Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 11:23:45 Player: mix Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2639) 2639 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (946) 946 TOTAL SCORE: 6520 Bonus ------- High Alert Combat Kills 257 Follower Combat Kills 307 Entered Garrisons 400 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 85/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Rolling (85) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Recalibrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Particle Charger Improved Light Armor Plating > --- WEAPON ----------- EM Shotgun Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Medium Treads Armored Wheel Heat Sink Cooling System Core Shielding Recalibrator Heavy Assault Rifle Heavy Assault Rifle Minigun EMP Blaster [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 64 | 7 1 1 7 11 20 17 . Power 10 | 1 . . 1 1 5 2 . Engine 7 | 1 . . 1 . 3 2 . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 1 2 5 3 5 . Treads 15 | 2 . 1 1 5 3 3 . Leg . | . . . . . . . . Wheel 2 | . . . . . . 2 . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 17 | 2 . . 3 2 5 5 . Device 7 | 1 . . 1 2 2 1 . Storage 2 | 1 . . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . . . . 3 4 . Artifact . | . . . . . . . . Weapon 19 | 2 1 . 1 3 7 5 . Energy Gun 11 | 2 . . 1 2 5 1 . Energy Cannon 2 | . 1 . . 1 . . . Ballistic Gun 4 | . . . . . 2 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Corrupted Parts 5 | . . . . . . 5 . System Corruption 31 | . . . . . . 31 . Parts Lost 39 | . . . . 4 12 18 5 Power 7 | . . . . . 3 2 2 Propulsion 9 | . . . . 2 2 5 . Utility 11 | . . . . 1 3 6 1 Weapon 12 | . . . . 1 4 5 2 Highest Loss Streak 17 | . . . . 1 4 17 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 95 | . 100 100 91 93 99 87 62 Engine 10 | . 14 14 11 9 9 9 7 Core 4 | . . . . 3 8 6 . Treads 25 | . 28 28 22 26 26 20 9 Device 16 | . 14 14 16 20 19 12 7 Storage 10 | . 14 14 11 9 9 9 9 Processor 2 | . . . 8 6 . . . Protection 3 | . . . . . 7 8 5 Energy Gun 11 | . 14 14 11 9 12 11 . Energy Cannon 6 | . 13 14 11 9 . . . Ballistic Gun 1 | . . . . . 5 . . Peak Build Rating 34 | 9 9 12 18 33 34 29 25 Average Rating 21 | 5 9 11 15 23 30 24 14 On Entrance 16 | . 9 9 12 18 33 28 25 Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 16 16 35 43 48 60 60 Greatest Support 84 | 40 40 40 40 84 84 76 22 Greatest Overweight (x) 10 | . . . . . . 10 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 15 Most Carried 15 | 5 2 6 11 15 15 12 2 Average Carried 9 | . 1 5 8 12 13 7 2 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 14 | . 2 6 11 14 11 2 2 Class Distribution -------------------- 71% | Mutant 23% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Matter Collected 945 | 270 10 10 70 115 389 81 . Remotely . | . . . . . . . . Salvage Created 3401 | 49 11 45 1004 873 913 486 20 Parts 225 | 5 1 5 69 55 58 30 2 Haulers Intercepted 9 | . . . 4 4 . 1 . Recyclers Shooed 3 | 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 59 | . . 3 14 13 22 6 1 Guns 42 | . . 1 9 10 20 2 . Cannons 12 | . . 2 5 2 1 2 . AOE 4 | . . . . . 1 2 1 Classes Destroyed 17 | 1 1 1 7 3 2 2 . Worker 6 | . . . 3 1 . 2 . Builder 4 | . 1 . 1 2 . . . Tunneler 2 | 2 . . . . . . . Hauler 9 | . . . 4 4 . 1 . Recycler 5 | . . . 3 2 . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . . . 2 . . . Watcher 3 | . . . 2 . . 1 . Swarmer 22 | . . 3 6 6 6 . 1 Grunt 13 | . . . 5 4 4 . . Brawler 1 | . . . . . 1 . . Duelist 3 | . . . 1 1 1 . . Sentry 11 | . . . 2 1 6 2 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . 1 1 1 . Programmer 3 | . . . . . 3 . . Heavy 1 | . . . . . . 1 . Best Kill Streak 5 | 1 1 3 4 5 3 5 1 Combat Bots Only 4 | . . 3 4 3 3 4 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Hostile Shots Fired 413 | . . 20 45 55 137 100 56 Missed 107 | . . 5 14 12 36 18 22 Damage Taken 5245 | . . 149 320 605 1646 2088 437 Core 687 | . . 29 102 91 152 254 59 Absorbed by Shields 14 | . . . . . . . 14 Core Remaining (%) 87 | 100 . 88 74 . . . . Volleys Fired 285 | 4 6 6 55 60 105 40 9 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 116 | 90 110 110 116 116 115 106 90 Shots Fired 520 | 8 12 12 110 120 179 66 13 Gun 351 | 8 6 6 55 60 163 53 . Cannon 157 | . 6 6 55 60 16 11 3 Launcher 12 | . . . . . . 2 10 Special . | . . . . . . . . Kinetic 99 | . . . . . 75 21 3 Thermal 344 | 8 12 12 110 120 67 15 . Explosive . | . . . . . . . . Electromagnetic 77 | . . . . . 37 30 10 Robot Hit Streak 15 | 4 5 2 8 11 15 9 1 Robot Miss Streak 6 | 1 5 3 3 3 6 3 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 294 | 6 4 6 61 72 97 47 1 Core Hits 139 | 3 1 3 32 35 43 21 1 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 15 | . . . 2 5 3 5 . Burn 11 | . . . 2 5 3 1 . Destroy 4 | . . . . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5375 | 71 59 111 1009 1405 1629 1009 82 Guns 3545 | 71 25 25 468 837 1468 651 . Cannons 1448 | . 34 86 541 568 77 142 . Explosions 382 | . . . . . 84 216 82 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1104 | . . . . . 809 295 . Thermal 3401 | 71 59 111 1009 1405 511 235 . Explosive . | . . . . . . . . Electromagnetic 870 | . . . . . 309 479 82 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 36 | . . 1 . . 3 36 36 Average Corruption 5 | . . 1 . . 2 11 36 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 48 | . . 1 . . 19 18 10 Message Errors 10 | . . 1 . . 4 5 . Matter Fused 7 | . . . . . 2 5 . Heat Flow Errors 8 | . . . . . 3 3 2 Energy Discharges 8 | . . . . . 6 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 2 1 Data Loss (major) 4 | . . . . . 3 1 . Misfires 1 | . . . . . . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 37 | . 7 12 . . . 11 7 Projectiles 19 | . 7 12 . . . . . Explosions 18 | . . . . . . 11 7 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 223 | . . . . . 26 115 82 Shots 10 | . . . . . 1 4 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 310 | 60 192 288 271 144 183 310 138 Average Temperature 74 | 24 78 153 71 32 58 138 55 Received Heat Transfer 807 | . . . 96 225 306 180 . Effects 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 13 | . 2 . 5 2 2 2 . Heat Transferred 8063 | 186 148 259 2479 3182 1228 581 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Peak Influence 999 | 10 31 70 336 377 999 593 430 Initial 477 | . 6 12 27 96 147 477 260 Average 317 | 4 14 8 181 260 551 490 327 Maximum Alert Level 3 | . . . 1 1 3 2 2 Low Security (%) 36 | 100 100 100 64 20 3 . . Level 1 30 | . . . 35 79 27 2 88 Level 2 22 | . . . . . 37 97 11 Level 3 10 | . . . . . 31 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 1 . 2 . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Distress Signals 5 | . . . 3 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 1 3 22 22 31 14 11 Peak Tracking Total 7 | . . 3 4 6 7 4 5 Tactical Retreats 8 | . . . 1 1 3 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Traps Triggered 10 | . . 1 1 . 5 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Disabled 8 | . . . 1 1 6 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Machines Accessed 21 | . 4 1 5 5 3 3 . Terminals 13 | . 3 . 4 3 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 46 | . 9 1 13 12 7 4 . Successful 19 | . 3 1 4 6 3 2 . Failed 27 | . 6 . 9 6 4 2 . Catastrophic 6 | . 2 . 1 2 1 . . Database Lockouts . | . . . . . . . . Manual 24 | . 9 . 9 4 2 . . Terminals 32 | . 8 . 10 7 7 . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 3 . . 2 . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 4 . 1 . Terminal Hacks 7 | . . 1 1 3 2 . . Record 1 | . . . . 1 . . . Open Door 2 | . . 1 . . 1 . . Branch Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Registered Components 1 | . . . . 1 . . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . Retrieve Components 2 | . . . . 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 7 | . 3 . 2 1 1 . . Terminals 6 | . 2 . 2 1 1 . . Botnet 6 | . 2 . 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 5 3 2 2 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 9 . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . Machine Destruction 7 | . . . . . 7 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 8 | . . . . . 6 . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total Allies 9 | . . . . . 7 . 2 Largest Group 6 | . . . . . 6 . 2 Highest-Rated Group 60 | . . . . . 60 . 30 Highest-Rated Ally 39 | . . . . . 39 . 15 Total Orders . | . . . . . . . . Ally Attacks 60 | . . . . . 45 . 15 Total Damage 953 | . . . . . 608 . 345 Kills 14 | . . . . . 9 . 5 Allies Corrupted 1 | . . . . . . . 1 Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Turns Passed 5161 | 71 253 726 944 802 1740 506 119 Spaces Moved 2091 | 40 113 121 420 353 775 242 27 Core 17 | 16 . . . . . 1 . Treads 1974 | 24 113 121 420 353 775 168 . Legs . | . . . . . . . . Wheels 100 | . . . . . . 73 27 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 115 85 Average Speed 159 | 116 160 164 164 162 160 152 102 Slowest Speed 550 | 160 160 165 165 163 160 550 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 25 33 40 29 73 27 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . . . . 1 2 6 5 Melee . | . . . . . . . . Projectile 5 | . . . . 1 . 4 . AOE 9 | . . . . . 2 2 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Total 3407 | 56 173 636 566 461 1096 313 106 Wait 802 | . 52 505 67 21 128 6 23 Move 2084 | 39 112 120 419 353 772 242 27 Hop . | . . . . . . . . Pick Up 53 | 6 2 4 11 11 11 8 . Fast Attach 2 | 1 . . 1 . . . . Attach 46 | 6 . . 2 8 13 17 . Detach . | . . . . . . . . Swap 17 | . 1 1 4 4 7 . . Drop 14 | . . . 7 4 3 . . Fire 285 | 4 6 6 55 60 105 40 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire 97 | . . . . . 57 . 40 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 330 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1014 | -10/Mines | Discovered new exit (range 13) 1042 | -10/Mines | Learned Materials terminal intel 1051 | -10/Mines | Entered Materials 1051 | -9/Materials | Evolved 2 slots: Utility x2 1052 | -9/Materials | Loaded intel: 12 terminal locations 1830 | -9/Materials | Discovered new exit (range 9) 1995 | -9/Materials | Entered another Materials area 1995 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2289 | -8/Materials | Build established: Scavenger-Mutant 2499 | -8/Materials | Discovered new exit (range 8) 2721 | -8/Materials | Garrison activated, responded to threat 2797 | -8/Materials | Identified exit to Garrison 2797 | -8/Materials | Entered Garrison 2813 | -8/Garrison | Learned Materials security intel 2832 | -8/Garrison | Build established: Mutant 2909 | -8/Garrison | Triggered checkpoint 2959 | -8/Garrison | Lost 3 parts (3w) 3077 | -8/Garrison | Triggered checkpoint 3188 | -8/Garrison | Rescued a captive Derelict 3201 | -8/Garrison | Triggered checkpoint 3233 | -8/Garrison | Garrison Relay disabled 3262 | -8/Garrison | Discovered new exit (range 13) 3359 | -8/Garrison | Triggered checkpoint 3573 | -8/Garrison | Lost 4 parts (2p2u) 3786 | -8/Garrison | Discovered new exit (range 14) 3828 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3998 | -8/Garrison | Garrison Relay disabled 4323 | -8/Garrison | Triggered checkpoint 4351 | -8/Garrison | Triggered checkpoint 4410 | -8/Garrison | Lost 4 allies 4463 | -8/Garrison | Triggered checkpoint 4487 | -8/Garrison | Discovered new exit (range 5) 4537 | -8/Garrison | Entered Materials 4656 | -8/Materials | Build established: Scavenger-Mutant 4846 | -8/Materials | Core integrity fell below 50% 4881 | -8/Materials | Core integrity fell below 20% 4918 | -8/Materials | System corruption reached 10% 4926 | -8/Materials | Lost 17 parts (2p5n5u5w) 4952 | -8/Materials | System corruption reached 30% 5043 | -8/Materials | Identified exit to Garrison 5043 | -8/Materials | Entered Garrison 5062 | -8/Garrison | Triggered checkpoint 5146 | -8/Garrison | P-60 Hacker assimilated allied Defender 3b 5162 | -8/Garrison | Lost 3 parts (1p1u1w) 5162 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Attempting to rewire Y-45 Defender. W-25 Informer suffers critical hit (Burn). W-25 Informer destroyed. P-60 Hacker destroyed. Attempting to rewire Y-45 Defender. System corrupted: Imp. Cooling System rejected. P-60 Hacker fails to hack Defender 3b. Attempting to rewire Y-45 Defender. P-60 Hacker fails to hack Defender 3b. Attempting to rewire Y-45 Defender. P-60 Hacker hacks Defender 3b, assimilated. Attempting to rewire Y-45 Defender. Defender 3b destroyed. P-60 Hacker destroyed. P-60 Hacker fails to hack Defender 3a. Attempting to rewire Y-45 Defender. System corrupted: Component data lost. Attempting to rewire Y-45 Defender. Defender 3a system terminally corrupted. Attempting to rewire Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ????????????????????????? ?????#???????????????? | | ????????????????????????? ????? ???????????????? | | ????????????????????????? ???# ???????????????? | | ?????????????????????????# #???# ???????????????? | | ?????????????????????????# #???# ???????????????? | | ?????????????????????????# #???# #??????????????? | | ?????????????????????????# #???# #??????????????? | | ?????????????????????????# "??? ??????????????? | | ?????????????????????????# #???# #??????????????? | | ????????????????????????## ##??# #??????????????? | | ????????????????????????# ####;##?????????????? | | ????????????????????????## ##????????????? | | ???????????????????????## [%s ###### #???? | | ???????????????????????# # * ## = | | ???????????????????????## [ # ##### ++#??? | | ???????????????????????## !%* ## ##????????????? | | ???????????????????????# @!%=l ## #?????????????? | | ???????????????????????# Y%|!l ## #?????????????? | | ???????????????????????##=[[*l### ###???????????? | | ????????????????????????###p###?# #???????????? | | ??????????????????????????#+#???# #???????????? | | ??????????????????????????? #???# #???????????? | | ??????????????????????????? #???######???????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearAntimissileMaul Manual? 0 Play Time 00:39:44 Cumulative 55.7 hours Start 2025.03.06 @ 10:43:30 End 2025.03.06 @ 11:23:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 61 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 817880a8-14b4-40b9-bfcd-270218f3d496