Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 04:36:25 Player: Demise Result: Destroyed self with Light Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (147) 735 Value Destroyed (3636) 3636 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 197 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -338 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 248/265 System Corruption 1% Temperature Cool (12) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Heat Sink Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Matter Pod (150) Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Light Assault Rifle Flak Cannon Proton Missile Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Large Storage Unit Large Storage Unit Large Matter Pod Advanced Signal Interpreter Targeting Computer Hardened Light Armor Plating Improved Trap Extractor Improved EM Shotgun Improved EM Shotgun Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Proton Missile Launcher Grenade Launcher Grenade Launcher Scythe Makeshift Spear [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Reflective Plating Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 123 | 4 26 . 27 3 3 2 28 28 2 Power 13 | . 4 . 3 . . . 3 3 . Engine 10 | . 1 . 3 . . . 3 3 . Core 3 | . 3 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 21 | 2 7 . 7 . . 1 2 2 . Treads 2 | . . . 2 . . . . . . Leg . | . . . . . . . . . . Wheel 19 | 2 7 . 5 . . 1 2 2 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 2 3 . 6 2 2 . 14 9 1 Device 19 | 1 1 . 1 1 . . 10 5 . Storage 9 | . 2 . 2 . 2 . 1 2 . Processor 4 | 1 . . 2 . . . 1 . . Hackware 1 | . . . . . . . . . 1 Protection 6 | . . . 1 1 . . 2 2 . Artifact . | . . . . . . . . . . Weapon 50 | . 12 . 11 1 1 1 9 14 1 Energy Gun 26 | . 8 . 6 . . . 3 8 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 9 | . 3 . 4 . . . . 2 . Ballistic Cannon 5 | . . . . . . 1 4 . . Launcher 2 | . . . . . . . . 2 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 5 | . . . . . 1 . 2 2 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Parts Lost 39 | . 2 . 7 . . 1 11 17 1 Power 4 | . 1 . . . . . 1 2 . Propulsion 7 | . . . 3 . . 1 1 2 . Utility 14 | . . . 1 . . . 7 5 1 Weapon 14 | . 1 . 3 . . . 2 8 . Highest Loss Streak 6 | . 1 . 4 . . 1 4 6 1 Average Slot Usage (%) 94 | . 99 100 94 100 100 99 90 83 85 Engine 8 | . 5 . 9 11 11 11 8 8 9 Core 1 | . 7 14 1 . . . . . . Treads 3 | . . . 7 11 11 1 . . . Wheel 14 | . 27 28 14 11 11 20 9 8 9 Device 14 | . 8 . 7 8 11 11 25 18 20 Storage 20 | . 19 28 22 22 22 22 18 21 18 Processor 3 | . . . 10 2 . . 2 4 . Protection 5 | . . . . 11 11 11 6 7 9 Energy Gun 7 | . 20 28 10 . . . 4 7 4 Energy Cannon 2 | . . . . 8 11 11 1 . . Ballistic Gun 4 | . 7 . 11 2 . . . 4 9 Ballistic Cannon 3 | . . . . . . 9 10 . . Impact Weapon 1 | . . . . 11 4 . . . . Piercing Weapon 1 | . . . . . 6 1 1 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 12 43 43 50 57 88 93 99 93 79 Greatest Support 28 | 20 20 20 26 23 23 23 28 28 28 Greatest Overweight (x) 4 | . 2 2 4 2 3 4 4 3 2 Average Overweight (x) 2 | . 1 2 1 2 2 3 3 2 2 Largest Inventory Capacity 26 | 6 16 16 16 16 20 20 20 26 20 Average Capacity 16 | 6 11 16 16 16 16 20 20 20 20 Most Carried 20 | 6 16 16 16 16 18 18 20 20 20 Average Carried 16 | 4 10 16 15 15 16 17 18 18 18 Final Capacity 20 | 6 16 16 16 16 20 20 20 20 20 Final Carried 20 | 6 16 16 15 16 18 17 19 18 20 Class Distribution -------------------- 44% | Mutant 33% | Hauler-Mutant 11% | Scavenger-Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 3024 | 285 509 30 411 40 10 83 1318 338 . Remotely . | . . . . . . . . . . Salvage Created 5187 | 213 663 21 1099 129 446 212 1563 841 . Parts 324 | 19 40 4 77 . 14 13 117 40 . Haulers Intercepted 12 | . 2 . 5 . . . 5 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 91 | . 10 2 17 . 1 3 36 22 . Melee 7 | . . . 1 . 1 . . 5 . Guns 49 | . 10 2 15 . . . 7 15 . Cannons 29 | . . . . . . 3 26 . . AOE 6 | . . . 1 . . . 3 2 . Classes Destroyed 14 | 3 5 . 1 . . 2 2 1 . Worker 10 | 2 1 . 1 . . . 6 . . Builder 4 | . . . . . . 1 3 . . Tunneler 11 | 5 1 . . 3 . . 2 . . Hauler 12 | . 2 . 5 . . . 5 . . Recycler 3 | 1 1 . 1 . . . . . . Operator 4 | . 1 . 2 . . . 1 . . Watcher 10 | . 3 . 3 . . . 3 1 . Swarmer 26 | . 3 2 4 . . . 10 7 . Grunt 45 | . 7 . 8 . 1 3 15 11 . Brawler 2 | . . . . . . 1 1 . . Duelist 2 | . . . . . . . 1 1 . Sentry 15 | . . . 5 . . . 8 2 . Demolisher 1 | . . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 11 | 3 4 1 5 2 1 3 11 5 . Combat Bots Only 6 | . 3 1 4 . 1 3 6 5 . Max Kills in Single Turn 4 | 2 1 1 2 1 1 1 4 2 . Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . 1 . . . 2 1 . Melee 1 | . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 5186 | . 347 45 912 36 . 150 1754 1887 55 Core 804 | . 48 7 165 . . 22 221 319 22 Absorbed by Shields 450 | . . . . . . . 380 70 . Core Remaining (%) 77 | 100 . 78 . . . 53 . . . Volleys Fired 343 | 15 54 5 67 . . 8 133 59 2 Largest 2 | 2 2 2 2 . . 2 2 2 2 Hottest 160 | 60 130 121 121 . . 117 117 160 63 Shots Fired 648 | 30 107 10 132 . . 16 253 96 4 Gun 423 | 30 106 10 132 . . . 53 88 4 Cannon 216 | . . . . . . 16 200 . . Launcher 8 | . . . . . . . . 8 . Special 1 | . 1 . . . . . . . . Kinetic 325 | 15 42 . 54 . . 8 183 21 2 Thermal 139 | . 23 10 51 . . . . 55 . Explosive 5 | . . . . . . . . 5 . Electromagnetic 179 | 15 42 . 27 . . 8 70 15 2 Robot Hit Streak 27 | 5 22 3 13 . . 5 10 27 3 Robot Miss Streak 10 | 2 3 4 4 . . 2 10 3 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 7 | . . . 5 . . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 484 | 17 69 4 84 4 19 12 187 85 3 Core Hits 268 | 9 27 2 41 1 8 6 124 50 . Critical Hits 13 | . 1 . 1 . 2 1 7 1 . Critical Kills 4 | . . . . . . . 4 . . Critical Parts Destroyed 8 | . 1 . 1 . 2 . 3 1 . Melee Attacks 69 | . . . 3 4 25 2 21 14 . Impact 17 | . . . 3 4 10 . . . . Slashing . | . . . . . . . . . . Piercing 52 | . . . . . 15 2 21 14 . Sneak Attacks 10 | . . . 1 4 1 . 4 . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11855 | 339 981 55 1669 416 1975 332 4208 1848 32 Guns 4682 | 242 981 55 1399 . . . 764 1231 10 Cannons 3039 | . . . . . . 281 2758 . . Explosions 1052 | 97 . . 191 . . . 350 392 22 Melee 3082 | . . . 79 416 1975 51 336 225 . Ramming . | . . . . . . . . . . Kinetic 3660 | 82 279 . 455 . . 82 2544 218 . Thermal 2313 | 97 216 55 701 . . . 350 872 22 Explosive 277 | . . . . . . . . 277 . Electromagnetic 2523 | 160 486 . 434 . . 199 978 256 10 Impact 1429 | . . . 79 416 934 . . . . Slashing . | . . . . . . . . . . Piercing 1653 | . . . . . 1041 51 336 225 . Highest Corruption 3 | . 3 3 . . . . 1 1 1 Average Corruption 1 | . 1 3 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 27 | . 12 2 . . . . 9 4 . Message Errors 11 | . 6 1 . . . . 3 1 . Matter Fused 3 | . 2 1 . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . Energy Discharges 4 | . 1 . . . . . 2 1 . Data Loss (minor) 2 | . 1 . . . . . . 1 . Targeting Errors 5 | . . . . . . . 4 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 745 | . . . 10 184 463 11 32 45 . Projectiles 28 | . . . . . . 11 17 . . Explosions 70 | . . . 10 . . . 15 45 . Melee 647 | . . . . 184 463 . . . . Knockbacks 72 | . . . . 2 1 . 69 . . Impact 3 | . . . . 2 1 . . . . Kinetic 59 | . . . . . . . 59 . . Secondary 10 | . . . . . . . 10 . . Self-Inflicted Damage 353 | . . . 67 . . . 55 196 35 Shots 14 | . . . 3 . . . 2 8 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 375 | . 375 162 163 . . 195 199 296 . Average Temperature 72 | . 83 62 50 . . 104 64 106 . Received Heat Transfer 1965 | . 144 . 279 . . 99 699 744 . Effects 3 | . 1 . . . . . . 2 . Energy Bleed 2 | . 1 . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . 1 . 3 4 1 . 3 2 . Impact Corruptions 20 | . . . . 7 13 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 . 3 . . . 2 1 . Heat Transferred 4479 | 50 518 148 1571 . . . 400 1742 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | 2 . . 3 . . . 5 2 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 863 | 40 222 50 360 150 . 78 654 863 420 Average Influence 255 | 19 104 37 165 99 . 64 277 710 221 Maximum Alert Level 3 | . 1 . 1 . . . 2 3 2 Low Security (%) 57 | 100 85 100 59 100 . 100 44 . 66 Level 1 18 | . 14 . 40 . . . 27 . . Level 2 14 | . . . . . . . 28 41 33 Level 3 9 | . . . . . . . . 58 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 3 . 3 . . . 4 . . Investigation 4 | . 2 . 1 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 12 | . 2 . 3 . . . 6 . 1 Communications Jammed 11 | . . . . . . . 2 9 . Distress Signals 10 | . . . . . . . 1 9 . Times Spotted 155 | . 16 4 34 . . 9 62 26 4 Peak Tracking Total 8 | . 3 3 6 . . 3 6 8 5 Tactical Retreats 11 | . 2 1 . . . . 4 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 18 | . 6 . 4 1 . . 2 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 10 | . . . 2 . . . 7 . 1 Max in Single Turn 2 | . . . 1 . . . 2 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 25 | . 8 . 7 1 1 . 7 . 1 Terminals 19 | . 7 . 5 . . . 6 . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 73 | . 23 . 18 1 1 . 24 . 6 Successful 41 | . 10 . 13 1 1 . 13 . 3 Failed 32 | . 13 . 5 . . . 11 . 3 Catastrophic 4 | . 2 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 47 | . 15 . 10 . 1 . 15 . 6 Terminals 63 | . 21 . 13 . . . 23 . 6 Fabricators . | . . . . . . . . . . Repair Stations 7 | . 2 . 5 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 18 | . 4 . 4 1 1 . 6 . 2 Record 1 | . . . . . 1 . . . . Part Schematic 4 | . 1 . 2 . . . 1 . . Prototype ID Bank 5 | . 3 . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . Machine Index 1 | . . . 1 . . . . . . Unreport Threat 3 | . . . . . . . 1 . 2 Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . . . Scan Component 3 | . 1 . 2 . . . . . . Repair 3 | . 1 . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 16 | . 4 . 5 . . . 6 . 1 Terminals 16 | . 4 . 5 . . . 6 . 1 Track 4 | . 1 . 1 . . . 2 . . Assimilate 1 | . . . . . . . 1 . . Botnet 11 | . 3 . 4 . . . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 8 . 4 . . . 5 . 1 Full Trace Events 4 | . 3 . . . . . 1 . . Feedback Events 2 | . 1 . . . . . 1 . . Corruption 2 | . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 2 . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . Time 77 | . 13 . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 10 | . . 2 . 4 3 . 1 . . Largest Group 6 | . . 2 2 4 6 4 1 1 1 Highest-Rated Group 77 | . . 42 42 71 77 61 10 10 10 Highest-Rated Ally 31 | . . 31 31 31 21 21 10 10 10 Total Orders 6 | . . . . 3 . . . 2 1 STAY 3 | . . . . 2 . . . . 1 GOTO 1 | . . . . . . . . 1 . FOLLOW 2 | . . . . 1 . . . 1 . Ally Attacks 44 | . . . 28 . . 16 . . . Total Damage 581 | . . . 396 . . 185 . . . Kills 11 | . . . 7 . . 4 . . . Allies Corrupted 1 | . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 8255 | 123 1224 149 1542 571 1097 412 1981 1117 39 Spaces Moved 4919 | 55 1048 127 860 270 485 303 1062 685 24 Core . | . . . . . . . . . . Treads 1147 | . . . 374 270 485 18 . . . Legs 2 | 2 . . . . . . . . . Wheels 3770 | 53 1048 127 486 . . 285 1062 685 24 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 80 80 100 100 200 200 120 120 120 120 Average Speed 130 | 81 91 100 137 200 201 125 128 121 120 Slowest Speed 220 | 120 100 100 200 200 220 220 130 130 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 97 35 68 58 90 62 75 65 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 21 | . 1 . 1 . . . 19 . . Terrain Destroyed 182 | 9 1 . 12 . . 8 113 39 . Melee 18 | . . . 1 . . . 17 . . Projectile 59 | . 1 . . . . 8 49 1 . AOE 105 | 9 . . 11 . . . 47 38 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 6023 | 104 1208 139 1096 296 572 315 1408 852 33 Wait 322 | 23 43 8 100 8 . 1 119 18 2 Move 4911 | 54 1047 126 859 269 484 302 1062 684 24 Hop . | . . . . . . . . . . Pick Up 75 | 4 18 . 16 5 2 . 24 4 2 Fast Attach 58 | 1 18 . 9 3 1 . 9 16 1 Attach 33 | 3 1 . 8 . . 1 11 8 1 Detach 13 | 1 3 . 1 1 . . . 6 1 Swap 32 | . 7 . 10 . 2 1 8 4 . Drop 77 | 3 17 . 23 6 3 . 21 4 . Fire 343 | 15 54 5 67 . . 8 133 59 2 Melee 69 | . . . 3 4 25 2 21 14 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 33 . Rewire 57 | . . . . . 55 . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 124 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 9) 602 | -10/Materials | Repaired Assault Rifle 733 | -10/Materials | Discovered new exit (range 13) 786 | -10/Materials | Discovered new exit (range 11) 1348 | -10/Materials | Entered Mines 1445 | -10/Mines | Learned Materials emergency access door positions 1466 | -10/Mines | Discovered new exit (range 8) 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Accompanied by 2 allies 1497 | -9/Materials | Evolved 2 slots: Utility x2 1506 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1735 | -9/Materials | Discovered new exit (range 13) 1967 | -9/Materials | Discovered new exit (range 14) 2029 | -9/Materials | Lost 4 parts (2n2w) 2217 | -9/Materials | Repaired Imp. Ion Engine 2348 | -9/Materials | Repaired Imp. Treads 2832 | -9/Materials | Discovered new exit (range 12) 3039 | -9/Materials | Entered Mines 3049 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3118 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3448 | -9/Mines | Received a Mining Laser from a helpful Derelict 3597 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3599 | -9/Mines | Discovered new exit (range 5) 3610 | -9/Mines | Entered Exiles 3610 | -9/Exiles | Found Exiles lab destroyed 3610 | -9/Exiles | Accompanied by 3 allies 3640 | -9/Exiles | Discovered new exit (range 15) 4117 | -9/Exiles | Learned location of Zion (-7) 4167 | -9/Exiles | Build established: Commander-Mutant 4689 | -9/Exiles | Discovered new exit (range 10) 4707 | -9/Exiles | Entered Mines 4707 | -8/Mines | Accompanied by 6 allies 5015 | -8/Mines | Build established: Hauler-Mutant 5106 | -8/Mines | Discovered new exit (range 13) 5119 | -8/Mines | Entered Materials 5119 | -8/Materials | Evolved 2 slots: Utility x2 5722 | -8/Materials | Discovered new exit (range 13) 6583 | -8/Materials | Lost 4 parts (3u1w) 6912 | -8/Materials | Lost 3 parts (1p1u1w) 6976 | -8/Materials | Discovered new exit (range 15) 7100 | -8/Materials | Identified exit to Garrison 7100 | -8/Materials | Entered Garrison 7100 | -8/Garrison | Accompanied by 1 ally 7140 | -8/Garrison | Triggered checkpoint 7182 | -8/Garrison | Triggered checkpoint 7312 | -8/Garrison | Triggered checkpoint 7325 | -8/Garrison | Triggered checkpoint 7331 | -8/Garrison | Core integrity fell below 50% 7405 | -8/Garrison | Lost 6 parts (1p1n2u2w) 7670 | -8/Garrison | Core integrity fell below 20% 7702 | -8/Garrison | Lost 6 parts (1p2u3w) 7721 | -8/Garrison | Discovered new exit (range 8) 7790 | -8/Garrison | Triggered checkpoint 7913 | -8/Garrison | Discovered new exit (range 15) 7914 | -8/Garrison | Triggered checkpoint 7942 | -8/Garrison | Build established: Scavenger-Mutant 7970 | -8/Garrison | Lost 3 parts (1n1u1w) 7985 | -8/Garrison | Installed Relay Interface Framework 8217 | -8/Garrison | Entered Materials 8217 | -8/Materials | Accompanied by 1 ally 8256 | -8/Materials | Garrison activated, responded to threat 8256 | -8/Materials | Destroyed self with Light Ion Engine chain reaction Last Messages --------------- 08230_ Connecting with Terminal... 08230_ Current location identified: Materials >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) Purged threat record, alert level lowered. 08231_ Technician 3a reports 0b10 security level has lowered to 0. 08233_ Acquired EM Pulse Gun. 08244_ Acquired Cesium-ion Thruster. 08249_ Acquired Flak Cannon. 08253_ Hadron Collector disabled. 08256_ Core Shielding destroyed. 08256_ Chain reaction triggered in Lgt. Ion Engine. 08256_ S-10 Pest calls for garrison reinforcements. 08256_ ALERT: Activating Garrison Access M001. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####?????????????????????????????? | | ???????????????# ##########????????????????????? | | ???????????????# # o#????????????????????? | | ???????????????# # #????????????????????? | | ???????######### # @ #????????????????????? | | ??? # s ""#????????????????????? | | ??? + "#????????????????????? | | ??? # "" s "#????????????????????? | | ????########+### # "T s"""#????????????????????? | | ???????????????# # "" w #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# ########+#????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 225 Resistance: TH 15 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystDerelictApparatus Manual? 0 Play Time 01:10:32 Cumulative 221.3 hours Start 2020.06.09 @ 03:23:50 End 2020.06.09 @ 04:36:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 278 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f10b3d-b392-4bdb-bb36-af99c1aa9269