Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 11:07:18 // AFD2020/Player2 Player: Kyzrati Fix P2 NOW Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (5) 25 Value Destroyed (300) 300 Prototype IDs (42) 840 Alien Tech Used (8) 1600 Bonus (14980) 14980 TOTAL SCORE: 27545 Bonus ------- Follower Combat Kills 9780 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 70/1450 Matter 28/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -2/Protoforge Parts ------- > --- POWER (2) -------- Fusion Compressor Matter Drive > --- PROPULSION (4) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (12) ----- Large Storage Unit Gravity Neutralizer Long-range Terrain Scanner Advanced Transmission Jammer Hardened Heavy Armor Plating Centrium Medium Armor Plating Mapping Drone Bay (2/3) Mapping Drone Bay (3/3) Heart of Steel > --- WEAPON (5) ------- 1B-0RG's Assimilator > --- INVENTORY (15) --- Improved Fusion Compressor Faulty Experimental Gyrokinetic Inverter Experimental Q-thruster Improved Matter Compressor (0) Advanced Gravity Neutralizer Zionite Weapon Casing Centrium Medium Armor Plating Dimensional Node Initializer Perforator Vortex Lance Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Matter Drive > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Gravity Neutralizer Advanced Gravity Neutralizer Long-range Terrain Scanner Advanced Transmission Jammer Experimental Propulsion Shielding Hardened Heavy Armor Plating Mapping Drone Bay Mapping Drone Bay Mapping Drone Bay > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Experimental Gyrokinetic Inverter Improved Matter Compressor Zionite Weapon Casing Heart of Steel Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Vortex Lance [Rating: 196] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Centrium Wheel Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Flight Unit Utility Hardened Heavy Armor Plating Device Advanced Gravity Neutralizer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon 1B-0RG's Assimilator Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Slots Evolved 16 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 10 | . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 1 . . Weapon 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 66 | . 5 . 2 4 8 1 . . . . 1 . 1 3 3 1 . 4 1 9 . 1 3 . 1 7 7 4 . Power 11 | . . . . . 1 . . . . . . . 1 . 2 . . . . 1 . . 1 . . 2 2 1 . Engine 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . 1 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 1 . . Propulsion 15 | . 3 . . 1 2 . . . . . 1 . . . . . . . . 3 . . . . . 2 3 . . Treads 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . . . . 1 1 . . . . . 1 . . . . . . . . 3 . . . . . 2 3 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 36 | . . . 1 2 5 1 . . . . . . . 3 1 1 . 4 1 5 . 1 2 . 1 3 2 3 . Device 15 | . . . . . 3 . . . . . . . . 1 . 1 . 2 1 1 . . . . 1 2 2 1 . Storage 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Processor 6 | . . . . 2 . . . . . . . . . 1 1 . . 1 . . . 1 . . . . . . . Hackware 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Protection 10 | . . . . . 1 1 . . . . . . . 1 . . . 1 . 2 . . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 3 . . . . . . . . . 1 . . 3 . 1 . . 3 . 1 1 1 2 . Parts Lost 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | . 4 5 4 2 4 4 3 3 3 3 3 3 3 3 3 3 2 3 2 2 5 5 10 12 10 9 10 8 . Power . | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . . . Propulsion . | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 2 | . . 1 . 2 4 4 2 2 2 2 2 2 2 2 2 2 1 1 . . 2 2 7 8 7 5 2 3 . Weapon . | . 2 4 3 . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 12 . 3 2 2 . 1 . . . . . . . . . 1 1 . . . . . . . . 1 . 5 Power 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 3 | . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . . . Weapon 11 | . 4 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 62 | . 52 57 57 46 54 60 53 53 53 46 50 53 53 56 58 64 70 70 73 70 72 73 72 73 70 64 74 68 . Engine 1 | . . . . . 3 7 7 7 7 6 6 6 2 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 3 6 4 5 5 5 5 1 . . . . . . 3 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 . Wheel 14 | . . . . 6 10 15 15 15 15 13 17 20 20 20 17 17 17 17 17 15 15 15 15 15 14 14 16 17 . Flight 3 | . 7 28 28 18 3 . . . . . . . . . . . . . . . . . . . . . . . . Device 13 | . . . . . . . 5 7 7 6 6 6 6 7 11 11 17 18 23 25 25 24 17 15 20 23 32 26 . Storage 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 . Processor 5 | . . . . 13 15 10 1 . . . . . . 1 5 11 11 8 5 5 5 6 10 10 9 4 . . . Protection 9 | . . . . . 5 11 15 15 15 13 13 13 13 13 11 11 11 11 13 6 10 10 12 15 10 6 6 7 . Launcher 1 | . 3 14 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 . Peak Build Rating 196 | . 5 4 10 78 99 95 94 94 94 94 95 95 96 106 110 116 116 120 121 145 149 149 151 151 159 160 196 196 . Average Rating 112 | . 3 4 5 74 85 90 92 94 94 94 94 95 95 98 106 110 115 116 118 133 148 147 148 151 157 150 186 187 . On Entrance 101 | 6 6 4 4 10 78 94 88 94 94 94 94 95 95 96 106 110 116 116 116 121 145 149 147 151 151 154 159 170 196 Avg Prop Armor Cover (%) 9 | . 28 . . 7 5 4 . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 13 4 4 6 55 67 87 87 87 87 87 87 87 87 85 91 88 88 90 90 120 120 120 122 122 124 124 142 141 . Greatest Support 80 | 20 20 8 8 12 44 28 44 44 44 44 54 54 54 54 54 54 54 54 38 48 64 48 48 48 64 64 80 80 . Greatest Overweight (x) 6 | . . . . 6 4 3 3 1 1 1 1 1 1 1 2 1 1 2 2 2 2 2 2 2 2 3 2 2 . Average Overweight (x) 1 | . . . . 4 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 1 . Largest Inventory Capacity 15 | . 8 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 . Average Capacity 8 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 15 15 15 15 15 . Most Carried 15 | . 6 5 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 9 9 12 15 15 15 15 14 14 . Average Carried 6 | . 4 5 4 2 4 4 4 5 5 5 5 5 5 5 5 5 4 4 4 5 8 8 13 15 13 12 12 10 . Final Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 5 5 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 4 9 8 12 15 15 13 15 9 11 11 Class Distribution -------------------- 52% | Mutant 18% | Derelict-Mutant 15% | Assassin 8% | Alien-Mutant 4% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Assassin | -4/Proximity Caves Assassin | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Assassin | -3/Quarantine Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Alien-Mutant | -2/Protoforge Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Matter Collected 8949 | 200 29 . 127 533 659 185 142 . 51 177 329 307 . 93 459 198 94 . 147 1245 425 236 . 652 70 1418 1016 157 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 126 | . 23 . 103 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . 5 . . . . . 11 . 10 . . 2 . 7 3 . 5 . 9 9 . 19 . . . . . Prevented 8 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Combat Hostiles Destroyed 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Hostile Shots Fired 283 | . 27 . 6 11 31 . . . . 17 1 2 . . 7 6 3 24 2 18 18 6 . 18 34 25 27 . . Missed 83 | . 2 . 4 4 16 . . . . 6 . . . . 3 2 1 5 . 6 5 1 . 8 8 6 6 . . Hits 200 | . 25 . 2 7 15 . . . . 11 1 2 . . 4 4 2 19 2 12 13 5 . 10 26 19 21 . . Projectile 200 | . 25 . 2 7 15 . . . . 11 1 2 . . 4 4 2 19 2 12 13 5 . 10 26 19 21 . . Critical Strikes 8 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 2 1 1 . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 5087 | . 295 . 56 108 237 . . . 35 142 29 67 . . 142 93 52 573 33 353 256 117 . 213 598 586 858 244 . Core 1137 | . 56 . 24 34 62 . . . 2 2 12 26 . . 78 24 6 101 . 143 54 14 . 62 118 140 151 28 . Absorbed by Shields 417 | . . . . . . . . . . . . . . . . . . 34 12 101 80 38 . 59 93 . . . . Redirected to Shielding 376 | . . . . . 41 . . . . 8 . . . . . . . 24 . 60 27 8 . 44 31 37 96 . . Regen/Repaired (Parts) 1117 | . . . . 74 104 . . . 15 . 17 . . . 22 17 24 217 . 176 53 39 . 17 44 260 38 . . Core Remaining (%) 77 | 100 . . 63 83 . . . . 90 . . . . 90 . . . . 76 . . . . 57 . 60 . . . Volleys Fired 20 | . 13 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest 2 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 60 | . 40 . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 38 | . 26 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Gun 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 8 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 22 | . 18 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits 11 | . 6 . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 597 | . 134 . 179 . . . . . . . . . . . . . . 63 . 61 . . . . . 160 . . . Guns 134 | . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 179 | . . . 179 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 284 | . . . . . . . . . . . . . . . . . . 63 . 61 . . . . . 160 . . . Kinetic 134 | . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 179 | . . . 179 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 . . . . . . . . . . . . . 2 2 2 2 2 2 2 3 10 . . . Average Corruption 2 | . . . . 2 . . . . . . . . . . . . . 2 2 2 2 2 2 2 2 5 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . 5 . . . . . . . . . . . . . . 8 6 14 8 1 8 1 13 . . . Message Errors 19 | . . . . 1 . . . . . . . . . . . . . . 1 3 3 3 . 4 1 3 . . . Matter Fused 18 | . . . . 1 . . . . . . . . . . . . . . 1 1 5 2 . 3 . 5 . . . Heat Flow Errors 8 | . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 1 . . 2 . . . Energy Discharges 8 | . . . . 1 . . . . . . . . . . . . . . 2 . 2 1 . . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . 1 . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 265 | . . . 14 . . . . . . . . . . . . . . 30 . 61 . . . . . 160 . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 216 | . . . . 73 . . . . . . . . . . . . . . 209 216 . 180 82 . . 130 . . . Average Temperature 91 | . . . . 42 . . . . . . . . . . . . . . 110 114 . 89 60 . . 60 . . . Received Heat Transfer 372 | . . . 12 9 6 . . . . 21 . 18 . . 9 . 9 36 12 15 12 6 . 45 27 87 48 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Maximum Alert Level 4 | . . . . 2 2 . . . . . . . . . . . . . . 2 . . . . 4 2 3 2 . Low Security (%) 34 | . 100 100 . 33 . . . . . 100 . . . . 100 . . . . 45 . . . . 18 . . . . Level 1 24 | . . . . 43 57 . . . . . . . . . . . . . . 25 . . . . 25 . 11 28 . Level 2 30 | . . . . 23 42 . . . . . . . . . . . . . . 28 . . . . 17 100 20 71 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 68 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1188 | . 150 52 . 612 533 . . . . 165 . . . . 166 . . . . 635 . . . . 1188 607 1083 597 . Initial 607 | . . 52 . . 273 . . . . 42 . . . . . . . . . 29 . . . . 46 607 287 522 114 Average 360 | . 71 12 . 283 384 . . . . 54 . . . . 77 . . . . 249 . . . . 602 542 771 449 . Influence Increases 9726 | . 226 . 27 1054 870 . . . 241 328 279 . . 18 619 171 54 266 193 1199 198 142 . 419 1562 368 1356 136 . Destroy 0b10 Robot/C 4560 | . 120 . 20 580 520 . . . 140 120 140 . . . 220 120 40 200 140 540 120 80 . 280 540 180 420 40 . Destroy 0b10 Robot/NC 250 | . 15 . . 25 30 . . . . 25 . . . 10 35 . . 5 5 45 . . . . 15 5 35 . . Destroy Leader 740 | . 24 . . 116 94 . . . 30 32 20 . . . 60 10 . . 10 84 30 10 . 10 82 12 106 10 . Allied During Kill 2609 | . 37 . 7 270 219 . . . 71 78 74 . . 8 217 41 14 61 38 372 48 37 . 99 431 85 385 17 . Successful Hack 34 | . . . . . 7 . . . . 27 . . . . . . . . . . . . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 300 | . . . . 15 . . . . . 45 . . . . 45 . . . . 60 . . . . 30 60 15 30 . Anti-Garrison Action 600 | . . . . . . . . . . . . . . . . . . . . . . . . . 400 . 200 . . Destroy Structure 453 | . . . . 18 . . . . . 1 . . . . 42 . . . . 98 . . . . 64 26 180 24 . Lose Combat Pursuer 150 | . . . . 30 . . . . . . 45 . . . . . . . . . . 15 . 30 . . 15 15 . Influence Decreases 9612 | . 90 136 27 454 969 448 53 . 173 231 288 156 . 18 537 151 156 12 400 699 718 169 . 350 551 937 938 861 90 Entered New Map 2477 | . . 84 . . 327 186 11 . . 26 62 30 . . . 31 21 . 254 18 204 6 . . 23 473 224 407 90 Time Decay 4932 | . 90 52 27 364 482 262 42 . 153 185 206 80 . 18 290 120 115 12 146 291 434 143 . 230 278 294 404 214 . Lost Part 603 | . . . . 10 40 . . . . . . . . . 13 . . . . 30 20 . . 40 80 70 100 200 . Lost Ally 1600 | . . . . 80 120 . . . 20 20 20 46 . . 234 . 20 . . 360 60 20 . 80 170 100 210 40 . Squads Dispatched 40 | . 1 . . 3 7 . . . . 1 . . . . 2 . . . . 7 . . . . 5 3 8 3 . Investigation 10 | . 1 . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . 2 1 1 . . Extermination 11 | . . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . 1 1 1 2 . Reinforcement 13 | . . . . 1 2 . . . . 1 . . . . . . . . . 3 . . . . 1 1 3 1 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Distress Signals 24 | . 1 1 . 4 1 . . . . . . . . . 1 . . 1 . 5 . . . . 3 1 6 . . Communications Jammed 90 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 3 29 51 . . Distress Signals 81 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 3 29 42 . . Times Spotted 249 | . 15 . 4 20 32 . . . 5 8 12 7 . 2 12 6 2 8 2 29 5 6 . 15 18 10 28 3 . Peak Tracking Total 12 | . 5 . 2 4 12 . . . 2 3 6 6 . 2 3 5 1 8 5 7 3 4 . 4 8 4 3 1 . Tactical Retreats 8 | . . . 1 2 . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Traps Triggered 17 | . 1 . . 3 4 . . . . 1 . . . . 2 . . . . 3 . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Machines Disabled 26 | . . . . 1 . . . . . 3 . . . . 3 . . . . 4 . . . 4 2 4 1 4 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Machines Accessed 15 | . 1 . 1 . 3 . 2 2 . 1 . . . . . . . 1 . . . 1 . . 2 . 1 . . Terminals 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Total Hacks 26 | . 1 . 1 . 4 . 2 10 . 2 . . . . . . . 1 . . . 1 . . 3 . 1 . . Successful 21 | . 1 . 1 . 1 . 2 10 . 1 . . . . . . . 1 . . . 1 . . 2 . 1 . . Failed 5 | . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 1 . . . 3 . . . . . . . . . 6 . . 1 . 5 . . . . 13 . 9 . . Terminals 6 | . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Terminal Hacks 17 | . . . 1 . 1 . 2 10 . 1 . . . . . . . 1 . . . 1 . . . . . . . Record 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Jam 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . 1 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 12 | . . . . . 2 . . . . . . . . . . . . . . 6 . . . . . 1 2 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Total Allies 26 | . 1 3 . . . . . . . . . . 4 . 4 . . . . 6 . . . . 5 . 3 . . Largest Group 8 | . 1 4 4 1 1 1 1 1 1 1 1 1 5 5 8 2 1 1 1 7 1 1 1 1 6 1 4 1 . Highest-Rated Group 727 | . 57 97 97 77 93 93 91 91 92 109 110 114 266 266 488 164 131 152 141 727 175 171 167 167 361 190 459 217 . Highest-Rated Ally 217 | . 57 57 57 77 93 93 91 91 92 109 110 114 114 114 130 128 131 152 141 172 175 171 167 167 176 190 216 217 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 1 . . Light 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 31 | . . 1 1 . . . . . . 2 . . . . 2 . . 1 1 3 . . . . . 1 16 3 . STAY 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 . ROAM 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . FOLLOW 5 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 1 . GUARD 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . RETURN 12 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 7 1 . Ally Attacks 1044 | . 21 . 14 152 89 . . . 32 25 40 18 . 4 97 20 13 18 11 96 27 15 . 53 65 35 168 31 . Total Damage 41895 | . 252 . 213 2929 4571 . . . 908 1278 1317 769 . 204 2480 765 320 2247 1467 5083 1455 624 . 1724 3387 1470 6708 1724 . Kills 291 | . 7 . 2 34 34 . . . 7 11 8 6 . 2 18 6 2 11 8 39 6 4 . 14 30 11 29 2 . Allies Corrupted 8 | . . . . . . . . . . . . . . . 4 1 . . . 1 . . . . . 1 1 . . Allies Melted 6 | . . . . . . . 1 . . . 1 . . . . . . 2 . 1 1 . . . . . . . . Borg Created 74 | . . . . 6 7 1 1 . . 2 3 1 . 1 4 3 . . . 16 3 3 . 4 2 10 5 2 . Largest Collective 4 | . . . . 4 3 2 3 . . 4 4 2 . 3 4 2 . . . 4 2 3 . 2 1 4 2 1 . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Active Infowar (turns) 9111 | . . . . . . . . . . . . . . 74 677 466 319 1360 501 1140 1062 578 166 493 611 387 959 318 . Sensors 6566 | . . . . . . . . . . . . . . 74 677 466 319 1360 501 1139 1062 578 74 . . 316 . . . Terrain 5921 | . . . . . . . . . . . . . . . . . . . 301 1140 1062 578 166 493 611 317 959 294 . Jamming 5308 | . . . . . . . . . . . . . . . . . . . . 815 1062 578 166 493 611 387 920 276 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . 2 . . . . 1 1 . 1 . 1 . . . . . 1 . . . . . . . Drone Launches 39 | . . . . . . . . . . . . . . . . . 3 . 3 3 . . . . . 3 24 3 . Drone Recoveries 38 | . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . 3 22 4 . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Turns Passed 17296 | . 291 252 525 1300 1246 567 522 97 372 434 434 346 1128 295 699 466 319 1361 525 1140 1062 578 166 493 611 653 960 454 . Spaces Moved 11270 | 1 313 382 970 550 556 390 355 76 253 269 330 252 922 221 416 309 264 619 270 560 579 363 111 262 320 398 674 285 . Core 215 | . 215 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9548 | . . . . 494 556 390 355 76 253 269 330 252 922 221 416 309 264 619 270 560 579 363 111 262 320 398 674 285 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1505 | . 97 382 970 56 . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 120 37 37 37 37 110 125 110 110 110 110 105 105 105 105 105 105 105 105 105 105 110 130 130 130 110 102 102 110 . Average Speed 106 | 120 46 37 37 173 137 133 115 110 110 110 106 105 105 105 105 105 105 105 109 120 129 130 130 130 113 114 107 116 . Slowest Speed 517 | 120 160 37 37 517 150 140 140 110 110 110 110 105 105 105 120 105 105 120 120 130 130 130 130 130 130 150 130 130 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 7 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Exploration Rate (%) 48 | 1 42 75 46 65 24 63 42 68 56 9 58 47 83 48 19 64 55 86 58 18 72 53 57 48 11 48 23 56 . Regions Visited 29 Branch Regions 21 Pre-discovered Areas 8 | . 1 2 1 . . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . . . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . 1 1 1 . Scrap Searched 23 | . . 1 1 . . 3 2 . 1 . 1 . 3 3 . 2 1 . 1 . 3 1 . . . . . . . Spaces Dug 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 50 | . . . 48 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 48 | . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Machines Disabled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Total 16342 | . 441 487 1125 883 1019 437 464 89 346 403 405 331 1081 281 666 440 306 1328 499 992 884 463 133 406 560 573 898 402 . Wait 4755 | . 94 111 141 317 445 43 105 14 94 133 72 77 158 55 240 126 39 683 227 382 300 92 12 141 232 132 192 98 . Move 11230 | . 310 372 969 549 555 389 354 75 252 268 329 251 921 220 415 308 263 618 269 559 578 362 110 261 319 397 673 284 . Hop 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 41 | . 4 . 1 4 . . 1 . . . . . . . . . 2 2 . 2 . 3 2 . 1 11 6 2 . Fast Attach 61 | . 5 . . 4 7 1 . . . . 1 . 1 2 5 1 . 6 1 11 . 1 4 . . 5 3 3 . Attach 24 | . . . 1 1 . . 1 . . . . . . . . . . 1 1 . 1 . 1 . 3 4 9 1 . Detach 22 | . 2 . . . . 2 1 . . . . . . . . . . 2 . 3 1 1 2 . 1 3 1 3 . Swap 8 | . . . 1 . 1 . . . . . . . . 1 . . . 3 . . . . . . . . 2 . . Drop 61 | . 12 . 5 2 4 1 1 . . . . . 1 1 2 . 2 6 1 6 . . 2 . . 7 7 1 . Fire 20 | . 13 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 11 | . . . . . . . . . . . . . . . . . . 7 . 1 . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 8 . Rewire 9 | . . . . . . . . . . . . 2 . 1 . . . . . 4 1 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 79 | . . . . 6 7 1 1 . . 2 3 1 . 1 4 5 . . . 16 3 3 . 4 4 11 5 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / [*Tes]) -2/Testing (discovered 2 exits: [*Sec] / [*Frg]) -2/Protoforge History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 7) 169 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Entered Mines 297 | -10/Mines | Learned location of Zion (-6) 301 | -10/Mines | Build established: Mutant 351 | -10/Mines | Assembled infested the area 356 | -10/Mines | Assisted by a Guerilla fighting off Assembled 368 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 523 | -10/Mines | Discovered new exit (range 10) 544 | -10/Mines | Entered Subcaves 544 | -10/Subcaves | Accompanied by 3 allies 545 | -10/Subcaves | Approached by a straggling Scientist 712 | -10/Subcaves | Met a Zionite searching for "candidates" 886 | -10/Subcaves | Discovered new exit (range 12) 971 | -10/Subcaves | Visited 4L-MR0's lab 976 | -10/Subcaves | Found Prototype Special Melee Weapon 1069 | -10/Subcaves | Entered Materials 1069 | -8/Materials | Evolved 4 slots: Propulsion x1, Weapon x3 1076 | -8/Materials | Identified 1B-0RG's Assimilator 1077 | -8/Materials | Assimilating Administrator 3a into Collective. 1080 | -8/Materials | Assimilating Commando 3a into Collective. 1432 | -8/Materials | Assimilating Serf 3a into Collective. 1492 | -8/Materials | Assimilating Defender 3a into Collective. 1720 | -8/Materials | Assimilating Transporter 3a into Collective. 2036 | -8/Materials | Assimilating Informer 3a into Collective. 2164 | -8/Materials | Garrison activated, responded to threat 2309 | -8/Materials | Discovered new exit (range 14) 2369 | -8/Materials | Entered Factory 2369 | -7/Factory | Accompanied by 2 allies 2369 | -7/Factory | Evolved 2 slots: Utility x2 2469 | -7/Factory | Garrison activated, responded to threat 2662 | -7/Factory | Assimilating Virus 4a into Collective. 2871 | -7/Factory | Assimilating Transporter 4a into Collective. 2943 | -7/Factory | Cargo convoy interrupted 2946 | -7/Factory | Assimilating Hacker 4a into Collective. 2959 | -7/Factory | Assimilating Hacker 4b into Collective. 2994 | -7/Factory | Lost 3 allies 3110 | -7/Factory | Assimilating Excavator 4a into Collective. 3366 | -7/Factory | Assimilating Informer 4a into Collective. 3415 | -7/Factory | Identified exit to Lower Caves 3539 | -7/Factory | Discovered new exit (range 22) 3589 | -7/Factory | Assimilating Engineer 4a into Collective. 3615 | -7/Factory | Entered Lower Caves 3615 | -7/Lower Caves | Accompanied by 1 ally 4002 | -7/Lower Caves | Entered a destroyed Warlord outpost 4005 | -7/Lower Caves | Learned 4 Factory zone layouts 4061 | -7/Lower Caves | Learned Factory terminal intel 4092 | -7/Lower Caves | Encountered a Warlord checkpoint 4093 | -7/Lower Caves | Discovered new exit (range 11) 4116 | -7/Lower Caves | Assimilating JU-505(M) into Collective. 4182 | -7/Lower Caves | Entered another Lower Caves area 4182 | -7/Lower Caves | Accompanied by 2 allies 4297 | -7/Lower Caves | Found Prototype Device 4618 | -7/Lower Caves | Discovered new exit (range 5) 4619 | -7/Lower Caves | Encountered a Warlord checkpoint 4667 | -7/Lower Caves | Assimilating YT-HEK(b) into Collective. 4704 | -7/Lower Caves | Entered Data Miner 4704 | -7/Data Miner | Accompanied by 3 allies 4704 | -7/Data Miner | Discovered new exit (range 6) 4725 | -7/Data Miner | Met Data Miner 4745 | -7/Data Miner | Learned location of Section 7 (-2) 4745 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4761 | -7/Data Miner | Received God Mode back door access code from Data Miner 4801 | -7/Data Miner | Entered Proximity Caves 4801 | -6/Proximity Caves | Accompanied by 3 allies 5157 | -6/Proximity Caves | Discovered new exit (range 3) 5173 | -6/Proximity Caves | Entered Factory 5173 | -6/Factory | Accompanied by 2 allies 5173 | -6/Factory | Evolved 2 slots: Utility x2 5174 | -6/Factory | Identified exit to Factory 5175 | -6/Factory | Loaded intel: 27 terminal locations 5225 | -6/Factory | Identified exit to Lower Caves 5225 | -6/Factory | Identified exit to Extension 5418 | -6/Factory | Assimilating Engineer 5a into Collective. 5426 | -6/Factory | Assimilating Engineer 5b into Collective. 5607 | -6/Factory | Entered Lower Caves 5607 | -6/Lower Caves | Accompanied by 3 allies 5608 | -6/Lower Caves | Encountered a Warlord checkpoint 5615 | -6/Lower Caves | Assimilating V3-0F8(M) into Collective. 5869 | -6/Lower Caves | Assimilating Virus 5a into Collective. 5874 | -6/Lower Caves | Assimilating Virus 5b into Collective. 5891 | -6/Lower Caves | Learned location of 1 exit from Factory 5972 | -6/Lower Caves | Discovered new exit (range 14) 6041 | -6/Lower Caves | Entered another Lower Caves area 6041 | -6/Lower Caves | Accompanied by 4 allies 6047 | -6/Lower Caves | Discovered exit to Factory (range 10) 6206 | -6/Lower Caves | Attacked by a faux Warlord 6214 | -6/Lower Caves | Assimilating O3-M14(g) into Collective. 6233 | -6/Lower Caves | Lost 3 allies 6351 | -6/Lower Caves | Discovered new exit (range 11) 6387 | -6/Lower Caves | Entered Zion 6387 | -6/Zion | Accompanied by 2 allies 6477 | -6/Zion | Discovered new exit (range 15) 6818 | -6/Zion | Learned Factory emergency access door positions 7201 | -6/Zion | Met Imprinter 7221 | -6/Zion | Imprinted 7223 | -6/Zion | Declared Zion's savior 7515 | -6/Zion | Entered Proximity Caves 7515 | -5/Proximity Caves | Accompanied by 6 allies 7613 | -5/Proximity Caves | Learned 4 Factory zone layouts 7714 | -5/Proximity Caves | Assimilating Extractor 6a into Collective. 7750 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7810 | -5/Proximity Caves | Entered Factory 7810 | -5/Factory | Accompanied by 7 allies 7810 | -5/Factory | Evolved 2 slots: Utility x2 7811 | -5/Factory | Identified exit to Factory 7959 | -5/Factory | Zion Light squad teleported in 8032 | -5/Factory | Build established: Derelict-Mutant 8073 | -5/Factory | Assimilating Slayer 6a into Collective. 8100 | -5/Factory | Lost 4 allies 8105 | -5/Factory | Assimilating Serf 6a into Collective. 8179 | -5/Factory | Zion Melee Resupply teleported in 8229 | -5/Factory | Lost 3 allies 8234 | -5/Factory | Assimilating Soldier 6a into Collective. 8249 | -5/Factory | Assimilating Soldier 6b into Collective. 8316 | -5/Factory | Discovered exit to Factory (range 14) 8409 | -5/Factory | Discovered new exit (range 11) 8464 | -5/Factory | Identified exit to Upper Caves 8509 | -5/Factory | Entered Upper Caves 8509 | -5/Upper Caves | Accompanied by 1 ally 8516 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8532 | -5/Upper Caves | Assimilating QH-G2R(S) into Collective. 8705 | -5/Upper Caves | Assimilating Extractor 6b into Collective. 8934 | -5/Upper Caves | Discovered new exit (range 16) 8957 | -5/Upper Caves | Assimilating 2W-XLQ(S) into Collective. 8968 | -5/Upper Caves | Identified exit to Upper Caves 8973 | -5/Upper Caves | Learned location of 1 exit from Factory 8975 | -5/Upper Caves | Entered another Upper Caves area 8975 | -5/Upper Caves | Accompanied by 2 allies 8977 | -5/Upper Caves | Discovered exit to Factory (range 18) 9089 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9259 | -5/Upper Caves | Discovered new exit (range 8) 9266 | -5/Upper Caves | Identified exit to Warlord 9294 | -5/Upper Caves | Entered Warlord 9294 | -5/Warlord | Accompanied by 4 allies 9605 | -5/Warlord | Opened Warlord's prototype stash 9676 | -5/Warlord | Found Prototype Processor 9676 | -5/Warlord | Identified Exp. Target Analyzer 9679 | -5/Warlord | Found Prototype Device 9679 | -5/Warlord | Identified Thermal Barrier 9727 | -5/Warlord | Visited the Vortex Lab 9734 | -5/Warlord | Found Prototype Piercing Weapon 9737 | -5/Warlord | Warlord's base attacked by MAIN.C 10087 | -5/Warlord | Warlord forces counterattacked 10412 | -5/Warlord | Warlord base infiltrated, sounded retreat 10608 | -5/Warlord | Spotted Executioner 10611 | -5/Warlord | Allies destroyed Executioner 10625 | -5/Warlord | Discovered new exit (range 10) 10632 | -5/Warlord | Identified exit to Proximity Caves 10637 | -5/Warlord | Spotted Executioner 10637 | -5/Warlord | Spotted B-75 Beast 10637 | -5/Warlord | Spotted B-86 Titan 10653 | -5/Warlord | Lost 3 allies 10655 | -5/Warlord | Allies destroyed B-75 Beast 10655 | -5/Warlord | Entered Proximity Caves 11123 | -4/Proximity Caves | Discovered exit to Factory (range 15) 11168 | -4/Proximity Caves | Build established: Derelict-Assassin 11180 | -4/Proximity Caves | Entered Factory 11180 | -4/Factory | Evolved 2 slots: Utility x2 11181 | -4/Factory | Identified exit to Upper Caves 11270 | -4/Factory | Zion Light squad teleported in 11351 | -4/Factory | Assimilating Conveyor 7a into Collective. 11401 | -4/Factory | Assimilating Serf 7a into Collective. 11537 | -4/Factory | Zion Light squad teleported in 11630 | -4/Factory | Lost 3 allies 11647 | -4/Factory | Assimilating Serf 7b into Collective. 11673 | -4/Factory | Assimilating Engineer 7a into Collective. 11711 | -4/Factory | Assimilating Engineer 7b into Collective. 11734 | -4/Factory | Build established: Assassin 11743 | -4/Factory | Assimilating Engineer 7c into Collective. 11821 | -4/Factory | Found Prototype Protection 11821 | -4/Factory | Identified Zio. Weapon Casing 11835 | -4/Factory | Lost 5 allies 11853 | -4/Factory | Assimilating Engineer 7d into Collective. 11879 | -4/Factory | Assimilating Serf 7c into Collective. 11953 | -4/Factory | Assimilating Processor 7a into Collective. 11993 | -4/Factory | Assimilating Processor 7b into Collective. 12012 | -4/Factory | Lost 5 allies 12023 | -4/Factory | Assimilating Conveyor 7b into Collective. 12049 | -4/Factory | Assimilating Processor 7c into Collective. 12075 | -4/Factory | Assimilating Serf 7d into Collective. 12080 | -4/Factory | Assimilating Engineer 7e into Collective. 12175 | -4/Factory | Assimilating Virus 7a into Collective. 12181 | -4/Factory | Assimilating Virus 7b into Collective. 12213 | -4/Factory | Lost 4 allies 12320 | -4/Factory | Entered Upper Caves 12320 | -4/Upper Caves | Accompanied by 1 ally 12324 | -4/Upper Caves | Assimilating Veteran 7a into Collective. 12412 | -4/Upper Caves | Spotted B-86 Titan 12604 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12630 | -4/Upper Caves | Assimilating Sentinel 7a into Collective. 13160 | -4/Upper Caves | Discovered new exit (range 9) 13175 | -4/Upper Caves | Identified exit to Upper Caves 13271 | -4/Upper Caves | Assimilating KE-V57(S) into Collective. 13382 | -4/Upper Caves | Entered another Upper Caves area 13382 | -4/Upper Caves | Accompanied by 1 ally 13542 | -4/Upper Caves | Assimilating Assassin 7a into Collective. 13625 | -4/Upper Caves | Assimilating Virus 7c into Collective. 13628 | -4/Upper Caves | Assimilating Virus 7d into Collective. 13677 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13693 | -4/Upper Caves | Learned Research emergency access door positions 13880 | -4/Upper Caves | Discovered new exit (range 16) 13954 | -4/Upper Caves | Identified exit to Zhirov 13960 | -4/Upper Caves | Entered Zhirov 13960 | -4/Zhirov | Accompanied by 2 allies 13960 | -4/Zhirov | Discovered new exit (range 3) 13984 | -4/Zhirov | Met Zhirov 14014 | -4/Zhirov | Found Alien Artifact 14014 | -4/Zhirov | Identified Integrated Dissipator 14014 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14063 | -4/Zhirov | Found Alien Artifact 14112 | -4/Zhirov | Identified exit to Proximity Caves 14126 | -4/Zhirov | Entered Proximity Caves 14126 | -3/Proximity Caves | Accompanied by 2 allies 14128 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14312 | -3/Proximity Caves | Build established: Mutant 14375 | -3/Proximity Caves | Assimilating Veteran 8a into Collective. 14384 | -3/Proximity Caves | Assimilating Veteran 8b into Collective. 14436 | -3/Proximity Caves | Assimilating Enforcer 8a into Collective. 14445 | -3/Proximity Caves | Assimilating Veteran 8c into Collective. 14538 | -3/Proximity Caves | Discovered new exit (range 21) 14576 | -3/Proximity Caves | Identified exit to Research 14619 | -3/Proximity Caves | Entered Research 14619 | -3/Research | Accompanied by 2 allies 14619 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14660 | -3/Research | Retrieved Zion intel report: Guard Positions 14813 | -3/Research | Zion Fire squad teleported in 15001 | -3/Research | Zion Kinetic Resupply teleported in 15073 | -3/Research | Cargo convoy interrupted 15117 | -3/Research | Spotted Executioner 15119 | -3/Research | First assault squad dispatched 15125 | -3/Research | Assimilating Assassin 8a into Collective. 15132 | -3/Research | Assimilating Assassin 8b into Collective. 15134 | -3/Research | Incoming assault squad redirected 15142 | -3/Research | Identified Transdimensional Reconstructor 15142 | -3/Research | Warped through subspace 15159 | -3/Research | Discovered new exit (range 11) 15169 | -3/Research | Identified exit to Quarantine 15173 | -3/Research | Lost 9 allies 15184 | -3/Research | Discovered new exit (range 18) 15230 | -3/Research | Entered Quarantine 15259 | -3/Quarantine | Spotted Alpha 7 15268 | -3/Quarantine | Assimilating Serf 8a into Collective. 15285 | -3/Quarantine | Found Alien Artifact 15308 | -3/Quarantine | Assimilating Serf 8b into Collective. 15429 | -3/Quarantine | Assimilating Processor 8a into Collective. 15432 | -3/Quarantine | Assimilating Serf 8c into Collective. 15459 | -3/Quarantine | Assimilating Processor 8b into Collective. 15474 | -3/Quarantine | Scanned by Researcher 15489 | -3/Quarantine | Lost 4 allies 15520 | -3/Quarantine | Assimilating Conveyor 8a into Collective. 15533 | -3/Quarantine | Build established: Assassin 15547 | -3/Quarantine | System corruption reached 10% 15577 | -3/Quarantine | Assimilating Analyst 8a into Collective. 15591 | -3/Quarantine | Assimilating Analyst 8b into Collective. 15629 | -3/Quarantine | Found Alien Artifact 15629 | -3/Quarantine | Identified Core Reset Matrix 15629 | -3/Quarantine | Identified Subatomic Replicator 15629 | -3/Quarantine | Used Core Reset Matrix 15633 | -3/Quarantine | Detected hypermatrix surge 15633 | -3/Quarantine | Sensed 13 artifacts in vicinity 15706 | -3/Quarantine | Assimilating Analyst 8c into Collective. 15795 | -3/Quarantine | Discovered new exit (range 12) 15814 | -3/Quarantine | Assimilating Analyst 8d into Collective. 15829 | -3/Quarantine | Found Matter Drive 15843 | -3/Quarantine | Found Dimensional Node Initializer 15845 | -3/Quarantine | Found Dimensional Node Initializer 15853 | -3/Quarantine | Found Transdimensional Reconstructor 15856 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 15858 | -3/Quarantine | Found Transdimensional Reconstructor 15883 | -3/Quarantine | Entered Research 15883 | -2/Research | Accompanied by 4 allies 15883 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16122 | -2/Research | Build established: Alien-Mutant 16126 | -2/Research | Retrieved Zion intel report: Main Access 16126 | -2/Research | Identified exit to Access 16127 | -2/Research | Zion Hacker squad teleported in 16137 | -2/Research | Spotted B-90 Cyclops 16143 | -2/Research | Allies destroyed B-90 Cyclops 16524 | -2/Research | Lost 4 allies 16627 | -2/Research | Assimilating Terminator 9a into Collective. 16633 | -2/Research | First assault squad dispatched 16645 | -2/Research | Garrison activated, responded to threat 16672 | -2/Research | Assimilating Eye 9a into Collective. 16675 | -2/Research | Warped through subspace 16683 | -2/Research | Lost 3 allies 16690 | -2/Research | Warped through subspace 16691 | -2/Research | Core integrity fell below 50% 16700 | -2/Research | Assimilating Conveyor 9a into Collective. 16719 | -2/Research | Incoming assault squad redirected 16766 | -2/Research | Assimilating Engineer 9a into Collective. 16811 | -2/Research | Discovered new exit (range 16) 16828 | -2/Research | Assimilating Warden 9a into Collective. 16836 | -2/Research | Used Subatomic Replicator to create Supercharged TR 16839 | -2/Research | Initialized slip node 16841 | -2/Research | Warped through subspace to slip node 16843 | -2/Research | Entered Testing 16843 | -2/Testing | Accompanied by 1 ally 16844 | -2/Testing | Lost 3 allies 16911 | -2/Testing | Assimilating Expert 9a into Collective. 16958 | -2/Testing | Found Prototype Ballistic Cannon 16987 | -2/Testing | Spotted PP-9WW4MOSB13 17006 | -2/Testing | Crushed by falling debris 17033 | -2/Testing | Assimilating Processor 9a into Collective. 17043 | -2/Testing | Identified Heart of Steel 17125 | -2/Testing | Spotted Fortress 17204 | -2/Testing | Discovered new exit (range 7) 17205 | -2/Testing | Core integrity fell below 20% 17205 | -2/Testing | Discovered new exit (range 4) 17297 | -2/Testing | Entered Protoforge 17297 | -2/Protoforge | Self-destructed Last Messages --------------- 17043_ Identified Heart of Steel. 17053_ Borg Processor 9a assimilation complete, grew Unknown Energy Gun, Unknown Device. 17126_ Fortress suffers critical hit (Burn). 17128_ Borg Processor 9a destroyed. 17128_ Core damaged by loss of Borg Processor 9a (-10). 17130_ K-01 Serf collects debris. 17137_ Player 2 knocked back. 17139_ K-01 Serf collects debris. 17140_ Player 2 knocked back. 17141_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 6Q. 17144_ Hvy. Proton Missile intercepted. 17148_ Fortress suffers critical hit (Burn). 17204_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? ????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# ???????###??????????????? | | ???????????????# ???? ??????????????? | | ???????????????# ??????????????? | | ???????????????# """"" ""??????????????? | | ???????????????# ""T"" ""??????????????? | | ???????????????# ""??????????????? | | ???????????????# ""??????????????? | | ???????????????# """?????????????? | | ???????????????# """?????????????? | | ???????????????# """ "???????????? | | ???????????????# ??????????????? | | ???????????????# @ ??????????????????? | | ???????????????# @ #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????######?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 44 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Armor Coverage 1050 Resistance: TH 50 Propulsion Shielding 90 Utility Shielding 90 Evasion (%) 62 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Cld. Phase Gun | -2/Research | Archive Lrn. Phase Cannon | -2/Research | Archive Com. Particle Reactor | -2/Research | Archive Exp. Energy Well | -2/Research | Archive Neutron Cannon | -2/Research | Archive Exp. Shield Generator | -2/Research | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Matter Drive High-powered Transdimensional Reconstructor Subatomic Replicator Dimensional Node Initializer Supercharged TR Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Frg Slots Evolved 16 | . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . . Power 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 9 | . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 . . . Weapon 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 190 | . 7 . . 15 17 3 . . 1 7 3 4 1 . 8 2 1 9 2 20 9 13 1 7 12 12 19 17 . Parts Lost 55 | . . . . 1 4 . . . . . . 1 . . 2 . . . . 3 2 1 . 4 7 3 7 20 . Damage Taken 14274 | . 28 . . 334 1049 . . . 25 238 214 452 . 12 239 48 . 132 281 1011 693 393 . 554 1674 423 1722 4752 . Core 1557 | . 12 . . 55 . . . . . . . 43 . . . 25 . . . 40 72 36 . 66 110 75 521 502 . Player 2/Cogmind (%) 57 | . 17 . . 61 . . . . . . . 62 . . . 51 . . . 21 57 72 . 51 48 34 77 94 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22351 | . 252 . . 727 2177 . . . 354 380 797 365 . 109 632 558 . 1863 1467 2406 962 406 . 1080 2055 700 3396 1665 . Player 2/Cogmind (%) 97 | . 65 . . 100 100 . . . 100 100 100 100 . 100 100 100 . 96 100 97 100 100 . 100 100 81 100 100 . Combat Hostiles Destroyed 120 | . 4 . . 7 9 . . . 3 2 2 5 . . 3 5 . 9 7 13 5 4 . 11 12 5 12 2 . Player 2/Cogmind (%) 96 | . 66 . . 100 100 . . . 100 100 100 100 . . 100 100 . 100 100 100 100 100 . 100 100 100 100 100 . Game ------ Seed RecoilPotentialAutocannon Manual? 0 Play Time 01:55:40 Cumulative 1634.3 hours Start 2026.05.26 @ 09:02:44 End 2026.05.26 @ 11:07:18 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2627 Rogue 2620 Adventurer 0 Explorer 7 Win Type - Total 149 Types 40/17/58/3/3/5/21/1/1/0 Lore% 91 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae09548b-aa0a-4b30-80c2-2978f07e069b