Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.15 @ 17:10:40 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (115) 575 Value Destroyed (3490) 3490 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 12168 Bonus ------- Follower Combat Kills 435 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -292 Cogmind --------- Core Integrity 1000/1000 Matter 280/300 Energy 230/230 System Corruption 0% Temperature Cool (0) Movement Treading (205) Ox3 Location -5/Waste Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (7) ------ Experimental Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Shield Generator > --- WEAPON (4) ------- Gauss Rifle Ripper Master Tearclaws > --- INVENTORY (12) --- Improved Deuterium Engine Advanced Heat Sink Improved Utility Shielding Zionite Weapon Casing Hardlight Generator Improved Hacking Suite System Shield Drone Bay (2/2) PSU Rigger Phasing AFG Wave Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Zionite Weapon Casing > --- WEAPON ----------- Plasma Rifle Zionite Laser-S Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Makeshift Power Source Zionite Light DM Reactor High-capacity Storage Unit Advanced Sensor Array Zionite Weapon Casing System Shield PSU Rigger Phasing AFG Heavy Laser Gatling Laser Minigun Gauss Rifle [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Shock Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Slashing Weapon Master Tearclaws Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . 1 . Utility 5 | . . . . . 3 1 . . . . . . . . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . Parts Attached 105 | . 18 2 . . 19 21 . 1 5 1 16 3 10 . 8 1 . Power 13 | . 1 1 . . 3 2 . . . . 2 1 1 . 2 . . Engine 9 | . 1 . . . 3 2 . . . . 1 1 1 . . . . Core 3 | . . 1 . . . . . . . . . . . . 2 . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 22 | . 5 . . . 2 3 . 1 2 . 6 . 3 . . . . Treads 19 | . 2 . . . 2 3 . 1 2 . 6 . 3 . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 27 | . 3 . . . 6 4 . . 3 . 4 1 4 . 1 1 . Device 10 | . . . . . 2 2 . . 2 . 1 1 1 . . 1 . Storage 3 | . 2 . . . . . . . . . . . 1 . . . . Processor 4 | . 1 . . . 2 . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 10 | . . . . . 2 2 . . 1 . 2 . 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | . 9 1 . . 8 12 . . . 1 4 1 2 . 5 . . Energy Gun 24 | . 4 1 . . 4 9 . . . 1 2 . 1 . 2 . . Energy Cannon 2 | . . . . . 1 . . . . . . . . . 1 . . Ballistic Gun 15 | . 5 . . . 3 3 . . . . 2 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 1 . . 1 . 4 . . . . . . Parts Lost 33 | . 4 2 . . 4 5 . . . . 3 2 3 . 10 . . Power 4 | . . 1 . . . . . . . . 1 . . . 2 . . Propulsion 9 | . 2 . . . 2 1 . . . . 1 . 1 . 2 . . Utility 3 | . . . . . . 1 . . . . 1 . . . 1 . . Weapon 17 | . 2 1 . . 2 3 . . . . . 2 2 . 5 . . Highest Loss Streak 4 | . 3 2 . . 1 3 . . . . 2 1 2 . 4 . . Average Slot Usage (%) 93 | . 96 99 100 100 90 92 92 95 100 100 96 83 97 93 75 74 76 Engine 7 | . 14 10 . . 6 7 7 7 7 7 7 1 12 13 4 . . Core 1 | . . 2 14 14 2 . . . . . . . . . 3 11 11 Treads 18 | . 10 28 28 28 17 18 15 18 23 23 20 13 19 20 10 5 5 Wheel 1 | . 16 . . . . . . . . . . . . . . . . Device 6 | . . . . . 5 5 7 7 7 7 6 12 14 13 13 15 17 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 14 | . 12 14 14 14 19 15 15 15 15 15 13 13 13 13 13 11 11 Protection 8 | . . . . . 5 14 15 15 14 15 12 6 4 6 5 5 5 Energy Gun 9 | . 15 14 14 14 9 12 7 7 7 7 12 10 10 6 3 . . Ballistic Gun 12 | . 12 14 14 14 13 8 15 15 15 15 13 13 13 13 6 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 41 43 43 43 61 68 61 61 65 66 79 63 71 63 67 71 71 Greatest Support 84 | 20 46 46 46 46 46 74 51 71 71 68 84 56 76 70 42 22 22 Greatest Overweight (x) 3 | . 2 . . . 2 1 1 1 . . 1 1 1 . 3 3 3 Average Overweight (x) . | . . . . . . . 1 . . . . . . . 1 3 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 10 11 Average Carried 11 | 6 10 11 11 12 11 11 12 11 11 12 11 10 11 12 9 9 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 6 12 11 12 12 12 12 12 10 12 12 12 11 12 12 9 10 11 Class Distribution -------------------- 38% | Gunner 23% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Skirmisher 5% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 2852 | 170 233 101 . 9 547 495 57 92 25 171 389 143 167 . 253 . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4844 | . 426 253 . 46 1044 1298 43 92 . 110 753 136 124 . 519 . . Parts 258 | . 30 15 . . 61 67 1 7 . 3 34 5 15 . 20 . . Haulers Intercepted 6 | . 1 . . . 1 2 . . . . 2 . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 1 1 . 6 . 5 3 . 20 . . Prevented 3 | . . . . . . . . 2 . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 91 | . 13 7 . . 20 19 1 2 . 2 11 2 3 . 11 . . Guns 86 | . 11 7 . . 19 19 1 2 . 1 11 2 3 . 10 . . Cannons 2 | . . . . . 1 . . . . . . . . . 1 . . AOE 2 | . 2 . . . . . . . . . . . . . . . . Classes Destroyed 15 | . 6 . . . 5 3 . 1 . . . . . . . . . Worker 5 | . 1 . . . 2 2 . . . . . . . . . . . Builder 2 | . 1 . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 6 | . 1 . . . 1 2 . . . . 2 . . . . . . Recycler 3 | . . . . . 1 1 . . . . 1 . . . . . . Operator 2 | . . . . . 1 . . . . . 1 . . . . . . Watcher 4 | . 1 . . . 2 1 . . . . . . . . . . . Swarmer 39 | . 9 3 . . 8 3 . . . . 8 . . . 8 . . Grunt 28 | . 4 4 . . 7 7 . . . 2 3 1 . . . . . Brawler 2 | . . . . . . 1 . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 9 | . . . . . 4 3 . 1 . . . . 1 . . . . Hunter 3 | . . . . . 1 1 1 . . . . . . . . . . Programmer 6 | . . . . . . 3 . . . . . . . . 3 . . Master Thief 3 | . . . . . . . . 1 . . . . 2 . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 7 3 . . 6 6 1 1 . 2 8 1 2 . 4 . . Combat Bots Only 6 | . 5 3 . . 4 6 1 1 . 2 6 1 2 . 4 . . Max Kills in Single Turn 3 | . 2 2 . 1 2 2 1 1 . 1 3 1 1 . 1 . . Gunslinging 1 | . 1 1 . . . 1 . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Damage Taken 5949 | . 474 208 . . 913 1119 121 136 . 172 861 220 212 . 1513 . . Core 878 | . 115 26 . . 56 93 75 19 . 8 110 . 40 . 336 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 43 89 . . . . 72 . . . . 42 . . Volleys Fired 288 | . 37 15 . 3 64 57 5 8 . 7 29 9 11 . 43 . . Largest 4 | . 2 2 . 1 3 3 3 3 . 3 4 4 4 . 4 . . Hottest 221 | . 90 68 . 23 135 135 103 103 . 128 196 146 201 . 221 . . Shots Fired 697 | . 70 30 . 3 170 134 18 27 . 21 76 33 40 . 75 . . Gun 688 | . 70 30 . 3 169 134 18 27 . 21 76 33 40 . 67 . . Cannon 9 | . . . . . 1 . . . . . . . . . 8 . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 419 | . 29 15 . 3 108 68 12 19 . 14 58 24 22 . 47 . . Thermal 102 | . . . . . 28 . . . . 7 12 9 18 . 28 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 176 | . 41 15 . . 34 66 6 8 . . 6 . . . . . . Robot Hit Streak 49 | . 8 11 . 3 24 49 24 8 . 10 11 23 21 . 15 . . Robot Miss Streak 7 | . 7 3 . 1 2 1 1 4 . 1 4 1 4 . 3 . . Penetration Max 2 | . . . . . . 1 . . . . 2 . . . 1 . . Secondary Targets 20 | . 4 1 . . 1 6 . 1 . . 3 . 1 . 3 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . 1 . . 1 . 1 . 1 . . Shots Hit Robots 507 | . 41 18 . 2 121 107 15 15 . 19 49 26 34 . 60 . . Core Hits 202 | . 21 10 . 1 46 48 2 7 . 5 25 6 9 . 22 . . Critical Hits 14 | . . . . . 1 . 1 . . . 10 . 1 . 1 . . Critical Kills 7 | . . . . . . . . . . . 7 . . . . . . Critical Parts Destroyed 6 | . . . . . 1 . 1 . . . 3 . . . 1 . . Melee Attacks 6 | . . . . . . . . . . . . . . . 6 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . 6 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9066 | . 637 251 . 37 1956 2064 287 235 . 404 952 479 462 . 1302 . . Guns 8342 | . 515 251 . 37 1766 2064 237 235 . 404 952 479 462 . 940 . . Cannons 306 | . . . . . 24 . . . . . . . . . 282 . . Explosions 338 | . 122 . . . 166 . 50 . . . . . . . . . . Melee 80 | . . . . . . . . . . . . . . . 80 . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 4582 | . 158 102 . 37 976 992 164 161 . 269 571 251 181 . 720 . . Thermal 2131 | . 122 . . . 560 . 50 . . 135 253 228 281 . 502 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 2273 | . 357 149 . . 420 1072 73 74 . . 128 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 80 | . . . . . . . . . . . . . . . 80 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 6 . 1 1 1 1 5 . . Average Corruption 2 | . . . . . . 2 6 6 6 . 1 1 1 1 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . 29 18 17 2 . 2 1 2 . 16 . . Message Errors 24 | . . . . . . 7 5 3 2 . . . 2 . 5 . . Matter Fused 17 | . . . . . . 5 3 7 . . . . . . 2 . . Heat Flow Errors 8 | . . . . . . 2 3 2 . . . . . . 1 . . Energy Discharges 13 | . . . . . . 5 4 1 . . . 1 . . 2 . . Data Loss (minor) 4 | . . . . . . 2 . . . . 1 . . . 1 . . Misfires 8 | . . . . . . 1 3 3 . . . . . . 1 . . Targeting Errors 10 | . . . . . . 4 . 1 . . 1 . . . 4 . . Weapon Failures 3 | . . . . . . 3 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 9 | . . . . . 9 . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 9 | . . . . . 9 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . . 52 . . . . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 475 | . 320 72 . . 153 220 266 235 . 187 475 1 118 . 118 . . Average Temperature 88 | . 157 25 . . 41 25 86 69 . 88 184 1 66 . 63 . . Received Heat Transfer 1140 | . 132 54 . . 315 243 . 24 . 48 144 72 54 . 54 . . Effects 7 | . 2 . . . . . . . . . 5 . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . Interference 5 | . 2 . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 4 . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Parts Melted 3 | . . . . . 1 . . . . . 2 . . . . . . Heat Transferred 3504 | . 150 . . . 1051 . 50 . . 300 461 296 561 . 635 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . 2 . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . 2 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Peak Influence 361 | . 214 110 . 78 320 344 . . . . 361 . . . . . . Initial 107 | . . . . . . 107 . . . . . . . . . . . Average 118 | . 79 29 . 1 177 139 . . . . 134 . . . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . 1 . . . . . . Low Security (%) 73 | 100 84 100 . 100 53 76 . . . . 59 . . . . 100 100 Level 1 26 | . 15 . . . 46 23 . . . . 40 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . 3 6 . . . . 6 . . . . . . Investigation 5 | . 1 . . . . . . . . . 4 . . . . . . Extermination 4 | . . . . . . 3 . . . . 1 . . . . . . Reinforcement 4 | . . . . . 3 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 6 | . 1 . . . 4 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 158 | . 19 7 . . 37 27 1 4 . 4 31 5 5 . 15 . 3 Peak Tracking Total 6 | . 5 3 . . 6 5 1 3 . 3 6 3 4 . 5 . 3 Tactical Retreats 11 | . . . . . 3 1 . . . . 1 3 . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 9 | . 4 . . . . 1 . . . . 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 5 | . . . . . 3 1 . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 13 | . 1 . 1 . 1 2 . . 1 . 2 . 1 4 . . . Terminals 3 | . 1 . . . 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Total Hacks 53 | . 2 . 1 . 3 6 . . 4 . 4 . 1 32 . . . Successful 45 | . . . 1 . 1 5 . . 4 . 1 . 1 32 . . . Failed 8 | . 2 . . . 2 1 . . . . 3 . . . . . . Catastrophic 1 | . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 17 | . 2 . 1 . . 2 . . . . 12 . . . . . . Terminals 7 | . 2 . . . 3 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . . . . . . Terminal Hacks 40 | . . . 1 . 1 1 . . 4 . . . 1 32 . . . Record 11 | . . . . . . . . . . . . . . 11 . . . Part Schematic 14 | . . . . . . . . . 4 . . . . 10 . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . . . . 1 . . . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 4 . . 8 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 4 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . Time 82 | . . . . . . 82 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 10 | . . . . 2 . . . . 4 . 3 . . . 1 . . Largest Group 6 | . . . . 2 1 . . . 4 4 6 . . . 1 . . Highest-Rated Group 308 | . . . . 41 10 . . . 149 149 308 . . . 94 . . Highest-Rated Ally 94 | . . . . 31 10 . . . 39 39 70 . . . 94 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 91 | . . . . 14 . . . . . 17 49 . . . 11 . . Total Damage 1817 | . . . . 206 . . . . . 473 945 . . . 193 . . Kills 15 | . . . . 3 . . . . . 2 9 . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 2 . . . . 2 1 . 2 . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 3 | . . . . . . . . . . . 3 . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 14575 | 2 985 564 435 432 1711 2080 617 481 2420 426 953 786 1080 180 1265 130 28 Spaces Moved 7663 | 2 720 282 270 248 629 1002 335 251 1494 252 481 429 463 117 612 63 13 Core . | . . . . . . . . . . . . . . . . . . Treads 7157 | . 216 282 270 248 629 1002 335 251 1494 252 481 429 463 117 612 63 13 Legs 11 | 2 9 . . . . . . . . . . . . . . . . Wheels 495 | . 495 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 160 160 160 160 160 180 160 160 160 160 160 155 155 172 205 205 Average Speed 163 | 120 112 160 160 160 177 171 180 171 160 160 173 173 158 155 179 205 205 Slowest Speed 205 | 120 160 160 160 160 200 180 180 180 160 160 180 180 180 155 205 205 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 92 47 62 46 44 31 46 42 89 36 13 51 93 74 76 2 13 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . . 1 . . . Known Exits Taken 10 | . 1 1 1 1 . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . . . . 1 . 1 1 1 1 . . . . . . . Scrap Searched 12 | . . . . 1 . . 1 . 2 2 . 3 2 . 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 27 | . 7 . . . 7 . 8 1 . . . . 2 . 2 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . 3 1 . . . . 2 . 2 . . AOE 19 | . 7 . . . 7 . 5 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Total 9167 | 1 826 364 274 280 1102 1262 339 285 1523 261 537 450 777 116 691 65 14 Wait 1005 | . 24 66 . 30 372 161 . 22 18 1 . 9 280 . 22 . . Move 7647 | 1 719 281 269 247 628 1001 334 250 1493 251 480 428 462 116 611 63 13 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 50 | . 16 . 3 . 6 8 . 1 3 . 2 1 7 . 1 1 1 Fast Attach 49 | . 8 1 . . 10 9 . 1 2 1 8 . 4 . 4 1 . Attach 22 | . 4 1 . . 5 3 . . . . 1 2 2 . 4 . . Detach 3 | . . . . . 2 1 . . . . . . . . . . . Swap 34 | . 6 . . . 4 9 . . 3 . 7 1 4 . . . . Drop 58 | . 12 . 2 . 11 13 . 1 4 1 10 . 4 . . . . Fire 288 | . 37 15 . 3 64 57 5 8 . 7 29 9 11 . 43 . . Melee 6 | . . . . . . . . . . . . . . . 6 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . 2 . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 8) 194 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered exit to Materials (range 16) 486 | -10/Materials | Discovered exit to Materials (range 16) 639 | -10/Materials | Lost 3 parts (2n1w) 962 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Identified exit to Mines 988 | -10/Materials | Entered Mines 989 | -10/Mines | Learned location of Storage (-8) 1011 | -10/Mines | Learned Materials trap positions 1040 | -10/Mines | Found a hidden stash of uninstalled traps 1153 | -10/Mines | Discovered exit to Materials (range 16) 1483 | -10/Mines | Core integrity fell below 50% 1540 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1542 | -10/Mines | Discovered new exit (range 5) 1548 | -10/Mines | Identified exit to Exiles 1552 | -10/Mines | Entered Exiles 1596 | -10/Exiles | Met 8R-AWN 1620 | -10/Exiles | Met EX-HEX 1685 | -10/Exiles | Met EX-BIN 1722 | -10/Exiles | Aligned with FarCom system 1724 | -10/Exiles | Given EX-Vault access code 1772 | -10/Exiles | Opened EX-Vault 1783 | -10/Exiles | Found Field Lobotomy Kit 1792 | -10/Exiles | Found 0b10 Alert Chip 1797 | -10/Exiles | Found PSU Rigger 1832 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1841 | -10/Exiles | Exiles lab attacked by MAIN.C 1961 | -10/Exiles | Discovered new exit (range 14) 1979 | -10/Exiles | Identified exit to Mines 1987 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, PSU Rigger, Field Lobotomy Kit 1987 | -10/Exiles | Entered Mines 2039 | -9/Mines | Identified exit to Materials 2371 | -9/Mines | Discovered exit to Materials (range 12) 2419 | -9/Mines | Entered Materials 2419 | -8/Materials | Accompanied by 1 ally 2419 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2420 | -8/Materials | Loaded intel: 8 trap records 2760 | -8/Materials | Build established: Skirmisher 3402 | -8/Materials | Build established: Gunner 3902 | -8/Materials | Build established: Mutant 4105 | -8/Materials | Discovered new exit (range 5) 4130 | -8/Materials | Entered Factory 4130 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4132 | -7/Factory | FarCom data flow suspended 4460 | -7/Factory | Build established: Gunner 4972 | -7/Factory | Garrison activated, responded to threat 5097 | -7/Factory | Repaired Imp. Medium Armor Plating 5136 | -7/Factory | Repaired Minigun 5744 | -7/Factory | Lost 3 parts (1u2w) 5999 | -7/Factory | Identified exit to Lower Caves 6210 | -7/Factory | Entered Lower Caves 6327 | -7/Lower Caves | Learned Factory terminal intel 6467 | -7/Lower Caves | Learned Factory emergency access door positions 6814 | -7/Lower Caves | Discovered new exit (range 7) 6827 | -7/Lower Caves | Entered another Lower Caves area 7100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7227 | -7/Lower Caves | Spotted 0Z-Z8L(f) 7228 | -7/Lower Caves | Encountered a Master Thief 7228 | -7/Lower Caves | Spotted WS-NLQ(f) 7229 | -7/Lower Caves | Encountered a Master Thief 7229 | -7/Lower Caves | Spotted QI-K0M(f) 7230 | -7/Lower Caves | Encountered a Master Thief 7230 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 7240 | -7/Lower Caves | Destroyed QI-K0M(f) 7242 | -7/Lower Caves | 0b10 Alert Chip stolen by Master Thief 7290 | -7/Lower Caves | Discovered new exit (range 9) 7308 | -7/Lower Caves | Entered Zion 7507 | -7/Zion | System corruption cleaned by Quarantine Array 7916 | -7/Zion | Imprinted 7918 | -7/Zion | Declared Zion's savior 8288 | -7/Zion | Given A8's code to call for help 8623 | -7/Zion | Discovered new exit (range 15) 8890 | -7/Zion | Learned location of Warlord (-4) 9201 | -7/Zion | Build established: Scavenger-Gunner 9479 | -7/Zion | Found Prototype Device 9479 | -7/Zion | Identified Phasing AFG 9728 | -7/Zion | Entered Proximity Caves 9728 | -6/Proximity Caves | Accompanied by 4 allies 10032 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10067 | -6/Proximity Caves | Build established: Gunner 10133 | -6/Proximity Caves | Discovered new exit (range 9) 10154 | -6/Proximity Caves | Entered Factory 10154 | -6/Factory | Accompanied by 3 allies 10154 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10156 | -6/Factory | Loaded intel: 21 terminal locations 10307 | -6/Factory | Retrieved Zion intel report: Emergency Access 10397 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10426 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10427 | -6/Factory | Zion Light squad teleported in 10735 | -6/Factory | Found Prototype Protection 10735 | -6/Factory | Identified Zio. Weapon Casing 10785 | -6/Factory | Build established: Scavenger-Skirmisher 10908 | -6/Factory | Found Zio. Weapon Casing 11010 | -6/Factory | Discovered new exit (range 16) 11032 | -6/Factory | Identified exit to Lower Caves 11107 | -6/Factory | Entered Lower Caves 11173 | -6/Lower Caves | Build established: Scavenger-Mutant 11231 | -6/Lower Caves | Learned 4 Factory zone layouts 11438 | -6/Lower Caves | Identified exit to Lower Caves 11893 | -6/Lower Caves | Entered another Lower Caves area 11954 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12442 | -6/Lower Caves | Encountered a Warlord checkpoint 12496 | -6/Lower Caves | Discovered new exit (range 54) 12855 | -6/Lower Caves | Learned Factory stockpile data 12870 | -6/Lower Caves | Spotted YV-24L(f) 12871 | -6/Lower Caves | Spotted 9W-YFX(f) 12871 | -6/Lower Caves | Spotted OE-Z77(f) 12872 | -6/Lower Caves | Encountered a Master Thief 12872 | -6/Lower Caves | Encountered a Master Thief 12872 | -6/Lower Caves | Encountered a Master Thief 12878 | -6/Lower Caves | Zio. Light DM Reactor stolen by Master Thief 12881 | -6/Lower Caves | Imp. Utility Shielding stolen by Master Thief 12881 | -6/Lower Caves | Spotted P7-MR4(f) 12882 | -6/Lower Caves | Encountered a Master Thief 12883 | -6/Lower Caves | Zio. Light DM Reactor stolen by Master Thief 12884 | -6/Lower Caves | Destroyed 9W-YFX(f) 12898 | -6/Lower Caves | Destroyed P7-MR4(f) 12972 | -6/Lower Caves | Identified exit to Data Miner 12973 | -6/Lower Caves | Entered Data Miner 12973 | -6/Data Miner | Discovered new exit (range 6) 13003 | -6/Data Miner | Met Data Miner 13070 | -6/Data Miner | Learned location of Section 7 (-2) 13070 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13105 | -6/Data Miner | Received God Mode back door access code from Data Miner 13152 | -6/Data Miner | Identified exit to Proximity Caves 13153 | -6/Data Miner | Entered Proximity Caves 13201 | -5/Proximity Caves | Lost 4 parts (1p1n2w) 13459 | -5/Proximity Caves | Build established: Scavenger-Mutant 13536 | -5/Proximity Caves | Escorted by Enhanced Grunt 13938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14035 | -5/Proximity Caves | Core integrity fell below 50% 14050 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 14354 | -5/Proximity Caves | Identified exit to Factory 14418 | -5/Proximity Caves | Entered Factory 14418 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14548 | -5/Factory | Sucked down chute 14548 | -5/Factory | Entered Waste 14572 | -5/Waste | Spotted C-40 Crusher 14572 | -5/Waste | Spotted C-40 Crusher 14572 | -5/Waste | Spotted C-40 Crusher 14576 | -5/Waste | Self-destructed Last Messages --------------- 14166_ System corrupted: Gauss Rifle misfires. 14207_ System corrupted: Heat flow error (+139). 14219_ Acquired 24 matter. 14256_ System corrupted: Matter fused (-10). 14354_ Acquired derelict log, extracted data. 14390_ &GQF3FI0PK:8TG 14412_ Acquired derelict log, extracted data. Exit location confirmed. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE Loading 4 Factory zones... Loading Factory stockpile data (x5)... 14443_ Acquired Imp. Shield Generator. 14535_ Acquired Hardlight Generator. 14548_ Triggered Chute Trap. 14548_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 14563_ Acquired Wave Gun. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????#?????????????? | | ??????????????????????????????? #?????????????? | | ?????????????############????? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# #### ####??????????? | | ?????????????# CC ?????????? | | ?????????????# CC ??????????? | | ?????????????# CC CC ???????????? | | ?????????????# CC CC = ???????????? | | ?????????????# @ #### ##????????????? | | ?????????????# #?????? #?????????????? | | ?????????????# #?????????????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Slug Cannon | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicSystemComputer Manual? 0 Play Time 01:15:01 Cumulative 28.8 hours Start 2021.10.12 @ 20:33:44 End 2021.10.15 @ 17:10:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 6 Adventurer 18 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a404e8ae-e378-4db2-b180-05ace3ca887c