Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.20 @ 16:12:32 Player: Soma Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (594) 594 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2024 Bonus ------- None Cogmind --------- Core Integrity 292/400 Matter 282/300 Energy 280/280 System Corruption 0% Temperature Cool (3) Movement Walking (120) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Experimental Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Faulty Cooled Ion Engine Aluminum Leg Light Armor Plating Light Armor Plating Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Light Armor Plating Light Armor Plating Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mini Grenade Launcher Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 28 | 6 9 7 6 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads . | . . . . Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 . 2 Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 8 4 3 Energy Gun 8 | 2 5 1 . Energy Cannon 3 | . 2 1 . Ballistic Gun 4 | . . 2 2 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . 1 . 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 85 87 96 Engine 12 | . 14 11 11 Leg 31 | . 28 33 33 Storage 12 | . 14 11 11 Protection 1 | . . . 5 Energy Gun 13 | . 20 16 . Energy Cannon 7 | . 6 11 2 Ballistic Gun 9 | . . 4 29 Naked Turns . | . . . . Heaviest Build 30 | 13 23 28 30 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | 4 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 3 10 10 10 Average Carried 7 | 1 5 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 10 10 10 Class Distribution -------------------- 45% | Gunner 42% | Mutant 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 693 | 260 50 195 188 Remotely . | . . . . Salvage Created 1008 | . 174 500 334 Parts 66 | . 11 29 26 Haulers Intercepted 5 | . 2 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 20 | . 3 11 6 Guns 14 | . 3 7 4 Cannons 5 | . . 3 2 Classes Destroyed 8 | . 3 2 3 Worker 2 | . . . 2 Hauler 5 | . 2 2 1 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Watcher 5 | . 1 2 2 Swarmer 11 | . 3 4 4 Grunt 5 | . . 5 . Sentry 4 | . . 2 2 Best Kill Streak 6 | . 3 5 6 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 577 | . 61 361 155 Core 108 | . . 64 44 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 59 | . 16 25 18 Largest 3 | . 2 3 3 Hottest 148 | . 80 148 114 Shots Fired 156 | . 32 70 54 Gun 127 | . 32 48 47 Cannon 29 | . . 22 7 Launcher . | . . . . Special . | . . . . Kinetic 57 | . . 10 47 Thermal 91 | . 24 60 7 Explosive . | . . . . Electromagnetic 8 | . 8 . . Robot Hit Streak 32 | . 9 32 28 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 120 | . 21 48 51 Core Hits 46 | . 7 23 16 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Destroy 2 | . . 1 1 Melee Attacks 11 | . . . 11 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . . . 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1655 | . 269 712 674 Guns 1247 | . 269 406 572 Cannons 408 | . . 306 102 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 612 | . . 40 572 Thermal 974 | . 200 672 102 Explosive . | . . . . Electromagnetic 69 | . 69 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 523 | . 90 523 222 Average Temperature 108 | . 31 161 61 Received Heat Transfer 228 | . . 183 45 Effects 9 | . . 9 . Shutdowns 2 | . . 2 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (minor) 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . 2 2 . Heat Transferred 2015 | . 450 1380 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 356 | . 136 347 356 Initial 124 | . . . 124 Average 144 | . 93 129 269 Maximum Alert Level 1 | . . 1 1 Low Security (%) 69 | 100 100 73 15 Level 1 30 | . . 26 84 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 8 14 9 Peak Tracking Total 6 | . 6 6 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 6 | . 4 . 2 Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 9 . 5 Successful 7 | . 4 . 3 Failed 7 | . 5 . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 14 | . 9 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 . 3 Prototype ID Bank 4 | . 3 . 1 Open Door 1 | . . . 1 Alert Level 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat 2 | . . . 2 Combat . | . . . . Robot Hacks Applied 2 | . . . 2 parse_system 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 1126 | 65 413 362 286 Spaces Moved 608 | 38 269 166 135 Core 16 | 16 . . . Treads . | . . . . Legs 592 | 22 269 166 135 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 137 121 120 120 Slowest Speed 250 | 250 190 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 55 17 27 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 863 | 51 323 277 212 Wait 105 | . 10 60 35 Move 605 | 37 268 165 135 Hop . | . . . . Pick Up 36 | 8 13 11 4 Fast Attach . | . . . . Attach 13 | 6 2 4 1 Detach 2 | . 2 . . Swap 15 | . 7 3 5 Drop 17 | . 5 9 3 Fire 59 | . 16 25 18 Melee 11 | . . . 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 14) 66 | -11/Junkyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 341 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 13) 430 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 492 | -9/Materials | Discovered new exit (range 6) 790 | -9/Materials | Build established: Gunner 841 | -9/Materials | Entered Storage 1070 | -9/Storage | Found Prototype Processor 1071 | -9/Storage | Identified Exp. Targeting Computer 1127 | -9/Storage | Self-destructed Last Messages --------------- Downloaded map data. 01062_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Adv. EMP Blaster Imp. Medium Laser 01066_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 01069_ Dropped Adv. Beam Cannon. 01070_ Acquired Prototype Processor. 01071_ Identified Exp. Targeting Computer. 01090_ Y-45 Defender destroyed. 01094_ K-01 Serf collects debris. 01101_ Acquired 46 matter. 01102_ K-01 Serf collects debris. 01103_ U-05 Engineer builds a Door. 01111_ K-01 Serf collects debris. 01116_ R-06 Scavenger collects Lgt. Armor Plating. 01124_ A-02 Transporter destroyed. 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