Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 22:54:52 Player: Artem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2869) 2869 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 7354 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 33/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Kinecellerator Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon Cycler Cloaking Device > --- WEAPON ----------- Electrolaser Wave Gun Heavy Machine Gun Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Neutrino Core Carbon-fiber Leg Kinecellerator Advanced Shield Generator System Guard Gauss Rifle Gauss Rifle [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 1 1 1 1 1 Weapon 3 | . . . 1 1 1 . . Parts Attached 143 | 6 11 . 19 9 44 20 34 Power 16 | 1 1 . . 2 2 2 8 Engine 5 | 1 1 . . 2 . . 1 Core 10 | . . . . . 2 2 6 Reactor 1 | . . . . . . . 1 Propulsion 25 | 2 2 . 2 2 8 3 6 Treads 6 | . 2 . 2 2 . . . Leg 15 | 2 . . . . 4 3 6 Wheel 2 | . . . . . 2 . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 46 | 1 4 . 6 5 17 6 7 Device 25 | . . . 1 2 12 3 7 Storage 8 | 1 2 . 2 1 1 1 . Processor 5 | . . . 2 . 1 2 . Hackware . | . . . . . . . . Protection 8 | . 2 . 1 2 3 . . Artifact . | . . . . . . . . Weapon 56 | 2 4 . 11 . 17 9 13 Energy Gun 17 | . 2 . 4 . 5 4 2 Energy Cannon 9 | . . . . . 8 1 . Ballistic Gun 21 | 2 1 . 4 . 1 3 10 Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . 1 . 3 . 2 . . Special Weapon 2 | . . . . . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 3 1 2 Parts Lost 47 | . 1 . . 7 15 1 23 Power 6 | . . . . . 1 . 5 Propulsion 9 | . . . . 2 3 . 4 Utility 9 | . . . . 2 2 . 5 Weapon 23 | . 1 . . 3 9 1 9 Highest Loss Streak 19 | . 1 . . 4 6 1 19 Average Slot Usage (%) 87 | . 93 100 99 84 76 85 95 Engine 3 | . 14 14 11 9 . . 1 Core 5 | . . . . . 5 12 7 Treads 5 | . 4 28 22 17 2 . . Leg 7 | . 23 . . . 3 6 13 Wheel 1 | . . . . . 3 3 . Device 13 | . . . 1 8 15 17 22 Storage 10 | . 14 14 19 18 10 6 5 Processor 5 | . . . 1 . 3 10 11 Protection 4 | . 8 14 11 8 5 1 . Energy Gun 11 | . 17 28 21 22 4 9 9 Energy Cannon 4 | . . . . . 14 3 . Ballistic Gun 7 | . 6 . 10 . 1 10 15 Naked Turns . | . . . . . . . . Heaviest Build 75 | 12 34 32 46 39 65 75 65 Greatest Support 55 | 20 46 46 46 44 44 30 55 Greatest Overweight (x) 6 | . 1 . 1 1 6 4 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 8 Average Capacity 9 | 5 9 10 10 10 10 9 8 Most Carried 10 | . 8 8 10 8 10 9 8 Average Carried 5 | . 3 8 7 7 4 6 5 Final Capacity 10 | 6 10 10 10 10 10 8 8 Final Carried 8 | . 8 8 8 6 5 6 1 Class Distribution -------------------- 32% | Gunner 27% | Mutant 22% | Tank 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2179 | 222 61 . 253 201 425 345 672 Remotely 210 | . . . . 150 60 . . Salvage Created 2902 | . 86 . 197 201 1040 430 948 Parts 161 | . 7 . 14 13 67 19 41 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 1 1 1 Parts Field Recycled 6 | . . . . . 6 . . Retrieved Matter 141 | . . . . . 141 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 52 | . 2 . 3 2 23 6 16 Melee 4 | . . . . . 4 . . Guns 31 | . 2 . 3 2 4 6 14 Cannons 14 | . . . . . 13 . 1 AOE 2 | . . . . . 1 . 1 Classes Destroyed 12 | . 2 . 1 1 6 . 2 Worker 5 | . . . . 3 . 1 1 Builder 6 | . . . . . 5 . 1 Recycler 1 | . . . . . 1 . . Operator 1 | . . . . . . . 1 Watcher 8 | . 1 . 2 1 1 3 . Swarmer 10 | . . . . . 8 . 2 Grunt 20 | . 2 . . . 8 2 8 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . 2 . . Sentry 7 | . . . 3 2 1 . 1 Hunter 3 | . . . . . 1 . 2 Programmer 9 | . . . . . 3 4 2 Best Kill Streak 6 | . 1 . 1 2 6 2 4 Combat Bots Only 6 | . 1 . 1 1 6 1 4 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 8558 | . 250 . 209 989 2856 356 3898 Core 1547 | . 16 . 16 158 309 33 1015 Absorbed by Shields 56 | . . . . . . . 56 Core Remaining (%) 85 | 100 . 93 96 71 55 96 . Volleys Fired 177 | . 18 . 9 19 58 28 45 Largest 5 | . 2 . 3 3 5 5 5 Hottest 294 | . 112 . 168 162 294 265 265 Shots Fired 570 | . 21 . 27 49 145 127 201 Gun 437 | . 19 . 27 49 52 115 175 Cannon 120 | . . . . . 84 10 26 Launcher 10 | . 2 . . . 8 . . Special 3 | . . . . . 1 2 . Kinetic 230 | . 17 . 13 . 15 52 133 Thermal 259 | . 2 . 14 49 95 47 52 Explosive 10 | . 2 . . . 8 . . Electromagnetic 69 | . . . . . 27 26 16 Robot Hit Streak 18 | . 7 . 9 9 10 18 13 Robot Miss Streak 6 | . 2 . 1 2 3 6 6 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 4 | . . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 347 | . 11 . 20 31 89 77 119 Core Hits 158 | . 7 . 8 11 64 23 45 Critical Hits 4 | . . . . . . 2 2 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7065 | . 214 . 279 381 2209 1464 2518 Guns 4860 | . 158 . 279 381 631 1250 2161 Cannons 1404 | . . . . . 1032 156 216 Explosions 637 | . 56 . . . 427 41 113 Melee . | . . . . . . . . Ramming 164 | . . . . . 119 17 28 Kinetic 2575 | . 143 . 136 . 234 483 1579 Thermal 3107 | . 15 . 143 381 1136 716 716 Explosive 373 | . 56 . . . 317 . . Electromagnetic 846 | . . . . . 403 248 195 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 1 4 3 Average Corruption 1 | . . . . . 1 3 2 Corruption Purged . | . . . . . . . . Effects 20 | . . . . . 8 7 5 Message Errors 6 | . . . . . 3 2 1 Matter Fused 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 3 | . . . . . 1 1 1 Targeting Errors 7 | . . . . . 2 2 3 Overload Shots . | . . . . . . . . Overflow Damage 62 | . . . . . 25 7 30 Projectiles 30 | . . . . . 23 7 . Explosions 30 | . . . . . . . 30 Melee 2 | . . . . . 2 . . Knockbacks 9 | . . . . . 2 1 6 Impact 3 | . . . . . 2 1 . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 235 | . . . . . 156 . 79 Shots 9 | . . . . . 6 . 3 Rammed 38 | . . . . . 37 . 1 Targets Rammed 47 | . . . . . 44 1 2 Kicked 6 | . . . . . 4 1 1 Crushed 3 | . . . . . 3 . . Highest Temperature 654 | . 60 . 228 235 578 532 654 Average Temperature 151 | . 19 . 85 94 165 173 188 Received Heat Transfer 1950 | . 141 . 45 396 660 36 672 Effects 31 | . . . . . 6 10 15 Shutdowns 11 | . . . . . 3 4 4 Energy Bleed 2 | . . . . . . 1 1 Interference 12 | . . . . . 3 3 6 Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . . . 3 . 1 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 1 3 2 4 1 Heat Transferred 5855 | . 37 . 370 1036 2054 1258 1100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 2 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 280 | . 77 . 134 127 242 132 280 Average Influence 68 | . 41 . 53 57 81 70 80 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 97 | 100 100 100 100 100 94 100 96 Level 1 2 | . . . . . 5 . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . . 1 5 3 2 Investigation 1 | . . . . 1 . . . Extermination 5 | . . . . . 2 2 1 Reinforcement 4 | . . . . . 2 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . 1 . . 4 . . 2 Communications Jammed 2 | . . . . . . 2 . Distress Signals 2 | . . . . . . 2 . Times Spotted 109 | . 4 . 5 17 34 12 37 Peak Tracking Total 13 | . 2 . 1 10 6 2 13 Tactical Retreats 8 | . 1 . . 3 2 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 12 | . . . 2 1 3 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 12 | . . . . 1 1 1 9 Max in Single Turn 3 | . . . . 1 1 1 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 18 | . . . 2 2 5 5 4 Terminals 7 | . . . 1 1 2 2 1 Fabricators 3 | . . . . . 1 1 1 Repair Stations 3 | . . . . . 1 . 2 Recycling Units 3 | . . . 1 1 1 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . . . 5 4 7 9 7 Successful 25 | . . . 4 4 4 7 6 Failed 7 | . . . 1 . 3 2 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 1 1 . 2 . Terminals 11 | . . . 1 1 2 5 2 Fabricators 4 | . . . . . 2 1 1 Repair Stations 5 | . . . . . 1 . 4 Recycling Units 9 | . . . 4 3 2 . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . . . . 1 1 3 2 Record 4 | . . . . . 1 1 2 Part Schematic 1 | . . . . . . 1 . Level Access Points 2 | . . . . 1 . 1 . Fabricator Hacks 2 | . . . . . 1 1 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . 4 Scan Component 2 | . . . . . . . 2 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 9 | . . . 4 3 2 . . Process 2 | . . . 1 1 . . . Report Inventory 3 | . . . 1 1 1 . . Retrieve Matter 3 | . . . 1 1 1 . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . . 1 3 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Matter 186 | . . . . . 186 . . Time 99 | . . . . . 99 . . Total Robot Build Rating 6 | . . . . . 6 . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 94 | . . . . . . . 94 Parts Recycled . | . . . . . . . . Recycled Matter 35 | . . . 24 11 . . . Retrieved Matter 280 | . . . 24 11 245 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . no_distress 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . 2 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 6 | . . . . . 3 3 . Largest Group 3 | . . . . . 3 3 . Highest-Rated Group 93 | . . . . . 30 93 . Highest-Rated Ally 31 | . . . . . 10 31 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 5 10 . Total Damage 264 | . . . . . 66 198 . Kills 2 | . . . . . 1 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 5765 | 56 460 18 652 612 1543 1210 1214 Spaces Moved 3137 | 43 226 12 356 252 854 780 614 Core 7 | 6 . . . . 1 . . Treads 796 | . 40 12 356 252 136 . . Legs 1292 | 37 186 . . . 163 292 614 Wheels 999 | . . . . . 511 488 . Hover 43 | . . . . . 43 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 145 145 110 110 120 Average Speed 136 | 110 147 160 151 145 125 128 145 Slowest Speed 350 | 120 180 160 165 165 350 240 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 31 7 27 20 26 27 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . 14 . . . 38 5 21 Melee . | . . . . . . . . Projectile 17 | . . . . . 2 1 14 AOE 61 | . 14 . . . 36 4 7 Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4285 | 48 330 11 458 455 1204 932 847 Wait 596 | . 60 . 38 172 156 69 101 Move 3130 | 42 225 11 355 251 853 779 614 Hop . | . . . . . . . . Pick Up 77 | . 8 . 16 1 22 16 14 Fast Attach 51 | 6 6 . 5 . 17 10 7 Attach 43 | . 2 . 7 4 14 3 13 Detach 9 | . 1 . 2 1 3 . 2 Swap 49 | . 3 . 7 5 13 7 14 Drop 86 | . 7 . 19 2 24 19 15 Fire 177 | . 18 . 9 19 58 28 45 Melee . | . . . . . . . . Ram 5 | . . . . . 5 . . Kick 22 | . . . . . 19 1 2 Crush 20 | . . . . . 20 . . Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / Gar) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Entered Mines 521 | -10/Mines | Discovered new exit (range 10) 535 | -10/Mines | Entered Materials 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1117 | -9/Materials | Build established: Tank 1154 | -9/Materials | Discovered new exit (range 10) 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1663 | -8/Materials | Identified exit to Factory 1732 | -8/Materials | Discovered new exit (range 11) 1735 | -8/Materials | Lost 3 parts (3w) 1799 | -8/Materials | Entered Factory 1799 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1819 | -7/Factory | Lost 4 parts (2n2u) 1999 | -7/Factory | Build established: Mutant 2109 | -7/Factory | Lost 6 parts (1p2n1u2w) 2465 | -7/Factory | Garrison activated, responded to threat 2835 | -7/Factory | Fabricated B-36 Bruiser (x3) 2904 | -7/Factory | Build established: Gunner 3145 | -7/Factory | Lost 5 parts (1u4w) 3277 | -7/Factory | Discovered new exit (range 11) 3342 | -7/Factory | Entered another Factory area 3342 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3827 | -6/Factory | Identified exit to Factory 3886 | -6/Factory | Allied Derelicts emerged from ambush trap array 3928 | -6/Factory | P-60 Hacker assimilated allied GJ-23A(g) 4019 | -6/Factory | Identified exit to Garrison 4257 | -6/Factory | Build established: Scavenger-Gunner 4552 | -6/Factory | Entered another Factory area 4552 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4712 | -5/Factory | Build established: Gunner 4872 | -5/Factory | Lost 3 parts (2p1w) 5134 | -5/Factory | Repaired Imp. Cooling System 5231 | -5/Factory | Build established: Scavenger-Gunner 5403 | -5/Factory | Core integrity fell below 50% 5511 | -5/Factory | Repaired Hvy. Machine Gun 5762 | -5/Factory | Core integrity fell below 20% 5766 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05757_ R-10 Processor collects Lgt. Nuclear Core. 05757_ Lgt. Neutrino Core destroyed. 05757_ Slug penetrates G-50 Soldier. 05758_ Critical hit. 05758_ Carbon-fiber Leg destroyed. 05758_ Penetrated by Slug. 05758_ Gauss Rifle destroyed. 05758_ System Guard destroyed. 05758_ G-50 Soldier destroyed. 05758_ Cloaking Device destroyed. 05761_ R-10 Processor collects Carbon-fiber Leg. 05761_ R-10 Processor collects VTOL Module. 05761_ Penetrated by Slug. 05761_ Adv. Shield Generator destroyed. 05762_ K-01 Serf cleans the Repair Station. 05763_ R-10 Processor collects Carbon-fiber Leg. 05764_ R-10 Processor collects VTOL Module. 05765_ Penetrated by Slug. 05765_ K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ##### + #??????????????????????????????? | | # ####! #??????????????????????????????? | | " # ##############?????????????????????????? | | " + # #?????????????????????????? | | " # # " " #?????????????????????????? | | # # " #?????????????????????????? | | ##### # " #?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | """ """ + #?????????????????????????? | | """ """ # #?????????????????????????? | | """ """ # #?????????????????????????? | | ^ # #?????????????????????????? | | """ """ # ] #?????????????????????????? | | """ """ # #?????????#???????????????? | | """ """ #########+####???????? #???????????????? | | #???########+#####???????????? | | """ """ #???# = % #???????????? | | """ """ """ #???# #???????????? | | """ """ == """ #???# #???????????? | | == """ ##### #???????????? | | #R ###?????????? | | ""T"" #ghRk uu /u ????????? | | """"" +%s"" #???????????? | | ""Y"" #%g"" w! k #???????????? | | """"" #@""" " " #???????????? | | ######### ######/#=b""bR %"R" ????????????? | | #???????# #??? #%g"" """?????????????? | | #???????# #? """# sgk ????????????? | | #???????# + """###########+##???????????? | | #???????# # """#???????????#????????????? | | #???????# # #????????????????????????? | | #???????# # """#????????????????????????? | | ####???????# # """#????????????????????????? | | ?????????# # """#????????????????????????? | | """ ???????# #! #????????????????????????? | | """ #??????+ # ????????????????????????????? | | """ #??????# ^ + ?????????????????????????????? | | #??????# ^ # ??????????????????????????????? | | #??????? #???????????????????????????????? | | #??????? ?????????????????????????????????? | | #???????? ???????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 41 Energy Capacity 525 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 30 Armor Coverage 600 Power Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Deuterium Engine | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Please Form A Line Power Corrupts Serviceable Loadout Troublemaker Use The Force Challenges ------------ None Game ------ Seed RocketSkeletonFlamer Manual? 0 Play Time 01:15:04 Cumulative 5.8 hours Start 2020.04.29 @ 22:25:31 End 2020.05.01 @ 22:54:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f613dd15-410f-4553-8ccb-f8c61c94f3da