Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.20 @ 10:15:54

Player: Cookedpoo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1448)     1448
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (294)                294
              TOTAL SCORE: 4492

 Bonus
-------
High Alert Combat Kills    49
Follower Combat Kills      95
Aligned with FarCom        300
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             456/550
Matter                     245/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (130) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
        Compact Wheel
>               --- UTILITY (6) ------
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY (20) ---
          Light Fission Core
       Improved Treads
       Improved Treads
                Huge Storage Unit
                Trap Reconfigurator
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Field Laser
                Field Laser
                Particle Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
                Explosive Trap
                Explosive Trap
                Explosive Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
                Heat Sink
                Heat Sink
  High-capacity Storage Unit
                Particle Charger
>               --- WEAPON -----------
       Advanced EMP Blaster
       Advanced EMP Blaster
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
       Improved Treads
       Improved Treads
       Improved Treads
                Huge Storage Unit
                Trap Reconfigurator
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Field Laser
                Field Laser
                Particle Cannon
                Explosive Trap
                Explosive Trap
                Explosive Trap
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 6   21  3   6   3   16  
  Power                    6    | 1   3   1   .   .   1   
    Engine                 4    | 1   3   .   .   .   .   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   7   .   1   1   3   
    Treads                 6    | 1   2   .   .   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  8    | 1   5   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   5   .   3   .   2   
    Device                 8    | .   3   .   3   .   2   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   6   2   2   2   10  
    Energy Gun             18   | 2   6   1   2   .   7   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 14   | .   8   .   .   2   4   
  Power                    3    | .   2   .   .   .   1   
  Propulsion               4    | .   2   .   .   1   1   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   5    | .   3   .   .   1   1   
  Highest Loss Streak      4    | .   4   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 99  99  77  
  Engine                   4    | .   13  .   .   .   .   
  Core                     8    | .   .   13  14  14  8   
  Treads                   6    | .   6   .   .   12  10  
  Wheel                    19   | .   21  28  28  14  6   
  Device                   13   | .   9   14  13  14  23  
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               22   | .   27  28  28  14  11  
  Launcher                 4    | .   .   .   .   13  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             93   | 14  93  52  52  52  62  
  Greatest Support         43   | 16  40  20  20  20  43  
  Greatest Overweight (x)  5    | .   5   2   2   5   5   
  Average Overweight (x)   2    | .   1   2   2   4   3   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  
  Most Carried             20   | 4   20  20  20  20  20  
  Average Carried          16   | 2   11  19  19  18  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  18  18  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           825  | 171  278  50   .    166  160  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2018 | .    1199 136  .    110  573  
  Parts                    91   | .    50   5    .    6    30   
Haulers Intercepted        2    | .    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  55   | .   23  6   .   17  9   
  Melee                    2    | .   2   .   .   .   .   
  Guns                     26   | .   21  3   .   1   1   
  AOE                      25   | .   .   2   .   16  7   
Classes Destroyed          9    | .   6   1   .   1   1   
  Worker                   4    | .   3   .   .   .   1   
  Builder                  2    | .   1   .   .   .   1   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  8    | .   .   3   .   3   2   
  Grunt                    33   | .   23  3   .   1   6   
  Sentry                   1    | .   .   .   .   .   1   
  Assembled                14   | .   .   .   .   14  .   
Best Kill Streak           13   | .   5   3   .   13  6   
  Combat Bots Only         13   | .   5   3   .   13  5   
Max Kills in Single Turn   4    | .   2   2   .   3   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   3   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1711 | .    987  76   .    184  464  
  Core                     337  | .    149  7    .    87   94   
  Absorbed by Shields      93   | .    93   .    .    .    .    
  Regen/Repaired (Parts)   28   | .    28   .    .    .    .    
Core Remaining (%)         51   | 100  .    .    .    2    .    
Volleys Fired              125  | .    79   14   .    16   16   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  112  | .    112  112  .    112  112  
Shots Fired                234  | .    158  26   .    19   31   
  Gun                      213  | .    158  24   .    8    23   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    .    2    .    11   8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  206  | .    151  24   .    8    23   
  Explosive                13   | .    .    2    .    11   .    
  Electromagnetic          15   | .    7    .    .    .    8    
  Robot Hit Streak         13   | .    13   8    .    7    8    
  Robot Miss Streak        5    | .    5    3    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    4    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           147  | .    102  17   .    11   17   
  Core Hits                100  | .    43   6    .    31   20   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         16   | .    11   2    .    2    1    
    Burn                   15   | .    10   2    .    2    1    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4771 | .    1871 427  .    1106 1367 
  Guns                     2057 | .    1485 236  .    86   250  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2675 | .    363  191  .    1004 1117 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  39   | .    23   .    .    16   .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  2085 | .    1415 236  .    86   348  
  Explosive                1859 | .    363  191  .    1004 301  
  Electromagnetic          788  | .    70   .    .    .    718  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            165  | .    11   2    .    34   118  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               165  | .    11   2    .    34   118  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    63   17   .    113  17   
  Shots                    8    | .    1    1    .    5    1    
  Rammed                   12   | 1    10   .    .    1    .    
Targets Rammed             14   | 1    12   .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    .    
Highest Temperature        316  | .    316  63   .    54   72   
  Average Temperature      80   | .    92   25   .    26   27   
  Received Heat Transfer   760  | .    511  24   .    .    225  
  Effects                  2    | .    2    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    1    
  Combat Hostiles          2    | .    .    1    .    .    1    
  Parts Melted             11   | .    7    1    .    .    3    
  Heat Transferred         6403 | .    4477 740  .    370  816  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             598  | .   598 483 .   130 336 
  Initial                  189  | .   .   189 .   .   50  
  Average                  182  | .   239 332 .   39  132 
Maximum Alert Level        2    | .   2   2   .   .   1   
  Low Security (%)         58   | 100 47  .   .   100 87  
  Level 1                  30   | .   30  83  .   .   12  
  Level 2                  11   | .   22  16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   7   .   .   .   3   
  Investigation            4    | .   3   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   4   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   45  9   .   15  15  
  Peak Tracking Total      11   | .   8   3   .   11  7   
  Tactical Retreats        7    | .   5   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   
Most Traps Carried         3    | .   .   3   3   3   3   
  Exploded                 1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   2   1   .   1   1   
  Max in Single Turn       1    | .   1   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          7    | .   6   .   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   15  .   1   .   .   
  Successful               8    | .   7   .   1   .   .   
  Failed                   8    | .   8   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   10  .   1   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   5   3   .   
  Highest-Rated Group      83   | .   .   83  83  40  .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   10  .   14  .   
  Total Damage             278  | .   .   170 .   108 .   
  Kills                    4    | .   .   3   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3692 | 49   1215 739  260  1054 375  
Spaces Moved               2323 | 36   708  587  220  617  155  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   32   | .    4    .    .    .    28   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   2290 | 35   704  587  220  617  127  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  110  110  130  
  Average Speed            124  | 98   108  110  110  151  167  
  Slowest Speed            240  | 100  175  110  110  155  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    76   98   62   90   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          162  | .    32   8    .    90   32   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      162  | .    32   8    .    90   32   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2883 | 46  994 654 238 716 235 
  Wait                     301  | .   137 44  5   80  35  
  Move                     2319 | 36  707 586 219 616 155 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 4   27  3   2   .   4   
  Fast Attach              20   | 6   4   1   3   .   6   
  Attach                   9    | .   6   .   .   2   1   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     27   | .   11  2   3   1   10  
  Drop                     28   | .   11  4   5   .   8   
  Fire                     125  | .   79  14  .   16  16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   1   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    11   | .   11  .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   50 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Lost 4 parts (1p1n2w)
  506 | -10/Materials | Discovered new exit (range 6)
  665 | -10/Materials | Core integrity fell below 50%
  697 | -10/Materials | Discovered new exit (range 8)
  736 | -10/Materials | Repaired Wheel
 1063 | -10/Materials | Build established: Scavenger-Mutant
 1265 | -10/Materials | Entered Mines
 1289 | -10/Mines     | Learned location of 1 exit from Materials
 1297 | -10/Mines     | Met a Derelict bent on vengeance
 1303 | -10/Mines     | Discovered new exit (range 15)
 1449 | -10/Mines     | Found a hidden stash of uninstalled traps
 1552 | -10/Mines     | Learned location of Zion (-6)
 1861 | -10/Mines     | Discovered new exit (range 3)
 1894 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1978 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1978 | -10/Mines     | Discovered new exit (range 5)
 2004 | -10/Mines     | Entered Exiles
 2004 | -10/Exiles    | Accompanied by 5 allies
 2034 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2042 | -10/Exiles    | Met 8R-AWN
 2061 | -10/Exiles    | Met EX-HEX
 2091 | -10/Exiles    | Met EX-BIN
 2104 | -10/Exiles    | Aligned with FarCom system
 2105 | -10/Exiles    | Given EX-Vault access code
 2131 | -10/Exiles    | Opened EX-Vault
 2138 | -10/Exiles    | Found Skeleton Box
 2142 | -10/Exiles    | Found Trap Reconfigurator
 2171 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2202 | -10/Exiles    | Met EX-DEC
 2248 | -10/Exiles    | Discovered new exit (range 10)
 2264 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 2264 | -10/Exiles    | Entered Mines
 2264 | -9/Mines      | Accompanied by 3 allies
 2307 | -9/Mines      | Assembled infested the area
 2338 | -9/Mines      | Core integrity fell below 20%
 2360 | -9/Mines      | Destroyed 13 combat bots
 2442 | -9/Mines      | Build established: Mutant
 3306 | -9/Mines      | Discovered new exit (range 10)
 3318 | -9/Mines      | Entered Materials
 3318 | -8/Materials  | Evolved 4 slots: Utility x4
 3319 | -8/Materials  | Identified exit to Factory
 3693 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03647_ Chain reaction triggered in Corrupted Lgt. Nuclear Core.
03647_ Destroyed Aluminum Leg.
03653_ G-50 Soldier misfires.
03654_ G-47 Trooper misfires.
03655_ G-50 Soldier IFF system glitched.
03656_ G-47 Trooper destroyed.
03656_ Aluminum Leg fried.
03656_ Particle Gun fried.
03656_ G-47 Trooper destroyed.
03656_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
03657_ G-50 Soldier misfires.
03661_ Particle Charger destroyed.
03667_ Imp. Treads destroyed.
03669_ G-50 Soldier IFF system glitched.
03675_ G-50 Soldier misfires.
03678_ G-50 Soldier destroyed.
03678_ Switching to secondary target: G-47 Trooper.
03684_ Lgt. Nuclear Core destroyed.
03686_ Dropped Rigged Lgt. Fission Core.
03692_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionMobilePick
  Manual?         0
Play Time         00:32:08
  Cumulative      159.0 hours
  Start           2022.06.20 @ 09:42:32
  End             2022.06.20 @ 10:15:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          67
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2429985-49d2-457e-b614-e944e846e8ae