Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 17:10:40

Player: arctifire

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (115)     575
Value Destroyed (3490)     3490
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (1343)               1343
              TOTAL SCORE: 12168

 Bonus
-------
Follower Combat Kills      435
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -292

 Cogmind 
---------
Core Integrity             1000/1000
Matter                     280/300
Energy                     230/230
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (205) Ox3
Location                   -5/Waste

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Micro Fission Core
>               --- PROPULSION (4) ---
       Advanced Treads
>               --- UTILITY (7) ------
   Experimental Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Improved Shield Generator
>               --- WEAPON (4) -------
                Gauss Rifle
                Ripper
                Master Tearclaws
>               --- INVENTORY (12) ---
       Improved Deuterium Engine
       Advanced Heat Sink
       Improved Utility Shielding
        Zionite Weapon Casing
                Hardlight Generator
       Improved Hacking Suite
                System Shield
                Drone Bay (2/2)
                PSU Rigger
                Phasing AFG
                Wave Gun

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
        Zionite Light DM Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Utility Shielding
        Zionite Weapon Casing
>               --- WEAPON -----------
                Plasma Rifle
        Zionite Laser-S
                Gauss Rifle
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
      Makeshift Power Source
        Zionite Light DM Reactor
  High-capacity Storage Unit
       Advanced Sensor Array
        Zionite Weapon Casing
                System Shield
                PSU Rigger
                Phasing AFG
          Heavy Laser
                Gatling Laser
                Minigun
                Gauss Rifle
[Rating: 71]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Shock Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Minigun
  Slashing Weapon          Master Tearclaws

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             105  | .   18  2   .   .   19  21  .   1   5   1   16  3   10  .   8   1   .   
  Power                    13   | .   1   1   .   .   3   2   .   .   .   .   2   1   1   .   2   .   .   
    Engine                 9    | .   1   .   .   .   3   2   .   .   .   .   1   1   1   .   .   .   .   
    Core                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               22   | .   5   .   .   .   2   3   .   1   2   .   6   .   3   .   .   .   .   
    Treads                 19   | .   2   .   .   .   2   3   .   1   2   .   6   .   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   3   .   .   .   6   4   .   .   3   .   4   1   4   .   1   1   .   
    Device                 10   | .   .   .   .   .   2   2   .   .   2   .   1   1   1   .   .   1   .   
    Storage                3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   2   2   .   .   1   .   2   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   9   1   .   .   8   12  .   .   .   1   4   1   2   .   5   .   .   
    Energy Gun             24   | .   4   1   .   .   4   9   .   .   .   1   2   .   1   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          15   | .   5   .   .   .   3   3   .   .   .   .   2   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   1   .   .   1   .   4   .   .   .   .   .   .   
Parts Lost                 33   | .   4   2   .   .   4   5   .   .   .   .   3   2   3   .   10  .   .   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Propulsion               9    | .   2   .   .   .   2   1   .   .   .   .   1   .   1   .   2   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   
  Weapon                   17   | .   2   1   .   .   2   3   .   .   .   .   .   2   2   .   5   .   .   
  Highest Loss Streak      4    | .   3   2   .   .   1   3   .   .   .   .   2   1   2   .   4   .   .   
Average Slot Usage (%)     93   | .   96  99  100 100 90  92  92  95  100 100 96  83  97  93  75  74  76  
  Engine                   7    | .   14  10  .   .   6   7   7   7   7   7   7   1   12  13  4   .   .   
  Core                     1    | .   .   2   14  14  2   .   .   .   .   .   .   .   .   .   3   11  11  
  Treads                   18   | .   10  28  28  28  17  18  15  18  23  23  20  13  19  20  10  5   5   
  Wheel                    1    | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   .   .   5   5   7   7   7   7   6   12  14  13  13  15  17  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   
  Processor                14   | .   12  14  14  14  19  15  15  15  15  15  13  13  13  13  13  11  11  
  Protection               8    | .   .   .   .   .   5   14  15  15  14  15  12  6   4   6   5   5   5   
  Energy Gun               9    | .   15  14  14  14  9   12  7   7   7   7   12  10  10  6   3   .   .   
  Ballistic Gun            12   | .   12  14  14  14  13  8   15  15  15  15  13  13  13  13  6   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  41  43  43  43  61  68  61  61  65  66  79  63  71  63  67  71  71  
  Greatest Support         84   | 20  46  46  46  46  46  74  51  71  71  68  84  56  76  70  42  22  22  
  Greatest Overweight (x)  3    | .   2   .   .   .   2   1   1   1   .   .   1   1   1   .   3   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   3   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 6   11  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  11  10  11  
  Average Carried          11   | 6   10  11  11  12  11  11  12  11  11  12  11  10  11  12  9   9   10  
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 6   12  11  12  12  12  12  12  10  12  12  12  11  12  12  9   10  11  

 Class Distribution 
--------------------
 38% | Gunner
 23% | Mutant
 14% | Scavenger-Mutant
 13% | Scavenger-Skirmisher
  5% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Matter Collected           2852 | 170  233  101  .    9    547  495  57   92   25   171  389  143  167  .    253  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4844 | .    426  253  .    46   1044 1298 43   92   .    110  753  136  124  .    519  .    .    
  Parts                    258  | .    30   15   .    .    61   67   1    7    .    3    34   5    15   .    20   .    .    
Haulers Intercepted        6    | .    1    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    1    1    .    6    .    5    3    .    20   .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Combat Hostiles Destroyed  91   | .   13  7   .   .   20  19  1   2   .   2   11  2   3   .   11  .   .   
  Guns                     86   | .   11  7   .   .   19  19  1   2   .   1   11  2   3   .   10  .   .   
  Cannons                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   6   .   .   .   5   3   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  39   | .   9   3   .   .   8   3   .   .   .   .   8   .   .   .   8   .   .   
  Grunt                    28   | .   4   4   .   .   7   7   .   .   .   2   3   1   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   4   3   .   1   .   .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   7   3   .   .   6   6   1   1   .   2   8   1   2   .   4   .   .   
  Combat Bots Only         6    | .   5   3   .   .   4   6   1   1   .   2   6   1   2   .   4   .   .   
Max Kills in Single Turn   3    | .   2   2   .   1   2   2   1   1   .   1   3   1   1   .   1   .   .   
  Gunslinging              1    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Damage Taken               5949 | .    474  208  .    .    913  1119 121  136  .    172  861  220  212  .    1513 .    .    
  Core                     878  | .    115  26   .    .    56   93   75   19   .    8    110  .    40   .    336  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    43   89   .    .    .    .    72   .    .    .    .    42   .    .    
Volleys Fired              288  | .    37   15   .    3    64   57   5    8    .    7    29   9    11   .    43   .    .    
  Largest                  4    | .    2    2    .    1    3    3    3    3    .    3    4    4    4    .    4    .    .    
  Hottest                  221  | .    90   68   .    23   135  135  103  103  .    128  196  146  201  .    221  .    .    
Shots Fired                697  | .    70   30   .    3    170  134  18   27   .    21   76   33   40   .    75   .    .    
  Gun                      688  | .    70   30   .    3    169  134  18   27   .    21   76   33   40   .    67   .    .    
  Cannon                   9    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  419  | .    29   15   .    3    108  68   12   19   .    14   58   24   22   .    47   .    .    
  Thermal                  102  | .    .    .    .    .    28   .    .    .    .    7    12   9    18   .    28   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          176  | .    41   15   .    .    34   66   6    8    .    .    6    .    .    .    .    .    .    
  Robot Hit Streak         49   | .    8    11   .    3    24   49   24   8    .    10   11   23   21   .    15   .    .    
  Robot Miss Streak        7    | .    7    3    .    1    2    1    1    4    .    1    4    1    4    .    3    .    .    
  Penetration Max          2    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    
  Secondary Targets        20   | .    4    1    .    .    1    6    .    1    .    .    3    .    1    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    1    .    1    .    .    1    .    1    .    1    .    .    
Shots Hit Robots           507  | .    41   18   .    2    121  107  15   15   .    19   49   26   34   .    60   .    .    
  Core Hits                202  | .    21   10   .    1    46   48   2    7    .    5    25   6    9    .    22   .    .    
  Critical Hits            14   | .    .    .    .    .    1    .    1    .    .    .    10   .    1    .    1    .    .    
  Critical Kills           7    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    1    .    1    .    .    .    3    .    .    .    1    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9066 | .    637  251  .    37   1956 2064 287  235  .    404  952  479  462  .    1302 .    .    
  Guns                     8342 | .    515  251  .    37   1766 2064 237  235  .    404  952  479  462  .    940  .    .    
  Cannons                  306  | .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    282  .    .    
  Explosions               338  | .    122  .    .    .    166  .    50   .    .    .    .    .    .    .    .    .    .    
  Melee                    80   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4582 | .    158  102  .    37   976  992  164  161  .    269  571  251  181  .    720  .    .    
  Thermal                  2131 | .    122  .    .    .    560  .    50   .    .    135  253  228  281  .    502  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2273 | .    357  149  .    .    420  1072 73   74   .    .    128  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 80   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    6    6    6    .    1    1    1    1    5    .    .    
  Average Corruption       2    | .    .    .    .    .    .    2    6    6    6    .    1    1    1    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    .    .    29   18   17   2    .    2    1    2    .    16   .    .    
    Message Errors         24   | .    .    .    .    .    .    7    5    3    2    .    .    .    2    .    5    .    .    
    Matter Fused           17   | .    .    .    .    .    .    5    3    7    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    2    3    2    .    .    .    .    .    .    1    .    .    
    Energy Discharges      13   | .    .    .    .    .    .    5    4    1    .    .    .    1    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    
    Misfires               8    | .    .    .    .    .    .    1    3    3    .    .    .    .    .    .    1    .    .    
    Targeting Errors       10   | .    .    .    .    .    .    4    .    1    .    .    1    .    .    .    4    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        475  | .    320  72   .    .    153  220  266  235  .    187  475  1    118  .    118  .    .    
  Average Temperature      88   | .    157  25   .    .    41   25   86   69   .    88   184  1    66   .    63   .    .    
  Received Heat Transfer   1140 | .    132  54   .    .    315  243  .    24   .    48   144  72   54   .    54   .    .    
  Effects                  7    | .    2    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           5    | .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    1    4    .    .    .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         3504 | .    150  .    .    .    1051 .    50   .    .    300  461  296  561  .    635  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               5    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Peak Influence             361  | .   214 110 .   78  320 344 .   .   .   .   361 .   .   .   .   .   .   
  Initial                  107  | .   .   .   .   .   .   107 .   .   .   .   .   .   .   .   .   .   .   
  Average                  118  | .   79  29  .   1   177 139 .   .   .   .   134 .   .   .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         73   | 100 84  100 .   100 53  76  .   .   .   .   59  .   .   .   .   100 100 
  Level 1                  26   | .   15  .   .   .   46  23  .   .   .   .   40  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   .   .   3   6   .   .   .   .   6   .   .   .   .   .   .   
  Investigation            5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Distress Signals           6    | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   19  7   .   .   37  27  1   4   .   4   31  5   5   .   15  .   3   
  Peak Tracking Total      6    | .   5   3   .   .   6   5   1   3   .   3   6   3   4   .   5   .   3   
  Tactical Retreats        11   | .   .   .   .   .   3   1   .   .   .   .   1   3   .   .   3   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Traps Triggered            9    | .   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Disabled          5    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Machines Accessed          13   | .   1   .   1   .   1   2   .   .   1   .   2   .   1   4   .   .   .   
  Terminals                3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                53   | .   2   .   1   .   3   6   .   .   4   .   4   .   1   32  .   .   .   
  Successful               45   | .   .   .   1   .   1   5   .   .   4   .   1   .   1   32  .   .   .   
  Failed                   8    | .   2   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   1   .   .   2   .   .   .   .   12  .   .   .   .   .   .   
  Terminals                7    | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             40   | .   .   .   1   .   1   1   .   .   4   .   .   .   1   32  .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   8   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Total Allies               10   | .   .   .   .   2   .   .   .   .   4   .   3   .   .   .   1   .   .   
  Largest Group            6    | .   .   .   .   2   1   .   .   .   4   4   6   .   .   .   1   .   .   
  Highest-Rated Group      308  | .   .   .   .   41  10  .   .   .   149 149 308 .   .   .   94  .   .   
  Highest-Rated Ally       94   | .   .   .   .   31  10  .   .   .   39  39  70  .   .   .   94  .   .   
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Light                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               91   | .   .   .   .   14  .   .   .   .   .   17  49  .   .   .   11  .   .   
  Total Damage             1817 | .   .   .   .   206 .   .   .   .   .   473 945 .   .   .   193 .   .   
  Kills                    15   | .   .   .   .   3   .   .   .   .   .   2   9   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   2   .   .   .   .   2   1   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Turns Passed               14575 | 2    985  564  435  432  1711 2080 617  481  2420 426  953  786  1080 180  1265 130  28   
Spaces Moved               7663  | 2    720  282  270  248  629  1002 335  251  1494 252  481  429  463  117  612  63   13   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7157  | .    216  282  270  248  629  1002 335  251  1494 252  481  429  463  117  612  63   13   
  Legs                     11    | 2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   495   | .    495  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  90   160  160  160  160  160  180  160  160  160  160  160  155  155  172  205  205  
  Average Speed            163   | 120  112  160  160  160  177  171  180  171  160  160  173  173  158  155  179  205  205  
  Slowest Speed            205   | 120  160  160  160  160  200  180  180  180  160  160  180  180  180  155  205  205  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    92   47   62   46   44   31   46   42   89   36   13   51   93   74   76   2    13   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        10    | .    1    1    1    1    .    1    .    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    1    .    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    1    .    .    1    .    2    2    .    3    2    .    1    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          27    | .    7    .    .    .    7    .    8    1    .    .    .    .    2    .    2    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8     | .    .    .    .    .    .    .    3    1    .    .    .    .    2    .    2    .    .    
  AOE                      19    | .    7    .    .    .    7    .    5    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  
Total                      9167 | 1    826  364  274  280  1102 1262 339  285  1523 261  537  450  777  116  691  65   14   
  Wait                     1005 | .    24   66   .    30   372  161  .    22   18   1    .    9    280  .    22   .    .    
  Move                     7647 | 1    719  281  269  247  628  1001 334  250  1493 251  480  428  462  116  611  63   13   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | .    16   .    3    .    6    8    .    1    3    .    2    1    7    .    1    1    1    
  Fast Attach              49   | .    8    1    .    .    10   9    .    1    2    1    8    .    4    .    4    1    .    
  Attach                   22   | .    4    1    .    .    5    3    .    .    .    .    1    2    2    .    4    .    .    
  Detach                   3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     34   | .    6    .    .    .    4    9    .    .    3    .    7    1    4    .    .    .    .    
  Drop                     58   | .    12   .    2    .    11   13   .    1    4    1    10   .    4    .    .    .    .    
  Fire                     288  | .    37   15   .    3    64   57   5    8    .    7    29   9    11   .    43   .    .    
  Melee                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     3 | -11/Scrapyard      | Entered Materials
   185 | -10/Materials      | Discovered new exit (range 8)
   194 | -10/Materials      | Identified exit to Materials
   302 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Discovered exit to Materials (range 16)
   486 | -10/Materials      | Discovered exit to Materials (range 16)
   639 | -10/Materials      | Lost 3 parts (2n1w)
   962 | -10/Materials      | Discovered new exit (range 16)
   986 | -10/Materials      | Identified exit to Mines
   988 | -10/Materials      | Entered Mines
   989 | -10/Mines          | Learned location of Storage (-8)
  1011 | -10/Mines          | Learned Materials trap positions
  1040 | -10/Mines          | Found a hidden stash of uninstalled traps
  1153 | -10/Mines          | Discovered exit to Materials (range 16)
  1483 | -10/Mines          | Core integrity fell below 50%
  1540 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1542 | -10/Mines          | Discovered new exit (range 5)
  1548 | -10/Mines          | Identified exit to Exiles
  1552 | -10/Mines          | Entered Exiles
  1596 | -10/Exiles         | Met 8R-AWN
  1620 | -10/Exiles         | Met EX-HEX
  1685 | -10/Exiles         | Met EX-BIN
  1722 | -10/Exiles         | Aligned with FarCom system
  1724 | -10/Exiles         | Given EX-Vault access code
  1772 | -10/Exiles         | Opened EX-Vault
  1783 | -10/Exiles         | Found Field Lobotomy Kit
  1792 | -10/Exiles         | Found 0b10 Alert Chip
  1797 | -10/Exiles         | Found PSU Rigger
  1832 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1841 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1961 | -10/Exiles         | Discovered new exit (range 14)
  1979 | -10/Exiles         | Identified exit to Mines
  1987 | -10/Exiles         | Stole three prototypes: 0b10 Alert Chip, PSU Rigger, Field Lobotomy Kit
  1987 | -10/Exiles         | Entered Mines
  2039 | -9/Mines           | Identified exit to Materials
  2371 | -9/Mines           | Discovered exit to Materials (range 12)
  2419 | -9/Mines           | Entered Materials
  2419 | -8/Materials       | Accompanied by 1 ally
  2419 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  2420 | -8/Materials       | Loaded intel: 8 trap records
  2760 | -8/Materials       | Build established: Skirmisher
  3402 | -8/Materials       | Build established: Gunner
  3902 | -8/Materials       | Build established: Mutant
  4105 | -8/Materials       | Discovered new exit (range 5)
  4130 | -8/Materials       | Entered Factory
  4130 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4132 | -7/Factory         | FarCom data flow suspended
  4460 | -7/Factory         | Build established: Gunner
  4972 | -7/Factory         | Garrison activated, responded to threat
  5097 | -7/Factory         | Repaired Imp. Medium Armor Plating
  5136 | -7/Factory         | Repaired Minigun
  5744 | -7/Factory         | Lost 3 parts (1u2w)
  5999 | -7/Factory         | Identified exit to Lower Caves
  6210 | -7/Factory         | Entered Lower Caves
  6327 | -7/Lower Caves     | Learned Factory terminal intel
  6467 | -7/Lower Caves     | Learned Factory emergency access door positions
  6814 | -7/Lower Caves     | Discovered new exit (range 7)
  6827 | -7/Lower Caves     | Entered another Lower Caves area
  7100 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7227 | -7/Lower Caves     | Spotted 0Z-Z8L(f)
  7228 | -7/Lower Caves     | Encountered a Master Thief
  7228 | -7/Lower Caves     | Spotted WS-NLQ(f)
  7229 | -7/Lower Caves     | Encountered a Master Thief
  7229 | -7/Lower Caves     | Spotted QI-K0M(f)
  7230 | -7/Lower Caves     | Encountered a Master Thief
  7230 | -7/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
  7240 | -7/Lower Caves     | Destroyed QI-K0M(f)
  7242 | -7/Lower Caves     | 0b10 Alert Chip stolen by Master Thief
  7290 | -7/Lower Caves     | Discovered new exit (range 9)
  7308 | -7/Lower Caves     | Entered Zion
  7507 | -7/Zion            | System corruption cleaned by Quarantine Array
  7916 | -7/Zion            | Imprinted
  7918 | -7/Zion            | Declared Zion's savior
  8288 | -7/Zion            | Given A8's code to call for help
  8623 | -7/Zion            | Discovered new exit (range 15)
  8890 | -7/Zion            | Learned location of Warlord (-4)
  9201 | -7/Zion            | Build established: Scavenger-Gunner
  9479 | -7/Zion            | Found Prototype Device
  9479 | -7/Zion            | Identified Phasing AFG
  9728 | -7/Zion            | Entered Proximity Caves
  9728 | -6/Proximity Caves | Accompanied by 4 allies
 10032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10067 | -6/Proximity Caves | Build established: Gunner
 10133 | -6/Proximity Caves | Discovered new exit (range 9)
 10154 | -6/Proximity Caves | Entered Factory
 10154 | -6/Factory         | Accompanied by 3 allies
 10154 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 10156 | -6/Factory         | Loaded intel: 21 terminal locations
 10307 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 10397 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 10426 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 10427 | -6/Factory         | Zion Light squad teleported in
 10735 | -6/Factory         | Found Prototype Protection
 10735 | -6/Factory         | Identified Zio. Weapon Casing
 10785 | -6/Factory         | Build established: Scavenger-Skirmisher
 10908 | -6/Factory         | Found Zio. Weapon Casing
 11010 | -6/Factory         | Discovered new exit (range 16)
 11032 | -6/Factory         | Identified exit to Lower Caves
 11107 | -6/Factory         | Entered Lower Caves
 11173 | -6/Lower Caves     | Build established: Scavenger-Mutant
 11231 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11438 | -6/Lower Caves     | Identified exit to Lower Caves
 11893 | -6/Lower Caves     | Entered another Lower Caves area
 11954 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 12124 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12442 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12496 | -6/Lower Caves     | Discovered new exit (range 54)
 12855 | -6/Lower Caves     | Learned Factory stockpile data
 12870 | -6/Lower Caves     | Spotted YV-24L(f)
 12871 | -6/Lower Caves     | Spotted 9W-YFX(f)
 12871 | -6/Lower Caves     | Spotted OE-Z77(f)
 12872 | -6/Lower Caves     | Encountered a Master Thief
 12872 | -6/Lower Caves     | Encountered a Master Thief
 12872 | -6/Lower Caves     | Encountered a Master Thief
 12878 | -6/Lower Caves     | Zio. Light DM Reactor stolen by Master Thief
 12881 | -6/Lower Caves     | Imp. Utility Shielding stolen by Master Thief
 12881 | -6/Lower Caves     | Spotted P7-MR4(f)
 12882 | -6/Lower Caves     | Encountered a Master Thief
 12883 | -6/Lower Caves     | Zio. Light DM Reactor stolen by Master Thief
 12884 | -6/Lower Caves     | Destroyed 9W-YFX(f)
 12898 | -6/Lower Caves     | Destroyed P7-MR4(f)
 12972 | -6/Lower Caves     | Identified exit to Data Miner
 12973 | -6/Lower Caves     | Entered Data Miner
 12973 | -6/Data Miner      | Discovered new exit (range 6)
 13003 | -6/Data Miner      | Met Data Miner
 13070 | -6/Data Miner      | Learned location of Section 7 (-2)
 13070 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13105 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13152 | -6/Data Miner      | Identified exit to Proximity Caves
 13153 | -6/Data Miner      | Entered Proximity Caves
 13201 | -5/Proximity Caves | Lost 4 parts (1p1n2w)
 13459 | -5/Proximity Caves | Build established: Scavenger-Mutant
 13536 | -5/Proximity Caves | Escorted by Enhanced Grunt
 13938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14035 | -5/Proximity Caves | Core integrity fell below 50%
 14050 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 14354 | -5/Proximity Caves | Identified exit to Factory
 14418 | -5/Proximity Caves | Entered Factory
 14418 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14548 | -5/Factory         | Sucked down chute
 14548 | -5/Factory         | Entered Waste
 14572 | -5/Waste           | Spotted C-40 Crusher
 14572 | -5/Waste           | Spotted C-40 Crusher
 14572 | -5/Waste           | Spotted C-40 Crusher
 14576 | -5/Waste           | Self-destructed

 Last Messages 
---------------
14166_ System corrupted: Gauss Rifle misfires.
14207_ System corrupted: Heat flow error (+139).
14219_ Acquired 24 matter.
14256_ System corrupted: Matter fused (-10).
14354_ Acquired derelict log, extracted data.
14390_ &GQF3FI<HZILQN A:IKI  F>0PK:8TG
14412_ Acquired derelict log, extracted data.
Exit location confirmed.
PARAMETERS=PROPULSION_1,UTILITY_1
LOCATION=FACTORY
GOAL=ESCAPE
Loading 4 Factory zones...
Loading Factory stockpile data (x5)...
14443_ Acquired Imp. Shield Generator.
14535_ Acquired Hardlight Generator.
14548_ Triggered Chute Trap.
14548_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
14563_ Acquired Wave Gun.

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          36
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             450
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Evasion (%)                42
Targeting Accuracy         14
Recoil Reduction           3

 Item Schematics 
-----------------
                    Riot Gun | -7/Zion       | Free
               Battle Cannon | -7/Zion       | Free
               Phasing Sabre | -7/Zion       | Free
                 Slug Cannon | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-48 Gladiator | -6/Factory    | Z-intel
     L-41 Fighter | -6/Factory    | Z-intel
 A-02 Transporter | -6/Factory    | Z-intel
   R-06 Scavenger | -6/Factory    | Z-intel
       S-27 Virus | -6/Data Miner | Free
     G-50 Soldier | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free
   X-72 Disruptor | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
        P-70 Sage | -6/Data Miner | Free
       I-36 Angel | -6/Data Miner | Free
   I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicSystemComputer
  Manual?         0
Play Time         01:15:01
  Cumulative      28.8 hours
  Start           2021.10.12 @ 20:33:44
  End             2021.10.15 @ 17:10:40
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           6
  Adventurer      18
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          43
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a404e8ae-e378-4db2-b180-05ace3ca887c