Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 16:33:01 Player: GlasMayne Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1713) 1713 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-78) -78 TOTAL SCORE: 7605 Bonus ------- Friendly Fire -78 Cogmind --------- Core Integrity 0/1300 Matter 133/300 Energy 90/100 System Corruption 28% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Active Sensor Suite Improved Armor Integrity Analyzer Recoil Nullifier Improved Kinecellerator > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon Precision Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Flexi-carbon Leg Improved Heat Sink Huge Storage Unit Advanced Shield Generator Gatling Laser Gatling Laser Plasma Rifle Proton Cannon Proton Cannon Heavy Ion Cannon Advanced Plasma Cannon Matter Neutralizer Improved Proton Missile Launcher Precision Grenade Launcher [Rating: 113] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 5 | . . 1 1 1 . . 1 . . 1 Utility 7 | . . 1 1 1 1 1 1 . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 124 | 6 1 22 13 18 12 13 12 8 14 5 Power 13 | 1 . 2 . 4 1 3 1 1 . . Engine 5 | 1 . 2 . 2 . . . . . . Core 6 | . . . . 2 1 3 . . . . Reactor 2 | . . . . . . . 1 1 . . Propulsion 28 | 2 . 6 5 4 1 1 2 3 3 1 Treads 1 | . . . . . . . . . 1 . Leg 26 | 2 . 6 5 4 1 1 2 3 1 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 35 | 2 . 6 3 3 5 6 6 1 3 . Device 22 | 1 . 3 3 2 2 4 3 1 3 . Storage 7 | 1 . 2 . 1 3 . . . . . Processor 6 | . . 1 . . . 2 3 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 48 | 1 1 8 5 7 5 3 3 3 8 4 Energy Gun 10 | . 1 1 1 4 1 . . . 2 . Energy Cannon 8 | . . 2 . . 1 1 1 2 1 . Ballistic Gun 11 | 1 . 5 3 1 1 . . . . . Ballistic Cannon 7 | . . . . . 2 1 1 1 1 1 Launcher 8 | . . . 1 2 . 1 1 . 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 . 5 . 2 . . 1 . Parts Lost 33 | . . 2 2 . . . 1 5 10 13 Power 4 | . . 1 . . . . . 1 . 2 Propulsion 12 | . . . . . . . . 2 6 4 Utility 8 | . . 1 1 . . . 1 2 1 2 Weapon 9 | . . . 1 . . . . . 3 5 Highest Loss Streak 10 | . . 1 1 . . . 1 2 10 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 97 98 99 98 90 93 77 52 Engine 2 | . 14 10 9 2 . . . . . . Core 5 | . . . . 4 13 11 8 5 5 3 Reactor 1 | . . . . . . . 1 4 5 3 Leg 25 | . 28 32 36 38 33 29 30 29 6 1 Device 18 | . 14 11 15 21 25 24 18 18 16 10 Storage 6 | . 14 11 9 7 6 5 5 5 5 3 Processor 10 | . . 10 9 7 6 8 12 15 15 12 Energy Gun 3 | . 12 2 2 3 1 . . . 6 5 Energy Cannon 1 | . . 2 . . 4 5 . 6 . . Ballistic Gun 4 | . 14 17 14 8 1 . . . . . Ballistic Cannon 2 | . . . . . 4 8 7 5 1 . Launcher 1 | . . . . 1 . 1 4 1 . . Peak Build Rating 113 | 9 10 22 27 46 64 98 113 113 102 91 Average Rating 64 | 5 9 19 25 36 60 80 103 105 89 69 On Entrance 52 | . 9 10 20 27 46 64 98 107 102 91 Naked Turns 30 | . . . . . . . . . . 30 Heaviest Build 94 | 12 14 94 21 30 60 84 92 91 93 81 Greatest Support 126 | 20 20 38 53 84 89 89 114 126 126 28 Greatest Overweight (x) 26 | 3 . 2 . . . . . . 4 26 Average Overweight (x) . | . . . . . . . . . 2 2 Largest Inventory Capacity 25 | 8 8 25 8 10 25 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 14 15 15 15 15 13 Most Carried 15 | 8 8 8 8 10 15 15 15 15 15 14 Average Carried 11 | 5 7 7 7 8 13 14 14 14 12 11 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 15 5 Final Carried 15 | 8 8 8 8 10 15 15 15 15 13 . Class Distribution -------------------- 31% | Mutant 19% | Scavenger-Mutant 17% | Assassin 16% | Scavenger-Gunner 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 2472 | 275 . 294 193 386 173 222 393 340 132 64 Remotely . | . . . . . . . . . . . Salvage Created 1952 | 145 . 476 138 276 . 114 474 14 164 151 Parts 91 | 11 . 26 15 16 . 2 12 . 5 4 Haulers Intercepted 6 | . . 2 . 3 . 1 . . . . Recyclers Shooed 8 | . . . . 3 . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 7 3 . Prevented 6 | . . . . . . . . 5 1 . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 31 | . . 8 6 1 . . 6 2 4 4 Melee 1 | . . . . . . . . . . 1 Guns 12 | . . 7 5 . . . . . . . Cannons 8 | . . 1 . . . . 4 2 1 . AOE 10 | . . . 1 1 . . 2 . 3 3 Classes Destroyed 13 | 2 . 3 1 . . 1 3 1 2 . Worker 2 | . . . . . . . 1 . . 1 Builder 1 | . . . . . . . 1 . . . Tunneler 4 | 3 . . 1 . . . . . . . Hauler 6 | . . 2 . 3 . 1 . . . . Recycler 5 | 1 . . . 2 . . 2 . . . Operator 1 | . . . . . . 1 . . . . Swarmer 7 | . . . 4 1 . . . . . 2 Grunt 14 | . . 5 2 . . . 4 . 3 . Brawler 1 | . . . . . . . . . 1 . Sentry 3 | . . 3 . . . . . . . . Hunter 2 | . . . . . . . . 2 . . Programmer 4 | . . . . . . . 2 . . 2 Samaritan 2 | . . . . . . . . . 2 . Best Kill Streak 6 | 4 . 6 4 2 . 1 4 1 3 3 Combat Bots Only 4 | . . 3 4 1 . . 2 1 3 3 Max Kills in Single Turn 3 | 1 . 1 1 2 . 1 2 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 1 . . 1 . 1 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 600 | . 11 37 56 13 6 12 23 145 98 199 Missed 205 | . 5 7 18 6 3 5 8 50 34 69 Damage Taken 6302 | . 45 390 484 65 50 151 265 1234 1150 2468 Core 1674 | . . 12 22 12 . 15 16 120 177 1300 Absorbed by Shields 1168 | . . . . . . 44 65 386 125 548 Core Remaining (%) 95 | 100 100 97 96 98 100 98 . . 72 . Volleys Fired 153 | 15 . 25 22 8 3 10 22 22 14 12 Largest 3 | 1 . 2 2 2 2 2 3 3 3 2 Hottest 256 | 20 . 93 58 94 155 101 137 256 256 188 Shots Fired 259 | 15 . 50 43 16 5 20 46 27 17 20 Gun 137 | 15 . 46 41 14 4 . . . 1 16 Cannon 98 | . . 4 . . 1 20 35 27 10 1 Launcher 24 | . . . 2 2 . . 11 . 6 3 Special . | . . . . . . . . . . . Kinetic 202 | 15 . 45 41 11 3 20 35 23 8 1 Thermal 31 | . . 4 . 3 1 . . 4 3 16 Explosive 24 | . . . 2 2 . . 11 . 6 3 Electromagnetic 2 | . . 1 . . 1 . . . . . Robot Hit Streak 13 | 6 . 13 4 4 . 5 6 6 10 3 Robot Miss Streak 9 | 1 . 3 4 3 7 9 2 3 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 164 | 13 . 35 18 9 . 12 27 17 11 22 Core Hits 97 | 8 . 13 14 7 . 5 18 6 12 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 3 Critical Strikes 7 | . . . . . . . 1 2 1 3 Blast 4 | . . . . . . . 1 2 1 . Smash 3 | . . . . . . . . . . 3 Melee Attacks 16 | . . . . . . . . . . 16 Impact 13 | . . . . . . . . . . 13 Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 7187 | 108 . 595 545 479 . 522 1964 572 1151 1251 Guns 1384 | 108 . 554 295 129 . . . . . 298 Cannons 2440 | . . 41 . . . 501 1065 553 280 . Explosions 2800 | . . . 245 324 . . 885 . 871 475 Melee 478 | . . . . . . . . . . 478 Ramming 85 | . . . 5 26 . 21 14 19 . . Kinetic 3314 | 108 . 542 295 75 . 501 1065 482 246 . Thermal 498 | . . 41 . 54 . . . 71 34 298 Explosive 2800 | . . . 245 324 . . 885 . 871 475 Electromagnetic 12 | . . 12 . . . . . . . . Impact 339 | . . . . . . . . . . 339 Slashing 139 | . . . . . . . . . . 139 Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . . . 4 . . 2 2 2 27 Average Corruption 3 | . . . . 4 . . 1 2 2 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . . . 7 . . 1 8 13 10 Message Errors 8 | . . . . . . . . 5 1 2 Matter Fused 7 | . . . . 2 . . . . 4 1 Heat Flow Errors 4 | . . . . 1 . . . . 3 . Energy Discharges 4 | . . . . . . . . 1 2 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 3 . . 1 . 2 1 Data Loss (major) 4 | . . . . 1 . . . 1 . 2 Misfires 2 | . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 352 | . . . . 1 . 2 74 15 102 158 Projectiles 192 | . . . . . . 2 73 15 102 . Explosions 3 | . . . . 1 . . 1 . . 1 Melee 157 | . . . . . . . . . . 157 Knockbacks 14 | . . . 1 . . . 7 5 . 1 Impact 3 | . . . 1 . . . 1 . . 1 Kinetic 11 | . . . . . . . 6 5 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . . . . . . . 20 . 26 76 Shots 3 | . . . . . . . 1 . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed 16 | . . . 1 6 . 3 2 4 . . Kicked 16 | . . . 1 6 . 3 2 4 . . Crushed . | . . . . . . . . . . . Highest Temperature 297 | . . 139 45 157 48 264 237 234 206 297 Average Temperature 83 | . . 27 26 66 28 108 91 91 85 115 Received Heat Transfer 953 | . . 192 162 24 . 20 6 14 364 171 Effects 3 | . . . . . . . . 3 . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . . 8 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 666 | . . 74 . 111 . . . 74 37 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 277 | 20 28 244 208 73 50 60 277 . . 103 Initial 35 | . 13 11 21 5 35 . 2 . . . Average 62 | 8 13 116 81 24 28 24 146 . . 6 Maximum Alert Level 1 | . . 1 1 . . . 1 . . . Low Security (%) 90 | 100 100 82 86 100 100 100 67 . . 100 Level 1 9 | . . 17 13 . . . 32 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 2 1 1 2 3 5 . . 2 Investigation 2 | . . 1 . . . . 1 . . . Extermination 4 | . . . . . 2 . 1 . . 1 Reinforcement 11 | . 1 1 1 1 . 3 3 . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses 1 | . . . . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 17 | . 1 6 4 . 1 4 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 7 14 15 12 4 9 15 7 4 15 Peak Tracking Total 10 | . 8 4 6 3 2 3 6 2 4 10 Tactical Retreats 9 | . 1 . 2 . . 2 . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 4 | . . 1 . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 5 | . . . . 1 . . 4 . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 3 | . 1 . . 1 . . . . 1 . Terminals 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 5 | . 1 . . 3 . . . . 1 . Successful 3 | . 1 . . 1 . . . . 1 . Failed 2 | . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 3 | . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . . . 1 . Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 5511 | 117 127 533 519 623 589 520 690 435 977 381 Spaces Moved 3279 | 62 105 323 321 464 424 386 482 306 270 136 Core 78 | 9 . . . . . . . . . 69 Treads 276 | . . . . . . . . . 218 58 Legs 2925 | 53 105 323 321 464 424 386 482 306 52 9 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 105 108 120 120 120 120 120 50 Average Speed 139 | 119 120 111 110 109 120 120 120 120 342 228 Slowest Speed 1350 | 200 120 260 112 120 120 120 120 120 400 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 4 24 25 36 16 11 12 10 47 40 5 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 174 | . . . 20 18 . 4 61 12 37 22 Melee . | . . . . . . . . . . . Projectile 36 | . . . . . . 4 12 12 7 1 AOE 138 | . . . 20 18 . . 49 . 30 21 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 3958 | 90 106 458 450 565 501 421 548 343 305 171 Wait 249 | . . 59 82 48 45 . 12 . 1 2 Move 3269 | 61 104 322 320 463 423 385 481 305 269 136 Hop . | . . . . . . . . . . . Pick Up 54 | 8 1 12 4 9 8 3 6 2 . 1 Fast Attach 37 | 6 . 5 3 2 3 2 6 2 7 1 Attach 31 | . 1 3 3 2 3 2 3 3 7 4 Detach 18 | . . . 1 1 4 1 4 . 6 1 Swap 56 | . . 14 7 14 6 9 3 3 . . Drop 61 | . . 18 7 12 6 6 9 2 1 . Fire 153 | 15 . 25 22 8 3 10 22 22 14 12 Melee 14 | . . . . . . . . . . 14 Ram . | . . . . . . . . . . . Kick 16 | . . . 1 6 . 3 2 4 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 226 | -10/Materials | Discovered new exit (range 3) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 674 | -9/Materials | Discovered new exit (range 8) 731 | -9/Materials | Identified exit to Materials 778 | -9/Materials | Entered another Materials area 778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -8/Materials | Met 7R-MNS 1212 | -8/Materials | Discovered new exit (range 16) 1257 | -8/Materials | Discovered new exit (range 16) 1272 | -8/Materials | Identified exit to Factory 1297 | -8/Materials | Entered Factory 1297 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -7/Factory | Caught up to 7R-MNS 1720 | -7/Factory | Build established: Scavenger-Mutant 1905 | -7/Factory | Discovered new exit (range 8) 1918 | -7/Factory | Identified exit to Factory 1920 | -7/Factory | Entered another Factory area 1920 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1921 | -6/Factory | Caught up to 7R-MNS 2498 | -6/Factory | Discovered new exit (range 9) 2508 | -6/Factory | Identified exit to Factory 2509 | -6/Factory | Entered another Factory area 2509 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2510 | -5/Factory | Caught up to 7R-MNS 2786 | -5/Factory | Build established: Scavenger-Skirmisher 2946 | -5/Factory | Found Prototype Device 2946 | -5/Factory | Identified Active Sensor Suite 3022 | -5/Factory | Discovered new exit (range 8) 3028 | -5/Factory | Identified exit to Factory 3029 | -5/Factory | Entered another Factory area 3029 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -4/Factory | Caught up to 7R-MNS 3542 | -4/Factory | Build established: Scavenger-Gunner 3639 | -4/Factory | Discovered new exit (range 8) 3669 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3670 | -4/Factory | Identified exit to Upper Caves 3719 | -4/Factory | Entered Upper Caves 3723 | -4/Upper Caves | Spotted B-86 Titan 4073 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4117 | -4/Upper Caves | Discovered new exit (range 18) 4153 | -4/Upper Caves | Identified exit to Upper Caves 4154 | -4/Upper Caves | Entered another Upper Caves area 4195 | -4/Upper Caves | Learned 4 Research zone layouts 4281 | -4/Upper Caves | Lost 10 parts (6n1u3w) 4749 | -4/Upper Caves | Build established: Assassin 5055 | -4/Upper Caves | Discovered new exit (range 14) 5127 | -4/Upper Caves | Identified exit to Research 5131 | -4/Upper Caves | Entered Research 5131 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5345 | -3/Research | System corruption reached 10% 5461 | -3/Research | Released all parts (5) 5466 | -3/Research | Core integrity fell below 50% 5487 | -3/Research | Lost 6 parts (2p2u2w) 5498 | -3/Research | Core integrity fell below 20% 5512 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05489_ Q