Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 16:33:01

Player: GlasMayne

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (50)      250
Value Destroyed (1713)     1713
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-78)                -78
              TOTAL SCORE: 7605

 Bonus
-------
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             0/1300
Matter                     133/300
Energy                     90/100
System Corruption          28%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
    Enhanced Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
             Flexi-carbon Leg
             Myomer Leg
>            --- UTILITY ----------
       Large Storage Unit
    Enhanced Optical Array
             Active Sensor Suite
    Improved Armor Integrity Analyzer
             Recoil Nullifier
    Improved Kinecellerator
>            --- WEAPON -----------
    Advanced Assault Cannon
             Magnetic Acceleration Cannon
   Precision Grenade Launcher
>            --- INVENTORY --------
    Enhanced Nuclear Core
             Flexi-carbon Leg
    Improved Heat Sink
             Huge Storage Unit
    Advanced Shield Generator
             Gatling Laser
             Gatling Laser
             Plasma Rifle
             Proton Cannon
             Proton Cannon
       Heavy Ion Cannon
    Advanced Plasma Cannon
             Matter Neutralizer
    Improved Proton Missile Launcher
   Precision Grenade Launcher
[Rating: 113]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Makeshift Hover Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
Weapon                     Quantum Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Vibroblade

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   .   1   .   .   1   
  Utility                  7    | .   .   1   1   1   1   1   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             124  | 6   1   22  13  18  12  13  12  8   14  5   
  Power                    13   | 1   .   2   .   4   1   3   1   1   .   .   
    Engine                 5    | 1   .   2   .   2   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   1   3   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               28   | 2   .   6   5   4   1   1   2   3   3   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   .   
    Leg                    26   | 2   .   6   5   4   1   1   2   3   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 2   .   6   3   3   5   6   6   1   3   .   
    Device                 22   | 1   .   3   3   2   2   4   3   1   3   .   
    Storage                7    | 1   .   2   .   1   3   .   .   .   .   .   
    Processor              6    | .   .   1   .   .   .   2   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 1   1   8   5   7   5   3   3   3   8   4   
    Energy Gun             10   | .   1   1   1   4   1   .   .   .   2   .   
    Energy Cannon          8    | .   .   2   .   .   1   1   1   2   1   .   
    Ballistic Gun          11   | 1   .   5   3   1   1   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   2   1   1   1   1   1   
    Launcher               8    | .   .   .   1   2   .   1   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   .   5   .   2   .   .   1   .   
Parts Lost                 33   | .   .   2   2   .   .   .   1   5   10  13  
  Power                    4    | .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               12   | .   .   .   .   .   .   .   .   2   6   4   
  Utility                  8    | .   .   1   1   .   .   .   1   2   1   2   
  Weapon                   9    | .   .   .   1   .   .   .   .   .   3   5   
  Highest Loss Streak      10   | .   .   1   1   .   .   .   1   2   10  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  98  97  98  99  98  90  93  77  52  
  Engine                   2    | .   14  10  9   2   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   4   13  11  8   5   5   3   
  Reactor                  1    | .   .   .   .   .   .   .   1   4   5   3   
  Leg                      25   | .   28  32  36  38  33  29  30  29  6   1   
  Device                   18   | .   14  11  15  21  25  24  18  18  16  10  
  Storage                  6    | .   14  11  9   7   6   5   5   5   5   3   
  Processor                10   | .   .   10  9   7   6   8   12  15  15  12  
  Energy Gun               3    | .   12  2   2   3   1   .   .   .   6   5   
  Energy Cannon            1    | .   .   2   .   .   4   5   .   6   .   .   
  Ballistic Gun            4    | .   14  17  14  8   1   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   4   8   7   5   1   .   
  Launcher                 1    | .   .   .   .   1   .   1   4   1   .   .   
Peak Build Rating          113  | 9   10  22  27  46  64  98  113 113 102 91  
  Average Rating           64   | 5   9   19  25  36  60  80  103 105 89  69  
  On Entrance              52   | .   9   10  20  27  46  64  98  107 102 91  
Naked Turns                30   | .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             94   | 12  14  94  21  30  60  84  92  91  93  81  
  Greatest Support         126  | 20  20  38  53  84  89  89  114 126 126 28  
  Greatest Overweight (x)  26   | 3   .   2   .   .   .   .   .   .   4   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   2   
Largest Inventory Capacity 25   | 8   8   25  8   10  25  15  15  15  15  15  
  Average Capacity         12   | 7   8   8   8   8   14  15  15  15  15  13  
  Most Carried             15   | 8   8   8   8   10  15  15  15  15  15  14  
  Average Carried          11   | 5   7   7   7   8   13  14  14  14  12  11  
  Final Capacity           15   | 8   8   8   8   10  15  15  15  15  15  5   
  Final Carried            15   | 8   8   8   8   10  15  15  15  15  13  .   

 Class Distribution 
--------------------
 31% | Mutant
 19% | Scavenger-Mutant
 17% | Assassin
 16% | Scavenger-Gunner
 13% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
             Assassin | -4/Upper Caves
             Assassin | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Matter Collected           2472 | 275 .   294 193 386 173 222 393 340 132 64  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1952 | 145 .   476 138 276 .   114 474 14  164 151 
  Parts                    91   | 11  .   26  15  16  .   2   12  .   5   4   
Haulers Intercepted        6    | .   .   2   .   3   .   1   .   .   .   .   
Recyclers Shooed           8    | .   .   .   .   3   .   1   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   .   .   7   3   .   
  Prevented                6    | .   .   .   .   .   .   .   .   5   1   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  31   | .   .   8   6   1   .   .   6   2   4   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     12   | .   .   7   5   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   1   .   .   .   .   4   2   1   .   
  AOE                      10   | .   .   .   1   1   .   .   2   .   3   3   
Classes Destroyed          13   | 2   .   3   1   .   .   1   3   1   2   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   .   3   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   2   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   .   4   1   .   .   .   .   .   2   
  Grunt                    14   | .   .   5   2   .   .   .   4   .   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   2   .   .   2   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | 4   .   6   4   2   .   1   4   1   3   3   
  Combat Bots Only         4    | .   .   3   4   1   .   .   2   1   3   3   
Max Kills in Single Turn   3    | 1   .   1   1   2   .   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   1   .   .   1   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        600  | .    11   37   56   13   6    12   23   145  98   199  
  Missed                   205  | .    5    7    18   6    3    5    8    50   34   69   
Damage Taken               6302 | .    45   390  484  65   50   151  265  1234 1150 2468 
  Core                     1674 | .    .    12   22   12   .    15   16   120  177  1300 
  Absorbed by Shields      1168 | .    .    .    .    .    .    44   65   386  125  548  
Core Remaining (%)         95   | 100  100  97   96   98   100  98   .    .    72   .    
Volleys Fired              153  | 15   .    25   22   8    3    10   22   22   14   12   
  Largest                  3    | 1    .    2    2    2    2    2    3    3    3    2    
  Hottest                  256  | 20   .    93   58   94   155  101  137  256  256  188  
Shots Fired                259  | 15   .    50   43   16   5    20   46   27   17   20   
  Gun                      137  | 15   .    46   41   14   4    .    .    .    1    16   
  Cannon                   98   | .    .    4    .    .    1    20   35   27   10   1    
  Launcher                 24   | .    .    .    2    2    .    .    11   .    6    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  202  | 15   .    45   41   11   3    20   35   23   8    1    
  Thermal                  31   | .    .    4    .    3    1    .    .    4    3    16   
  Explosive                24   | .    .    .    2    2    .    .    11   .    6    3    
  Electromagnetic          2    | .    .    1    .    .    1    .    .    .    .    .    
  Robot Hit Streak         13   | 6    .    13   4    4    .    5    6    6    10   3    
  Robot Miss Streak        9    | 1    .    3    4    3    7    9    2    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           164  | 13   .    35   18   9    .    12   27   17   11   22   
  Core Hits                97   | 8    .    13   14   7    .    5    18   6    12   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    3    
  Critical Strikes         7    | .    .    .    .    .    .    .    1    2    1    3    
    Blast                  4    | .    .    .    .    .    .    .    1    2    1    .    
    Smash                  3    | .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              16   | .    .    .    .    .    .    .    .    .    .    16   
  Impact                   13   | .    .    .    .    .    .    .    .    .    .    13   
  Slashing                 3    | .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           7187 | 108  .    595  545  479  .    522  1964 572  1151 1251 
  Guns                     1384 | 108  .    554  295  129  .    .    .    .    .    298  
  Cannons                  2440 | .    .    41   .    .    .    501  1065 553  280  .    
  Explosions               2800 | .    .    .    245  324  .    .    885  .    871  475  
  Melee                    478  | .    .    .    .    .    .    .    .    .    .    478  
  Ramming                  85   | .    .    .    5    26   .    21   14   19   .    .    
  Kinetic                  3314 | 108  .    542  295  75   .    501  1065 482  246  .    
  Thermal                  498  | .    .    41   .    54   .    .    .    71   34   298  
  Explosive                2800 | .    .    .    245  324  .    .    885  .    871  475  
  Electromagnetic          12   | .    .    12   .    .    .    .    .    .    .    .    
  Impact                   339  | .    .    .    .    .    .    .    .    .    .    339  
  Slashing                 139  | .    .    .    .    .    .    .    .    .    .    139  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27   | .    .    .    .    4    .    .    2    2    2    27   
  Average Corruption       3    | .    .    .    .    4    .    .    1    2    2    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    7    .    .    1    8    13   10   
    Message Errors         8    | .    .    .    .    .    .    .    .    5    1    2    
    Matter Fused           7    | .    .    .    .    2    .    .    .    .    4    1    
    Heat Flow Errors       4    | .    .    .    .    1    .    .    .    .    3    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    3    .    .    1    .    2    1    
    Data Loss (major)      4    | .    .    .    .    1    .    .    .    1    .    2    
    Misfires               2    | .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            352  | .    .    .    .    1    .    2    74   15   102  158  
  Projectiles              192  | .    .    .    .    .    .    2    73   15   102  .    
  Explosions               3    | .    .    .    .    1    .    .    1    .    .    1    
  Melee                    157  | .    .    .    .    .    .    .    .    .    .    157  
Knockbacks                 14   | .    .    .    1    .    .    .    7    5    .    1    
  Impact                   3    | .    .    .    1    .    .    .    1    .    .    1    
  Kinetic                  11   | .    .    .    .    .    .    .    6    5    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    .    .    .    .    20   .    26   76   
  Shots                    3    | .    .    .    .    .    .    .    1    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             16   | .    .    .    1    6    .    3    2    4    .    .    
  Kicked                   16   | .    .    .    1    6    .    3    2    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297  | .    .    139  45   157  48   264  237  234  206  297  
  Average Temperature      83   | .    .    27   26   66   28   108  91   91   85   115  
  Received Heat Transfer   953  | .    .    192  162  24   .    20   6    14   364  171  
  Effects                  3    | .    .    .    .    .    .    .    .    3    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8    | .    .    .    .    .    .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         666  | .    .    74   .    111  .    .    .    74   37   370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Peak Influence             277  | 20  28  244 208 73  50  60  277 .   .   103 
  Initial                  35   | .   13  11  21  5   35  .   2   .   .   .   
  Average                  62   | 8   13  116 81  24  28  24  146 .   .   6   
Maximum Alert Level        1    | .   .   1   1   .   .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 82  86  100 100 100 67  .   .   100 
  Level 1                  9    | .   .   17  13  .   .   .   32  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   1   1   2   3   5   .   .   2   
  Investigation            2    | .   .   1   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   2   .   1   .   .   1   
  Reinforcement            11   | .   1   1   1   1   .   3   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   1   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Distress Signals           17   | .   1   6   4   .   1   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   7   14  15  12  4   9   15  7   4   15  
  Peak Tracking Total      10   | .   8   4   6   3   2   3   6   2   4   10  
  Tactical Retreats        9    | .   1   .   2   .   .   2   .   3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            4    | .   .   1   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   2   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          5    | .   .   .   .   1   .   .   4   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          3    | .   1   .   .   1   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   1   .   .   3   .   .   .   .   1   .   
  Successful               3    | .   1   .   .   1   .   .   .   .   1   .   
  Failed                   2    | .   .   .   .   2   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   1   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               5511 | 117  127  533  519  623  589  520  690  435  977  381  
Spaces Moved               3279 | 62   105  323  321  464  424  386  482  306  270  136  
  Core                     78   | 9    .    .    .    .    .    .    .    .    .    69   
  Treads                   276  | .    .    .    .    .    .    .    .    .    218  58   
  Legs                     2925 | 53   105  323  321  464  424  386  482  306  52   9    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  100  105  108  120  120  120  120  120  50   
  Average Speed            139  | 119  120  111  110  109  120  120  120  120  342  228  
  Slowest Speed            1350 | 200  120  260  112  120  120  120  120  120  400  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 4    24   25   36   16   11   12   10   47   40   5    
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8    | .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          174  | .    .    .    20   18   .    4    61   12   37   22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36   | .    .    .    .    .    .    4    12   12   7    1    
  AOE                      138  | .    .    .    20   18   .    .    49   .    30   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Total                      3958 | 90  106 458 450 565 501 421 548 343 305 171 
  Wait                     249  | .   .   59  82  48  45  .   12  .   1   2   
  Move                     3269 | 61  104 322 320 463 423 385 481 305 269 136 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  54   | 8   1   12  4   9   8   3   6   2   .   1   
  Fast Attach              37   | 6   .   5   3   2   3   2   6   2   7   1   
  Attach                   31   | .   1   3   3   2   3   2   3   3   7   4   
  Detach                   18   | .   .   .   1   1   4   1   4   .   6   1   
  Swap                     56   | .   .   14  7   14  6   9   3   3   .   .   
  Drop                     61   | .   .   18  7   12  6   6   9   2   1   .   
  Fire                     153  | 15  .   25  22  8   3   10  22  22  14  12  
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   14  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     16   | .   .   .   1   6   .   3   2   4   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
  118 | -11/Scrapyard  | Entered Materials
  152 | -10/Materials  | Discovered new exit (range 12)
  226 | -10/Materials  | Discovered new exit (range 3)
  245 | -10/Materials  | Entered another Materials area
  245 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  301 | -9/Materials   | Build established: Mutant
  674 | -9/Materials   | Discovered new exit (range 8)
  731 | -9/Materials   | Identified exit to Materials
  778 | -9/Materials   | Entered another Materials area
  778 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1135 | -8/Materials   | Met 7R-MNS
 1212 | -8/Materials   | Discovered new exit (range 16)
 1257 | -8/Materials   | Discovered new exit (range 16)
 1272 | -8/Materials   | Identified exit to Factory
 1297 | -8/Materials   | Entered Factory
 1297 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1298 | -7/Factory     | Caught up to 7R-MNS
 1720 | -7/Factory     | Build established: Scavenger-Mutant
 1905 | -7/Factory     | Discovered new exit (range 8)
 1918 | -7/Factory     | Identified exit to Factory
 1920 | -7/Factory     | Entered another Factory area
 1920 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1921 | -6/Factory     | Caught up to 7R-MNS
 2498 | -6/Factory     | Discovered new exit (range 9)
 2508 | -6/Factory     | Identified exit to Factory
 2509 | -6/Factory     | Entered another Factory area
 2509 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2510 | -5/Factory     | Caught up to 7R-MNS
 2786 | -5/Factory     | Build established: Scavenger-Skirmisher
 2946 | -5/Factory     | Found Prototype Device
 2946 | -5/Factory     | Identified Active Sensor Suite
 3022 | -5/Factory     | Discovered new exit (range 8)
 3028 | -5/Factory     | Identified exit to Factory
 3029 | -5/Factory     | Entered another Factory area
 3029 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3030 | -4/Factory     | Caught up to 7R-MNS
 3542 | -4/Factory     | Build established: Scavenger-Gunner
 3639 | -4/Factory     | Discovered new exit (range 8)
 3669 | -4/Factory     | 7R-MNS successfully reached the Upper Caves
 3670 | -4/Factory     | Identified exit to Upper Caves
 3719 | -4/Factory     | Entered Upper Caves
 3723 | -4/Upper Caves | Spotted B-86 Titan
 4073 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4117 | -4/Upper Caves | Discovered new exit (range 18)
 4153 | -4/Upper Caves | Identified exit to Upper Caves
 4154 | -4/Upper Caves | Entered another Upper Caves area
 4195 | -4/Upper Caves | Learned 4 Research zone layouts
 4281 | -4/Upper Caves | Lost 10 parts (6n1u3w)
 4749 | -4/Upper Caves | Build established: Assassin
 5055 | -4/Upper Caves | Discovered new exit (range 14)
 5127 | -4/Upper Caves | Identified exit to Research
 5131 | -4/Upper Caves | Entered Research
 5131 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 5345 | -3/Research    | System corruption reached 10%
 5461 | -3/Research    | Released all parts (5)
 5466 | -3/Research    | Core integrity fell below 50%
 5487 | -3/Research    | Lost 6 parts (2p2u2w)
 5498 | -3/Research    | Core integrity fell below 20%
 5512 | -3/Research    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
05489_ Q<JZH=TNR3RS#ZXO5 ZI2PVX6KVS8VA 0
05490_ Acquired Biometal Leg.
05493_ Penetrated by Slug.
05493_ Slug penetrates Wall.
05494_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R012.
05496_ Penetrated by Slug.
05496_ Slug penetrates Wall.
05501_ P-80 Master resets G-67 Veteran, system corruption cleaned.
05505_ Hvy. Mass Driver destroyed.
05507_ K-01 Serf cleans the Repair Station.
05509_ Prc. Grenade Launcher destroyed.
05509_ Biometal Leg destroyed.
05511_ System corrupted: Component data lost.
[Achievement: Let's See Who's Tougher]
05511_ P-80 Master destroyed.
05511_ S-43 Plague destroyed.
05511_ Destroyed Sml. Battery.
05511_ S-43 Plague destroyed.
05512_ Smartbomb Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          37
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Phase Shifting             5
Evasion (%)                60
Armor Integrity Analysis   40
Recoil Reduction           6
Particle Charging          20
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Let's See Who's Tougher
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              QuantumServoExpander
  Manual?         0
Play Time         01:12:52
  Cumulative      13.6 hours
  Start           2024.08.19 @ 21:12:38
  End             2024.08.21 @ 16:33:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea7113eb-1148-4216-8c44-4938b1e8cb0f