Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.01 @ 22:11:22 Player: Analote Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4193) 4193 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 10029 Bonus ------- Follower Combat Kills 327 Met Data Miner 300 Friendly Fire -151 Cogmind --------- Core Integrity 818/1000 Matter 290/300 Energy 114/160 System Corruption 5% Temperature Cool (0) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit > --- WEAPON (3) ------- Improved Medium Laser Improved Spread Laser Cooled Plasma Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Enhanced Armored Heavy Treads Improved Heat Sink Weapon Shielding Advanced Beam Rifle Improved Spread Laser Precision Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Shielding Improved Power Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Spread Laser Cooled Plasma Rifle Heavy Wave Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Enhanced Armored Heavy Treads Improved Heat Sink Weapon Shielding Lightning Gun Improved Medium Laser Advanced Beam Rifle Improved Spread Laser Precision Assault Rifle [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . 2 Utility 6 | . 1 1 1 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 49 | 7 1 5 6 11 4 1 2 . 5 7 Power 6 | 1 . . 1 1 . 1 . . . 2 Engine 3 | 1 . . 1 . . 1 . . . . Core 3 | . . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . . 2 1 3 . 1 . 2 1 Treads 12 | 2 . . 2 1 3 . 1 . 2 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 2 1 2 2 6 1 . 1 . 1 1 Device 5 | . . 1 . 2 . . 1 . . 1 Storage 2 | 1 . 1 . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | 1 1 . 2 4 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 3 1 3 . . . . 2 3 Energy Gun 10 | 1 . 1 1 2 . . . . 2 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 2 . . . . 2 1 Parts Lost 12 | . . . . 1 . . . . 1 10 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . Utility 8 | . . . . . . . . . 1 7 Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 6 | . . . . 1 . . . . 1 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 97 100 99 94 100 100 100 94 75 Engine 3 | . 12 10 8 . . . 6 6 6 . Core 3 | . . . . 6 6 5 . . . 4 Treads 20 | . 25 20 25 20 19 25 25 25 19 16 Device 7 | . . 10 8 10 6 6 6 6 6 5 Storage 6 | . 12 10 8 7 6 6 6 6 6 5 Protection 32 | . 25 20 25 31 37 37 37 37 36 25 Energy Gun 13 | . 12 10 8 13 12 12 12 12 14 15 Ballistic Gun 4 | . 12 10 8 6 6 6 6 6 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 19 20 36 44 50 53 58 59 59 63 63 Greatest Support 240 | 40 40 40 60 60 100 100 110 110 160 240 Greatest Overweight (x) 13 | . . . . 1 1 . . . . 13 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 14 15 15 15 15 15 15 15 15 Most Carried 15 | 2 1 5 10 15 11 12 14 11 14 12 Average Carried 10 | . . 2 5 12 10 11 11 11 10 10 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 Final Carried 12 | 1 1 5 10 11 11 12 11 11 11 8 Class Distribution -------------------- 94% | Hacker-Tank 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Hacker-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1250 | 270 14 79 69 465 . 59 94 . 141 59 Remotely . | . . . . . . . . . . . Salvage Created 4480 | . 76 256 190 1497 . 72 458 . 374 1557 Parts 214 | . 3 19 18 87 . 6 11 . 6 64 Haulers Intercepted 2 | . . . . 1 . . . . . 1 Recyclers Shooed 5 | . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 2 6 4 27 . 3 9 . 5 23 Guns 76 | . 2 4 4 26 . 3 9 . 5 23 Cannons 3 | . . 2 . 1 . . . . . . Classes Destroyed 15 | . 1 3 1 5 . . 1 . . 4 Worker 2 | . . 1 . 1 . . . . . . Builder 3 | . . . . 1 . . . . . 2 Hauler 2 | . . . . 1 . . . . . 1 Recycler 2 | . . . . 1 . . . . . 1 Operator 3 | . . . . 2 . . . . . 1 Watcher 9 | . . . 2 5 . . . . . 2 Swarmer 20 | . . 2 2 11 . 3 2 . . . Grunt 26 | . 2 1 . 8 . . 5 . 4 6 Brawler 1 | . . . . . . . . . . 1 Sentry 12 | . . 3 2 4 . . 1 . . 2 Specialist 4 | . . . . . . . . . . 4 Hunter 2 | . . . . . . . . . . 2 Programmer 10 | . . . . 4 . . . . . 6 Heavy 2 | . . . . . . . . . . 2 Behemoth 2 | . . . . . . . 1 . 1 . Best Kill Streak 14 | . 2 3 2 5 . 3 3 . 3 14 Combat Bots Only 13 | . 2 2 2 4 . 3 3 . 3 13 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 4716 | . 21 27 53 1107 . 52 298 . 297 2861 Core 292 | . . . 8 51 . . 12 . 39 182 Absorbed by Shields 31 | . . . . . . . . . . 31 Redirected to Shielding 180 | . 2 . 3 29 . . 28 . 15 103 Core Remaining (%) 97 | 100 100 100 98 92 . . . . 94 . Volleys Fired 220 | . 4 9 8 81 . 4 19 . 21 74 Largest 3 | . 2 3 3 3 . 2 3 . 3 3 Hottest 238 | . 70 115 120 164 . 89 164 . 164 238 Shots Fired 564 | . 8 25 24 211 . 8 56 . 61 171 Gun 545 | . 8 18 16 207 . 8 56 . 61 171 Cannon 19 | . . 7 8 4 . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 161 | . 4 16 16 81 . 4 19 . 21 . Thermal 359 | . 4 9 8 89 . 4 37 . 40 168 Explosive . | . . . . . . . . . . . Electromagnetic 44 | . . . . 41 . . . . . 3 Robot Hit Streak 42 | . 3 18 19 35 . 17 33 . 25 42 Robot Miss Streak 8 | . 1 1 1 3 . 1 3 . 4 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 14 | . . 1 . 6 . . 1 . . 6 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . 1 Shots Hit Robots 461 | . 5 19 12 165 . 5 47 . 53 155 Core Hits 366 | . 4 11 7 81 . 3 43 . 39 178 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 22 | . 1 1 2 11 . . 4 . 1 2 Burn 17 | . 1 . 1 8 . . 4 . 1 2 Destroy 1 | . . . 1 . . . . . . . Blast 1 | . . 1 . . . . . . . . Corrupt 3 | . . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10878 | . 50 319 232 3368 . 98 1103 . 1268 4440 Guns 10575 | . 50 193 117 3306 . 98 1103 . 1268 4440 Cannons 303 | . . 126 115 62 . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2285 | . 24 180 152 1268 . 38 270 . 353 . Thermal 7995 | . 26 139 80 1552 . 60 833 . 915 4390 Explosive . | . . . . . . . . . . . Electromagnetic 598 | . . . . 548 . . . . . 50 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . . . . . . 15 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . . 5 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . 1 1 . . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . 1 1 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 372 | . 80 30 126 193 . . 306 . 172 372 Average Temperature 69 | . 40 10 43 46 . . 94 . 67 106 Received Heat Transfer 1932 | . 21 9 27 432 . . 159 . 195 1089 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 20 | . . 1 . 7 . . 1 . . 11 Heat Transferred 11971 | . 148 333 222 3130 . 111 1320 . 1237 5470 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 294 | . 42 217 237 200 16 . . . . 294 Initial 78 | . . 12 65 78 16 . . . . . Average 71 | . 19 92 171 65 16 . . . . 73 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 Low Security (%) 89 | 100 100 85 55 94 100 . . . . 85 Level 1 10 | . . 14 44 5 . . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 . 6 . . . . . 8 Investigation 2 | . . . . 1 . . . . . 1 Extermination 5 | . . . . 3 . . . . . 2 Reinforcement 8 | . . 1 . 2 . . . . . 5 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 5 | . . 2 . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 116 | . 4 9 7 38 . 3 9 . 10 36 Peak Tracking Total 10 | . 2 4 3 4 . 3 3 . 3 10 Tactical Retreats 1 | . . . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 5 | . . . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . . . . . . . . 3 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 23 | . 2 2 3 7 . . . 4 . 5 Terminals 15 | . 2 2 3 6 . . . . . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 56 | . 2 3 5 9 . . . 28 . 9 Successful 51 | . 2 3 5 7 . . . 28 . 6 Failed 5 | . . . . 2 . . . . . 3 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 2 3 8 . . . . . 2 Terminals 19 | . 2 3 5 7 . . . . . 2 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 Terminal Hacks 32 | . . 1 2 1 . . . 28 . . Record 11 | . . . . . . . . 11 . . Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Locate Traps 4 | . . 1 2 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 Seal Access 2 | . . . . 1 . . . . . 1 Unauthorized Hacks 14 | . 2 2 3 5 . . . . . 2 Terminals 14 | . 2 2 3 5 . . . . . 2 Botnet 14 | . 2 2 3 5 . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . 2 . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 5 . . . . . 3 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built 3 | . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . . . . 12 Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . 1 3 Highest-Rated Group 96 | . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . 28 12 Total Damage 1059 | . . . . . . . . . 808 251 Kills 8 | . . . . . . . . . 7 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 3 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 8543 | 83 238 306 299 2488 94 723 633 130 2149 1400 Spaces Moved 4734 | 46 141 157 159 1297 51 453 361 84 1308 677 Core 5 | 4 . . . . . . . . . 1 Treads 4729 | 42 141 157 159 1297 51 453 361 84 1308 676 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 156 156 156 156 160 Average Speed 160 | 150 160 160 160 166 172 156 156 156 157 160 Slowest Speed 700 | 160 160 160 160 240 240 156 156 156 160 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 25 18 23 48 1 65 67 72 98 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 10 | . . . . . . 2 5 . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . . 1 2 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . 1 2 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 5227 | 60 146 193 185 1455 57 461 389 83 1350 848 Wait 166 | . . 15 6 52 . . 3 . 3 87 Move 4724 | 45 140 156 158 1296 50 452 360 83 1307 677 Hop . | . . . . . . . . . . . Pick Up 46 | 8 1 7 7 9 3 1 2 . 5 3 Fast Attach . | . . . . . . . . . . . Attach 25 | 7 1 2 2 2 3 . . . 3 5 Detach . | . . . . . . . . . . . Swap 24 | . . 3 4 9 1 1 2 . 2 2 Drop 18 | . . 1 . 6 . . 3 . 8 . Fire 220 | . 4 9 8 81 . 4 19 . 21 74 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 3 . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) History --------- Turn | Location | Event 14 | -11/Junkyard | Identified exit to Materials 14 | -11/Junkyard | Discovered exit to Materials (range 16) 84 | -11/Junkyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 296 | -10/Materials | Identified exit to Materials 296 | -10/Materials | Discovered exit to Materials (range 7) 314 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 604 | -9/Materials | Identified exit to Materials 604 | -9/Materials | Discovered exit to Materials (range 16) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -8/Materials | Build established: Hacker-Tank 903 | -8/Materials | Identified exit to Factory 903 | -8/Materials | Discovered exit to Factory (range 16) 927 | -8/Materials | Entered Factory 927 | -7/Factory | Evolved 2 slots: Utility x2 3405 | -7/Factory | Identified exit to Factory 3405 | -7/Factory | Discovered exit to Factory (range 5) 3415 | -7/Factory | Entered another Factory area 3415 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3497 | -6/Factory | Identified exit to Lower Caves 3497 | -6/Factory | Discovered exit to Lower Caves (range 8) 3509 | -6/Factory | Entered Lower Caves 3520 | -6/Lower Caves | Learned Factory terminal intel 4215 | -6/Lower Caves | Identified exit to Lower Caves 4215 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 4232 | -6/Lower Caves | Entered another Lower Caves area 4245 | -6/Lower Caves | Learned location of 1 exit from Factory 4306 | -6/Lower Caves | Identified exit to Factory 4306 | -6/Lower Caves | Discovered exit to Factory (range 9) 4413 | -6/Lower Caves | Encountered a Warlord checkpoint 4493 | -6/Lower Caves | Spotted B-75 Beast 4509 | -6/Lower Caves | Destroyed B-75 Beast 4597 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4660 | -6/Lower Caves | Identified exit to Data Miner 4797 | -6/Lower Caves | Learned Factory stockpile data 4865 | -6/Lower Caves | Entered Data Miner 4865 | -6/Data Miner | Identified exit to Proximity Caves 4865 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4895 | -6/Data Miner | Met Data Miner 4923 | -6/Data Miner | Learned location of Section 7 (-2) 4923 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4951 | -6/Data Miner | Received God Mode back door access code from Data Miner 4995 | -6/Data Miner | Entered Proximity Caves 5119 | -5/Proximity Caves | Learned Factory terminal intel 5284 | -5/Proximity Caves | Learned Factory terminal intel 5351 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5352 | -5/Proximity Caves | Escorted by Enhanced Grunt 5443 | -5/Proximity Caves | Spotted B-75 Beast 5461 | -5/Proximity Caves | Destroyed B-75 Beast 6159 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7144 | -5/Proximity Caves | Entered Factory 7144 | -5/Factory | Accompanied by 1 ally 7144 | -5/Factory | Evolved 2 slots: Propulsion x2 7145 | -5/Factory | Identified exit to Extension 7147 | -5/Factory | Loaded intel: 27 terminal locations 7879 | -5/Factory | Fabricated B-48 Gladiator? 7893 | -5/Factory | P-70 Sage assimilated allied Gladiator 6a 7959 | -5/Factory | Cargo convoy interrupted 8397 | -5/Factory | Identified exit to Upper Caves 8397 | -5/Factory | Discovered exit to Upper Caves (range 16) 8483 | -5/Factory | Lost 6 parts (4u2w) 8544 | -5/Factory | Self-destructed Last Messages --------------- 08525_ K-01 Serf collects debris. 08525_ U-05 Engineer lays Concrete. 08528_ K-01 Serf collects debris. 08528_ U-05 Engineer lays Concrete. 08529_ K-01 Serf collects debris. 08529_ Fission Core destroyed. 08529_ Knocked back. 08529_ U-05 Engineer lays Concrete. 08530_ K-01 Serf collects debris. 08531_ U-05 Engineer builds a Wall. 08532_ K-01 Serf collects debris. 08534_ Imp. Targeting Computer melted. 08534_ H-71 Marshal destroyed. 08534_ U-05 Engineer destroyed. 08534_ K-01 Serf collects debris. 08535_ Critical hit (Burn: +37). 08537_ K-01 Serf collects debris. 08539_ Penetrated by Slug. 08539_ Core Shielding destroyed. 08539_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????# ?????????????? | | ????????????????????????# > ?????????????? | | ????????????????????????# ??????????????? | | ????????????????????????# ??????????????? | | ????????????????????????? #??????????????? | | ????????????????????????? % ???????????????? | | ?????????????????????????# % k%#???????????????? | | ?????????????????????????# %%%%!#???????????????? | | ?????????????????????????# %%=h=#???????????????? | | ????????????????????????## =g%=#?????????H?????? | | ????????????????????????## %gk%%#???????????????? | | ?????????????????????????#= %%! #???????????????? | | ?????????????????????????# == != #???????????????? | | ?????????????????????????#! ! ########????????? | | ?????????????????????????#*% # #????????? | | ?????????"""""""""""????##%= % # "#????????# | | ??????????""""T"""" ######|% # ""#????????# | | ?????????? @ % # ""#????????# | | ?????????? %k% # ""#????????# | | ????????????""" """" """% "%%% + ""#????????# | | ????????????????"""" """% ""%%% # T"#????????# | | ?????????????????""" """" ""%" #=[ ""#????????# | | ????????????????? #=[ ""#????????# | | ??????????????????" """" ""%" #[ ""#?? ?????? | | ??????????????????" """" ""%" ## ""#?? ?????? | | ?????????????????"" """" """" ## "#?? ?????? | | ???????????????? ## #?? ?????? | | ???????????????? ## #?? ?????? | | ??????????????? #########?? ?????? | | ??????????????? ! #?????????? ?????? | | ??????????????? #?????????# #????? | | ?????????????????####### ^ #?????????# +????? | | ???????????????????????# ########### #????? | | ???????????????????????# ^ / # #????? | | ???????????????????????# ######## """ # #????? | | ???????????????????????# ???????# """ =# #????? | | ????????????????????? ???????# """ # #????? | | ??????????????????? ????????# / #?#### | | ??????????????????# ????????# [ # #?# "" | | ??????????????????+ ??????########### #?# "" | | ??????????????????#######???????# ## #?# "" | | ????????????????????????????????# ## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumImprinterGravjet Manual? 0 Play Time 00:36:24 Cumulative 64.2 hours Start 2023.10.01 @ 21:36:01 End 2023.10.01 @ 22:11:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 93 Rogue 1 Adventurer 1 Explorer 91 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a066bb6e-7461-4d8d-bf70-08beee4c297b