Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 21:13:57 Player: arkn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2187) 2187 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7647 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 513/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Wheel Wheel Power Amplifier Improved Cooling System Improved Cooling System Coolant Injector Compact Matter Pod (150) Improved Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Thermal Shield A0-MCA's Component Scanner Improved Trap Extractor (0/6) Wave Gun Variable Charge Gun EMP Blaster Plasma Cutter Improved Plasma Cutter Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Target Analyzer Advanced ECM Suite High-powered Tractor Beam > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Micro Nuclear Core Improved Treads Wheel Wheel Power Amplifier Improved Cooling System Improved Cooling System Coolant Injector Compact Matter Pod Improved Terrain Scanner Experimental Terrain Scan Processor Thermal Shield A0-MCA's Component Scanner Improved Trap Extractor EMP Blaster Plasma Cutter Maul Power Sword [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . . 1 . . . 2 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 71 | 6 5 7 8 2 . 2 35 6 Power 13 | 1 1 1 1 1 . . 7 1 Engine 10 | 1 1 1 1 1 . . 5 . Core 3 | . . . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . 1 3 . . 2 10 1 Treads 13 | 2 . 1 3 . . 2 4 1 Leg 3 | . . . . . . . 3 . Wheel 3 | . . . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 3 1 . . . 10 2 Device 10 | . 1 2 1 . . . 4 2 Storage 4 | 1 1 1 . . . . 1 . Processor 4 | . . . . . . . 4 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 2 2 3 1 . . 8 2 Energy Gun 10 | 2 1 2 3 1 . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 7 | . . . . . . . 6 1 Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . . . Parts Lost 40 | . . 4 . . . . 21 15 Power 5 | . . . . . . . 2 3 Propulsion 16 | . . 1 . . . . 10 5 Utility 8 | . . 1 . . . . 4 3 Weapon 11 | . . 2 . . . . 5 4 Highest Loss Streak 10 | . . 4 . . . . 10 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 17 | 3 12 18 19 20 20 19 18 18 Power 1 | . 1 1 1 1 1 1 . 1 Propulsion 4 | 1 3 4 5 6 6 5 2 2 Utility 6 | . 1 4 6 7 7 7 9 10 Weapon 5 | . 5 7 6 6 6 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 2 2 4 . . 3 4 16 Power 5 | . . 2 2 . . 1 . . Propulsion 3 | . 2 . . . . . . 1 Utility 12 | . . . . . . 1 1 10 Weapon 9 | . . . 2 . . 1 3 3 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 95 | . 99 99 99 99 100 100 91 72 Engine 11 | . 14 14 11 10 11 11 11 6 Treads 26 | . 28 27 33 32 33 33 25 3 Leg 1 | . . . . . . . 2 10 Device 15 | . 13 13 21 21 22 22 12 9 Storage 10 | . 14 14 11 11 11 11 6 5 Processor 4 | . . . . . . . 12 17 Energy Gun 18 | . 26 27 21 21 22 22 5 . Ballistic Cannon 3 | . . . . . . . 12 11 Peak Build Rating 56 | 6 8 16 25 25 25 26 55 56 Average Rating 25 | 5 7 12 21 24 25 25 45 49 On Entrance 19 | . 6 8 16 24 25 25 26 46 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 30 50 56 56 56 56 88 91 Greatest Support 112 | 40 40 42 68 68 68 68 112 46 Greatest Overweight (x) 7 | . . 1 . 1 . . 7 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 Most Carried 20 | 7 15 20 20 20 20 20 20 20 Average Carried 17 | 3 12 18 19 20 20 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 7 15 20 20 20 20 20 18 20 Class Distribution -------------------- 74% | Mutant 17% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 2093 | 260 70 95 140 90 . 10 1078 350 Remotely 768 | . . . . . . . 479 289 Salvage Created 2243 | 138 150 294 409 165 . . 843 244 Parts 89 | 6 11 11 10 7 . . 36 8 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 5 | 1 . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 54 | . 6 8 3 8 . . 23 6 Melee 5 | . . . . . . . 3 2 Guns 30 | . 6 7 3 8 . . 6 . Cannons 18 | . . . . . . . 14 4 Classes Destroyed 12 | 2 2 1 2 1 . . 4 . Worker 4 | . . . . 1 . . 2 1 Builder 1 | . . . . . . . 1 . Tunneler 3 | 2 . 1 . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 3 | 1 . . 2 . . . . . Operator 1 | . . . . . . . 1 . Watcher 4 | . 3 . . . . . 1 . Swarmer 22 | . 6 3 . 7 . . 4 2 Grunt 21 | . . 5 1 . . . 12 3 Sentry 5 | . . . 2 1 . . 1 1 Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . . . 5 . Best Kill Streak 6 | 3 3 3 2 4 . . 6 2 Combat Bots Only 6 | . 3 3 1 4 . . 6 2 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 590 | . 37 61 12 48 . . 317 115 Missed 151 | . 8 17 2 7 . . 89 28 Hits 439 | . 29 44 10 41 . . 228 87 Projectile 439 | . 29 44 10 41 . . 228 87 Critical Strikes 17 | . . . 2 . . . 14 1 Damage Taken 6811 | . 240 532 144 366 . . 3943 1586 Core 1265 | . 66 101 . 39 . . 572 487 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 33 . . . 90 32 . Volleys Fired 205 | 8 17 39 23 27 . . 81 10 Largest 3 | 2 2 2 2 2 . . 3 3 Hottest 204 | 100 100 100 113 119 . . 204 135 Shots Fired 423 | 16 33 74 44 52 . . 180 24 Gun 266 | 16 32 74 42 50 . . 52 . Cannon 152 | . . . . . . . 128 24 Launcher . | . . . . . . . . . Special 5 | . 1 . 2 2 . . . . Kinetic 152 | . . . . . . . 128 24 Thermal 271 | 16 33 74 44 52 . . 52 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 7 5 11 9 10 . . 10 6 Robot Miss Streak 4 | 1 2 4 3 4 . . 4 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 3 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 277 | 10 19 41 30 30 . . 125 22 Core Hits 108 | 4 9 14 11 10 . . 49 11 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 25 | . 1 4 6 1 . . 13 . Burn 16 | . 1 4 6 1 . . 4 . Blast 6 | . . . . . . . 6 . Smash 3 | . . . . . . . 3 . Melee Attacks 16 | . . . . . . . 8 8 Impact 8 | . . . . . . . 8 . Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6282 | 125 238 512 458 536 . . 3543 870 Guns 2468 | 125 238 512 458 512 . . 623 . Cannons 3201 | . . . . . . . 2608 593 Explosions . | . . . . . . . . . Melee 573 | . . . . . . . 300 273 Ramming 16 | . . . . . . . 12 4 Kinetic 3201 | . . . . . . . 2608 593 Thermal 2492 | 125 238 512 458 536 . . 623 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 300 | . . . . . . . 300 . Slashing 273 | . . . . . . . . 273 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 3 Average Corruption 2 | . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . 18 1 Message Errors 2 | . . . . . . . 2 . Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 5 | . . . . . . . 5 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 2 . Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 233 | . . . . . . . 194 39 Projectiles 54 | . . . . . . . 54 . Explosions . | . . . . . . . . . Melee 179 | . . . . . . . 140 39 Knockbacks 25 | . . . . . . . 25 . Impact 1 | . . . . . . . 1 . Kinetic 22 | . . . . . . . 22 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . . . . . 1 1 Targets Rammed 7 | . . . . . . . 4 3 Kicked 4 | . . . . . . . 2 2 Crushed 1 | . . . . . . . 1 . Highest Temperature 381 | 273 234 381 57 90 . . 265 132 Average Temperature 90 | 143 77 161 11 37 . . 97 47 Received Heat Transfer 1785 | . 24 234 87 36 . . 1242 162 Effects 2 | . . 2 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions 3 | . . . . . . . 3 . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 21 | . . 3 9 4 . . 5 . Heat Transferred 7600 | 370 777 1813 1628 1271 . . 1741 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 . 96 100 Level 1 . | . . . . . . . 3 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 254 | 10 66 67 45 96 16 . 254 121 Initial 121 | . . . 23 2 16 . . 121 Average 23 | 1 15 4 11 38 4 . 50 29 Influence Increases 1778 | 15 247 205 135 231 . . 782 163 Destroy 0b10 Robot/C 1080 | . 120 160 60 160 . . 460 120 Destroy 0b10 Robot/NC 90 | 15 15 5 20 5 . . 25 5 Destroy Leader 262 | . 26 40 24 30 . . 112 30 Successful Hack 49 | . 25 . 14 5 . . 5 . Disable Machine 105 | . . . 15 15 . . 75 . Destroy Structure 42 | . 1 . 2 1 . . 30 8 Lose Combat Pursuer 150 | . 60 . . 15 . . 75 . Influence Decreases 1778 | 15 247 144 189 194 44 . 534 411 Entered New Map 198 | . . . 38 5 28 . . 127 Time Decay 1319 | 15 247 144 151 189 16 . 324 233 Lost Part 261 | . . . . . . . 210 51 Squads Dispatched 13 | . 1 . . . . . 8 4 Investigation 3 | . 1 . . . . . 2 . Extermination 4 | . . . . . . . 3 1 Reinforcement 3 | . . . . . . . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 3 | . . . 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 14 8 3 11 . . 42 11 Peak Tracking Total 8 | . 3 3 1 5 . . 8 5 Tactical Retreats 7 | . 2 . . 1 . . 4 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 6 | . 1 2 . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 7 | . . . 1 1 . . 5 . Max in Single Turn 2 | . . . 1 1 . . 2 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 24 | . 5 1 3 3 1 5 6 . Terminals 11 | . 4 . 2 2 1 . 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 69 | . 10 1 8 6 3 25 16 . Successful 43 | . 5 1 4 3 . 25 5 . Failed 26 | . 5 . 4 3 3 . 11 . Catastrophic 4 | . 1 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 33 | . 6 . 8 2 3 . 14 . Terminals 31 | . 8 . 6 4 3 . 10 . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 30 | . 2 1 . 1 . 25 1 . Record 20 | . . . . . . 20 . . Robot Analysis 5 | . . . . . . 5 . . Open Door 2 | . . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 12 | . 3 . 4 1 . . 4 . Terminals 8 | . 2 . 4 . . . 2 . Track 1 | . . . 1 . . . . . Botnet 4 | . 1 . 2 . . . 1 . Disrupt 1 | . 1 . . . . . . . Operators 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . Recyclers 1 | . 1 . . . . . . . Fedlink 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Watchers 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 5 . 2 2 1 . 5 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Active Infowar (turns) 6027 | . 1056 942 581 543 106 1441 1254 104 Seismic 5923 | . 1056 942 581 543 106 1441 1254 . ECM 104 | . . . . . . . . 104 Robot Analysis Total 5 | . . . . . . 5 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 8354 | 112 1104 1969 582 543 106 1441 1780 717 Spaces Moved 3763 | 48 580 644 250 221 69 918 764 269 Core 4 | 4 . . . . . . . . Treads 3489 | 44 580 644 250 221 69 918 671 92 Legs 260 | . . . . . . . 83 177 Wheels 10 | . . . . . . . 10 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 155 155 155 155 110 190 Average Speed 178 | 150 160 233 155 155 155 155 172 233 Slowest Speed 400 | 160 160 240 155 232 155 155 400 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 85 89 15 35 19 66 24 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 . . Spaces Dug 13 | . 1 . 2 . . . 9 1 Terrain Destroyed 31 | . 1 . 2 . . . 26 2 Melee 1 | . . . . . . . . 1 Projectile 30 | . 1 . 2 . . . 26 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total 4959 | 69 721 1034 402 361 68 939 1057 308 Wait 771 | 1 104 328 92 104 . 7 130 5 Move 3755 | 47 579 643 249 220 68 917 763 269 Hop . | . . . . . . . . . Pick Up 63 | 7 10 10 9 . . 6 15 6 Fast Attach 36 | 6 . 4 3 7 . . 13 3 Attach 29 | . 1 4 2 . . . 18 4 Detach 5 | . . 1 . . . . 4 . Swap 30 | . 6 3 10 1 . 2 8 . Drop 42 | . 4 2 14 2 . 7 13 . Fire 205 | 8 17 39 23 27 . . 81 10 Melee 16 | . . . . . . . 8 8 Ram 1 | . . . . . . . . 1 Kick 4 | . . . . . . . 2 2 Crush 2 | . . . . . . . 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 1099 | -10/Materials | Discovered new exit (range 3) 1193 | -10/Materials | Discovered new exit (range 15) 1217 | -10/Materials | Entered Mines 1252 | -10/Mines | Core integrity fell below 50% 1299 | -10/Mines | Met a Derelict bent on vengeance 1314 | -10/Mines | Assembled infested the area 1786 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1942 | -10/Mines | Learned Materials emergency access door positions 1975 | -10/Mines | Discovered new exit (range 3) 2299 | -10/Mines | Lost 4 parts (1n1u2w) 3112 | -10/Mines | Discovered new exit (range 15) 3186 | -10/Mines | Entered Materials 3186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -9/Materials | Discovered new exit (range 6) 3768 | -9/Materials | Entered Storage 4305 | -9/Storage | Used back door to open Recycling access 4305 | -9/Storage | Discovered new exit (range 5) 4311 | -9/Storage | Entered Recycling 4378 | -9/Recycling | Scanned before Scraplab entrance 4401 | -9/Recycling | Entered Scraplab 4414 | -9/Recycling | Discovered new exit (range 2) 4417 | -9/Recycling | Entered Scraptown 4622 | -9/Scraptown | Visited Fellowship of the Rings 4650 | -9/Scraptown | Visited UFD Registry 4650 | -9/Scraptown | Registered with UFD as "Bladefunk" 4682 | -9/Scraptown | Visited Assassins FH 4703 | -9/Scraptown | Visited Comm Corps 4808 | -9/Scraptown | Visited The Evicted 4845 | -9/Scraptown | Visited Awakened 4855 | -9/Scraptown | Visited Cyclists 4872 | -9/Scraptown | Entered Cyclist Reading Room 5015 | -9/Scraptown | Visited TADAMA 5116 | -9/Scraptown | Visited Botcube Research 5156 | -9/Scraptown | Visited Research Penetration Think Tank 5201 | -9/Scraptown | Visited A0-MCA Data Center 5210 | -9/Scraptown | Given a B rating by A0-MCA 5215 | -9/Scraptown | Found A0-MCA's Component Scanner 5463 | -9/Scraptown | Visited Derelict Rescue Squad 5477 | -9/Scraptown | Visited Scrapoid Research Area 5503 | -9/Scraptown | Visited Infowarlord's Domain 5510 | -9/Scraptown | Found Exp. Terrain Scan Processor 5539 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5548 | -9/Scraptown | Found DCF Scrap (29 items) 5638 | -9/Scraptown | Visited Analyses Database 5766 | -9/Scraptown | Met Optimus 5766 | -9/Scraptown | Accepted into 0bPrime 5852 | -9/Scraptown | Discovered new exit (range 5) 5858 | -9/Scraptown | Entered Factory 5858 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 5983 | -6/Factory | Loaded intel: 8 recycling unit locations 6150 | -6/Factory | Build established: Gunner 6659 | -6/Factory | Learned location of Protoforge (-2) 7242 | -6/Factory | Lost 10 parts (2p5n1u2w) 7366 | -6/Factory | Discovered new exit (range 13) 7396 | -6/Factory | Core integrity fell below 50% 7460 | -6/Factory | Lost 7 parts (3n2u2w) 7493 | -6/Factory | Build established: Mutant 7638 | -6/Factory | Entered another Factory area 7638 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8024 | -5/Factory | Garrison activated, responded to threat 8109 | -5/Factory | Lost 3 parts (1n1u1w) 8355 | -5/Factory | Self-destructed Last Messages --------------- 08338_ Kicked H-66 Slayer. 08338_ Penetrated by Slug. 08339_ U-05 Engineer builds a Door. 08340_ Lrn. Tractor Beam destroyed. 08342_ Kicked H-66 Slayer. 08343_ Penetrated by Slug. 08343_ Carbon-fiber Leg destroyed. 08343_ Slug penetrates Door. 08343_ Lgt. Nuclear Core destroyed. 08345_ Penetrated by Slug. 08345_ U-05 Engineer builds a Door. 08345_ Slammed into H-66 Slayer. 08346_ Adv. ECM Suite destroyed. 08346_ Penetrated by Slug. 08346_ Mass Driver destroyed. 08348_ Penetrated by Slug. 08350_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 08351_ Penetrated by Slug. 08351_ Power Sword destroyed. 08351_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #?????????????????#### | | ??????????????????????# w #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????????# #?????????????????# | | ??????????????????##### #?????????????????# | | ??????????????????? #########?????????# | | ???????????????????? # """ """ ????????# | | ????????????????????? # """ """ #???????# | | ????????????###########u # """ """ #???????# | | ????????????# # # #???????# | | ????????????# # # #???????# | | ????????????# # # #???????# | | ????????????# +u A + #???????#### | | ????????????# # # ] #??????????? | | ????????????# # %h ###########????####### | | ????????????# # h@ #??????????????# | | ????????????# ####p##??????????????# | | ????????????###########??# #???????????????# | | ?????????????????????????#*#???????????????# | | ?????????????????????????# #???????????????# | | ?????????????????????????#!#???????????????# | | ?????????????????????????# #???????????????# | | ?????????????????????????# #???????????????# | | ?????????????????????????# #???????????????# = | | ????????????????????????## ###############+######+ | | ??????##############????# | | ??????# ###### | | ??????# + | | ??????? """ """ ###### | | ???????????" """ #????# | | ???????????" """ ##########+## #### #######+ | | ??????????? # ! # #??# # | | ???????????" """ # # T#?# # | | ??????????"" """ # """ """ =# #?# # | | ??????????"" """ # """ """ # #### # """" | | ???????????? # """ """ # #?## + """" | | ?????????????? ?? # #?## # """ | | ????????????? ?? # #??# # | | ?????????????#+####??##?####+### #??# # | | ??????????????????????????????? #??# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 18 Target Analysis 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingElectronRecalibrator Manual? 0 Play Time 02:21:19 Cumulative 166.7 hours Start 2025.05.18 @ 06:44:18 End 2025.05.22 @ 21:13:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 52 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a3d7a5-518e-4666-82f7-de33fd31eeef