . Melee Accuracy 6 | . . . . . 6 . Hack Attack % 5 | . 2 . . . 2 1 Hack Defense % 1 | . 1 . . . . . KI Damage % 2 | . . . . . . 2 TH Damage % 2 | . . . . . . 2 Protomatter Created 1853 | . 223 219 145 47 223 996 Integrity Restored 3055 | . 462 384 131 22 541 1515 Core 2726 | . 462 243 50 22 541 1408 Parts 329 | . . 141 81 . . 107 Protomatter Decayed 588 | . 46 86 59 39 110 248 Game ------ Seed MagneticFrostChainsword Manual? 0 Play Time 00:59:11 Cumulative 60.4 hours Start 2020.10.13 @ 02:25:45 End 2020.10.13 @ 03:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 60 Rogue 59 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06eb4b26-de50-44d8-a7b8-8e2239a9052b