Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.28 @ 15:07:45 Player: Burgers_Lettuce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (918) 918 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 3751 Bonus ------- Pacifist 200 Friendly Fire -22 Cogmind --------- Core Integrity 524/700 Matter 273/300 Energy 265/265 System Corruption 22% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Improved Cooling System Advanced Targeting Computer > --- WEAPON (4) ------- Heavy EM Pulse Gun Assault Cannon > --- INVENTORY (4) ---- Compact Wheel Advanced Visual Processing Unit Shield Generator Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Targeting Computer Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun Enhanced Autogun Assault Cannon > --- INVENTORY -------- Armored Treads Compact Wheel Advanced Visual Processing Unit Mace [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Enhanced Optical Array Device Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 2 | . . 1 . . 1 Parts Attached 43 | 6 . 3 8 17 9 Power 6 | 1 . . 1 2 2 Engine 5 | 1 . . . 2 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 . 3 2 Treads 3 | 1 . 1 . 1 . Leg . | . . . . . . Wheel 5 | 1 . . . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 3 5 3 Device 4 | . . . 1 1 2 Storage 1 | 1 . . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . . 1 1 4 . Artifact . | . . . . . . Weapon 16 | 2 . 1 4 7 2 Energy Gun 6 | 1 . . 2 3 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 2 3 . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . . 1 3 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 4 | . . . . 1 3 Weapon 4 | . . . 1 1 2 Highest Loss Streak 7 | . . . 1 2 7 Average Slot Usage (%) 94 | . 85 86 97 95 95 Engine 10 | . 14 11 8 5 14 Core 1 | . . . 2 3 . Treads 8 | . 14 11 11 9 7 Wheel 8 | . 14 11 11 9 6 Device 8 | . . . 10 9 10 Storage 1 | . 14 11 8 . . Processor 9 | . . . 2 9 14 Protection 16 | . . 9 11 23 11 Energy Gun 14 | . 14 11 18 13 14 Ballistic Gun 9 | . 14 22 13 9 6 Ballistic Cannon 2 | . . . . 3 3 Naked Turns . | . . . . . . Heaviest Build 37 | 12 12 28 28 29 37 Greatest Support 20 | 16 16 16 16 20 16 Greatest Overweight (x) 6 | . . 1 1 2 6 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 4 | 5 6 6 5 4 4 Most Carried 6 | 4 4 5 6 4 4 Average Carried 4 | 2 4 4 5 3 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 5 | 4 4 5 4 4 4 Class Distribution -------------------- 38% | Scavenger-Tank 30% | Tank 19% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1030 | 219 . 37 130 361 283 Remotely . | . . . . . . Salvage Created 1014 | . . 37 79 408 490 Parts 64 | . . 6 3 31 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 20 | . . 3 2 8 7 Guns 18 | . . 3 2 8 5 Cannons 2 | . . . . . 2 Classes Destroyed 10 | . . 1 1 4 4 Worker 4 | . . . . 3 1 Recycler 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 3 | . . 3 . . . Grunt 10 | . . . 2 4 4 Duelist 1 | . . . . . 1 Sentry 3 | . . . . 3 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 5 | . . 3 2 5 3 Combat Bots Only 3 | . . 3 2 2 3 Max Kills in Single Turn 2 | . . 1 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 1906 | . . 125 133 558 1090 Core 250 | . . 14 10 50 176 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 100 . 94 90 . Volleys Fired 68 | . . 9 5 26 28 Largest 4 | . . 3 3 3 4 Hottest 179 | . . 90 129 161 179 Shots Fired 211 | . . 27 14 73 97 Gun 173 | . . 27 14 58 74 Cannon 38 | . . . . 15 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 112 | . . 18 6 42 46 Thermal 71 | . . 9 8 31 23 Explosive . | . . . . . . Electromagnetic 28 | . . . . . 28 Robot Hit Streak 11 | . . 3 3 10 11 Robot Miss Streak 6 | . . 4 1 6 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 126 | . . 11 9 53 53 Core Hits 63 | . . 5 3 31 24 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2046 | . . 115 109 917 905 Guns 1427 | . . 115 109 536 667 Cannons 337 | . . . . 123 214 Explosions 275 | . . . . 251 24 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 825 | . . 54 38 287 446 Thermal 1015 | . . 61 71 623 260 Explosive . | . . . . . . Electromagnetic 199 | . . . . . 199 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 84 | . . . . 64 20 Projectiles 27 | . . . . 7 20 Explosions 57 | . . . . 57 . Melee . | . . . . . . Knockbacks 7 | . . . . 4 3 Impact . | . . . . . . Kinetic 7 | . . . . 4 3 Secondary . | . . . . . . Self-Inflicted Damage 171 | . . . . 112 59 Shots 2 | . . . . 1 1 Rammed 3 | . . . . 3 . Targets Rammed 3 | . . . . 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 541 | . . 307 162 489 541 Average Temperature 177 | . . 136 76 199 184 Received Heat Transfer 360 | . . . 54 198 108 Effects 17 | . . . . 6 11 Shutdowns 5 | . . . . 2 3 Energy Bleed 3 | . . . . . 3 Matter Decay 2 | . . . . 2 . Short Circuit 3 | . . . . 2 1 Damage (minor) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1909 | . . 185 185 1021 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 347 | . 30 155 115 347 140 Initial 60 | . . 12 60 44 29 Average 90 | . 9 74 84 130 65 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 100 87 100 Level 1 4 | . . . . 12 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 1 3 3 Investigation 1 | . . . 1 . . Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 1 8 4 16 11 Peak Tracking Total 5 | . 2 5 2 5 3 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 3 | . . . . 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 8 | . . 1 1 3 3 Terminals 4 | . . 1 . 2 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . . 2 1 10 7 Successful 11 | . . 2 1 3 5 Failed 9 | . . . . 7 2 Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 13 | . . 2 . 9 2 Terminals 9 | . . 2 . 5 2 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 4 | . . 1 1 2 . Record 1 | . . . . 1 . Open Door 1 | . . . 1 . . Branch Access Points 2 | . . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 . 1 1 Terminals 2 | . . 1 . . 1 Botnet 2 | . . 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Watchers 1 | . . . . 1 . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 5 | . . . . 2 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2176 | 61 50 182 156 857 870 Spaces Moved 1029 | 51 52 131 113 340 342 Core 5 | 4 . . . . 1 Treads 21 | . . . . 21 . Legs . | . . . . . . Wheels 1003 | 47 52 131 113 319 341 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 90 100 Average Speed 106 | 96 100 107 109 108 106 Slowest Speed 350 | 100 100 110 110 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 16 | 4 13 17 23 37 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 31 | . . . . 22 9 Melee 4 | . . . . . 4 Projectile 2 | . . . . . 2 AOE 25 | . . . . 22 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1961 | 60 50 154 134 775 788 Wait 786 | . . 11 2 379 394 Move 1023 | 50 50 130 112 339 342 Hop . | . . . . . . Pick Up 8 | 4 . 1 1 . 2 Fast Attach 28 | 6 . 1 6 10 5 Attach 3 | . . 1 . 1 1 Detach . | . . . . . . Swap 12 | . . 1 2 6 3 Drop 23 | . . . 6 11 6 Fire 68 | . . 9 5 26 28 Melee 7 | . . . . . 7 Ram 2 | . . . . 2 . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 112 | -10/Materials | Entered another Materials area 112 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 119 | -9/Materials | Identified exit to Mines 119 | -9/Materials | Identified exit to Storage 294 | -9/Materials | Entered Mines 297 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 303 | -9/Mines | Learned Materials garrison access intel 383 | -9/Mines | Discovered new exit (range 12) 402 | -9/Mines | Met a Derelict shopkeep closing up shop 450 | -9/Mines | Entered Materials 450 | -8/Materials | Evolved 2 slots: Utility x2 451 | -8/Materials | Loaded intel: 1 garrison access location 730 | -8/Materials | Build established: Tank 1123 | -8/Materials | Build established: Scavenger-Tank 1292 | -8/Materials | Discovered new exit (range 9) 1307 | -8/Materials | Entered Factory 1307 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1347 | -7/Factory | Repaired Wheel 2022 | -7/Factory | Build established: Scavenger-Gunner 2166 | -7/Factory | Crushed by falling debris 2166 | -7/Factory | System corruption reached 10% 2177 | -7/Factory | Crushed by falling debris 2177 | -7/Factory | Self-destructed Last Messages --------------- 02155_ K-01 Serf collects debris. 02157_ K-01 Serf cleans the Terminal. 02166_ The unstable cave ceiling collapses. 02166_ Crushed by falling debris. 02166_ Lgt. Angular Momentum Engine destroyed. 02166_ System corrupted by crushing effect (+3). 02166_ Imp. Weapon Shielding destroyed. 02166_ Particle Gun destroyed. 02166_ System corrupted by crushing effect (+2). 02166_ Com. Wheel destroyed. 02166_ System corrupted by crushing effect (+1). 02166_ Weapon Cycler destroyed. 02166_ System corrupted by crushing effect (+5). 02170_ System corrupted: Matter fused (-10). 02177_ The unstable cave ceiling collapses. 02177_ Crushed by falling debris. 02177_ Enh. Optical Array destroyed. 02177_ System corrupted by crushing effect (+2). 02177_ Mace destroyed. 02177_ System corrupted by crushing effect (+5). 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"" ????????????? | | ???????????????????????????? ###???????????? | | ???????????????????????????? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? ? #?????????????? | | ????????????????????????????? ???##?????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorChargeCoupler Manual? 0 Play Time 00:29:26 Cumulative 52.1 hours Start 2021.10.27 @ 23:47:45 End 2021.10.28 @ 15:07:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 750dea44-2165-41a1-8ab9-8162ad373170