Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.20 @ 10:04:30

Player: Ladmageddon

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1437)     1437
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 3510

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     229/300
Energy                     20/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
           Huge Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Particle Cannon
>          --- INVENTORY (25) ---
           Nuclear Core
   Armored Treads
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
  Improved Terrain Scanner
           Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
           Core Shielding
     Light Armor Plating
           Shield Generator
           Hacking Suite
           System Shield
           System Shield
           Particle Cannon
     Heavy Assault Rifle
           Shotgun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
               Structural Scanner
      Improved Targeting Computer
>              --- WEAPON -----------
         Heavy Particle Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Nuclear Core
               Nuclear Core
      Improved Heat Sink
         Large Storage Unit
               Structural Scanner
      Improved Terrain Scanner
               Targeting Computer
      Improved Targeting Computer
      Advanced Targeting Computer
               Core Shielding
         Light Armor Plating
               Shield Generator
               Hacking Suite
               System Shield
               System Shield
               Particle Cannon
               Particle Cannon
         Heavy Assault Rifle
               Shotgun
[Rating: 32]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             53   | 7   4   18  2   22  
  Power                    10   | 1   .   4   .   5   
    Engine                 8    | 1   .   4   .   3   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   5   .   6   
    Treads                 2    | 2   .   .   .   .   
    Leg                    6    | .   .   .   .   6   
    Wheel                  7    | .   2   5   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 2   2   4   1   5   
    Device                 5    | 1   1   .   .   3   
    Storage                3    | 1   1   1   .   .   
    Processor              4    | .   .   2   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   5   1   6   
    Energy Gun             6    | .   .   4   1   1   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          6    | 2   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 25   | .   .   4   1   20  
  Power                    6    | .   .   .   .   6   
  Propulsion               10   | .   .   1   1   8   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   3   .   4   
  Highest Loss Streak      11   | .   .   3   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  99  90  86  
  Engine                   10   | .   14  11  11  6   
  Treads                   1    | .   13  .   .   .   
  Leg                      1    | .   .   .   .   6   
  Wheel                    30   | .   12  43  34  19  
  Device                   5    | .   14  3   .   8   
  Storage                  10   | .   14  11  11  9   
  Processor                8    | .   .   6   11  11  
  Protection               1    | .   .   .   .   6   
  Energy Gun               8    | .   .   12  11  6   
  Ballistic Gun            12   | .   28  9   11  8   
Peak Build Rating          32   | 9   12  20  20  32  
  Average Rating           17   | 6   10  18  19  23  
  On Entrance              12   | .   9   12  20  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 15  31  94  91  97  
  Greatest Support         56   | 40  40  56  56  48  
  Greatest Overweight (x)  28   | 3   9   2   2   28  
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 25   | 8   15  25  25  25  
  Average Capacity         20   | 7   13  20  25  25  
  Most Carried             25   | 7   14  24  23  25  
  Average Carried          16   | 4   8   14  22  21  
  Final Capacity           25   | 8   15  25  25  25  
  Final Carried            23   | 5   14  22  23  18  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1189 | 342 118 354 93  282 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1807 | 107 120 692 231 657 
  Parts                    119  | 4   10  57  8   40  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  40   | .   5   18  5   12  
  Guns                     38   | .   5   18  5   10  
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          13   | 2   2   5   .   4   
  Worker                   2    | .   .   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  12   | .   3   9   .   .   
  Grunt                    14   | .   2   3   4   5   
  Sentry                   10   | .   .   6   1   3   
  Specialist               2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           9    | 1   3   9   2   5   
  Combat Bots Only         5    | .   3   5   2   5   
Max Kills in Single Turn   2    | 1   1   2   1   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        408  | .    19   157  24   208  
  Missed                   123  | .    3    54   9    57   
Damage Taken               3830 | .    94   1115 194  2427 
  Core                     823  | .    16   205  31   571  
  Absorbed by Shields      113  | .    41   40   .    32   
Core Remaining (%)         78   | 100  93   .    41   .    
Volleys Fired              193  | 12   14   81   22   64   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  121  | 40   40   121  68   100  
Shots Fired                300  | 24   28   116  32   100  
  Gun                      287  | 24   28   116  32   87   
  Cannon                   13   | .    .    .    .    13   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  200  | 24   28   66   22   60   
  Thermal                  73   | .    .    36   .    37   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    .    14   10   3    
  Robot Hit Streak         13   | 11   4    9    8    13   
  Robot Miss Streak        4    | 3    3    4    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           208  | 16   15   79   28   70   
  Core Hits                96   | 3    7    38   13   35   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3263 | 186  209  1152 415  1301 
  Guns                     2989 | 186  209  1145 381  1068 
  Cannons                  219  | .    .    .    .    219  
  Explosions               26   | .    .    .    26   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    .    7    8    14   
  Kinetic                  2117 | 186  209  650  247  825  
  Thermal                  809  | .    .    329  26   454  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          308  | .    .    166  134  8    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      14   | .    .    3    4    7    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    .    1    1    1    
Targets Rammed             3    | .    .    1    1    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        380  | .    .    380  57   321  
  Average Temperature      118  | .    .    133  35   118  
  Received Heat Transfer   1044 | .    8    241  111  684  
  Effects                  2    | .    .    1    .    1    
    Shutdowns              1    | .    .    1    .    .    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         1802 | .    .    814  100  888  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             419  | 10  142 419 296 210 
  Initial                  163  | .   6   59  163 37  
  Average                  154  | 6   48  255 193 101 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         65   | 100 100 33  41  98  
  Level 1                  29   | .   .   47  58  1   
  Level 2                  5    | .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   4   .   3   
  Investigation            2    | .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   8   31  6   22  
  Peak Tracking Total      8    | .   4   8   2   8   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   1   1   .   2   
  Terminals                3    | .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   5   5   .   4   
  Successful               10   | .   4   4   .   2   
  Failed                   4    | .   1   1   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   .   5   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   4   .   2   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              2    | .   .   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          9    | .   9   .   .   .   
  Retrieved Matter         9    | .   9   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   
  Total Damage             27   | .   .   .   27  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2478 | 225  304  704  659  586  
Spaces Moved               1447 | 116  175  452  435  269  
  Core                     20   | 17   2    .    .    1    
  Treads                   189  | 99   90   .    .    .    
  Legs                     30   | .    .    .    .    30   
  Wheels                   1208 | .    83   452  435  238  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   105  90   110  123  
  Average Speed            122  | 148  137  98   120  145  
  Slowest Speed            1450 | 200  500  120  123  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 7    36   51   99   23   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    5    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      5    | .    .    .    5    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1867 | 144 210 598 536 379 
  Wait                     75   | .   .   .   75  .   
  Move                     1443 | 115 174 451 434 269 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  73   | 10  14  29  2   18  
  Fast Attach              4    | 2   .   2   .   .   
  Attach                   36   | 5   2   7   .   22  
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   2   9   2   .   
  Drop                     27   | .   4   18  .   5   
  Fire                     193  | 12  14  81  22  64  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   1   1   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
  226 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Discovered new exit (range 5)
  495 | -10/Materials | Discovered new exit (range 16)
  530 | -10/Materials | Entered another Materials area
  530 | -9/Materials  | Evolved 2 slots: Propulsion x2
  994 | -9/Materials  | Lost 3 parts (1n2w)
 1096 | -9/Materials  | Core integrity fell below 50%
 1224 | -9/Materials  | Discovered new exit (range 9)
 1234 | -9/Materials  | Entered Mines
 1283 | -9/Mines      | Identified exit to Materials
 1384 | -9/Mines      | Discovered exit to Materials (range 9)
 1400 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1486 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1893 | -9/Mines      | Entered Materials
 1893 | -8/Materials  | Evolved 2 slots: Utility x2
 2340 | -8/Materials  | Lost 11 parts (4p3n2u2w)
 2417 | -8/Materials  | Discovered new exit (range 16)
 2440 | -8/Materials  | Core integrity fell below 50%
 2466 | -8/Materials  | Core integrity fell below 20%
 2479 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Y-45 Defender destroyed.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
Penetrated by Slug.
U-05 Engineer builds a Door.
Penetrated by Slug.
H-55 Commando destroyed.
R-06 Scavenger collects Dynamic Insulation
  System.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
Penetrated by Slug.
R-06 Scavenger collects Assault Rifle.
Minigun blasted off.
Knocked back.
R-06 Scavenger collects Lgt. Nuclear Core.
Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              PortableLightpackBoomstick
  Manual?         0
Play Time         00:31:24
  Cumulative      13.0 hours
  Start           2024.12.20 @ 09:34:45
  End             2024.12.20 @ 10:04:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           28
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f62fa302-558c-4d49-96ba-9910b71ed78c