Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 15:43:40 Player: BlobtheGreat Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (198) 990 Value Destroyed (7680) 7680 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (1326) 1326 TOTAL SCORE: 17756 Bonus ------- High Alert Combat Kills 426 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 42/300 Energy 99/100 System Corruption 5% Temperature Warning (386) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Authchip [Propulsion] Transdimensional Reconstructor Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Transmission Jammer Cloaking Device > --- WEAPON ----------- Heavy Plasma Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Light Antimatter Reactor Linear Gravjet Improved Particle Charger Advanced Particle Charger Heavy Servo Lattice Improved Weapon Cycler Makeshift Light Armor Plating Graphene Brace Authchip [Propulsion] Heavy Wave Gun Micro-nuke Launcher Micro-nuke Launcher Improved Remote Datajack [Rating: 123] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Combat Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Advanced System Shield Protection Light Armor Plating Weapon Coil Gun Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 2 . . . . 2 Power 2 | . . . . . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . . . 3 . . . . . . . . . . . Utility 7 | . . 1 . . . 2 . . . . 1 2 . . . . 1 Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . Parts Attached 175 | 7 14 21 7 4 11 22 . . . 7 26 30 5 3 3 1 14 Power 19 | 1 . 4 . . 1 1 . . . 1 2 7 . . 1 . 1 Engine 10 | 1 . 4 . . 1 1 . . . 1 1 1 . . . . . Core 3 | . . . . . . . . . . . 1 2 . . . . . Reactor 6 | . . . . . . . . . . . . 4 . . 1 . 1 Propulsion 53 | 2 6 7 . . 4 5 . . . 3 11 9 . . . . 6 Treads 7 | . . 4 . . . . . . . . . . . . . . 3 Leg 38 | 2 6 3 . . 4 5 . . . 3 9 4 . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 1 5 . . . . . Flight 2 | . . . . . . . . . . . 1 . . . . . 1 Utility 42 | 2 1 5 4 3 2 6 . . . 1 6 7 . 1 2 . 2 Device 17 | 1 . 2 . 3 1 1 . . . . 4 3 . 1 1 . . Storage 4 | 1 1 . . . . . . . . . . 2 . . . . . Processor 6 | . . . . . . 3 . . . 1 1 . . . . . 1 Hackware 2 | . . . . . . . . . . . . 1 . . 1 . . Protection 13 | . . 3 4 . 1 2 . . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 61 | 2 7 5 3 1 4 10 . . . 2 7 7 5 2 . 1 5 Energy Gun 13 | 1 1 1 . . 2 1 . . . . 2 1 . . . . 4 Energy Cannon 5 | . . . . . . 1 . . . 2 2 . . . . . . Ballistic Gun 31 | 1 5 3 3 . 1 6 . . . . 3 6 2 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 . . . . Launcher 6 | . . 1 . 1 1 . . . . . . . . 1 . 1 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 . 3 . 4 . . . . 1 1 . . 3 . . Parts Lost 91 | . 5 6 1 . 7 3 . . . 13 10 15 3 14 . 1 13 Power 8 | . . . . . . . . . . 1 1 2 . 2 . . 2 Propulsion 28 | . 1 . . . 1 . . . . 6 3 6 . 4 . 1 6 Utility 23 | . . 3 1 . 2 1 . . . 2 1 3 . 7 . . 3 Weapon 32 | . 4 3 . . 4 2 . . . 4 5 4 3 1 . . 2 Highest Loss Streak 7 | . 2 3 1 . 5 1 . . . 5 3 7 3 6 . 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 13 | 5 9 14 14 14 13 14 15 15 15 12 13 13 15 14 14 14 5 Power 1 | . 1 1 1 1 1 1 1 1 1 . . . 3 3 3 3 1 Propulsion 3 | 3 4 4 5 4 4 2 2 2 2 1 2 5 1 . . . . Utility 4 | . 2 2 2 2 1 2 5 6 6 5 6 4 7 7 7 7 2 Weapon 4 | . 1 5 6 6 5 6 5 5 5 4 2 2 3 3 3 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . 9 2 2 2 7 . . . . 5 5 . . . . 8 Power 4 | . . 2 . . . 2 . . . . . . . . . . . Propulsion 13 | . . 5 . 1 1 2 . . . . . 4 . . . . . Utility 13 | . . 2 1 . 1 . . . . . 2 1 . . . . 6 Weapon 5 | . . . 1 1 . 3 . . . . . . . . . . . Tool/Special 5 | . . . . . . . . . . . 3 . . . . . 2 Average Slot Usage (%) 85 | . 98 95 100 98 94 97 100 100 76 93 83 85 90 50 23 30 12 Engine 7 | . 14 11 11 11 11 6 6 6 6 5 5 3 . . . . . Leg 19 | . 27 13 22 22 21 32 33 33 33 28 20 13 . . . . 3 Hover 1 | . . . . . . . . . . . . 6 26 17 10 5 . Device 9 | . 14 7 11 10 4 6 6 6 6 5 6 21 26 11 . . . Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 . Processor 6 | . . . . . . 10 13 13 13 16 17 12 10 5 5 5 1 Protection 5 | . . 10 11 9 15 6 6 6 6 2 2 . . . . . . Energy Gun 1 | . 2 3 . . 3 1 . . . . 4 . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 2 10 2 3 . . . . Ballistic Gun 18 | . 23 27 33 32 22 22 26 26 3 22 3 11 6 5 . . . Peak Build Rating 123 | 7 8 20 22 34 38 73 72 72 72 72 89 110 123 101 53 51 59 Average Rating 46 | 5 7 15 20 22 26 66 71 72 54 67 76 91 107 62 34 42 22 On Entrance 47 | . 7 8 19 22 22 38 71 72 72 72 51 88 106 101 30 45 37 Naked Turns 13 | . . . . . . . . . . . . . . . . . 13 Heaviest Build 84 | 15 29 38 43 67 48 62 55 55 55 60 75 84 75 52 35 43 33 Greatest Support 103 | 20 20 40 34 34 40 96 96 96 96 96 90 103 64 64 32 32 88 Greatest Overweight (x) 12 | . 2 12 1 1 2 . . . . 2 1 2 1 1 1 2 8 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Most Carried 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 14 14 14 13 14 14 15 15 12 13 13 15 14 14 14 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 14 15 15 15 15 15 15 15 15 8 15 15 15 14 15 15 4 Class Distribution -------------------- 21% | Mutant 16% | Tank 14% | Scavenger-Tank 13% | Skirmisher 10% | Gunner 5% | Infiltrator-Mutant 4% | Scavenger-Skirmisher 3% | Derelict-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Infiltrator-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 6065 | 297 349 662 255 231 510 1178 97 65 . 370 582 1125 66 135 . 74 69 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8729 | 63 517 1419 211 . 501 1559 . 18 . 344 1807 1890 . 64 . 61 275 Parts 481 | 8 35 101 21 . 17 74 . 1 . 16 87 95 . 10 . 2 14 Haulers Intercepted 9 | . . 3 . . . 2 . . . . 3 1 . . . . . Recyclers Shooed 6 | 1 . 1 . . 1 . . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 17 . . . . 13 . . . 8 . 5 . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 154 | . 15 26 6 . 14 26 . 1 . 5 25 23 . 6 . 5 2 Melee 1 | . . . . . . 1 . . . . . . . . . . . Guns 103 | . 13 22 6 . 8 17 . 1 . 4 11 18 . 1 . . 2 Cannons 12 | . . . . . . . . . . 1 7 4 . . . . . AOE 32 | . 2 4 . . 6 4 . . . . 5 1 . 5 . 5 . Classes Destroyed 18 | 1 4 8 . . 1 2 . 1 . 1 . . . . . . . Worker 4 | . . 2 . . . . . . . . 1 1 . . . . . Builder 6 | . . 1 . . . . . . . . 2 3 . . . . . Tunneler 9 | 3 1 . 2 . . 1 . . . . 1 1 . . . . . Hauler 9 | . . 3 . . . 2 . . . . 3 1 . . . . . Recycler 7 | . . 2 . . . 1 . . . . 1 2 . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . . . . Watcher 7 | . . 2 . . . 2 . . . . 1 2 . . . . . Swarmer 43 | . 6 4 4 . 3 8 . . . . 5 4 . 6 . 3 . Grunt 57 | . 9 13 . . 8 8 . . . 2 8 9 . . . . . Brawler 5 | . . 1 . . . 1 . . . 1 1 1 . . . . . Duelist 4 | . . 2 . . 1 . . . . . 1 . . . . . . Sentry 13 | . . 6 2 . . 3 . . . . . 1 . . . . 1 Hunter 9 | . . . . . . 1 . . . . 4 2 . . . 2 . Programmer 19 | . . . . . . 5 . . . 1 6 6 . . . . 1 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 2 3 5 3 . 4 5 . 1 . 3 6 8 . 5 . 3 2 Combat Bots Only 5 | . 3 5 3 . 4 5 . 1 . 3 5 5 . 5 . 3 1 Max Kills in Single Turn 4 | 1 2 3 1 . 2 3 . 1 . 1 2 3 . 4 . 1 1 Gunslinging 2 | . . 1 . . . 2 . . . . . 2 . . . . . Exploded 4 | . 1 2 . . 2 2 . . . . 2 1 . 4 . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1450 | . 97 108 43 . 84 225 . 2 . 62 155 246 41 95 . 39 253 Missed 449 | . 23 30 14 . 20 82 . 2 . 15 44 74 10 39 . 13 83 Hits 1001 | . 74 78 29 . 64 143 . . . 47 111 172 31 56 . 26 170 Melee 11 | . . 9 . . 2 . . . . . . . . . . . . Projectile 990 | . 74 69 29 . 62 143 . . . 47 111 172 31 56 . 26 170 AOE 2 | . . . . . . . . . . . 1 1 . . . . . Critical Strikes 36 | . 1 5 . . 2 4 . . . . 7 11 2 . . 1 3 Part Disruptions 4 | . . . . . . 2 . . . . 1 . . . . . 1 Damage Taken 17197 | . 762 1154 319 . 1283 2069 . . . 1007 2184 3324 587 1037 . 577 2894 Core 3364 | . 105 160 28 . 207 221 . . . 145 228 549 21 225 . 162 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . 89 . . . 14 . . . . . . . Core Remaining (%) 51 | 100 58 . . . 1 . . . . 56 77 . . . . 16 . Volleys Fired 514 | 9 70 71 23 . 45 68 . 3 . 21 77 90 5 3 . 10 19 Largest 4 | 1 2 3 3 . 3 4 . 4 . 4 4 4 1 2 . 1 3 Hottest 333 | 20 100 100 69 . 91 135 . 120 . 225 333 178 90 59 . 49 264 Shots Fired 1320 | 9 131 199 69 . 115 234 1 12 . 76 195 226 6 5 . 11 31 Gun 1126 | 9 123 194 69 . 107 227 1 12 . 63 105 181 1 3 . . 31 Cannon 154 | . . . . . . 5 . . . 13 86 45 5 . . . . Launcher 29 | . . 2 . . 8 2 . . . . 4 . . 2 . 11 . Special 11 | . 8 3 . . . . . . . . . . . . . . . Kinetic 989 | 9 97 174 69 . 104 223 1 12 . 63 53 180 1 3 . . . Thermal 196 | . 8 3 . . . . . . . 6 104 46 5 . . . 24 Explosive 29 | . . 2 . . 8 2 . . . . 4 . . 2 . 11 . Electromagnetic 106 | . 26 20 . . 3 9 . . . 7 34 . . . . . 7 Robot Hit Streak 17 | 4 9 14 7 . 7 9 . 4 . 12 17 14 . 1 . 1 12 Robot Miss Streak 6 | 2 6 4 6 . 4 5 . 4 . 3 5 4 . 1 . 1 3 Penetration Max 2 | . . . . . . 2 . . . . 2 1 . . . . . Secondary Targets 19 | . . 7 . . 1 5 . . . 1 . 4 . . . . 1 Max Gunslinging Chain 2 | . . 1 . . 1 2 . . . 1 . 2 . . . . 1 Shots Hit Robots 743 | 5 68 123 28 . 65 128 . 6 . 54 118 122 . 3 . 3 20 Core Hits 389 | 4 30 65 12 . 41 61 . 2 . 16 56 76 . 5 . 12 9 Critical Kills 20 | . . . . . . 3 . . . . 3 13 . . . . 1 Critical Parts Destroyed 32 | . 1 . . . 1 6 . . . . 1 22 . . . . 1 Critical Strikes 56 | . 2 . . . 1 10 . . . . 6 35 . . . . 2 Burn 1 | . . . . . . . . . . . 1 . . . . . . Meltdown 2 | . . . . . . . . . . . 2 . . . . . . Destroy 46 | . 1 . . . 1 5 . . . . 2 35 . . . . 2 Corrupt 3 | . 1 . . . . 1 . . . . 1 . . . . . . Smash 4 | . . . . . . 4 . . . . . . . . . . . Melee Attacks 14 | . . . . . . 14 . . . . . . . . . . . Impact 14 | . . . . . . 14 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18733 | 64 969 1952 397 . 1760 3520 . 129 . 1163 3914 2690 29 576 . 947 623 Guns 11270 | 64 813 1542 387 . 993 2764 . 129 . 943 1459 1565 . 34 . . 577 Cannons 2782 | . . . . . . 100 . . . 220 1945 517 . . . . . Explosions 3845 | . 106 351 . . 767 155 . . . . 460 517 . 542 . 947 . Melee 460 | . . . . . . 460 . . . . . . . . . . . Ramming 304 | . 26 11 10 . . 41 . . . . 50 91 29 . . . 46 Kinetic 9330 | 64 618 1200 387 . 947 2726 . 129 . 943 717 1565 . 34 . . . Thermal 3521 | . 130 48 . . . . . . . 140 2230 517 . . . . 456 Explosive 3671 | . . 351 . . 767 155 . . . . 460 449 . 542 . 947 . Electromagnetic 1447 | . 195 342 . . 46 138 . . . 80 457 68 . . . . 121 Impact 460 | . . . . . . 460 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 3 3 3 . 3 3 3 3 5 8 7 7 7 7 7 5 Average Corruption 4 | . . 2 3 3 . 2 3 3 3 4 7 5 7 7 7 7 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 251 | . . 11 27 5 . 22 11 4 3 19 46 40 8 12 3 40 . Message Errors 58 | . . 3 5 . . 5 3 2 . 4 10 11 1 2 1 11 . Matter Fused 59 | . . 3 8 2 . 3 2 2 1 6 6 6 2 4 1 13 . Heat Flow Errors 35 | . . . 6 . . 3 3 . . . 7 4 2 2 . 8 . Energy Discharges 29 | . . 2 5 1 . 3 2 . 1 . 6 6 . . . 3 . Parts Rejected 7 | . . . . . . 1 . . . 1 3 . 1 1 . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 24 | . . 2 2 1 . 4 . . . 2 4 6 . . . 3 . Data Loss (major) 9 | . . . . 1 . 1 . . 1 1 . 2 . 2 1 . . Misfires 14 | . . . . . . 1 1 . . 1 5 3 1 1 . 1 . Alerts 7 | . . 1 . . . 1 . . . 2 1 . 1 . . 1 . Weapon Failures 8 | . . . . . . . . . . 2 4 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 474 | . 11 9 . . 20 206 . . . . 74 4 . 31 . 119 . Projectiles 51 | . . . . . . . . . . . 51 . . . . . . Explosions 228 | . 11 9 . . 20 11 . . . . 23 4 . 31 . 119 . Melee 195 | . . . . . . 195 . . . . . . . . . . . Knockbacks 4 | . . 1 . . . 1 . . . . . 1 . . . . 1 Impact 4 | . . 1 . . . 1 . . . . . 1 . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 348 | . 46 . . . 48 140 . . . . . . 14 63 . 37 . Shots 9 | . 2 . . . 2 2 . . . . . . . 2 . 1 . Rammed 5 | . . . . . . . . . . . . . 1 . . . 4 Targets Rammed 58 | . 5 1 2 . . 5 . . . . 6 17 1 . . . 21 Kicked 53 | . 5 1 2 . . 5 . . . . 6 17 . . . . 17 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 708 | . 80 340 286 . 239 187 165 60 . 386 482 253 198 281 . 246 708 Average Temperature 85 | . 19 66 79 . 66 55 87 28 . 115 143 54 74 113 . 93 324 Received Heat Transfer 3173 | . 225 432 45 . 483 387 . . . 216 345 670 166 18 . 36 150 Effects 23 | . . 1 . . . . . . . . 5 1 . 1 . 1 14 Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 Energy Bleed 4 | . . 1 . . . . . . . . . 1 . . . 1 1 Interference 8 | . . . . . . . . . . . 4 . . 1 . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . 1 . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 4 . . . . 1 . . . . . . Combat Hostiles 4 | . . . . . . 4 . . . . . . . . . . . Parts Fried 4 | . 1 . . . . 1 . . . . 2 . . . . . . Impact Corruptions 6 | . . . . . . 6 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . Parts Melted 8 | . . 1 . . . . . . . . 6 1 . . . . . Heat Transferred 5230 | . 200 100 . . . . . . . 200 3338 800 . . . . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 3 | . . 1 . . . 2 . . . . 1 3 . . . . . Low Security (%) 66 | 100 100 94 100 . . . . . . . 88 21 . . . . 100 Level 1 18 | . . 5 . . . 79 . . . . 11 12 . . . . . Level 2 4 | . . . . . . 20 . . . . . 7 . . . . . Level 3 10 | . . . . . . . . . . . . 58 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 946 | 10 130 217 87 . . 652 . . . . 297 946 . . . . 97 Initial 300 | . . 18 78 . . 300 . . . . . 140 . . . . . Average 192 | 1 38 58 19 . . 337 . . . . 68 578 . . . . 37 Influence Increases 6340 | 15 520 781 155 . 280 1262 . . . 175 773 1534 90 325 . 165 265 Destroy 0b10 Robot/C 3020 | . 300 520 120 . 240 520 . . . 100 500 460 . 120 . 100 40 Destroy 0b10 Robot/NC 230 | 15 15 50 10 . 10 30 . . . . 45 50 . . . . 5 Destroy Leader 642 | . 50 130 10 . 30 138 . . . 30 118 96 . 10 . 20 10 Successful Hack 69 | . 34 14 . . . . . . . . . 21 . . . . . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . Disable Machine 555 | . . . . . . 120 . . . . 15 420 . . . . . Destroy Structure 324 | . 16 22 . . . 94 . . . . 50 142 . . . . . Advance Influence 300 | . . . . . . 300 . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . 15 15 . . . . 15 Lose Combat Pursuer 1095 | . 45 45 15 . . 60 . . . 45 30 330 90 195 . 45 195 Influence Decreases 6301 | 15 475 624 357 . 280 619 524 119 . 175 486 1067 450 366 353 165 226 Entered New Map 1268 | . . 27 124 . . . 238 23 . . . 147 280 76 353 . . Time Decay 4056 | 15 425 457 233 . 211 589 286 96 . 132 406 620 140 150 . 155 141 Lost Part 727 | . 50 40 . . 69 30 . . . 43 80 150 30 140 . 10 85 Purge Threat 250 | . . 100 . . . . . . . . . 150 . . . . . Squads Dispatched 36 | . 4 . . . . 8 . . . . 11 11 . 1 . . 1 Investigation 7 | . 3 . . . . 1 . . . . . 3 . . . . . Extermination 11 | . . . . . . 3 . . . . 4 3 . . . . 1 Reinforcement 10 | . 1 . . . . 4 . . . . 4 1 . . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 . . . Garrison 6 | . . . . . . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 . . . . . . Haulers Reinforced 5 | . . . . . . 2 . . . . 2 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 12 | . 2 2 . . 1 1 . . . . 2 3 . . . . 1 Communications Jammed 43 | . . . . . . . . . . . . 43 . . . . . Distress Signals 43 | . . . . . . . . . . . . 43 . . . . . Times Spotted 282 | . 31 33 6 . 16 35 . 1 . 7 36 55 6 18 . 6 32 Peak Tracking Total 9 | . 5 5 3 . 4 5 . 1 . 3 5 8 4 9 . 3 9 Tactical Retreats 38 | . 2 2 1 . . 3 . . . 2 2 11 2 6 . 2 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 2 1 . . . 1 . . . . 3 3 . . . . 2 Indirectly 3 | . . . . . . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 37 | . . . . . . 8 . . . . 1 28 . . . . . Max in Single Turn 7 | . . . . . . 4 . . . . 1 7 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 44 | . 8 8 . . . 3 . . 4 . 4 10 1 1 4 . 1 Terminals 21 | . 6 8 . . . 1 . . . . 2 4 . . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . 1 . . . . 2 2 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Total Hacks 132 | . 24 26 . . . 3 . . 27 . 6 24 1 1 17 . 3 Successful 83 | . 12 10 . . . . . . 27 . 1 12 1 1 17 . 2 Failed 49 | . 12 16 . . . 3 . . . . 5 12 . . . . 1 Catastrophic 14 | . 2 2 . . . 3 . . . . 3 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 64 | . 21 26 . 1 . 1 . . . . 3 12 . . . . . Terminals 60 | . 21 26 . . . 1 . . . . 4 8 . . . . . Fabricators 14 | . . . . . . . . . . . . 14 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 3 . . . . 1 . . . . 2 2 . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Terminal Hacks 55 | . 4 3 . . . . . . 27 . . 2 1 1 17 . . Record 16 | . . . . . . . . . 11 . . . . . 5 . . Part Schematic 14 | . . . . . . . . . 10 . . . . . 4 . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . Robot Analysis 7 | . 2 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . 4 . . Open Door 2 | . . . . . . . . . . . . . 1 1 . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . . Load Schematic 4 | . . . . . . . . . . . . 4 . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 1 1 . . . . 2 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 3 | . . . . . . . . . . . 1 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 8 7 . . . . . . . . . 4 . . . . . Terminals 14 | . 6 7 . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . . . 1 . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Skim 12 | . 6 6 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . Recompile 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 7 8 . . . 3 . . . . 3 8 . . . . 1 Full Trace Events 2 | . . 1 . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . . 4 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . Time 64 | . . . . . . . . . . . . 64 . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . 1 2 . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 14242 | 51 1707 1214 1291 1932 122 1823 634 397 118 748 1760 2085 292 68 . . . Sensors 7004 | . . 289 1291 220 . 1389 634 397 118 585 69 1718 292 2 . . . Seismic 4517 | 51 1707 925 . 1712 122 . . . . . . . . . . . . Decoding 7822 | . . . . . . 1823 634 397 118 748 1724 2085 292 1 . . . Cloaking 1276 | . . . . . . . . . . . . 980 292 4 . . . Jamming 2075 | . . . . . . . . . . . . 1715 292 68 . . . Robot Analysis Total 7 | . 2 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . 1 . . . 1 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 88 | . . . . . . 27 . . . . 36 25 . . . . . Traps 42 | . . . . . . 10 . . . . 15 17 . . . . . Emergency Access 38 | . . . . . . 14 . . . . 17 7 . . . . . Garrisons 5 | . . . . . . 1 . . . . 3 1 . . . . . Exits 3 | . . . . . . 2 . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 18661 | 98 1707 1907 1291 2146 1029 1851 634 397 118 748 2028 2085 292 312 165 1419 434 Spaces Moved 11418 | 57 853 879 600 1063 444 1290 519 317 91 502 1112 1461 545 425 134 695 431 Core 270 | 8 . 1 . . . . . . . . . . . . . . 261 Treads 388 | . . 366 . . . . . . . . . . . . . . 22 Legs 8279 | 49 853 512 600 1063 444 1290 519 317 91 502 1112 815 . . . . 112 Wheels . | . . . . . . . . . . . . . . . . . . Hover 2463 | . . . . . . . . . . . . 646 545 425 134 695 18 Flight 18 | . . . . . . . . . . . . . . . . . 18 Fastest Speed 45 | 50 120 130 200 200 195 116 122 122 122 122 120 45 45 45 77 77 50 Average Speed 141 | 110 158 183 200 200 196 118 122 122 122 131 154 113 45 63 117 180 77 Slowest Speed 650 | 120 260 650 200 200 270 122 122 122 122 270 200 260 117 150 150 220 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 98 70 93 85 58 27 77 60 68 65 29 36 68 63 60 87 25 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 10 | . 3 1 1 . . . . 1 1 . . . . . 3 . . Known Exits Taken 12 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 17 | . . . 1 4 1 . 1 3 . 3 . . 1 2 . 1 . Spaces Dug 60 | . 4 9 . . 19 1 . . . . 12 10 5 . . . . Terrain Destroyed 476 | . 14 20 . . 52 94 . . . 4 26 83 5 55 . 123 . Melee 1 | . . . . . . 1 . . . . . . . . . . . Projectile 70 | . 7 1 . . . 6 . . . 4 19 28 5 . . . . AOE 403 | . 7 19 . . 52 85 . . . . 7 55 . 55 . 123 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 12875 | 79 1063 1039 651 1091 516 1444 520 319 98 540 1264 1726 581 461 139 850 494 Wait 413 | . 104 17 7 . 5 1 . . . 7 1 81 16 29 . 144 1 Move 11399 | 56 852 878 599 1062 443 1289 518 316 90 501 1111 1460 544 424 133 694 429 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 104 | 7 10 21 3 6 5 16 1 . . 1 13 18 1 . 1 . 1 Fast Attach 106 | 7 6 6 . 8 3 12 . . 4 2 20 9 7 2 4 . 16 Attach 51 | . 3 7 1 1 5 5 . . . 8 7 11 . 1 . 1 1 Detach 12 | . . . . 1 1 2 . . . . 5 1 . . . 1 1 Swap 79 | . 8 14 7 . 5 11 . . . . 14 16 2 2 . . . Drop 124 | . 5 24 9 13 4 21 1 . 4 . 10 23 5 . 1 . 4 Fire 514 | 9 70 71 23 . 45 68 . 3 . 21 77 90 5 3 . 10 19 Melee 14 | . . . . . . 14 . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . . . . Kick 53 | . 5 1 2 . . 5 . . . . 6 17 . . . . 17 Crush 4 | . . . . . . . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Ext) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 682 | -10/Materials | Build established: Scavenger-Mutant 746 | -10/Materials | Discovered new exit (range 14) 880 | -10/Materials | Identified exit to Materials 914 | -10/Materials | Discovered new exit (range 9) 1012 | -10/Materials | Learned Storage emergency access door positions 1064 | -10/Materials | Learned 4 Subcaves zone layouts 1104 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Learned location of 2 exits from Subcaves 1144 | -10/Materials | Learned location of Subcaves (-10) 1189 | -10/Materials | Learned 4 Subcaves zone layouts 1242 | -10/Materials | Loaded intel: 21 trap records 1303 | -10/Materials | Learned Storage trap positions 1493 | -10/Materials | Build established: Mutant 1806 | -10/Materials | Entered another Materials area 1806 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1807 | -9/Materials | Identified exit to Materials 2110 | -9/Materials | Build established: Tank 2188 | -9/Materials | Discovered new exit (range 16) 2465 | -9/Materials | Discovered exit to Materials (range 11) 2785 | -9/Materials | Lost 3 parts (2u1w) 2993 | -9/Materials | Discovered exit to Materials (range 3) 3373 | -9/Materials | Build established: Scavenger-Tank 3646 | -9/Materials | Loaded intel: 2 repair station locations 3676 | -9/Materials | Build established: Tank 3713 | -9/Materials | Entered Mines 3900 | -9/Mines | Learned location of Zion (-7) 4101 | -9/Mines | Discovered exit to Materials (range 10) 4406 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4481 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4805 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5004 | -9/Mines | Entered Zion 5088 | -7/Zion | Discovered new exit (range 7) 5124 | -7/Zion | Received a hallucinogenic algorithm 5124 | -7/Zion | Ran a hallucination algorithm 5222 | -7/Zion | Found Prototype Device 5222 | -7/Zion | Identified Bomb Factory No. 2 5297 | -7/Zion | System corruption cleaned by Quarantine Array 5720 | -7/Zion | Build established: Scavenger-Tank 5929 | -7/Zion | Given A8's code to call for help 6425 | -7/Zion | Found Prototype Device 6425 | -7/Zion | Identified Phasing AFG 6806 | -7/Zion | Met Imprinter 7150 | -7/Zion | Entered Proximity Caves 7153 | -6/Proximity Caves | Core integrity fell below 50% 7411 | -6/Proximity Caves | Spotter reported a threat 7727 | -6/Proximity Caves | Spotter reported a threat 7857 | -6/Proximity Caves | Core integrity fell below 20% 7892 | -6/Proximity Caves | Lost 5 parts (1u4w) 8067 | -6/Proximity Caves | Discovered new exit (range 6) 8088 | -6/Proximity Caves | Found DCF Scrap (14 items) 8179 | -6/Proximity Caves | Entered Factory 8179 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 8389 | -6/Factory | Build established: Derelict-Tank 8616 | -6/Factory | Identified exit to Lower Caves 9054 | -6/Factory | Found Prototype Processor 9054 | -6/Factory | Identified Exp. Targeting Computer 9062 | -6/Factory | Found Exp. Targeting Computer 9069 | -6/Factory | Found Exp. Targeting Computer 9109 | -6/Factory | Build established: Derelict-Skirmisher 9623 | -6/Factory | Build established: Skirmisher 9869 | -6/Factory | Discovered new exit (range 15) 9886 | -6/Factory | Identified exit to Factory 10030 | -6/Factory | Entered Lower Caves 10078 | -6/Lower Caves | Encountered a Warlord checkpoint 10657 | -6/Lower Caves | Discovered new exit (range 7) 10663 | -6/Lower Caves | Identified exit to Lower Caves 10664 | -6/Lower Caves | Entered another Lower Caves area 10667 | -6/Lower Caves | Discovered exit to Factory (range 5) 10684 | -6/Lower Caves | Learned 4 Factory zone layouts 11050 | -6/Lower Caves | Discovered new exit (range 11) 11059 | -6/Lower Caves | Identified exit to Data Miner 11061 | -6/Lower Caves | Entered Data Miner 11064 | -6/Data Miner | Discovered new exit (range 6) 11087 | -6/Data Miner | Met Data Miner 11117 | -6/Data Miner | Learned location of Section 7 (-2) 11117 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11129 | -6/Data Miner | Received God Mode back door access code from Data Miner 11178 | -6/Data Miner | Identified exit to Proximity Caves 11179 | -6/Data Miner | Entered Proximity Caves 11249 | -5/Proximity Caves | Learned Factory terminal intel 11667 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 11754 | -5/Proximity Caves | Spotted B-75 Beast 11795 | -5/Proximity Caves | Lost 3 parts (1u2w) 11816 | -5/Proximity Caves | Destroyed B-75 Beast 11846 | -5/Proximity Caves | Lost 5 parts (4n1w) 11927 | -5/Proximity Caves | Entered Factory 11927 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11928 | -5/Factory | Identified exit to Upper Caves 11929 | -5/Factory | Identified exit to Factory 11930 | -5/Factory | Loaded intel: 28 terminal locations 12020 | -5/Factory | Discovered exit to Upper Caves (range 9) 12096 | -5/Factory | Build established: Gunner 12272 | -5/Factory | Identified exit to Extension 13450 | -5/Factory | Lost 3 parts (1n1u1w) 13487 | -5/Factory | Garrison activated, responded to threat 13923 | -5/Factory | Discovered exit to Factory (range 7) 13955 | -5/Factory | Entered another Factory area 13955 | -4/Factory | Evolved 2 slots: Utility x2 14238 | -4/Factory | Build established: Scavenger-Skirmisher 14278 | -4/Factory | Discovered new exit (range 16) 14454 | -4/Factory | Lost 3 allies 14937 | -4/Factory | Lost 5 parts (2p1n1u1w) 15017 | -4/Factory | Lost 7 parts (4n1u2w) 15058 | -4/Factory | Fabricated Cmb. Antigrav System? 15352 | -4/Factory | Build established: Infiltrator-Mutant 15722 | -4/Factory | Spotted B-86 Titan 15955 | -4/Factory | First assault squad dispatched 15958 | -4/Factory | Found Heavy Servo Lattice 16005 | -4/Factory | Incoming investigation squad redirected 16029 | -4/Factory | Discovered new exit (range 9) 16039 | -4/Factory | Identified exit to Upper Caves 16040 | -4/Factory | Entered Upper Caves 16113 | -4/Upper Caves | Spotted B-86 Titan 16331 | -4/Upper Caves | Discovered new exit (range 3) 16332 | -4/Upper Caves | Identified exit to Upper Caves 16332 | -4/Upper Caves | Entered another Upper Caves area 16333 | -4/Upper Caves | Lost 3 parts (3w) 16360 | -4/Upper Caves | Discovered new exit (range 9) 16365 | -4/Upper Caves | Identified exit to Research 16367 | -4/Upper Caves | Lost 6 parts (2n4u) 16377 | -4/Upper Caves | Core integrity fell below 50% 16466 | -4/Upper Caves | Entered a destroyed Warlord outpost 16529 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16575 | -4/Upper Caves | Lost 4 parts (1p2n1u) 16630 | -4/Upper Caves | Discovered new exit (range 12) 16641 | -4/Upper Caves | Build established: Mutant 16642 | -4/Upper Caves | Identified exit to Zhirov 16644 | -4/Upper Caves | Entered Zhirov 16644 | -4/Zhirov | Discovered new exit (range 3) 16670 | -4/Zhirov | Lost 3 parts (2u1w) 16671 | -4/Zhirov | Met Zhirov 16700 | -4/Zhirov | Learned location of Quarantine (-3) 16700 | -4/Zhirov | Learned location of Command (-1) 16713 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16736 | -4/Zhirov | Found Alien Artifact 16736 | -4/Zhirov | Identified Integrated Reactor 16736 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16754 | -4/Zhirov | Found Alien Artifact 16808 | -4/Zhirov | Identified exit to Proximity Caves 16809 | -4/Zhirov | Entered Proximity Caves 16829 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16917 | -3/Proximity Caves | Core integrity fell below 20% 17456 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18213 | -3/Proximity Caves | Discovered exit to Research (range 11) 18228 | -3/Proximity Caves | Entered Research 18228 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18288 | -3/Research | Found Tactical Quantum Warhead 18291 | -3/Research | Lost 4 parts (1p1n2u) 18296 | -3/Research | Core integrity fell below 50% 18656 | -3/Research | Core integrity fell below 20% 18660 | -3/Research | Released all parts (3) 18662 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- damaged (-9). 18655_ Overheating: Dispersion Rifle damaged (-39). 18655_ Overheating: Broken Dispersion Rifle damaged (-34). 18657_ Dispersion Rifle destroyed. 18657_ Penetrated by Slug. 18658_ R-10 Processor collects Com. Wheel. 18659_ Dispersion Rifle destroyed. 18659_ Penetrated by Slug. 18659_ Mic. Antimatter Reactor destroyed. 18659_ Slug penetrates Wall. 18660_ Released Broken Med. Treads. 18660_ Released Broken Dispersion Rifle. 18660_ Released Adv. Targeting Computer. 18660_ Penetrated by Slug. 18661_ Slug penetrates Wall. 18661_ Penetrated by Slug. 18662_ Slug penetrates Wall. 18662_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????? # #???# #????"" """??" #????? | | ????? # #???# #????"" "????" #????? | | ???# ! " # ! #???# #?????" "????" #????? | | ???# "" # #???# #????? ?????? #????? | | ???# G # #???# #????? ?????? ?????? | | ???#! "" # == * #???# #?????###??????##?????? | | ???# " # == #???# #?????????????????????? | | ???# ? # #???# ?????????????????????? | | ???# ? # * #???# #?????????????????????? | | ???#####??############???# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #????######???????????? | | ?????????????????????????? ?????? ???????????? | | ?????????????????????????? ??????? ??????????? | | ?????????????????????????? ???????"""" ??????????? | | ?????????????????????????? ??????""""" ########## | | ?????????????????????????? ?????? """" # | | ?????????????????????????? ?????? """" + ^ | | ?????????????????????????? ?? # | | ?????????????????????????? # # | | ?????????????????????????# # ?# #### | | ?????????????????????????# # ?# #?? | | ?????????????????????????# # ??# + | | ?????????????????????###?# # ??# ##### | | ???????????????#######|###=##########???# #???# | | ???????????????# [!!=p@!#????????????# #???# | | ???????????????#= ! [!!#!#?????????#### #???# | | ???????????????# [= *h#h###########T # #???# * | | ???????????????# h!/%h #???# | | ???????????????#################+########+#???###? | | ?????????????????????????????? ??????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????# """"""" ??????????? | | ???????????????????????????# """"""" #????????? | | ???????????????????????????# """"""" #????????? | | ???????????????????????????# #????????? | | ???????????????????????????#! ? #????????? | | ???????????????????????????# """"""?????????????? | | ?????????????????????????#?????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 3 Particle Charging 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Cmb. Antigrav System | x2 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed SuperchargedRingMediator Manual? 0 Play Time 01:54:41 Cumulative 90.1 hours Start 2025.07.22 @ 19:27:39 End 2025.07.23 @ 15:43:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 333e6fbe-205a-46dd-b167-e4c6281118da