Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 18:08:43 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (314) 314 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 1902 Bonus ------- Friendly Fire -52 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Medium Laser Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Beam Cannon Beam Cannon Beam Cannon Beam Cannon Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core High-capacity Storage Unit Beam Cannon Beam Cannon Assault Rifle Light Cannon Grenade Launcher [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon . | . . . . Parts Attached 14 | 8 5 1 . Power 3 | 1 2 . . Engine 1 | 1 . . . Core 2 | . 2 . . Reactor . | . . . . Propulsion 4 | 4 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . 1 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 7 | 1 6 10 11 Power 1 | . 1 2 2 Propulsion . | . . . . Utility . | . . . . Weapon 5 | . 4 8 9 Tool/Special . | . . . . Unused Backups 9 | . . . 9 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 8 | . . . 8 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 97 100 63 Engine 1 | . 3 . . Core 12 | . 10 14 9 Treads 27 | . 28 28 18 Device 12 | . 11 14 9 Storage 13 | . 14 14 9 Energy Gun 13 | . 14 14 9 Ballistic Gun 8 | . 14 2 . Launcher 5 | . . 11 9 Peak Build Rating 12 | 6 12 12 12 Average Rating 10 | 3 10 12 12 On Entrance 7 | . 6 12 12 Avg Prop Armor Cover (%) 7 | 7 . . . Naked Turns . | . . . . Heaviest Build 31 | 13 29 31 31 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 11 | 6 9 15 15 Most Carried 11 | 2 10 11 11 Average Carried 7 | 1 6 10 11 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 2 10 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 429 | 269 88 72 . Remotely . | . . . . Salvage Created 264 | . 144 120 . Parts 9 | . 4 5 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 10 | . . 10 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 8 | . 3 5 . Guns 4 | . 3 1 . AOE 4 | . . 4 . Classes Destroyed 3 | . 1 2 . Grunt 4 | . 3 1 . Sentry 1 | . . 1 . Subdweller 3 | . . 3 . Best Kill Streak 2 | . 1 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 40 | . 34 6 . Missed 19 | . 16 3 . Hits 21 | . 18 3 . Projectile 21 | . 18 3 . AOE 1 | . . 1 . Damage Taken 280 | . 211 69 . Core 50 | . 36 14 . Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 . 80 . Volleys Fired 25 | 1 16 8 . Largest 2 | 2 2 2 . Hottest 70 | 70 70 70 . Shots Fired 42 | 2 30 10 . Gun 36 | 2 30 4 . Cannon . | . . . . Launcher 6 | . . 6 . Special . | . . . . Kinetic 19 | 1 16 2 . Thermal 17 | 1 14 2 . Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 5 | . 5 5 . Robot Miss Streak 3 | 2 3 1 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 25 | . 19 6 . Core Hits 17 | . 9 8 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 621 | . 193 428 . Guns 213 | . 193 20 . Cannons . | . . . . Explosions 408 | . . 408 . Melee . | . . . . Ramming . | . . . . Kinetic 89 | . 82 7 . Thermal 124 | . 111 13 . Explosive 408 | . . 408 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . . 9 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 140 | 30 140 . . Average Temperature 39 | 18 41 . . Received Heat Transfer 138 | . 120 18 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 370 | . 333 37 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 47 | . 47 . . Initial . | . . . . Average 6 | . 8 . . Influence Increases 125 | . 85 40 . Destroy 0b10 Robot/C 100 | . 60 40 . Destroy Leader 10 | . 10 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 125 | . 85 40 . Time Decay 125 | . 85 40 . Squads Dispatched 5 | . 5 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 3 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 11 6 . Peak Tracking Total 5 | . 5 2 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1168 | 144 547 473 4 Spaces Moved 674 | 87 302 283 2 Core 1 | 1 . . . Treads 652 | 65 302 283 2 Legs . | . . . . Wheels 21 | 21 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 157 | 144 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 63 20 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . . 24 . Melee . | . . . . Projectile . | . . . . AOE 24 | . . 24 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 736 | 101 340 293 2 Wait 8 | . 7 1 . Move 671 | 86 301 282 2 Hop . | . . . . Pick Up 10 | 2 7 1 . Fast Attach 11 | 9 2 . . Attach . | . . . . Detach 1 | . 1 . . Swap 4 | . 3 1 . Drop 6 | 3 3 . . Fire 25 | 1 16 8 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [Scr]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 8) 146 | -10/Materials | Met a group of wandering Federalists 258 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Lost 3 allies 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 332 | -10/Materials | Discovered new exit (range 8) 692 | -10/Materials | Entered Subcaves 693 | -10/Subcaves | Continued accompanying wandering Federalists (3) 693 | -10/Subcaves | Approached by a straggling Scientist 1106 | -10/Subcaves | Discovered new exit (range 10) 1165 | -10/Subcaves | Entered Materials 1165 | -8/Materials | Evolved 4 slots: Utility x4 1169 | -8/Materials | Self-destructed Last Messages --------------- 00762_ 7U-SZV(R) destroyed. 00762_ 89-3D8(R) destroyed. 00772_ Acquired 6 matter. 00783_ Acquired Sub. Shrapnel Launcher. 00785_ Subatomizers dissect the Ion Engine. 00835_ A derelict emerges from the shadows: "Hey wait up! Finally some friendlies. We were scared out of our wits watching Subs pass by here several times." 00893_ 3Y-210(O) collects matter. 00997_ LF-ZSS(R): "MADSUB!" 00999_ LF-ZSS(R) destroyed. 01012_ Acquired 24 matter. 01032_ Y-45 Defender destroyed. 01045_ The unstable cave ceiling collapses. 01046_ Acquired 20 matter. 01106_ EXIT=FOUND PARAMETERS=UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????#############+###???????????? | | ????????????# ????????? | | ????????????# @ #????????????? | | ????????????# m #????????????? | | ????????????################????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingCouplerAnalyzer Manual? 0 Play Time 00:05:34 Cumulative 97.1 hours Start 2026.02.21 @ 17:56:36 End 2026.02.21 @ 18:08:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 25x17 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1b468f-d586-43e5-8ea1-4a4ddb4fe0b2