Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:01:55

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1275)     1275
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (159)                159
              TOTAL SCORE: 4069

 Bonus
-------
Follower Combat Kills      174
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             490/550
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON (3) -------
           Autogun
           Autogun
           Remote Datajack
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Micro Nuclear Core
  Improved Treads
           Transmission Jammer
           Hacking Suite
           Beamcaster
           Beamcaster
           Autogun
  Improved Grenade Launcher
     Heavy Missile Launcher
           Ripper

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Targeting Computer
        Medium Armor Plating
>              --- WEAPON -----------
               Autogun
               Autogun
               Remote Datajack
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Nuclear Core
      Advanced Heat Sink
               Transmission Jammer
        Medium Armor Plating
        Medium Armor Plating
        Medium Armor Plating
               Hacking Suite
               Component Analysis Suite
               Beamcaster
               Autogun
               Autogun
               Rocket Launcher
         Heavy Missile Launcher
               Ripper
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             45   | 7   14  2   1   6   15  
  Power                    9    | 1   4   2   .   2   .   
    Engine                 7    | 1   4   1   .   1   .   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   .   2   3   
    Treads                 9    | 2   2   .   .   2   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   2   .   .   1   8   
    Device                 4    | 1   .   .   .   .   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   6   .   1   1   4   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   5   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 10   | .   2   .   .   .   8   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   1   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 100 
  Engine                   6    | .   13  3   .   2   9   
  Core                     6    | .   .   10  14  11  .   
  Treads                   26   | .   27  28  28  28  18  
  Device                   3    | .   6   .   .   .   9   
  Storage                  13   | .   14  14  14  14  9   
  Processor                9    | .   7   14  14  1   15  
  Protection               3    | .   .   .   .   12  11  
  Energy Gun               2    | .   7   .   .   .   .   
  Ballistic Gun            22   | .   20  28  15  27  19  
  Special Melee Weapon     2    | .   .   .   12  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 13  31  31  31  43  53  
  Greatest Support         51   | 40  40  40  40  48  51  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  
  Average Carried          12   | 2   7   14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 3   15  15  15  15  11  

 Class Distribution 
--------------------
 89% | Mutant
  5% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1430 | 259 474 121 .   72  504 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1552 | 25  805 170 .   39  513 
  Parts                    102  | 3   54  20  .   5   20  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  37   | .   19  8   .   1   9   
  Guns                     36   | .   19  8   .   1   8   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          8    | 1   5   1   .   .   1   
  Worker                   3    | .   .   2   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  12   | .   6   6   .   .   .   
  Grunt                    25   | .   13  2   .   1   9   
Best Kill Streak           3    | 1   3   3   .   1   3   
  Combat Bots Only         3    | .   3   3   .   1   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        223  | .    98   18   .    .    107  
  Missed                   50   | .    28   4    .    .    18   
Damage Taken               2397 | .    788  113  .    .    1496 
  Core                     220  | .    151  9    .    .    60   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   126  | .    126  .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    36   .    
Volleys Fired              136  | 8    68   13   .    3    44   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  70   | 40   70   46   .    46   69   
Shots Fired                281  | 16   135  26   .    6    98   
  Gun                      278  | 16   135  26   .    6    95   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  234  | 16   91   26   .    6    95   
  Thermal                  44   | .    44   .    .    .    .    
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 4    10   8    .    5    15   
  Robot Miss Streak        3    | 2    3    2    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           206  | 10   87   17   11   6    75   
  Core Hits                86   | 1    43   10   .    4    28   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         5    | .    4    .    .    .    1    
    Burn                   4    | .    4    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
Melee Attacks              12   | .    .    .    11   1    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    10   1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2879 | 124  1146 300  .    113  1196 
  Guns                     2708 | 124  1144 274  .    75   1091 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               83   | .    .    .    .    .    83   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  88   | .    2    26   .    38   22   
  Kinetic                  2249 | 124  685  274  .    75   1091 
  Thermal                  459  | .    459  .    .    .    .    
  Explosive                83   | .    .    .    .    .    83   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   20   | .    3    7    .    7    3    
Targets Rammed             23   | .    3    10   .    7    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    .    3    .    .    .    
Highest Temperature        258  | .    96   12   .    33   258  
  Average Temperature      47   | .    29   6    .    14   78   
  Received Heat Transfer   1206 | .    234  .    .    .    972  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    4    2    .    .    .    
  Heat Transferred         1665 | .    1665 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             312  | 5   231 312 .   102 236 
  Initial                  88   | .   3   88  .   .   .   
  Average                  85   | .   100 116 .   21  101 
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         88   | 100 81  83  .   100 96  
  Level 1                  11   | .   18  16  .   .   3   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   6   .   .   1   3   
  Investigation            6    | .   3   .   .   1   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   3   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   28  10  .   6   26  
  Peak Tracking Total      6    | .   4   3   .   3   6   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   1   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   8   .   1   1   4   
  Terminals                7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                42   | .   23  .   3   1   15  
  Successful               28   | .   14  .   3   1   10  
  Failed                   14   | .   9   .   .   .   5   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   14  .   1   .   1   
  Terminals                23   | .   17  .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   4   .   .   .   3   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   3   .   3   1   3   
  Record                   5    | .   .   .   3   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   4   .   .   .   1   
  Scan Component           3    | .   2   .   .   .   1   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   7   .   .   .   1   
  Terminals                6    | .   5   .   .   .   1   
    Botnet                 6    | .   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   6   .   .   .   3   
  Full Trace Events        4    | .   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   9   1   2   
  Non-combat               5    | .   .   .   3   .   2   
  Combat                   7    | .   .   .   6   1   .   
Robot Hacks Applied        12   | .   .   .   9   1   2   
  parse_system             10   | .   .   .   9   1   .   
  find_station             1    | .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   2   .   4   .   
  Largest Group            4    | .   .   2   1   4   3   
  Highest-Rated Group      71   | .   .   45  14  71  40  
  Highest-Rated Ally       31   | .   .   31  14  31  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               72   | .   .   12  .   19  41  
  Total Damage             859  | .   .   167 .   221 471 
  Kills                    8    | .   .   2   .   4   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5817 | 162  1862 1223 986  947  637  
Spaces Moved               3135 | 86   905  725  606  554  259  
  Core                     12   | 12   .    .    .    .    .    
  Treads                   3123 | 74   905  725  606  554  259  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            161  | 144  160  160  160  161  185  
  Slowest Speed            250  | 160  160  160  160  240  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       69   | 6    96   99   90   98   25   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    2    1    1    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             4    | .    .    3    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      8    | .    .    .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3616 | 106  1182 762  617  605  344  
  Wait                     190  | .    170  6    .    7    7    
  Move                     3130 | 85   904  724  605  553  259  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  47   | 6    16   3    .    13   9    
  Fast Attach              7    | 4    2    1    .    .    .    
  Attach                   14   | 3    2    .    .    .    9    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     24   | .    10   1    1    6    6    
  Drop                     33   | .    7    4    .    15   7    
  Fire                     136  | 8    68   13   .    3    44   
  Melee                    12   | .    .    .    11   1    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    23   | .    3    10   .    7    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  163 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Identified exit to Mines
  392 | -10/Materials | Discovered new exit (range 5)
  956 | -10/Materials | Discovered new exit (range 3)
 1232 | -10/Materials | Repaired Lgt. Treads
 1260 | -10/Materials | Repaired Lgt. Treads
 1474 | -10/Materials | Core integrity fell below 50%
 1993 | -10/Materials | Discovered new exit (range 7)
 2025 | -10/Materials | Entered Mines
 2026 | -10/Mines     | Learned location of Storage (-9)
 2053 | -10/Mines     | Discovered new exit (range 10)
 2293 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2298 | -10/Mines     | Found Prototype Device
 2411 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2411 | -10/Mines     | Discovered new exit (range 5)
 2862 | -10/Mines     | Discovered new exit (range 9)
 3075 | -10/Mines     | Discovered new exit (range 6)
 3248 | -10/Mines     | Entered Exiles
 3248 | -10/Exiles    | Accompanied by 1 ally
 3249 | -10/Exiles    | Identified exit to Mines
 3312 | -10/Exiles    | Met 8R-AWN
 3360 | -10/Exiles    | Met EX-HEX
 3499 | -10/Exiles    | Met EX-DEC
 3562 | -10/Exiles    | Visited The Gauntlet
 3791 | -10/Exiles    | Met EX-BIN
 3929 | -10/Exiles    | Learned location of Zion (-7)
 4234 | -10/Exiles    | Entered Mines
 4238 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4297 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 4426 | -9/Mines      | Learned Materials stockpile data
 4453 | -9/Mines      | Discovered new exit (range 16)
 4560 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4607 | -9/Mines      | Found a hidden stash of uninstalled traps
 4640 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4711 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4968 | -9/Mines      | Discovered new exit (range 12)
 5001 | -9/Mines      | Met a Derelict shopkeep closing up shop
 5181 | -9/Mines      | Entered Materials
 5181 | -8/Materials  | Accompanied by 3 allies
 5181 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 5183 | -8/Materials  | Identified Exp. Sensor Array
 5818 | -8/Materials  | Self-destructed

 Last Messages 
---------------
05782_ C-30 ARC bursts open, deploying its payload.
05782_ G-50 Soldier unfolds itself.
05782_ G-47 Trooper unfolds itself. <x2>
05792_ Critical hit (Burn: +37).
05792_ G-47 Trooper destroyed.
05793_ Critical hit (Burn: +37).
05795_ G-47 Trooper suffers critical hit (Destroy).
05795_ Destroyed Aluminum Leg.
05800_ G-47 Trooper destroyed.
05800_ Switching to secondary target: G-50 Soldier.
05803_ Med. Armor Plating destroyed.
05803_ Autogun destroyed.
05805_ Med. Armor Plating destroyed.
05805_ M-13 Machinist repairs G-50 Soldier.
05811_ Critical hit (Burn: +37).
05811_ Imp. Deuterium Engine destroyed.
05813_ Acquired 57 matter.
05815_ Med. Treads destroyed.
05817_ Arm. Treads destroyed.
05817_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Med. Armor Plating | -8/Materials | Scanalyzed
         Beamcaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PotentialReactionInterrupter
  Manual?         0
Play Time         01:12:10
  Cumulative      11.6 hours
  Start           2024.04.07 @ 15:16:08
  End             2024.04.07 @ 19:01:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9328a32d-ddd9-4291-af4c-359aefdd5547