Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 00:35:35 Player: Avari3l Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (4192) 4192 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 11342 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 890/1450 Matter 36/300 Energy 340/340 System Corruption 41% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (5) --- Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Centrium Leg > --- UTILITY (12) ----- Medium Storage Unit Medium Storage Unit Large Storage Unit Armor Integrity Analyzer > --- WEAPON (4) ------- Nova Cannon > --- INVENTORY (18) --- Armored Leg Coolant Network Compact Matter Pod (0) Compact Matter Pod (0) Enhanced Nova Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Armor Integrity Analyzer Advanced Shield Generator Remote Shield > --- WEAPON ----------- Heavy Neutron Cannon Nova Cannon Nova Cannon Hypervelocity Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Myomer Leg Hardcell Cannon Scatter Rocket Array Chainsword [Rating: 132] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Leg Treads Advanced Treads Leg Armored Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Scatter Rocket Array Special Weapon Stasis Beam Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . 1 1 . 1 . . . . . . . Utility 10 | . . 1 1 2 . . . 1 2 2 . 1 Weapon 2 | . . . . . 1 . . . . . . 1 Parts Attached 192 | 6 5 23 6 38 18 3 . 13 19 12 26 23 Power 15 | 1 1 2 . 2 2 . . 2 2 . 2 1 Engine 9 | 1 1 2 . 2 2 . . 1 . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . 2 . 2 1 Propulsion 48 | 2 . 10 2 13 6 1 . 2 2 . 7 3 Treads 2 | . . . . . 2 . . . . . . . Leg 42 | 2 . 9 2 10 4 1 . 2 2 . 7 3 Wheel 3 | . . 1 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 68 | 1 1 6 3 14 5 1 . 6 9 5 8 9 Device 35 | 1 . 4 1 6 4 1 . 4 4 3 3 4 Storage 10 | . 1 1 . 1 1 . . . . 1 2 3 Processor 9 | . . . 1 1 . . . 1 2 . 3 1 Hackware . | . . . . . . . . . . . . . Protection 14 | . . 1 1 6 . . . 1 3 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 61 | 2 3 5 1 9 5 1 . 3 6 7 9 10 Energy Gun 12 | 1 2 2 . 3 . . . . 1 2 1 . Energy Cannon 19 | . . 2 . 1 3 . . 1 1 3 4 4 Ballistic Gun 8 | 1 . . 1 2 . . . . 1 . 2 1 Ballistic Cannon 13 | . . 1 . 2 2 1 . 2 2 1 . 2 Launcher 2 | . 1 . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . . . 1 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . . 1 2 2 3 2 Parts Lost 54 | . 2 3 1 14 1 . . 1 7 . 4 21 Power 6 | . 1 1 . 1 . . . . 1 . . 2 Propulsion 11 | . . . . 7 1 . . . . . . 3 Utility 20 | . . . . 4 . . . 1 3 . 2 10 Weapon 17 | . 1 2 1 2 . . . . 3 . 2 6 Highest Loss Streak 6 | . 1 2 1 3 1 . . 1 6 . 1 6 Average Slot Usage (%) 95 | . 88 99 99 97 93 100 100 99 98 96 91 84 Engine 5 | . 13 11 9 7 6 6 6 7 1 . . . Reactor 2 | . . . . . . . . . 5 9 9 7 Treads 1 | . . . . . 8 . . . . . . . Leg 25 | . 28 22 34 27 18 33 33 29 26 23 22 20 Wheel 1 | . . 10 1 1 1 . . . . . . . Device 10 | . 14 20 8 5 6 6 6 5 10 17 12 11 Storage 11 | . 6 11 18 15 13 13 13 11 10 9 9 11 Processor 12 | . . . . 15 13 13 13 17 17 16 20 16 Protection 4 | . . 1 8 7 6 6 6 4 6 5 3 . Energy Gun 2 | . 9 7 . 2 . . . . 2 3 2 . Energy Cannon 6 | . . 8 8 . 5 13 13 11 5 2 4 6 Ballistic Gun 2 | . 14 . 7 4 3 . . . . . . 1 Ballistic Cannon 4 | . . 4 1 4 8 6 6 4 5 4 1 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 125 | 7 18 36 42 48 56 58 58 68 92 102 102 125 Greatest Support 150 | 20 20 30 46 58 83 88 88 88 89 89 136 150 Greatest Overweight (x) 4 | . . 2 3 4 1 . . 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 18 | 4 8 12 12 12 12 12 12 12 12 12 12 18 Average Capacity 11 | 4 5 8 12 12 12 12 12 12 12 12 11 16 Most Carried 12 | 4 8 12 12 12 12 12 12 12 12 12 12 11 Average Carried 10 | . 5 7 11 11 11 12 12 11 10 11 10 7 Final Capacity 18 | 4 8 12 12 12 12 12 12 12 12 12 12 18 Final Carried 12 | 4 8 12 11 12 12 12 12 12 12 12 11 7 Class Distribution -------------------- 38% | Skirmisher 24% | Mutant 13% | Scavenger-Mutant 8% | Tank 6% | Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Skirmisher | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Matter Collected 3502 | 253 83 462 86 694 230 270 . 167 271 225 556 205 Remotely . | . . . . . . . . . . . . . Salvage Created 4146 | 39 101 723 173 801 230 . . 278 245 293 823 440 Parts 223 | 4 13 42 11 38 18 . . 14 11 6 51 15 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Combat Hostiles Destroyed 79 | 1 7 18 3 19 5 . . 4 4 2 11 5 Melee 1 | . . . . 1 . . . . . . . . Guns 31 | 1 5 6 1 11 2 . . . . 1 3 1 Cannons 37 | . . 12 1 5 3 . . 4 3 1 5 3 AOE 5 | . 2 . . 2 . . . . . . . 1 Classes Destroyed 12 | 1 2 3 . 4 . . . . . 1 1 . Worker 5 | . . . . 2 . . . . . . 2 1 Builder 2 | . 1 . . . 1 . . . . . . . Recycler 2 | . . . . . . . . . . 1 . 1 Operator 2 | . . . . 1 . . . 1 . . . . Watcher 2 | . . . . . . . . . . . 1 1 Swarmer 15 | . 6 3 . 6 . . . . . . . . Grunt 21 | 1 1 9 . 7 . . . 1 . . 2 . Brawler 1 | . . 1 . . . . . . . . . . Duelist 3 | . . 2 . 1 . . . . . . . . Sentry 18 | . . 3 3 2 3 . . 3 2 . . 2 Hunter 8 | . . . . 1 . . . . 2 . 4 1 Programmer 13 | . . . . 2 2 . . . . 2 5 2 Best Kill Streak 4 | 1 4 3 2 4 2 . . 2 2 2 3 2 Combat Bots Only 4 | 1 4 3 2 4 1 . . 2 2 1 3 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . 1 . . . . . . . 1 Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Damage Taken 13681 | . 334 663 600 2124 760 . . 873 2097 311 2194 3725 Core 1674 | . 91 134 26 193 73 . . 73 316 12 196 560 Absorbed by Shields 1448 | . . . . 30 . . . . 88 155 497 678 Core Remaining (%) 81 | 100 63 66 95 72 . . 91 92 72 . 84 . Volleys Fired 282 | 1 23 39 13 64 24 . . 16 15 13 43 31 Largest 4 | 2 2 2 2 2 3 . . 3 3 3 3 4 Hottest 376 | 60 60 121 81 117 154 . . 167 218 222 222 376 Shots Fired 630 | 2 36 75 26 127 67 . . 48 44 34 92 79 Gun 234 | 2 20 31 13 78 5 . . . 10 11 43 21 Cannon 378 | . . 44 13 49 62 . . 48 34 23 49 56 Launcher 18 | . 16 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 261 | 1 13 9 13 87 35 . . 16 27 8 20 32 Thermal 156 | 1 7 27 . . 21 . . 16 3 11 31 39 Explosive 18 | . 16 . . . . . . . . . . 2 Electromagnetic 195 | . . 39 13 40 11 . . 16 14 15 41 6 Robot Hit Streak 24 | 2 10 12 24 13 10 . . 15 8 10 10 19 Robot Miss Streak 8 | . 6 6 1 8 4 . . 2 3 2 3 7 Penetration Max 1 | . . . . 1 . . . . 1 . 1 . Secondary Targets 1 | . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . Shots Hit Robots 407 | 2 10 48 24 104 35 . . 34 29 21 59 41 Core Hits 187 | 2 11 24 5 53 18 . . 12 8 6 22 26 Critical Hits 15 | . . . . 3 . . . . 3 . 6 3 Critical Kills 6 | . . . . 1 . . . . 1 . 3 1 Critical Parts Destroyed 8 | . . . . 2 . . . . 1 . 3 2 Melee Attacks 112 | . . . . 11 . . . . 3 12 2 84 Impact . | . . . . . . . . . . . . . Slashing 112 | . . . . 11 . . . . 3 12 2 84 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10653 | 21 301 829 452 2421 634 . . 975 881 424 2014 1701 Guns 2934 | 21 137 314 229 994 96 . . . 143 253 669 78 Cannons 6284 | . . 515 223 869 538 . . 894 738 171 1125 1211 Explosions 739 | . 164 . . 134 . . . 80 . . 59 302 Melee 695 | . . . . 424 . . . . . . 161 110 Ramming 1 | . . . . . . . . 1 . . . . Kinetic 3904 | 10 102 119 229 1354 478 . . 306 536 85 330 355 Thermal 2666 | 11 35 282 . 134 142 . . 340 54 253 637 778 Explosive 466 | . 164 . . . . . . . . . . 302 Electromagnetic 2921 | . . 428 223 509 14 . . 328 291 86 886 156 Impact . | . . . . . . . . . . . . . Slashing 695 | . . . . 424 . . . . . . 161 110 Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . 4 . 5 1 1 1 4 . 5 14 41 Average Corruption 5 | . . 3 . 4 1 1 1 4 . 4 11 13 Corruption Purged . | . . . . . . . . . . . . . Effects 126 | . . 9 . 10 6 5 . 1 . 4 67 24 Message Errors 21 | . . 2 . 3 1 4 . 1 . 1 6 3 Matter Fused 21 | . . 2 . 1 . . . . . 2 14 2 Heat Flow Errors 7 | . . 1 . 1 . . . . . . 3 2 Energy Discharges 14 | . . 2 . 1 2 1 . . . 1 4 3 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . . . 1 2 . . . . . 3 3 Data Loss (major) 4 | . . . . . . . . . . . 4 . Misfires 4 | . . . . . . . . . . . 3 1 Alerts 1 | . . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . . . 12 . Targeting Errors 29 | . . 1 . 3 . . . . . . 15 10 Weapon Failures 3 | . . 1 . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 263 | . 10 . . 62 20 . . 21 3 . 123 24 Projectiles 116 | . . . . 21 20 . . 21 3 . 39 12 Explosions 45 | . 10 . . 23 . . . . . . . 12 Melee 102 | . . . . 18 . . . . . . 84 . Knockbacks 25 | . . . . 8 5 . . 2 1 2 1 6 Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . 8 4 . . 2 1 2 1 5 Secondary 2 | . . . . . 1 . . . . . . 1 Self-Inflicted Damage 346 | . 23 . . 62 . . . 210 . . 51 . Shots 5 | . 1 . . 1 . . . 2 . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked 1 | . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 668 | . . 147 264 242 340 . . 401 668 . 172 390 Average Temperature 114 | . . 36 135 71 99 . . 150 242 . 80 154 Received Heat Transfer 1666 | . 30 183 315 382 216 . . 126 264 . 108 42 Effects 17 | . . . . . 2 . . 1 12 . . 2 Shutdowns 4 | . . . . . . . . 1 3 . . . Interference 4 | . . . . . 2 . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . . . 1 . 3 . Combat Hostiles 5 | . . . 1 . . . . . 1 . 3 . Parts Fried 13 | . . 1 1 3 . . . 2 . . 5 1 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . . 6 . . Heat Transferred 3246 | 25 75 666 . 150 200 . . 450 74 296 679 631 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Peak Influence 380 | 20 236 369 173 262 187 . . 246 240 156 253 380 Initial 102 | . 13 99 53 29 102 . . . 84 64 . 92 Average 118 | 4 155 155 99 123 68 . . 104 128 62 142 152 Maximum Alert Level 1 | . 1 1 . 1 . . . 1 1 . 1 1 Low Security (%) 86 | 100 47 80 100 87 100 . . 81 97 100 72 82 Level 1 13 | . 52 19 . 12 . . . 18 2 . 27 17 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 2 7 4 . . 2 1 1 4 2 Investigation 5 | . 1 1 . 2 1 . . . . . . . Extermination 11 | . . . . 3 2 . . 1 1 1 1 2 Reinforcement 10 | . 1 . 2 2 1 . . 1 . . 3 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Distress Signals 9 | . 2 2 2 . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | 1 9 25 17 24 15 . . 6 12 3 23 12 Peak Tracking Total 8 | . 4 4 8 6 3 . . 2 4 2 3 4 Tactical Retreats 8 | . . 1 1 1 . . . 1 4 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Traps Triggered 9 | . 1 4 . 2 . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Machines Disabled 14 | . 1 1 . 4 1 . . 3 . . 4 . Max in Single Turn 1 | . 1 1 . 1 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Machines Accessed 30 | . 3 5 2 4 4 . . 2 . 1 7 2 Terminals 20 | . 2 3 2 2 2 . . 1 . 1 6 1 Fabricators 2 | . . . . 1 . . . . . . 1 . Repair Stations 3 | . 1 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 1 . 1 1 . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 76 | . 7 12 3 13 23 . . 3 . 2 9 4 Successful 45 | . 5 9 1 8 15 . . 2 . 1 2 2 Failed 31 | . 2 3 2 5 8 . . 1 . 1 7 2 Catastrophic 7 | . . . 2 1 1 . . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 4 5 2 5 3 . . 1 . 1 3 1 Terminals 51 | . 5 8 3 8 15 . . 1 . 2 8 1 Fabricators 2 | . . . . 1 . . . . . . 1 . Repair Stations 6 | . 2 2 . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . 2 . 4 6 . . 2 . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 21 | . 1 4 1 4 8 . . . . 1 2 . Record 5 | . . . . . 2 . . . . 1 2 . Robot Analysis 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 4 | . 1 . 1 1 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 2 . . 2 . . . . . . . Scan Component 3 | . 1 1 . . 1 . . . . . . . Repair 3 | . 1 1 . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 15 | . . 2 . 4 5 . . 2 . . . 2 Insert Component 7 | . . 1 . 2 2 . . 1 . . . 1 Analyze 8 | . . 1 . 2 3 . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 2 3 1 4 4 . . 2 . 1 7 1 Full Trace Events 3 | . 1 . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 2 1 . . 1 . . . 1 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . . . . . . . Time 77 | . 26 32 . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . 2 2 . . 1 . . . 1 Part Schematics Acquired 6 | . . 1 . 2 1 . . 1 . . . 1 Parts Damaged 1 | . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 126 | . . . . . . . . . . . 126 . Highest-Rated Ally 126 | . . . . . . . . . . . 126 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 . Total Damage 899 | . . . . . . . . . . . 899 . Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Turns Passed 9253 | 97 388 1047 461 1512 1235 886 168 557 569 551 967 815 Spaces Moved 5637 | 76 250 715 230 882 732 723 138 355 306 296 575 359 Core 14 | 14 . . . . . . . . . . . . Treads 212 | . . . . . 212 . . . . . . . Legs 4633 | 62 250 20 180 849 520 723 138 355 306 296 575 359 Wheels 778 | . . 695 50 33 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 100 110 120 122 122 122 120 120 120 120 120 Average Speed 123 | 107 120 104 119 122 142 122 122 120 129 146 122 120 Slowest Speed 165 | 120 120 120 120 150 165 122 122 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 9 | . . . . . . . . . . . . 9 Exploration Rate (%) 28 | 9 43 60 26 27 15 75 15 9 8 8 65 11 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . . 8 1 . . . . . Spaces Dug 106 | . . . . 1 . . . . 3 11 . 91 Terrain Destroyed 335 | . 57 . . 16 12 . . 76 17 21 10 126 Melee 97 | . . . . . . . . . 3 11 . 83 Projectile 71 | . . . . 6 12 . . 8 14 10 2 19 AOE 167 | . 57 . . 10 . . . 68 . . 8 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Res Tes Res Total 7190 | 86 301 944 395 1173 870 726 137 447 441 368 751 551 Wait 743 | . 14 132 131 131 68 . . 49 81 23 73 41 Move 5617 | 75 249 714 229 881 731 722 137 354 305 295 574 351 Hop . | . . . . . . . . . . . . . Pick Up 106 | 4 8 16 7 23 11 . . 6 9 4 12 6 Fast Attach 54 | 6 2 2 1 11 9 1 . 5 7 2 3 5 Attach 64 | . 1 6 3 15 1 . . 3 7 6 9 13 Detach 15 | . . 1 2 3 . . . . 1 2 3 3 Swap 74 | . 2 15 2 12 8 2 . 5 5 4 14 5 Drop 108 | . 2 19 7 22 18 1 . 8 8 7 12 4 Fire 282 | 1 23 39 13 64 24 . . 16 15 13 43 31 Melee 112 | . . . . 11 . . . . 3 12 2 84 Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 Rewire 6 | . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Repaired Grenade Launcher 303 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 567 | -9/Materials | Discovered new exit (range 16) 999 | -9/Materials | Build established: Scavenger-Mutant 999 | -9/Materials | Discovered new exit (range 7) 1050 | -9/Materials | Repaired Lgt. EM Pulse Cannon? 1483 | -9/Materials | Discovered new exit (range 16) 1515 | -9/Materials | Build established: Mutant 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1952 | -8/Materials | Discovered new exit (range 4) 1993 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Entered Factory 1994 | -7/Factory | Evolved 2 slots: Utility x2 2760 | -7/Factory | Lost 3 parts (1p1u1w) 3030 | -7/Factory | Build established: Scavenger-Mutant 3378 | -7/Factory | Discovered new exit (range 5) 3380 | -7/Factory | Identified exit to Factory 3506 | -7/Factory | Entered another Factory area 3506 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3552 | -6/Factory | Identified exit to Lower Caves 3627 | -6/Factory | Found Prototype Launcher 3751 | -6/Factory | Identified Scatter Rocket Array 3785 | -6/Factory | Build established: Mutant 4130 | -6/Factory | Build established: Skirmisher 4496 | -6/Factory | Repaired Carbon-fiber Leg 4741 | -6/Factory | Entered Lower Caves 5059 | -6/Lower Caves | Learned 4 Factory zone layouts 5446 | -6/Lower Caves | Discovered new exit (range 16) 5463 | -6/Lower Caves | Identified exit to Lower Caves 5627 | -6/Lower Caves | Entered another Lower Caves area 5692 | -6/Lower Caves | Discovered new exit (range 11) 5703 | -6/Lower Caves | Identified exit to Factory 5795 | -6/Lower Caves | Entered Factory 5795 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6009 | -5/Factory | Discovered new exit (range 19) 6110 | -5/Factory | Identified exit to Upper Caves 6326 | -5/Factory | Discovered new exit (range 19) 6350 | -5/Factory | Identified exit to Factory 6352 | -5/Factory | Entered another Factory area 6352 | -4/Factory | Evolved 2 slots: Utility x2 6498 | -4/Factory | Discovered new exit (range 7) 6599 | -4/Factory | Lost 6 parts (1p3u2w) 6782 | -4/Factory | Identified exit to Research 6921 | -4/Factory | Entered Research 6921 | -3/Research | Evolved 2 slots: Utility x2 7353 | -3/Research | Discovered new exit (range 6) 7361 | -3/Research | Identified exit to Testing 7472 | -3/Research | Entered Testing 7690 | -3/Testing | System corruption reached 10% 7851 | -3/Testing | Spotted PD-RN2EQH25UJ 7862 | -3/Testing | Rewired PD-RN2EQH25UJ 8005 | -3/Testing | Spotted Striker 8075 | -3/Testing | Spotted Striker 8339 | -3/Testing | Discovered new exit (range 20) 8362 | -3/Testing | Identified exit to Research 8439 | -3/Testing | Entered Research 8439 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8645 | -2/Research | Lost 5 parts (1n3u1w) 8891 | -2/Research | Spotted B-90 Cyclops 8989 | -2/Research | Crushed by falling debris 9032 | -2/Research | Crushed by falling debris 9063 | -2/Research | Crushed by falling debris 9064 | -2/Research | System corruption reached 10% 9085 | -2/Research | Crushed by falling debris 9091 | -2/Research | Crushed by falling debris 9122 | -2/Research | Lost 5 parts (1p4u) 9131 | -2/Research | Build established: Mutant 9212 | -2/Research | Crushed by falling debris 9222 | -2/Research | Crushed by falling debris 9229 | -2/Research | Crushed by falling debris 9230 | -2/Research | System corruption reached 30% 9238 | -2/Research | Crushed by falling debris 9254 | -2/Research | Self-destructed Last Messages --------------- 09222_ Crushed by falling debris. 09222_ Chainsword destroyed. 09222_ System corrupted by crushing effect (+2). 09223_ System corrupted: Hardcell Cannon targeting data glitched. 09228_ The unstable cave ceiling collapses. 09229_ Crushed by falling debris. 09229_ Hardcell Cannon destroyed. 09229_ System corrupted by crushing effect (+4). 09229_ Hvy. Neutron Cannon destroyed. 09229_ System corrupted by crushing effect (+5). 09229_ Adv. Myomer Leg destroyed. 09229_ System corrupted by crushing effect (+1). 09232_ System corrupted: Heat flow error (+189). 09238_ The unstable cave ceiling collapses. 09238_ Crushed by falling debris. 09238_ Adv. Signal Interpreter destroyed. 09238_ System corrupted by crushing effect (+2). 09239_ Overheating: System interference. 09239_ Nova Cannon temporarily disabled. 09239_ Armor Integrity Analyzer temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????????????????# #? | | ????????????????????????###???????????????????# #? | | ???????????????????????## ##################### #? | | ???????????????????????##@ # # ## # # # #? | | ???????????????????????##################### ####? | | ????????????????????????????????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Cloak Strength 3 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed Arm. Leg | -5/Factory | Scanalyzed Coolant Network | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed FusionXenonStorage Manual? 0 Play Time 04:57:25 Cumulative 41.7 hours Start 2022.01.04 @ 23:42:34 End 2022.01.13 @ 00:35:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b04e936c-4e17-4fe8-97ca-e87022fffa1d