Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:54:43 Player: Sooty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (2959) 2959 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (673) 673 TOTAL SCORE: 8267 Bonus ------- Follower Combat Kills 73 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 100/100 System Corruption 7% Temperature Cool (27) Movement Rolling (90) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Matter Pod (150) Weapon Cycler PSU Rigger Autogun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Signal Interpreter Targeting Computer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Missile Launcher > --- INVENTORY -------- Compact Matter Pod Advanced Visual Processing Unit Improved Medium Armor Plating PSU Rigger Improved Medium Laser Advanced Beam Cannon Gauss Rifle [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Targeting Computer Device Advanced ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 2 . 2 . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . 2 . . . 1 . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 113 | 6 5 20 . 4 . 27 15 12 9 10 . 5 Power 20 | 1 . 3 . . . 7 4 3 . 2 . . Engine 15 | 1 . 1 . . . 5 4 3 . 1 . . Core 5 | . . 2 . . . 2 . . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 1 2 . . . 8 . 1 3 4 . 1 Treads 16 | 2 1 2 . . . 8 . 1 2 . . . Leg . | . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . 1 2 . 1 Hover 2 | . . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . . Utility 31 | 1 3 3 . 3 . 8 5 3 3 1 . 1 Device 12 | . 2 1 . 3 . 4 1 1 . . . . Storage 2 | 1 . . . . . . . 1 . . . . Processor 6 | . 1 1 . . . 2 1 . 1 . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 10 | . . 1 . . . 2 3 1 2 1 . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 1 12 . 1 . 4 6 5 3 3 . 3 Energy Gun 20 | . 1 7 . . . 1 5 3 1 2 . . Energy Cannon 4 | . . 1 . . . . 1 1 1 . . . Ballistic Gun 12 | 2 . 3 . 1 . 3 . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 6 | . . 2 . 2 . . 2 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . 1 . . . Parts Lost 41 | . 1 7 . . . 5 3 1 11 2 . 11 Power 8 | . . 1 . . . 2 1 . 2 . . 2 Propulsion 7 | . . 2 . . . . . . 3 1 . 1 Utility 12 | . . 1 . . . 3 1 1 2 . . 4 Weapon 14 | . 1 3 . . . . 1 . 4 1 . 4 Highest Loss Streak 6 | . 1 4 . . . 3 3 1 3 2 . 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 64 88 88 88 88 97 99 69 76 92 85 Engine 9 | . 14 5 11 11 11 13 17 14 1 4 7 6 Core 1 | . . 4 . . . 2 . . . 3 7 5 Treads 12 | . 26 10 11 11 11 15 18 15 8 . . . Device 11 | . 5 7 11 13 22 18 18 15 8 7 7 6 Storage 7 | . 14 11 11 11 11 5 . 2 7 7 7 7 Processor 14 | . 3 1 11 11 11 8 16 15 21 23 23 21 Protection 4 | . . 3 11 8 . 5 9 11 . 3 7 6 Energy Gun 8 | . 2 14 . . . . 7 22 13 10 15 10 Energy Cannon 1 | . . . . . . . . . 4 . . . Ballistic Gun 10 | . 25 5 22 22 22 17 10 . . 5 7 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 49 | 12 13 23 23 28 22 30 28 49 38 41 41 41 Greatest Support 40 | 40 40 20 20 20 20 40 40 40 40 28 28 28 Greatest Overweight (x) 6 | 2 . 4 1 1 1 6 . 1 5 5 1 1 Average Overweight (x) . | . . . 1 . 1 . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 6 5 6 10 10 10 10 Most Carried 10 | 3 8 8 8 8 8 8 5 8 9 10 10 10 Average Carried 6 | 1 5 7 8 7 7 6 4 5 4 8 10 9 Final Capacity 10 | 8 8 8 8 8 8 5 5 10 10 10 10 10 Final Carried 10 | 2 7 8 8 7 8 5 5 7 7 10 10 4 Class Distribution -------------------- 47% | Mutant 16% | Scavenger-Mutant 15% | Gunner 12% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Matter Collected 2549 | 171 237 235 80 . 27 926 322 185 136 207 . 23 Remotely . | . . . . . . . . . . . . . Salvage Created 3698 | . 422 459 40 . . 964 545 324 602 290 . 52 Parts 178 | . 21 21 5 . . 63 28 14 11 12 . 3 Haulers Intercepted 3 | . 2 . . . . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 14 15 . 8 Prevented 6 | . . . . . . . . . 4 1 . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 70 | . 7 12 . . . 19 8 6 12 4 . 2 Guns 61 | . 7 11 . . . 19 8 4 6 4 . 2 Cannons 1 | . . 1 . . . . . . . . . . AOE 6 | . . . . . . . . 1 5 . . . Classes Destroyed 13 | . 3 3 1 . . 2 1 1 2 . . . Worker 4 | . . . 2 . . 1 1 . . . . . Builder 3 | . 1 . . . . 1 . 1 . . . . Hauler 3 | . 2 . . . . 1 . . . . . . Recycler 1 | . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 13 | . . 3 . . . 5 . . . 3 . 2 Grunt 24 | . 7 6 . . . 5 2 . 4 . . . Brawler 3 | . . 1 . . . 1 . . 1 . . . Duelist 4 | . . . . . . . . . 4 . . . Sentry 19 | . . 2 . . . 7 5 4 1 . . . Hunter 4 | . . . . . . 1 1 1 1 . . . Programmer 3 | . . . . . . . . 1 1 1 . . Best Kill Streak 5 | . 2 5 2 . . 5 3 3 4 3 . 2 Combat Bots Only 5 | . 2 5 . . . 4 3 2 4 3 . 2 Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 1 3 2 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 3 | . . . . . . . . 1 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 616 | . 44 75 . . . 109 51 152 82 29 . 74 Missed 142 | . 5 14 . . . 18 9 50 21 8 . 17 Damage Taken 7054 | . 504 797 . . . 1465 614 877 1332 317 . 1148 Core 1268 | . 113 144 . . . 188 109 115 187 73 . 339 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 32 | . . . . . . . . . . 3 . 29 Core Remaining (%) 66 | 100 54 . . . 64 . 46 . . . . . Volleys Fired 302 | . 56 58 2 . . 78 29 24 24 19 . 12 Largest 3 | . 2 2 2 . . 2 2 3 3 3 . 3 Hottest 180 | . 60 98 50 . . 81 112 168 180 158 . 158 Shots Fired 587 | . 112 93 4 . . 152 56 57 58 35 . 20 Gun 567 | . 112 89 4 . . 152 56 52 47 35 . 20 Cannon 9 | . . 2 . . . . . . 7 . . . Launcher 11 | . . 2 . . . . . 5 4 . . . Special . | . . . . . . . . . . . . . Kinetic 333 | . 101 21 4 . . 134 40 . . 19 . 14 Thermal 243 | . 11 70 . . . 18 16 52 54 16 . 6 Explosive 11 | . . 2 . . . . . 5 4 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | . 10 13 3 . . 25 13 26 19 13 . 2 Robot Miss Streak 5 | . 3 2 . . . 4 2 5 2 2 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . . 1 . . Shots Hit Robots 422 | . 81 66 2 . . 112 46 41 43 22 . 9 Core Hits 172 | . 28 22 2 . . 42 21 15 26 12 . 4 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . 2 3 3 3 . . . Burn 9 | . . . . . . 1 2 3 3 . . . Destroy 2 | . . . . . . 1 1 . . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7204 | . 675 845 34 . . 1937 780 857 1464 432 . 180 Guns 5963 | . 675 747 34 . . 1930 766 646 605 430 . 130 Cannons 138 | . . 21 . . . . . . 117 . . . Explosions 1030 | . . 77 . . . . . 211 742 . . . Melee . | . . . . . . . . . . . . . Ramming 73 | . . . . . . 7 14 . . 2 . 50 Kinetic 3480 | . 597 205 34 . . 1730 541 . . 261 . 112 Thermal 2621 | . 78 563 . . . 200 225 646 722 169 . 18 Explosive 1030 | . . 77 . . . . . 211 742 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 11 11 . 2 4 4 7 Average Corruption 5 | . . . . . . 10 11 . 1 3 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 71 | . . . . . . 21 21 . 6 12 2 9 Message Errors 15 | . . . . . . 4 5 . . 3 . 3 Matter Fused 14 | . . . . . . 4 3 . 1 3 . 3 Heat Flow Errors 10 | . . . . . . 4 4 . 1 1 . . Energy Discharges 7 | . . . . . . . 1 . . 2 1 3 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . 1 2 . . 1 1 . Data Loss (major) 5 | . . . . . . 1 1 . 3 . . . Misfires 3 | . . . . . . 1 . . . 2 . . Alerts 4 | . . . . . . . 3 . 1 . . . Misdirections 2 | . . . . . . 1 1 . . . . . Weapon Failures 5 | . . . . . . 5 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 32 | . . . . . . . . . 32 . . . Projectiles 20 | . . . . . . . . . 20 . . . Explosions 12 | . . . . . . . . . 12 . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . Impact 1 | . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . . 29 108 1 . 22 Shots 4 | . . . . . . . . 1 3 . . . Rammed 15 | . 1 . . . . 2 3 . . 1 . 8 Targets Rammed 15 | . 1 . . . . 2 3 . . 1 . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 429 | . 123 256 . . . 267 192 390 234 338 . 429 Average Temperature 96 | . 28 106 . . . 37 57 160 71 152 . 225 Received Heat Transfer 1803 | . 300 387 . . . 315 198 192 249 18 . 144 Effects 8 | . . . . . . . . 4 . 1 . 3 Shutdowns 3 | . . . . . . . . 2 . . . 1 Energy Bleed 3 | . . . . . . . . 1 . 1 . 1 Interference 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Melted 20 | . . 1 . . . . 2 10 7 . . . Heat Transferred 6479 | . 175 1272 . . . 592 703 1628 1702 370 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Peak Influence 368 | . 109 308 52 . . 368 306 201 . . . . Initial 155 | . . 20 42 . . . 155 136 . . . . Average 122 | . 47 167 51 . . 163 215 117 . . . . Maximum Alert Level 1 | . . 1 . . . 1 1 1 . . . . Low Security (%) 73 | 100 100 64 100 . 100 52 29 99 . . . . Level 1 26 | . . 35 . . . 47 70 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 . . . 6 2 6 . . . 1 Investigation 4 | . 2 . . . . 2 . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 7 | . 1 1 . . . 1 2 2 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 6 | . . . . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Distress Signals 6 | . 2 1 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 143 | . 15 14 . . . 29 18 8 20 9 . 30 Peak Tracking Total 12 | . 4 4 . . . 7 5 3 9 3 . 12 Tactical Retreats 13 | . . . . . . 3 3 1 3 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 6 | . . . . . . . . . 2 . . 4 Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . . . . . . . 2 . . 4 Triggered 6 | . . . . . . . . . 2 . . 4 Most Traps Carried 5 | . . . . . . . . . 5 4 4 4 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Disabled 4 | . . . . . . 2 . 1 1 . . . Max in Single Turn 1 | . . . . . . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Accessed 16 | . 3 1 1 1 . 2 2 2 . . 4 . Terminals 7 | . 3 1 1 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 70 | . 3 1 1 23 . 5 4 5 . . 28 . Successful 63 | . 3 1 . 23 . 3 1 4 . . 28 . Failed 7 | . . . 1 . . 2 3 1 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . 1 . 1 1 . . . . . . . . Terminals 9 | . 3 1 1 . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 2 . 4 . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 56 | . 3 1 . 23 . . 1 . . . 28 . Record 35 | . 1 . . 23 . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 2 . 4 . . . . Insert Component 3 | . . . . . . 1 . 2 . . . . Analyze 3 | . . . . . . 1 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . . 2 1 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . 2 . . 8 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . 2 . . . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . . 5 Total Damage 179 | . . . . . . . . . . . . 179 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Turns Passed 9094 | 87 974 524 288 983 227 1183 680 721 2186 753 94 394 Spaces Moved 4447 | 58 489 174 119 405 91 450 310 333 996 637 82 303 Core 139 | 23 . 4 . . . 1 . . 109 2 . . Treads 3279 | 35 489 170 119 405 91 449 310 333 878 . . . Legs . | . . . . . . . . . . . . . Wheels 811 | . . . . . . . . . 9 417 82 303 Hover 218 | . . . . . . . . . . 218 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 240 160 240 160 170 165 95 56 115 90 Average Speed 172 | 128 160 176 240 239 240 176 170 184 206 97 115 113 Slowest Speed 350 | 160 160 250 240 240 240 350 170 250 300 300 115 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 56 13 25 71 21 37 52 11 89 79 72 41 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 . . 1 . 1 . 1 . Known Exits Taken 7 | . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . Scrap Searched 9 | . . . 1 . 1 . . . 2 4 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 67 | . . 11 . . . . . . 55 1 . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . . AOE 66 | . . 11 . . . . . . 55 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total 5389 | 71 589 299 120 420 101 740 421 393 1074 740 81 340 Wait 359 | . 28 23 . . 10 154 54 8 26 56 . . Move 4435 | 57 488 173 118 404 90 449 309 332 995 636 81 303 Hop . | . . . . . . . . . . . . . Pick Up 87 | 8 8 12 . 5 1 15 4 10 11 11 . 2 Fast Attach 28 | . . 8 . . . 9 6 1 . 3 . 1 Attach 62 | 6 4 5 . 2 . 14 4 7 9 7 . 4 Detach 2 | . 1 . . . . . . . . 1 . . Swap 23 | . 1 7 . 2 . 4 5 4 . . . . Drop 61 | . 2 13 . 6 . 15 7 7 2 4 . 5 Fire 302 | . 56 58 2 . . 78 29 24 24 19 . 12 Melee 1 | . . . . . . . . . . . . 1 Ram 9 | . . . . . . . . . . 1 . 8 Kick . | . . . . . . . . . . . . . Crush 6 | . 1 . . . . 2 3 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . 1 . . . . 5 2 . . Trap 6 | . . . . . . . . . 2 . . 4 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Identified exit to Materials 550 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Identified exit to Mines 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Utility x2 1327 | -9/Materials | Lost 4 parts (1p1n2w) 1502 | -9/Materials | Discovered new exit (range 7) 1586 | -9/Materials | Entered Mines 1613 | -9/Mines | Learned Materials emergency access door positions 1862 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1864 | -9/Mines | Discovered new exit (range 5) 1874 | -9/Mines | Entered Exiles 1910 | -9/Exiles | Discovered new exit (range 15) 1949 | -9/Exiles | Met 8R-AWN 1990 | -9/Exiles | Met EX-HEX 2120 | -9/Exiles | Met EX-DEC 2173 | -9/Exiles | Learned location of Zion (-6) 2255 | -9/Exiles | Discovered new exit (range 14) 2483 | -9/Exiles | Met EX-BIN 2511 | -9/Exiles | Aligned with FarCom system 2514 | -9/Exiles | Given EX-Vault access code 2569 | -9/Exiles | Opened EX-Vault 2591 | -9/Exiles | Found Prototype Device 2593 | -9/Exiles | Identified Cloak of Protection 2603 | -9/Exiles | Found Prototype Device 2604 | -9/Exiles | Identified PSU Rigger 2677 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2857 | -9/Exiles | Left Exiles lab with PSU Rigger 2857 | -9/Exiles | Entered Mines 2990 | -8/Mines | Discovered new exit (range 6) 3084 | -8/Mines | Entered Materials 3084 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3484 | -8/Materials | Garrison activated, responded to threat 3817 | -8/Materials | System corruption reached 10% 3847 | -8/Materials | Lost 3 parts (1p2u) 4132 | -8/Materials | Build established: Scavenger-Mutant 4264 | -8/Materials | Discovered new exit (range 2) 4266 | -8/Materials | Identified exit to Storage 4267 | -8/Materials | Discovered exit to Storage (range 9) 4267 | -8/Materials | Entered Storage 4619 | -8/Storage | Learned location of Armory (-3) 4668 | -8/Storage | Core integrity fell below 50% 4680 | -8/Storage | Lost 3 parts (1p1u1w) 4937 | -8/Storage | Discovered new exit (range 5) 4945 | -8/Storage | Identified exit to Factory 4947 | -8/Storage | Entered Factory 4947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5285 | -7/Factory | Build established: Scavenger-Tank 5603 | -7/Factory | Discovered new exit (range 10) 5666 | -7/Factory | Identified exit to Lower Caves 5668 | -7/Factory | Entered Lower Caves 5947 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5976 | -7/Lower Caves | Lost 3 parts (2p1n) 6045 | -7/Lower Caves | Lost 3 parts (2u1w) 6244 | -7/Lower Caves | Build established: Gunner 6887 | -7/Lower Caves | Discovered new exit (range 14) 7290 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7538 | -7/Lower Caves | Lost 3 parts (1n2w) 7604 | -7/Lower Caves | Build established: Mutant 7619 | -7/Lower Caves | Identified exit to Lower Caves 7854 | -7/Lower Caves | Entered another Lower Caves area 7932 | -7/Lower Caves | Learned 8 Factory zone layouts 7979 | -7/Lower Caves | Core integrity fell below 50% 8023 | -7/Lower Caves | Encountered a Warlord checkpoint 8447 | -7/Lower Caves | Build established: Scavenger-Gunner 8600 | -7/Lower Caves | Discovered new exit (range 3) 8606 | -7/Lower Caves | Identified exit to Data Miner 8607 | -7/Lower Caves | Entered Data Miner 8607 | -7/Data Miner | Discovered new exit (range 6) 8612 | -7/Data Miner | Identified exit to Proximity Caves 8627 | -7/Data Miner | Met Data Miner 8656 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8656 | -7/Data Miner | Learned location of Section 7 (-2) 8674 | -7/Data Miner | Received God Mode back door access code from Data Miner 8701 | -7/Data Miner | Entered Proximity Caves 8873 | -6/Proximity Caves | Spotter reported a threat 8969 | -6/Proximity Caves | Spotter reported a threat 8974 | -6/Proximity Caves | Learned Factory garrison access intel 8992 | -6/Proximity Caves | Spotter reported a threat 9022 | -6/Proximity Caves | Spotter reported a threat 9028 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9045 | -6/Proximity Caves | Spotter reported a threat 9067 | -6/Proximity Caves | Lost 5 parts (1p1u3w) 9085 | -6/Proximity Caves | Core integrity fell below 20% 9095 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- approaching Complex 0b10. 09059_ System corrupted: Matter fused (-10). 09065_ Penetrated by Slug. 09075_ Core Shielding destroyed. 09076_ Arm. Huge Wheel destroyed. 09079_ Jacked L-41 Fighter... >>parse_system Reading system data... 09080_ Imp. Deuterium Engine destroyed. 09081_ System corrupted: Matter fused (-9). 09081_ Autogun severed. 09081_ Acquired Autogun. 09082_ Imp. Datajack destroyed. 09085_ Penetrated by Slug. 09085_ Hacking Suite destroyed. 09087_ Penetrated by Slug. 09089_ Adv. ECM Suite destroyed. 09090_ Penetrated by Slug. 09093_ Slug penetrates Wall. 09095_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????#%%########### ####?????????#?? | | ??????????# % #??????? ## | | ??????????#[ % #?????? | | ?????????# ######## % ###### | | ???????# #?????# # | | ???????# #?????# # | | ???????# """" #?????## ^##### ## | | ???????# """" ??????## ##?????? ##? | | ???????# """" #??????#### # #????????? #?? | | ???????# "" ##????????## #### #????????????? | | ???????# "" #????????? # ##?# #????????????? | | ???????# """" #???????## # "#?# ###??????????? | | ???????# "" #???????# # "### ######?????? | | ???????# ##??####""" [%= #?????? | | ???????##?# ??# % ## #????? | | ???????????# ??# ##""""# "# #????? | | ????????????# ### ### # # ## #???? | | ????????????# ## ## # # ## ## ##???? | | ????????????# # #g ###? #????? | | ???????????## # #g #??? #???? | | ???????????# # #" # ##???? #???? | | ??????????????# #""""# C ### #??? | | ??????????????# #;##### #??? | | ?????????????# ## #??? | | ?????????????##???# ##???? ##??? | | ??????????????????# @## #??????# #???? | | ??????????????????# ##?? ##???????# ##???? | | ?????????????????## #??? #???????????????? | | ?????????????????# #??? #???????????????? | | ????????????????## ##??# #???????????????? | | ??????????????### g l ###?# ???????????????? | | ?????????????## Y #?? ???????????????? | | ?????????????# s #??# ????????????????? | | ?????????????## ### ##??????????????????????? | | ??????????????######?#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Armor Coverage 375 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Imp. Medium Laser | -7/Factory | Scanalyzed Concussive RPG | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() The Oracle Challenges ------------ None Game ------ Seed CombatGuidedSink Manual? 0 Play Time 01:38:06 Cumulative 11.7 hours Start 2024.04.03 @ 18:25:11 End 2024.04.04 @ 20:54:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3ce451a-dcb3-4471-af01-e44f389162b6