Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 21:45:34

Player: Undine

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (708)      708
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-1086)              -1086
              TOTAL SCORE: 1267

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -1286

 Cogmind 
---------
Core Integrity             0/400
Matter                     248/300
Energy                     124/265
System Corruption          11%
Temperature                Cool (8)
Movement                   Core (250) Ox4
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (3) -------
     Heavy Assault Rifle
>          --- INVENTORY (6) ----
           Ion Engine

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
           YI-UF0's Bottomless Matter Pit
           Signal Interpreter
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
     Light Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  YI-UF0's Bottomless Matter Pit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             33   | 8   1   5   3   9   7   
  Power                    4    | 1   .   1   .   1   1   
    Engine                 4    | 1   .   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 3   .   2   .   2   1   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    4    | .   .   2   .   2   .   
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  11   | 1   1   2   2   2   3   
    Device                 4    | .   .   .   2   1   1   
    Storage                6    | 1   .   2   .   1   2   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 3   .   .   1   4   2   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 14   | .   .   .   .   8   6   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  4    | .   .   .   .   3   1   
  Weapon                   5    | .   .   .   .   3   2   
  Highest Loss Streak      4    | .   .   .   .   4   2   
Average Slot Usage (%)     81   | .   91  93  95  86  47  
  Engine                   11   | .   14  14  11  9   10  
  Treads                   7    | .   28  15  .   .   .   
  Leg                      10   | .   .   6   22  18  1   
  Device                   6    | .   .   .   6   11  13  
  Storage                  9    | .   14  14  11  7   1   
  Processor                8    | .   5   14  11  9   .   
  Energy Gun               1    | .   .   .   .   .   8   
  Ballistic Gun            22   | .   28  28  22  21  11  
  Launcher                 3    | .   .   .   11  8   .   
Naked Turns                24   | .   .   .   .   .   24  
Heaviest Build             26   | 11  11  20  24  26  18  
  Greatest Support         40   | 40  40  40  30  30  15  
  Greatest Overweight (x)  5    | .   .   1   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   4   4   6   
  Average Capacity         4    | 5   6   5   4   4   4   
  Most Carried             4    | 3   2   4   4   4   4   
  Average Carried          2    | 1   .   2   2   3   3   
  Final Capacity           6    | 6   6   4   4   4   6   
  Final Carried            4    | 3   2   4   4   3   1   

 Class Distribution 
--------------------
 37% | Mutant
 35% | Scavenger-Gunner
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Sto Gar 
Matter Collected           1000 | 203 .   291 133 263 110 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1042 | .   13  294 150 459 126 
  Parts                    63   | .   4   8   14  27  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  19   | .   .   2   4   8   5   
  Guns                     13   | .   .   2   1   5   5   
  AOE                      6    | .   .   .   3   3   .   
Classes Destroyed          6    | .   1   1   1   2   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    10   | .   .   2   3   3   2   
  Sentry                   6    | .   .   .   1   5   .   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           6    | .   1   1   3   6   3   
  Combat Bots Only         4    | .   .   1   3   4   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Sto Gar 
Damage Taken               1690 | .   .   125 207 947 411 
  Core                     417  | .   .   12  .   242 163 
  Absorbed by Shields      12   | .   .   .   .   .   12  
Core Remaining (%)         97   | 100 .   95  .   .   .   
Volleys Fired              76   | .   2   30  5   26  13  
  Largest                  3    | .   2   2   3   3   3   
  Hottest                  88   | .   40  40  70  73  88  
Shots Fired                171  | .   4   60  15  64  28  
  Gun                      151  | .   4   60  10  49  28  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 20   | .   .   .   5   15  .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  142  | .   4   60  10  49  19  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                20   | .   .   .   5   15  .   
  Electromagnetic          9    | .   .   .   .   .   9   
  Robot Hit Streak         13   | .   3   13  4   6   4   
  Robot Miss Streak        6    | .   .   2   6   5   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           94   | .   3   47  4   27  13  
  Core Hits                63   | .   2   21  8   25  7   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1459 | .   27  387 138 705 202 
  Guns                     910  | .   27  387 27  267 202 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               549  | .   .   .   111 438 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  826  | .   27  387 27  267 118 
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                549  | .   .   .   111 438 .   
  Electromagnetic          84   | .   .   .   .   .   84  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         11   | .   .   .   .   11  11  
  Average Corruption       11   | .   .   .   .   11  11  
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  22   | .   .   .   .   3   19  
    Message Errors         5    | .   .   .   .   2   3   
    Matter Fused           4    | .   .   .   .   1   3   
    Heat Flow Errors       1    | .   .   .   .   .   1   
    Energy Discharges      2    | .   .   .   .   .   2   
    Data Loss (minor)      1    | .   .   .   .   .   1   
    Data Loss (major)      2    | .   .   .   .   .   2   
    Misdirections          2    | .   .   .   .   .   2   
    Targeting Errors       5    | .   .   .   .   .   5   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      124  | .   .   .   55  69  .   
  Shots                    6    | .   .   .   2   4   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        103  | .   .   31  41  8   103 
  Average Temperature      14   | .   .   11  16  3   30  
  Received Heat Transfer   475  | .   .   72  57  198 148 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Peak Influence             295  | .   7   67  149 295 275 
  Initial                  62   | .   .   2   .   62  35  
  Average                  85   | .   3   39  70  142 149 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 100 81  78  
  Level 1                  9    | .   .   .   .   18  21  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   1   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Distress Signals           2    | .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              32   | .   2   3   7   8   12  
  Peak Tracking Total      5    | .   2   2   2   4   5   
  Tactical Retreats        3    | .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Traps Triggered            5    | .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Sto Gar 
Machines Disabled          2    | .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Machines Accessed          5    | .   .   .   1   4   .   
  Terminals                3    | .   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                13   | .   .   .   3   10  .   
  Successful               8    | .   .   .   2   6   .   
  Failed                   5    | .   .   .   1   4   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   .   .   3   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             3    | .   .   .   2   1   .   
  Record                   2    | .   .   .   1   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   4   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     76   | .   .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Scr Mat Min Mat Sto Gar 
Turns Passed               1759 | 135 150 499 146 501 328 
Spaces Moved               980  | 77  88  258 104 295 158 
  Core                     103  | 4   .   .   .   .   99  
  Treads                   282  | 72  88  122 .   .   .   
  Legs                     571  | .   .   136 104 295 36  
  Wheels                   1    | 1   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   23   | .   .   .   .   .   23  
  Fastest Speed            50   | 50  160 120 120 120 50  
  Average Speed            140  | 153 160 152 120 122 152 
  Slowest Speed            300  | 160 160 160 120 150 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   
Exploration Rate (%)       24   | 4   14  57  9   31  33  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          132  | .   .   .   34  98  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      132  | .   .   .   34  98  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Total                      1232 | 93  95  318 116 387 223 
  Wait                     63   | .   .   9   .   53  1   
  Move                     974  | 76  87  257 103 293 158 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 5   2   7   3   2   1   
  Fast Attach              16   | 6   1   1   1   5   2   
  Attach                   13   | 2   .   3   1   2   5   
  Detach                   8    | 2   .   4   .   .   2   
  Swap                     4    | .   .   1   1   2   .   
  Drop                     17   | 2   3   6   2   2   2   
  Fire                     76   | .   2   30  5   26  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   1   39  
  Rewire                   1    | .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 16)
  265 | -10/Materials | Identified exit to Mines
  286 | -10/Materials | Entered Mines
  314 | -10/Mines     | Met a Derelict bent on vengeance
  317 | -10/Mines     | Build established: Mutant
  331 | -10/Mines     | Learned Materials terminal intel
  453 | -10/Mines     | Discovered new exit (range 10)
  463 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  535 | -10/Mines     | Destroyed YI-UF0
  539 | -10/Mines     | Identified exit to Materials
  549 | -10/Mines     | Found Prototype Storage
  555 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  594 | -10/Mines     | Found a hidden stash of uninstalled traps
  773 | -10/Mines     | Discovered exit to Materials (range 8)
  785 | -10/Mines     | Entered Materials
  785 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  786 | -9/Materials  | Loaded intel: 12 terminal locations
  879 | -9/Materials  | Discovered new exit (range 8)
  926 | -9/Materials  | Identified exit to Storage
  931 | -9/Materials  | Entered Storage
 1037 | -9/Storage    | Repaired Carbon-fiber Leg
 1058 | -9/Storage    | Build established: Scavenger-Gunner
 1076 | -9/Storage    | Repaired Carbon-fiber Leg
 1232 | -9/Storage    | Garrison activated, responded to threat
 1366 | -9/Storage    | Lost 4 parts (1p1u2w)
 1371 | -9/Storage    | Crushed by falling debris
 1372 | -9/Storage    | Core integrity fell below 50%
 1372 | -9/Storage    | System corruption reached 10%
 1402 | -9/Storage    | Lost 3 parts (1n1u1w)
 1428 | -9/Storage    | Identified exit to Garrison
 1432 | -9/Storage    | Entered Garrison
 1468 | -9/Garrison   | Triggered checkpoint
 1686 | -9/Garrison   | Core integrity fell below 20%
 1724 | -9/Garrison   | Triggered checkpoint
 1758 | -9/Garrison   | Triggered checkpoint
 1760 | -9/Garrison   | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Acquired 19 matter.
Acquired 11 matter.
9KUNL  X OUJ2GCMJJOOS
Dropped Lgt. Assault Rifle.
Beams of light sweep through the air. An alarm sounds.
Flight Unit destroyed.
Imp. Ion Engine destroyed.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 88.
Field strength at 82.
Field strength at 76.
Field strength at 70.
Field strength at 64.
Field strength at 58.
Beams of light sweep through the air. An alarm sounds.
Field strength at 52.
Field strength at 40.
Field strength at 34.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ???????????????????#######   ## #????????????????? |
| ?????????????????????????? gg## #??????????????### |
| ???????????????????????????#### #??????????????#   |
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| ??????????????????????????????# #?????????????#""" |
| ?????????????????############## ##########????#### |
| ????????????????                         #???????? |
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| ??????????????????????????????# #????#   #???????? |
| ??????????????????????????????# #????#   #???????? |
| ??????????????????????????????# ######   #???????? |
| ??????????????????????????????#          #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              544
Matter Capacity            1800
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Collateral Damage
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MomentumBladeStreamer
  Manual?         0
Play Time         00:20:19
  Cumulative      3.6 hours
  Start           2021.02.15 @ 21:28:06
  End             2021.02.15 @ 21:45:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef33dfc8-f1e3-44da-8c8e-af016af0943d