Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 12:39:51 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (627) 627 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2642 Bonus ------- None Cogmind --------- Core Integrity 414/550 Matter 178/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler Salvage Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Maul > --- INVENTORY (8) ---- Light Treads Light Treads Small Storage Unit Small Storage Unit Improved Signal Interpreter Improved Light Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Salvage Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Small Storage Unit Small Storage Unit Improved Signal Interpreter Improved Light Armor Plating Mini Grenade Launcher Maul [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Storage Medium Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 35 | . 9 11 9 6 Power 5 | . 1 1 2 1 Engine 4 | . 1 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | . . 2 4 1 Treads 5 | . . 2 2 1 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 2 1 . 2 Device . | . . . . . Storage 1 | . 1 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 18 | . 6 7 3 2 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 11 | . 4 4 2 1 Ballistic Cannon . | . . . . . Launcher 4 | . 2 1 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 11 | . . 1 4 6 Power 2 | . . . 1 1 Propulsion 4 | . . 1 1 2 Utility . | . . . . . Weapon 5 | . . . 2 3 Highest Loss Streak 5 | . . 1 4 5 Average Slot Usage (%) 98 | . 98 99 100 89 Engine 11 | . 14 11 11 6 Treads 12 | . . 12 18 7 Leg 10 | . 28 8 3 16 Storage 11 | . 14 11 11 9 Processor 19 | . 13 22 22 18 Ballistic Gun 24 | . 26 31 22 14 Launcher 5 | . 1 . 10 8 Naked Turns . | . . . . . Heaviest Build 24 | 9 19 24 24 23 Greatest Support 40 | 20 20 40 40 26 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 6 6 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 5 6 7 6 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 4 8 8 8 7 Class Distribution -------------------- 54% | Scavenger-Mutant 21% | Mutant 14% | Scavenger-Skirmisher 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 778 | 200 114 171 242 51 Remotely . | . . . . . Salvage Created 662 | . 169 279 103 111 Parts 45 | . 15 17 6 7 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 7 5 13 2 Guns 10 | . 1 4 3 2 AOE 17 | . 6 1 10 . Classes Destroyed 8 | . 4 1 3 . Hauler 3 | . 2 1 . . Operator 1 | . 1 . . . Swarmer 7 | . 6 1 . . Grunt 6 | . 1 2 2 1 Duelist 1 | . . . 1 . Sentry 3 | . . 2 . 1 Demolisher 2 | . . . 2 . Assembled 8 | . . . 8 . Best Kill Streak 8 | . 5 1 8 1 Combat Bots Only 8 | . 4 1 8 1 Max Kills in Single Turn 3 | . 3 1 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1908 | . 207 533 322 846 Core 294 | . 13 108 37 136 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 94 . 63 . Volleys Fired 53 | . 12 19 11 11 Largest 3 | . 2 3 2 2 Hottest 69 | . 46 69 46 46 Shots Fired 107 | . 20 51 17 19 Gun 95 | . 16 48 12 19 Cannon . | . . . . . Launcher 12 | . 4 3 5 . Special . | . . . . . Kinetic 95 | . 16 48 12 19 Thermal . | . . . . . Explosive 12 | . 4 3 5 . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 4 7 14 8 Robot Miss Streak 3 | . 3 3 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 77 | . 10 31 14 22 Core Hits 52 | . 12 9 26 5 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 9 | . . 2 . 7 Impact 9 | . . 2 . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2538 | . 643 513 1025 357 Guns 947 | . 110 433 177 227 Cannons . | . . . . . Explosions 1461 | . 533 80 848 . Melee 130 | . . . . 130 Ramming . | . . . . . Kinetic 947 | . 110 433 177 227 Thermal . | . . . . . Explosive 1461 | . 533 80 848 . Electromagnetic . | . . . . . Impact 130 | . . . . 130 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 44 | . 13 2 29 . Projectiles . | . . . . . Explosions 44 | . 13 2 29 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . 12 28 . . Shots 2 | . 1 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 27 | . 1 27 . 2 Average Temperature 12 | . 1 13 . 2 Received Heat Transfer 600 | . 12 219 18 351 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 296 | . 239 296 125 83 Average Influence 122 | . 123 208 85 52 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 82 | 100 90 40 100 100 Level 1 17 | . 9 59 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 9 14 13 8 Peak Tracking Total 7 | . 5 5 7 6 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . 3 . . . Max in Single Turn 3 | . 3 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 1 3 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 2 6 . . Successful 5 | . 1 4 . . Failed 3 | . 1 2 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 2 3 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1500 | 1 293 397 665 144 Spaces Moved 826 | 1 196 178 391 60 Core . | . . . . . Treads 444 | . . 116 328 . Legs 382 | 1 196 62 63 60 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 150 150 120 Average Speed 146 | 120 120 156 158 120 Slowest Speed 180 | 120 120 180 160 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 2 28 25 85 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 2 | . . 2 . . Terrain Destroyed 135 | . 53 37 45 . Melee 2 | . . 2 . . Projectile . | . . . . . AOE 133 | . 53 35 45 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1009 | 2 236 252 420 99 Wait 50 | . 5 33 2 10 Move 822 | . 195 177 390 60 Hop . | . . . . . Pick Up 19 | . 7 6 4 2 Fast Attach 7 | . 2 . 2 3 Attach 10 | . . 3 5 2 Detach 3 | . 1 . 2 . Swap 18 | . 7 8 2 1 Drop 18 | 2 7 4 2 3 Fire 53 | . 12 19 11 11 Melee 9 | . . 2 . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 670 | -9/Materials | Discovered new exit (range 15) 692 | -9/Materials | Entered Mines 701 | -9/Mines | Assembled infested the area 739 | -9/Mines | Destroyed 8 combat bots 831 | -9/Mines | Lost 4 parts (1p1n2w) 1017 | -9/Mines | Build established: Scavenger-Mutant 1227 | -9/Mines | Discovered new exit (range 14) 1333 | -9/Mines | Discovered new exit (range 7) 1357 | -9/Mines | Entered Materials 1357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -8/Materials | Self-destructed Last Messages --------------- 01364_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01396_ Y-45 Defender destroyed. 01396_ Switching to secondary target: G-47 Trooper. 01399_ Hvy. Assault Rifle destroyed. 01420_ Acquired Hvy. Assault Rifle. 01423_ Acquired Lgt. Treads. 01425_ Acquired Lgt. Armor Plating. 01435_ Dropped Lgt. Armor Plating. 01436_ Dropped VTOL Module. 01438_ Acquired Imp. Light Armor Plating. 01461_ G-47 Trooper destroyed. 01464_ Acquired 51 matter. 01468_ Dropped Ion Engine. 01469_ Acquired Lgt. Nuclear Core. 01475_ Hvy. Assault Rifle destroyed. 01481_ Imp. Aluminum Leg destroyed. 01487_ Lgt. Treads destroyed. 01493_ Lgt. Nuclear Core destroyed. 01496_ Mni. Grenade Launcher destroyed. 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""??# ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed MyomerShockFrame Manual? 0 Play Time 00:24:07 Cumulative 4.5 hours Start 2020.05.10 @ 10:43:43 End 2020.05.10 @ 12:39:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f9616c-adb0-43f6-ac4c-75ac59e96eca