Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 16:34:02 Player: Fleshy Vegetable Bird Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2903) 2903 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (5956) 5956 TOTAL SCORE: 16324 Bonus ------- Follower Combat Kills 156 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 115/300 Energy 11/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced System Shield > --- WEAPON (4) ------- Quantum Rifle > --- INVENTORY (5) ---- Advanced Weapon Cycler Phase Redirector Subatomic Replicator Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Centrium Wheel Centrium Wheel Improved Antigrav System Cooled Antigrav System > --- UTILITY ---------- Machine Analyzer Advanced Terrain Scanner Advanced Target Analyzer Advanced Weapon Cycler Layered Light Armor Plating Graphene Brace Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Cooled Plasma Rifle Cooled Particle Cannon Nova Cannon > --- INVENTORY -------- Machine Analyzer Advanced Weapon Cycler Quantum Rifle Heavy Flail [Rating: 149] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Reactor Particle Reactor Propulsion Wheel Treads Improved Medium Treads Wheel Wheel Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Slots Evolved 16 | . . . . . . 8 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 7 | . . . . . . 3 1 1 2 . . Utility 6 | . . . . . . 4 1 1 . . . Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 138 | 8 10 2 5 6 11 39 3 8 22 6 18 Power 11 | 1 1 . 1 . 2 2 . . 2 . 2 Engine 7 | 1 1 . 1 . 2 1 . . 1 . . Core 1 | . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 38 | 3 5 1 1 2 2 10 1 2 8 1 2 Treads 17 | . 3 . . 2 1 6 . 1 3 1 . Leg . | . . . . . . . . . . . . Wheel 16 | 3 2 1 1 . 1 4 . 1 2 . 1 Hover 5 | . . . . . . . 1 . 3 . 1 Flight . | . . . . . . . . . . . . Utility 59 | 2 1 . 2 2 4 19 1 5 9 5 9 Device 28 | 1 . . 1 1 1 8 1 3 5 1 6 Storage 4 | 1 1 . 1 . 1 . . . . . . Processor 14 | . . . . 1 1 4 . 1 3 3 1 Hackware 4 | . . . . . . 1 . 1 . 1 1 Protection 8 | . . . . . 1 6 . . 1 . . Artifact 1 | . . . . . . . . . . . 1 Weapon 30 | 2 3 1 1 2 3 8 1 1 3 . 5 Energy Gun 5 | 1 . . . . 1 1 . . 1 . 1 Energy Cannon 6 | . 1 . . . . 1 . . 2 . 2 Ballistic Gun 8 | 1 . 1 1 1 1 3 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 5 | . 1 . . 1 . 1 . 1 . . 1 Special Weapon 2 | . 1 . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 3 . 2 3 . 2 Parts Lost 58 | . . . 2 . . 20 9 1 13 2 11 Power 3 | . . . 1 . . 1 1 . . . . Propulsion 19 | . . . . . . 6 2 . 8 . 3 Utility 27 | . . . . . . 10 5 . 5 1 6 Weapon 9 | . . . 1 . . 3 1 1 . 1 2 Highest Loss Streak 14 | . . . 1 . . 14 7 1 5 2 9 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 11 | 3 10 15 14 14 13 14 5 4 3 4 4 Power . | . . . . 1 . . . . . . . Propulsion 3 | 2 5 8 7 4 3 1 . . . . . Utility 4 | . 3 4 3 4 5 7 1 2 2 2 1 Weapon 2 | . 2 3 2 4 3 3 3 2 1 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | 3 . . 3 . 6 3 1 2 . . 1 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | 1 . . 1 . 2 . . . . . . Utility 5 | 1 . . 1 . 1 1 . 1 . . . Weapon 8 | 1 . . 1 . 3 1 1 1 . . . Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 100 99 98 88 93 20 13 61 24 50 Engine 8 | . 14 14 13 14 13 4 1 . 2 . . Treads 9 | . 10 13 16 13 10 10 . 3 7 . 3 Wheel 14 | . 17 14 11 14 16 21 . 2 11 4 3 Device 8 | . 14 14 14 12 3 6 2 2 13 1 6 Storage 8 | . 14 14 14 14 13 5 . . . . . Processor 6 | . . . . . 2 12 . . 7 14 19 Protection 2 | . . . . . . 8 3 . . . . Energy Gun 1 | . 8 . . . . . 4 . 2 . 2 Energy Cannon 3 | . 4 14 8 . 2 . . . 3 . 3 Ballistic Gun 10 | . 5 10 18 23 14 11 . . . . . Launcher 2 | . 4 3 . 4 8 . . . . . . Slashing Weapon 1 | . . . . . . 5 . . . . . Peak Build Rating 149 | 8 9 9 12 16 21 64 17 37 149 62 135 Average Rating 35 | 5 8 9 9 13 14 53 9 21 87 37 89 On Entrance 15 | . 7 9 9 12 15 18 6 3 23 19 62 Avg Prop Armor Cover (%) 15 | 14 12 11 11 12 13 6 26 38 25 28 29 Naked Turns 121 | . . . . . 75 . 29 17 . . . Heaviest Build 83 | 11 30 32 32 32 42 83 7 4 57 6 79 Greatest Support 185 | 26 40 20 40 20 20 58 15 75 185 16 80 Greatest Overweight (x) 9 | 1 2 3 3 9 4 3 . 1 3 . 4 Average Overweight (x) 1 | . 1 2 1 2 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 7 14 15 15 15 14 14 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 5 5 5 5 5 Average Carried 11 | 4 10 15 14 14 13 14 4 4 3 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 7 15 15 15 15 15 5 5 5 5 5 3 Class Distribution -------------------- 46% | Mutant 28% | Commander-Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Matter Collected 2940 | 280 416 100 263 114 140 1122 12 70 244 9 170 Remotely . | . . . . . . . . . . . . Salvage Created 3802 | 54 507 171 238 174 16 1879 . 98 364 23 278 Parts 205 | 17 39 8 21 9 3 81 . . 21 . 6 Haulers Intercepted 4 | . 1 . . . . 3 . . . . . Recyclers Shooed 6 | 1 1 . . . . 2 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . 20 . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 53 | . 12 4 8 3 . 19 . . 5 . 2 Melee 14 | . . . . . . 14 . . . . . Guns 16 | . 2 1 4 3 . 4 . . 1 . 1 Cannons 7 | . . 1 1 . . 1 . . 4 . . AOE 16 | . 10 2 3 . . . . . . . 1 Classes Destroyed 18 | 1 7 2 3 2 . 2 . . . . 1 Worker 12 | . 3 1 . . . 4 . 1 2 . 1 Builder 3 | . 1 . . . 1 . . . . 1 . Tunneler 7 | 4 . . . . . 1 . 2 . . . Hauler 4 | . 1 . . . . 3 . . . . . Recycler 4 | . . 1 . . . 2 . . . . 1 Mechanic 3 | . 1 . . . . 1 . 1 . . . Operator 1 | . 1 . . . . . . . . . . Turret 2 | . . . 2 . . . . . . . . Watcher 4 | . 1 . . . . 2 . . . . 1 Swarmer 8 | . . 3 4 . . 1 . . . . . Grunt 23 | . 12 1 . . . 9 . . . . 1 Brawler 3 | . . . . 1 . 2 . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 4 | . . . 1 1 . 2 . . . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 8 | . . . . . . 3 . . 5 . . Subdweller 3 | . . . 3 . . . . . . . . Best Kill Streak 4 | 2 4 3 3 2 . 4 . 1 2 1 3 Combat Bots Only 3 | . 3 3 3 2 . 3 . . 2 . 2 Max Kills in Single Turn 3 | 1 3 3 3 1 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 2 3 . . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Hostile Shots Fired 958 | . 31 5 76 4 . 280 139 71 167 40 145 Missed 307 | . 8 3 32 . . 70 61 28 46 15 44 Hits 651 | . 23 2 44 4 . 210 78 43 121 25 101 Melee 11 | . . . . . . 6 . . . . 5 Projectile 640 | . 23 2 44 4 . 204 78 43 121 25 96 Critical Strikes 25 | . . . 2 . . 10 2 . 7 1 3 Actively Blocked 7 | . . . . . . . . . 7 . . Part Disruptions 3 | . . . . . . 3 . . . . . Damage Taken 13063 | . 322 27 483 57 . 3447 1391 723 3309 755 2549 Core 3964 | . 111 . 83 12 . 788 909 101 507 290 1163 Absorbed by Shields 348 | . . . . . . 197 . . 121 . 30 Reduced by Siege Mode 170 | . . . . . . . . . 170 . . Ignored by Resistances 102 | . . . . . . 102 . . . . . Core Remaining (%) 47 | 100 . . . . 17 7 9 91 61 . . Volleys Fired 190 | 12 51 10 27 5 3 35 . 2 21 . 24 Largest 4 | 2 2 2 2 2 1 3 . 1 3 . 4 Hottest 389 | 60 100 90 90 48 20 121 . 30 275 . 389 Shots Fired 352 | 24 79 16 50 11 3 80 . 2 40 . 47 Gun 228 | 24 47 5 33 11 . 72 . 2 18 . 16 Cannon 83 | . 2 10 12 . . 8 . . 22 . 29 Launcher 24 | . 16 1 5 . . . . . . . 2 Special 17 | . 14 . . . 3 . . . . . . Kinetic 146 | 12 18 5 33 11 . 62 . . . . 5 Thermal 182 | 12 45 10 12 . 3 18 . 2 40 . 40 Explosive 24 | . 16 1 5 . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 48 | 5 10 6 7 8 2 48 . 2 8 . 7 Robot Miss Streak 7 | 1 3 2 3 2 1 7 . 1 3 . 5 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 274 | 15 35 9 30 6 2 126 . 5 25 1 20 Core Hits 150 | 6 38 7 21 6 1 53 . 1 8 . 9 Critical Kills 3 | . . 1 . . . 2 . . . . . Critical Parts Destroyed 4 | . . . . . . 3 . 1 . . . Critical Strikes 23 | . . 1 . . . 18 . 1 2 . 1 Burn 3 | . . . . . . 1 . . 2 . . Meltdown 1 | . . 1 . . . . . . . . . Destroy 5 | . . . . . . 5 . . . . . Blast 1 | . . . . . . . . . . . 1 Smash 1 | . . . . . . . . 1 . . . Sever 12 | . . . . . . 12 . . . . . Melee Attacks 180 | . . . . . . 138 . 8 26 8 . Impact 42 | . . . . . . . . 8 26 8 . Slashing 138 | . . . . . . 138 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 14 . 4 . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9126 | 141 1203 224 587 115 22 3745 6 545 1436 85 1017 Guns 2398 | 141 317 40 248 115 . 643 . 8 598 . 288 Cannons 1781 | . 17 104 174 . . 230 . . 838 . 418 Explosions 1507 | . 869 77 165 . . . . 91 . . 305 Melee 3367 | . . . . . . 2839 . 443 . 85 . Ramming 51 | . . 3 . . . 33 6 3 . . 6 Kinetic 1132 | 51 122 40 248 115 . 484 . . . . 72 Thermal 3069 | 90 212 104 174 . 22 389 . 8 1436 . 634 Explosive 1416 | . 869 77 165 . . . . . . . 305 Electromagnetic 91 | . . . . . . . . 91 . . . Impact 528 | . . . . . . . . 443 . 85 . Slashing 2839 | . . . . . . 2839 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 31 | . 2 2 2 2 . 13 3 2 31 . 4 Average Corruption 4 | . 2 2 2 2 . 7 1 2 9 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 102 | . 5 6 17 11 . 42 . . 20 . 1 Message Errors 30 | . 1 1 2 3 . 17 . . 5 . 1 Matter Fused 20 | . 2 3 4 1 . 8 . . 2 . . Heat Flow Errors 14 | . . . 3 3 . 6 . . 2 . . Energy Discharges 8 | . 1 . 3 1 . 2 . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . 3 1 . 4 . . 1 . . Data Loss (major) 5 | . . 1 2 . . 1 . . 1 . . Misfires 7 | . 1 . . 2 . 4 . . . . . Alerts 1 | . . 1 . . . . . . . . . Misdirections 5 | . . . . . . . . . 5 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots 28 | . . . . . . . . . 28 . . Overflow Damage 617 | . . . 16 . . 172 . 341 22 45 21 Projectiles 61 | . . . 16 . . 2 . . 22 . 21 Explosions . | . . . . . . . . . . . . Melee 556 | . . . . . . 170 . 341 . 45 . Knockbacks 4 | . . . . . . . . 2 . 1 1 Impact 3 | . . . . . . . . 2 . 1 . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 190 | . 40 8 . . . 14 3 32 . . 93 Shots 4 | . 1 1 . . . . . 1 . . 1 Rammed 19 | . . 1 . . . 8 3 5 1 . 1 Targets Rammed 19 | . . 1 . . . 8 3 5 1 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 560 | 40 100 42 273 140 . 327 3 . 358 . 560 Average Temperature 86 | 21 32 18 107 45 . 85 3 . 147 . 188 Received Heat Transfer 1640 | . 159 6 222 18 . 722 153 9 36 36 279 Effects 9 | . . . . . . 1 . . . . 8 Shutdowns 2 | . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . . 3 . . Total Turns 30 | . . . . . . . . . 30 . . Longest Duration 22 | . . . . . . . . . 22 . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 . 1 . Impact Corruptions 14 | . . . . . . . . 12 . 2 . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 19 | . . 2 . . . 1 . . 15 . 1 Heat Transferred 4626 | 200 487 222 370 . 56 746 . 37 1842 . 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Maximum Alert Level 1 | . 1 . . . . . . . . . . Low Security (%) 97 | 100 79 100 . 100 . 100 100 100 100 100 100 Level 1 2 | . 20 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 233 | 5 233 142 . 32 . 166 60 30 56 78 179 Initial 62 | . . 62 . 7 . . 1 . 7 11 32 Average 43 | 1 135 86 . 3 . 44 17 5 9 30 30 Influence Increases 2882 | 20 482 147 288 67 . 862 75 71 294 145 431 Destroy 0b10 Robot/C 1140 | . 240 100 160 60 . 440 . . 100 . 40 Destroy 0b10 Robot/NC 185 | 20 40 10 . . . 65 . 20 10 5 15 Destroy Leader 246 | . 54 20 . . . 120 . . 40 . 12 Allied During Kill 35 | . . 6 8 . . 21 . . . . . Successful Hack 174 | . 21 7 . 7 . 82 . . 24 2 31 Disable Machine 120 | . 15 . . . . 15 . 30 . . 60 Destroy Structure 367 | . 82 4 . . . 74 . 6 60 18 123 Partial Spotted 30 | . . . . . . . . . 15 . 15 Lose Combat Pursuer 585 | . 30 . 120 . . 45 75 15 45 120 135 Influence Decreases 2703 | 20 321 305 275 83 . 858 79 56 289 107 310 Entered New Map 157 | . . 99 3 9 . . 3 . 8 9 26 Time Decay 1813 | 20 321 206 212 74 . 401 56 56 207 78 182 Lost Part 436 | . . . 20 . . 200 20 . 74 20 102 Lost Ally 147 | . . . 40 . . 107 . . . . . Purge Threat 150 | . . . . . . 150 . . . . . Squads Dispatched 41 | . 4 . . . . 20 3 4 4 2 4 Investigation 18 | . 3 . . . . 10 1 3 . . 1 Extermination 10 | . . . . . . 5 1 . 3 . 1 Reinforcement 12 | . 1 . . . . 5 . 1 1 2 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Distress Signals 11 | . 1 1 . . . 2 . 1 2 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 24 5 19 2 . 33 23 14 18 12 20 Peak Tracking Total 13 | . 4 3 6 1 . 4 10 11 9 8 13 Tactical Retreats 18 | . 1 . 3 . . 3 2 1 2 3 3 Traps | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Traps Triggered 11 | . 3 . . . . 6 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Machines Disabled 10 | . 1 . 2 . . 1 . 2 . . 4 Max in Single Turn 1 | . 1 . 1 . . 1 . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Machines Accessed 66 | . 5 1 . 5 4 28 2 7 3 3 8 Terminals 30 | . 5 1 . 3 . 10 1 2 1 1 6 Fabricators 7 | . . . . . . 5 . 1 . 1 . Repair Stations 4 | . . . . . . 1 1 1 . . 1 Recycling Units 13 | . . . . 2 . 8 . 3 . . . Scanalyzers 5 | . . . . . . 2 . . 2 1 . Garrison Access 3 | . . . . . . 2 . . . . 1 Total Hacks 152 | . 15 5 . 10 32 47 4 12 6 6 15 Successful 72 | . 4 2 . 3 32 18 1 3 1 3 5 Failed 79 | . 11 3 . 7 . 28 3 9 5 3 10 Catastrophic 23 | . 3 . . 1 . 12 2 . 2 1 2 Database Lockouts 1 | . . . . . . 1 . . . . . Manual 69 | . 13 5 . 4 . 33 . 8 2 . 4 Terminals 69 | . 15 5 . 7 . 19 3 5 2 2 11 Fabricators 10 | . . . . . . 6 . 2 . 2 . Repair Stations 6 | . . . . . . 1 1 2 . . 2 Recycling Units 17 | . . . . 3 . 11 . 3 . . . Scanalyzers 12 | . . . . . . 6 . . 4 2 . Garrison Access 6 | . . . . . . 4 . . . . 2 Terminal Hacks 44 | . 1 2 . 2 32 3 . . . . 4 Record 29 | . 1 . . . 26 . . . . . 2 Part Schematic 2 | . . 2 . . . . . . . . . Robot Analysis 8 | . . . . 1 6 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 6 | . . . . . . 3 . . 1 2 . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Retrieve Study 4 | . . . . . . 1 . . 1 2 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 Unauthorized Hacks 17 | . 3 . . . . 11 . 3 . . . Terminals 6 | . 3 . . . . 3 . . . . . Botnet 6 | . 3 . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 11 | . . . . . . 8 . 3 . . . Fedlink 11 | . . . . . . 8 . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 44 | . 5 1 . 4 . 18 1 4 3 2 6 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 1 . . 1 2 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Total Allies 13 | . . 2 . 11 . . . . . . . Largest Group 11 | . . 2 2 11 11 10 . . . . . Highest-Rated Group 189 | . . 45 45 189 189 179 . . . . . Highest-Rated Ally 34 | . . 31 31 34 34 34 . . . . . Initial UFD Resources 77 | . . . . . . 22 50 54 74 77 77 Total Orders 8 | . . . . . 2 6 . . . . . STAY 5 | . . . . . 1 4 . . . . . FOLLOW 3 | . . . . . 1 2 . . . . . Ally Attacks 23 | . . 4 3 . . 16 . . . . . Total Damage 671 | . . 83 61 . . 527 . . . . . Kills 5 | . . 1 1 . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Active Infowar (turns) 5639 | 13 734 397 576 317 106 1873 . 101 842 193 487 Optics 423 | . . . . 317 106 . . . . . . Sensors 2254 | . . . . . . 1870 . 86 298 . . Terrain 652 | . . . . . . . . 15 637 . . Traps 289 | . . . . . . 289 . . . . . Seismic 1720 | 13 734 397 576 . . . . . . . . Machine Analysis 1291 | . . . . . . . . . 611 193 487 Robot Analysis Total 8 | . . . . 1 6 1 . . . . . Derelict Logs Recovered 7 | . . 1 1 . 5 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Turns Passed 9102 | 121 734 431 768 657 1999 2325 150 308 903 193 513 Spaces Moved 7102 | 80 463 241 481 397 1792 1524 249 339 811 262 463 Core 1322 | 18 . . . 2 145 8 154 293 186 181 335 Treads 247 | . 73 8 128 . . 5 . 27 1 . 5 Legs . | . . . . . . . . . . . . Wheels 5423 | 62 390 233 353 395 1647 1511 . 19 609 81 123 Hover 110 | . . . . . . . 95 . 15 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 125 95 95 50 50 50 50 50 50 50 Average Speed 98 | 83 108 128 131 124 106 100 56 63 81 59 76 Slowest Speed 500 | 100 240 240 240 500 140 220 80 160 285 80 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 57 37 32 88 87 51 12 8 23 12 44 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 5 | . . . . . 4 1 . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . 1 . . Scrap Searched 5 | . . 1 1 . 3 . . . . . . Spaces Dug 92 | . 12 . . . . 47 . 3 21 6 3 Terrain Destroyed 254 | . 100 4 11 . . 48 . 3 30 6 52 Melee 76 | . . . . . . 46 . 3 21 6 . Projectile 35 | . 14 . . . . 1 . . 9 . 11 AOE 142 | . 86 4 11 . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Res Res Qua Total 8605 | 114 585 345 565 553 1884 2032 259 416 972 284 596 Wait 567 | . 36 87 28 28 32 194 . 43 66 5 48 Move 7091 | 79 462 240 480 396 1791 1523 248 338 810 261 463 Hop . | . . . . . . . . . . . . Pick Up 95 | 11 8 1 9 3 21 25 2 2 7 2 4 Fast Attach 82 | 7 . . 1 5 11 11 3 6 17 6 15 Attach 46 | 1 . . 2 1 3 17 . 3 7 1 11 Detach 16 | . . . . . . . . 4 2 . 10 Swap 96 | . 24 4 9 4 3 47 . . 5 . . Drop 104 | 4 4 2 9 10 20 27 3 5 10 1 9 Fire 190 | 12 51 10 27 5 3 35 . 2 21 . 24 Melee 180 | . . . . . . 138 . 8 26 8 . Ram 12 | . . 1 . . . 8 2 . 1 . . Kick . | . . . . . . . . . . . . Crush 6 | . . . . . . . . 5 . . 1 Escape Stasis 19 | . . . . . . 7 1 . . . 11 Rewire 101 | . . . . 101 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 7) 856 | -10/Materials | Entered Mines 946 | -10/Mines | Learned Materials trap positions 1026 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1054 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1069 | -10/Mines | Discovered new exit (range 4) 1216 | -10/Mines | Discovered new exit (range 6) 1287 | -10/Mines | Entered Subcaves 1287 | -10/Subcaves | Accompanied by 2 allies 1288 | -10/Subcaves | Approached by a straggling Scientist 1292 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1396 | -10/Subcaves | Learned Materials security intel 1578 | -10/Subcaves | Core integrity fell below 50% 1592 | -10/Subcaves | Discovered new exit (range 10) 1690 | -10/Subcaves | Disturbed a concealed Subdweller 2055 | -10/Subcaves | Entered Recycling 2069 | -8/Recycling | Core integrity fell below 20% 2265 | -8/Recycling | Build established: Scavenger-Mutant 2447 | -8/Recycling | Scanned before Scraplab entrance 2684 | -8/Recycling | Entered Scraplab 2695 | -8/Recycling | Discovered new exit (range 3) 2712 | -8/Recycling | Entered Scraptown 2712 | -8/Scraptown | Accompanied by 11 allies 2712 | -8/Scraptown | System corruption cleaned by C-Scrubber 2846 | -8/Scraptown | Build established: Commander-Mutant 3047 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3051 | -8/Scraptown | Learned Research garrison access intel 3053 | -8/Scraptown | Learned Research trap positions 3054 | -8/Scraptown | Learned Factory stockpile data 3055 | -8/Scraptown | Learned location of Zion (-6) 3070 | -8/Scraptown | Discovered new exit (range 5) 3163 | -8/Scraptown | Visited The Evicted 3178 | -8/Scraptown | Visited Red Mages 3222 | -8/Scraptown | Visited Spacefarers 3369 | -8/Scraptown | Visited UFD Registry 3369 | -8/Scraptown | Registered with UFD as "Wrenchglider" 3383 | -8/Scraptown | Visited TADAMA 3398 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3409 | -8/Scraptown | Visited Shadow of the Wyrm 3446 | -8/Scraptown | Visited Symbiants 3514 | -8/Scraptown | Visited Cartography Club 3533 | -8/Scraptown | Visited Abandonware Association 3547 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 3577 | -8/Scraptown | Visited A0-MCA Data Center 3583 | -8/Scraptown | Given a C+ rating by A0-MCA 3589 | -8/Scraptown | Found A0-MCA's Component Scanner 3612 | -8/Scraptown | Visited Scrap Suit Storage 3624 | -8/Scraptown | Visited Junk Repository 3652 | -8/Scraptown | Visited Analyses Database 3675 | -8/Scraptown | Visited Science Guys 3706 | -8/Scraptown | Delivered Scrap Shield to a Scientist 3795 | -8/Scraptown | Visited Observation Area 3812 | -8/Scraptown | Visited Junk Cannon Lab 3829 | -8/Scraptown | Visited Junk Repository 3934 | -8/Scraptown | Learned location of Storage (-8) 3934 | -8/Scraptown | Learned location of Armory (-3) 3934 | -8/Scraptown | Learned 20 Factory zone layouts 3934 | -8/Scraptown | Learned 16 Materials zone layouts 3934 | -8/Scraptown | Learned 24 Factory zone layouts 3934 | -8/Scraptown | Learned 4 Access zone layouts 3934 | -8/Scraptown | Learned 4 Mines zone layouts 3934 | -8/Scraptown | Learned 4 Storage zone layouts 3934 | -8/Scraptown | Learned 12 Upper Caves zone layouts 3934 | -8/Scraptown | Learned 24 Upper Caves zone layouts 3934 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 3934 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 3934 | -8/Scraptown | Learned location of 1 exit from Lower Caves 3934 | -8/Scraptown | Learned location of 3 exits from Upper Caves 4625 | -8/Scraptown | Met Optimus 4625 | -8/Scraptown | Accepted into 0bPrime 4674 | -8/Scraptown | Discovered new exit (range 5) 4711 | -8/Scraptown | Entered Factory 4711 | -6/Factory | Accompanied by 10 allies 4711 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 4712 | -6/Factory | Identified exit to Extension 4713 | -6/Factory | Identified exit to Factory 4713 | -6/Factory | Identified exit to Lower Caves 4983 | -6/Factory | Loaded intel: 8 recycling unit locations 5123 | -6/Factory | Lost 5 allies 5132 | -6/Factory | Learned location of Protoforge (-2) 5403 | -6/Factory | Build established: Scavenger-Mutant 6190 | -6/Factory | Discovered exit to Factory (range 8) 6637 | -6/Factory | Build established: Mutant 6681 | -6/Factory | Cargo convoy interrupted 6711 | -6/Factory | Central database locked down 6964 | -6/Factory | Discovered exit to Lower Caves (range 13) 6967 | -6/Factory | System corruption reached 10% 7022 | -6/Factory | Core integrity fell below 50% 7034 | -6/Factory | Core integrity fell below 20% 7036 | -6/Factory | Entered another Factory area 7036 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7058 | -5/Factory | Lost 14 parts (1p4n7u2w) 7082 | -5/Factory | Core integrity fell below 50% 7092 | -5/Factory | Noticed UFD Elites at a Recycling Unit 7092 | -5/Factory | Garrison activated, responded to threat 7173 | -5/Factory | Discovered new exit (range 16) 7175 | -5/Factory | Core integrity fell below 20% 7186 | -5/Factory | Entered another Factory area 7186 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7187 | -4/Factory | Identified exit to Research 7215 | -4/Factory | Lost 7 parts (1p2n3u1w) 7411 | -4/Factory | Loaded intel: 8 recycling unit locations 7494 | -4/Factory | Entered Research 7494 | -3/Research | Evolved 2 slots: Propulsion x2 7495 | -3/Research | Identified exit to Armory 7496 | -3/Research | Loaded intel: 105 trap records 7497 | -3/Research | Loaded intel: 3 garrison access locations 8296 | -3/Research | System corruption reached 10% 8360 | -3/Research | Lost 5 parts (1n4u) 8370 | -3/Research | System corruption reached 30% 8383 | -3/Research | Discovered new exit (range 16) 8397 | -3/Research | Entered another Research area 8397 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 8398 | -2/Research | Identified exit to Access 8427 | -2/Research | Lost 5 parts (5n) 8428 | -2/Research | Spotted B-90 Cyclops 8541 | -2/Research | Found Fusion Bomb Launcher 8581 | -2/Research | Spotted B-90 Cyclops 8583 | -2/Research | Discovered new exit (range 14) 8589 | -2/Research | Identified exit to Quarantine 8590 | -2/Research | Entered Quarantine 8725 | -2/Quarantine | Found Alien Reactor 8725 | -2/Quarantine | Identified Matter Drive 8756 | -2/Quarantine | Found Alien Artifact 8756 | -2/Quarantine | Identified Core Reset Matrix 8756 | -2/Quarantine | Used Core Reset Matrix 8760 | -2/Quarantine | Detected hypermatrix surge 8760 | -2/Quarantine | Sensed 12 artifacts in vicinity 8894 | -2/Quarantine | Found Subatomic Replicator 8963 | -2/Quarantine | Cryocooling Duct disabled 8978 | -2/Quarantine | Ambient heat levels rising (+20) 8978 | -2/Quarantine | Non-combat units ordered to evacuate 9029 | -2/Quarantine | Core integrity fell below 50% 9045 | -2/Quarantine | Core integrity fell below 20% 9071 | -2/Quarantine | Lost 9 parts (3n5u1w) 9079 | -2/Quarantine | Found Phase Redirector 9090 | -2/Quarantine | Met incapacitated Sigix Warrior 9090 | -2/Quarantine | Lockdown squad dispatched 9091 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9103 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- you? Where are all your components? I cannot do anything in this state. Take me to our ship immediately. 09090_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 09090_ Connecting with Sigix Quarantine Controls... 09091_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\TAFN. 09094_ Enh. Nova Cannon destroyed. 09096_ Machine disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????###########??????????????????? | | ???????????#"""""""""#??????????????????? | | ???????????#"""""""""#??????????????????? | | ???????????#""" @p"""#??????????????????? | | ???????????#"" """ ""#??????????????????? | | ???????????#"" "&"p""#??????????????????? | | ???????????#"" """ ""#? ??????????????? | | ???????????#""" ""## ??????????????? | | ???????????#"" p ""## ??????????????? | | ???????????#""T T""## ??????????????? | | ???????????#### ##### #?????????????? | | ?????????????#T #???# #?????????????? | | ?????????????## ##### #??############ | | ??????????????# * ##?# =! """" | | ??????????????# "" # =! ""T" | | ??????????????# "" """# ! | | ??????????????# "" """ T"# | | ??????????????# "T """ """# | | ?????????????## "" """ ""?# | | ?????????????# "" """ #### """ """ | | ?????????????# """ """ """ | | ?????????????# """ """ | | ?????????????# | | ?????????????# ###+####### | | ???????????#####+##### ????# ######## | | ???????????# #""" =??# #??????? | | ???????????# #""" ## +??????? | | ???????????# " " #""" ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Matter Drive Core Reset Matrix Phase Redirector Achievements -------------- Deductive Reasoning Fitting Room Ghost 'Em Heavy Suspicion Hulk Smash Item+ Low-level Research Physics Hates This One Trick We Love MA Well Done Challenges ------------ None Game ------ Seed MetafieldFieldCompactor Manual? 0 Play Time 02:08:04 Cumulative 408.1 hours Start 2026.02.25 @ 13:07:13 End 2026.02.25 @ 16:34:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 452 Rogue 452 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0/0 Lore% 76 Gallery% 68 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91073825-47de-4351-9cce-966f9acf472c