Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 14:48:52 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3152) 3152 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 8425 Bonus ------- High Alert Combat Kills 63 Met Data Miner 300 Cogmind --------- Core Integrity 494/850 Matter 197/300 Energy 46/100 System Corruption 8% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter > --- WEAPON (3) ------- Slug Cannon > --- INVENTORY (15) --- Nuclear Pulse Thruster Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Melee Analysis Suite Makeshift Utility Shielding Makeshift Utility Shielding Hacking Suite Makeshift Hacking Suite Heavy Pick Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Reaction Control System Makeshift Utility Shielding > --- WEAPON ----------- Gatling Laser Flak Gun Power Sword > --- INVENTORY -------- Fusion Compressor Nuclear Pulse Thruster Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Makeshift Utility Shielding Makeshift Utility Shielding Hacking Suite Plasma Cannon Heavy Ion Cannon Makeshift Hammer Spear [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 93 | 7 3 30 4 15 19 9 3 . . 3 Power 13 | 1 . 5 . 1 2 2 1 . . 1 Engine 10 | 1 . 5 . 1 1 2 . . . . Core 3 | . . . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 10 2 4 5 . . . . 1 Treads 13 | . . 6 2 4 1 . . . . . Leg 6 | 2 . 4 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . 4 . . . . 1 Flight . | . . . . . . . . . . . Utility 28 | 2 3 6 1 5 6 4 1 . . . Device 13 | 1 1 1 . 4 3 3 . . . . Storage 4 | 1 1 1 . . 1 . . . . . Processor 3 | . . 1 . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . 1 3 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 9 1 5 6 3 1 . . 1 Energy Gun 3 | . . 2 . . . 1 . . . . Energy Cannon 9 | . . 4 1 1 2 1 . . . . Ballistic Gun 10 | 2 . 3 . 2 3 . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 . . . . Parts Lost 36 | . . 4 . 7 12 . . . . 13 Power 7 | . . 1 . 1 2 . . . . 3 Propulsion 9 | . . 1 . 1 3 . . . . 4 Utility 11 | . . 2 . 4 3 . . . . 2 Weapon 9 | . . . . 1 4 . . . . 4 Highest Loss Streak 6 | . . 2 . 2 6 . . . . 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 6 10 13 12 11 11 12 14 14 12 Power . | . 1 . . . . . 1 1 1 . Propulsion . | . 1 1 1 . . . 1 1 1 1 Utility 5 | . 1 3 5 7 7 7 7 8 9 9 Weapon 4 | . 2 5 6 5 3 2 3 4 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 2 7 . . 1 . . 2 . 7 Power . | . . . . . . . . . . . Propulsion 3 | . 1 1 . . . . . . . 1 Utility 9 | . 1 1 . . 1 . . 1 . 5 Weapon 7 | . . 5 . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 94 100 96 74 99 100 100 100 72 Engine 8 | . 14 10 11 8 3 10 11 6 6 4 Core 1 | . . . . . . 1 . 6 6 5 Treads 15 | . . 24 33 35 9 . . . . . Leg 3 | . 28 7 . . . . . . . . Hover 7 | . . . . . 5 26 26 26 26 13 Device 8 | . 6 3 . 8 9 15 20 20 20 12 Storage 8 | . 14 11 11 9 7 6 6 6 6 6 Processor 8 | . . 6 11 9 14 12 6 6 6 6 Protection 6 | . 7 7 11 8 1 3 6 6 6 5 Energy Gun 1 | . . 2 . . . 4 6 6 6 . Energy Cannon 5 | . . 5 11 8 6 1 . . . 4 Ballistic Gun 9 | . 28 13 11 3 5 6 6 6 6 . Impact Weapon 1 | . . . . . 5 6 4 . . . Peak Build Rating 66 | 7 8 23 18 28 54 61 66 66 66 66 Average Rating 31 | 5 7 18 17 24 30 58 59 66 66 46 On Entrance 35 | . 7 8 18 18 25 53 59 66 66 66 Avg Prop Armor Cover (%) 8 | 8 . 5 . . 20 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 15 52 61 61 68 67 52 55 53 53 59 Greatest Support 85 | 20 20 66 60 85 65 45 45 45 45 45 Greatest Overweight (x) 16 | 3 2 2 1 1 16 1 1 1 1 2 Average Overweight (x) . | . . . 1 . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 15 15 15 15 Average Capacity 17 | 7 8 19 20 20 19 15 15 15 15 15 Most Carried 15 | 2 8 14 14 14 13 14 15 15 15 14 Average Carried 11 | 1 6 10 13 12 11 11 12 14 14 12 Final Capacity 20 | 8 8 20 20 20 15 15 15 15 15 15 Final Carried 15 | 2 8 14 14 13 12 12 15 15 14 11 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 2571 | 249 236 828 97 513 388 20 110 10 . 120 Remotely . | . . . . . . . . . . . Salvage Created 3877 | 27 242 1489 156 911 728 28 155 35 . 106 Parts 245 | 4 23 109 13 49 29 . 6 4 . 8 Haulers Intercepted 5 | . . 3 . 1 1 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 12 . . 7 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 4 35 6 22 7 . 1 . . 4 Melee 3 | . . . . . . . 1 . . 2 Guns 26 | . 4 17 3 . 1 . . . . 1 Cannons 38 | . . 18 3 14 2 . . . . 1 AOE 12 | . . . . 8 4 . . . . . Classes Destroyed 15 | 1 4 6 . 1 1 . 2 . . . Worker 7 | . . 1 . 2 4 . . . . . Builder 4 | . 1 1 . . 2 . . . . . Tunneler 4 | 1 . . . 1 1 1 . . . . Hauler 5 | . . 3 . 1 1 . . . . . Recycler 7 | . . . . 2 5 . . . . . Operator 4 | . 1 1 . 2 . . . . . . Watcher 8 | . 2 4 . 1 1 . . . . . Swarmer 22 | . . 11 4 4 . . . . . 3 Grunt 38 | . 4 15 1 14 4 . . . . . Brawler 3 | . . 1 1 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 7 . 3 2 . . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 2 | . . . . . 1 . . . . 1 Samaritan 3 | . . . . . . . 2 1 . . Best Kill Streak 10 | 1 4 4 3 10 7 1 1 . . 2 Combat Bots Only 6 | . 3 4 3 6 4 . 1 . . 2 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . . 2 2 . . . . . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 597 | . 28 171 40 134 103 1 26 1 . 93 Missed 164 | . 5 45 7 49 22 . 9 . . 27 Hits 433 | . 23 126 33 85 81 1 17 1 . 66 Melee 7 | . . 5 . 2 . . . . . . Projectile 426 | . 23 121 33 83 81 1 17 1 . 66 AOE 1 | . . . . . 1 . . . . . Critical Strikes 11 | . . 3 . 5 1 . . . . 2 Damage Taken 6655 | . 252 1382 293 1618 1184 18 268 20 . 1620 Core 1003 | . 32 175 42 79 319 . . . . 356 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 83 | . . . . . 50 . . . . 33 Core Remaining (%) 74 | 100 87 . 45 85 54 . . . . . Volleys Fired 312 | 7 30 121 21 72 40 . . . . 21 Largest 2 | 2 2 2 2 2 2 . . . . 1 Hottest 136 | 40 40 136 98 97 97 . . . . 65 Shots Fired 554 | 14 60 226 34 130 68 . . . . 22 Gun 284 | 14 60 139 19 15 28 . . . . 9 Cannon 249 | . . 87 15 101 33 . . . . 13 Launcher 21 | . . . . 14 7 . . . . . Special . | . . . . . . . . . . . Kinetic 320 | 14 60 120 19 58 30 . . . . 19 Thermal 213 | . . 106 15 58 31 . . . . 3 Explosive 21 | . . . . 14 7 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 5 9 6 7 9 18 . . . . 4 Robot Miss Streak 13 | 1 2 10 3 3 7 . . . . 13 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 349 | 9 36 124 20 85 50 1 5 2 . 17 Core Hits 181 | 1 12 66 7 53 30 . 2 1 . 9 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | 1 . 1 . . 1 . 1 . . . Critical Strikes 5 | 1 . 1 . . 1 . 1 . . 1 Destroy 3 | 1 . 1 . . . . . . . 1 Smash 2 | . . . . . 1 . 1 . . . Melee Attacks 51 | . . . . . 20 3 12 2 . 14 Impact 25 | . . . . . 20 3 2 . . . Slashing 26 | . . . . . . . 10 2 . 14 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . . 10 1 2 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9294 | 117 472 2184 426 2733 2382 65 281 180 . 454 Guns 2606 | 117 472 1182 211 139 405 . . . . 80 Cannons 3313 | . . 993 215 1603 418 . . . . 84 Explosions 1550 | . . . . 991 559 . . . . . Melee 1816 | . . . . . 1000 65 281 180 . 290 Ramming 9 | . . 9 . . . . . . . . Kinetic 3291 | 117 472 1022 211 853 452 . . . . 164 Thermal 2715 | . . 1153 215 976 371 . . . . . Explosive 1463 | . . . . 904 559 . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1231 | . . . . . 1000 65 166 . . . Slashing 585 | . . . . . . . 115 180 . 290 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 1 . . . . . . . . 8 Average Corruption 2 | . 1 . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . 3 . . . . . . . . 6 Message Errors 2 | . 1 . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . . . Energy Discharges 3 | . 1 . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1001 | . . 5 10 118 538 45 162 82 . 41 Projectiles 18 | . . 5 10 3 . . . . . . Explosions 115 | . . . . 115 . . . . . . Melee 868 | . . . . . 538 45 162 82 . 41 Knockbacks 8 | . . . . 5 1 1 . . . 1 Impact 2 | . . . . . 1 1 . . . . Kinetic 5 | . . . . 4 . . . . . 1 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 179 | . . . . 156 23 . . . . . Shots 5 | . . . . 4 1 . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 517 | . 176 517 234 87 30 . 2 . . 24 Average Temperature 75 | . 39 96 72 23 7 . 2 . . 13 Received Heat Transfer 1578 | . 138 366 36 621 333 9 21 9 . 45 Effects 15 | . . 12 3 . . . . . . . Shutdowns 4 | . . 4 . . . . . . . . Interference 5 | . . 2 3 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 3 | . . 3 . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . 3 1 2 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . . . 5 2 3 . . . Impact Corruptions 23 | . . . . . 13 2 8 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 2 1 . 1 . . . . . Heat Transferred 4186 | . . 1805 333 1493 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 1 2 1 . . . . . Low Security (%) 76 | 100 100 43 98 52 86 100 . . . . Level 1 18 | . . 39 1 38 13 . . . . . Level 2 5 | . . 16 . 9 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 544 | 5 66 495 206 544 273 35 . . . . Initial 240 | . . . 181 . 240 35 . . . . Average 106 | . 15 211 48 197 70 7 . . . . Influence Increases 3124 | 5 149 1047 160 869 383 46 135 45 . 285 Destroy 0b10 Robot/C 1580 | . 80 700 120 440 140 . 20 . . 80 Destroy 0b10 Robot/NC 195 | 5 20 50 . 45 70 5 . . . . Destroy Leader 394 | . 24 184 20 104 42 . 10 . . 10 Successful Hack 44 | . 7 6 . 6 16 9 . . . . Disable Machine 180 | . . 45 15 75 45 . . . . . Destroy Structure 191 | . 3 32 5 124 25 2 . . . . Lose Combat Pursuer 540 | . 15 30 . 75 45 30 105 45 . 195 Influence Decreases 3043 | 5 149 580 627 341 837 119 136 45 . 204 Entered New Map 614 | . . . 286 . 288 39 1 . . . Time Decay 2159 | 5 149 540 341 271 459 80 135 45 . 134 Lost Part 270 | . . 40 . 70 90 . . . . 70 Squads Dispatched 21 | . 2 6 . 6 5 1 . . . 1 Investigation 5 | . 1 3 . 1 . . . . . . Extermination 4 | . . . . . 3 1 . . . . Reinforcement 9 | . 1 3 . 3 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 9 | . 1 5 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 151 | . 13 46 6 35 21 1 5 3 . 21 Peak Tracking Total 12 | . 4 5 4 7 4 2 4 3 . 12 Tactical Retreats 18 | . 1 2 . 3 1 1 3 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 1 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 12 | . . 3 1 5 3 . . . . . Max in Single Turn 2 | . . 1 1 2 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 33 | . 4 7 1 4 5 6 1 1 4 . Terminals 17 | . 3 5 1 3 3 2 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 5 | . 1 1 . 1 . 2 . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 103 | . 10 21 3 16 7 13 1 1 31 . Successful 63 | . 5 10 2 6 2 5 1 1 31 . Failed 40 | . 5 11 1 10 5 8 . . . . Catastrophic 12 | . 1 2 . 4 2 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 3 5 . 11 5 3 . . 1 . Terminals 52 | . 8 17 3 13 5 6 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 10 | . 2 1 . 3 . 4 . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 53 | . 4 7 2 2 1 4 1 1 31 . Record 18 | . 1 2 2 . . 2 . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . 1 . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . . . Retrieve Components 2 | . . 1 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 3 1 . . . . . Terminals 4 | . . . . 3 1 . . . . . Assimilate 4 | . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 4 6 1 4 5 4 . . . . Full Trace Events 4 | . 1 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 38 | . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . 1 . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 2464 | 25 287 . . . 312 18 931 772 99 20 Sensors 2090 | . . . . . 250 18 931 772 99 20 Terrain 62 | . . . . . 62 . . . . . Structural 56 | . 56 . . . . . . . . . Seismic 256 | 25 231 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 9379 | 126 596 1839 1565 755 1876 375 931 772 99 445 Spaces Moved 5484 | 59 349 831 624 324 916 356 873 779 101 272 Core 25 | 10 . . . . 15 . . . . . Treads 2139 | . . 647 624 324 544 . . . . . Legs 582 | 49 349 184 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 2738 | . . . . . 357 356 873 779 101 272 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 120 120 240 155 38 38 98 98 98 51 Average Speed 144 | 157 120 163 240 157 177 97 98 98 98 130 Slowest Speed 850 | 200 260 305 240 235 850 98 98 98 98 166 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 50 | 4 54 61 95 32 16 14 92 85 74 33 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 7 | . . . 2 . . . 2 1 . 2 Spaces Dug 22 | . . 3 . . 6 2 4 . . 7 Terrain Destroyed 216 | . . 27 5 139 26 2 4 . . 13 Melee 17 | . . . . . 5 2 4 . . 6 Projectile 54 | . . 27 5 13 2 . . . . 7 AOE 145 | . . . . 126 19 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 6346 | 75 469 1110 659 438 1073 383 932 786 101 320 Wait 249 | . 67 57 5 14 59 1 37 . . 9 Move 5474 | 58 348 830 623 323 915 355 872 778 100 272 Hop . | . . . . . . . . . . . Pick Up 70 | 3 12 26 2 6 11 3 4 3 . . Fast Attach 47 | 6 . 18 2 5 11 3 1 . . 1 Attach 50 | 1 2 15 2 8 9 8 2 . . 3 Detach 19 | . 2 7 . 1 . 7 2 . . . Swap 11 | . 2 4 . 4 1 . . . . . Drop 62 | . 6 31 4 5 7 3 2 3 1 . Fire 312 | 7 30 121 21 72 40 . . . . 21 Melee 51 | . . . . . 20 3 12 2 . 14 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Discovered new exit (range 4) 627 | -10/Materials | Derelicts attacked the area 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1395 | -9/Materials | Discovered new exit (range 14) 1415 | -9/Materials | Identified exit to Materials 2125 | -9/Materials | Discovered exit to Materials (range 9) 2280 | -9/Materials | Discovered new exit (range 12) 2369 | -9/Materials | Identified exit to Mines 2562 | -9/Materials | Entered Mines 2606 | -9/Mines | Learned location of Zion (-7) 2712 | -9/Mines | Core integrity fell below 50% 2727 | -9/Mines | Learned Materials stockpile data 2736 | -9/Mines | Learned Materials security intel 2830 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3344 | -9/Mines | Discovered exit to Materials (range 14) 3574 | -9/Mines | Discovered exit to Materials (range 10) 4127 | -9/Mines | Entered Materials 4127 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4435 | -8/Materials | Build established: Scavenger-Mutant 4770 | -8/Materials | Garrison activated, responded to threat 4857 | -8/Materials | Discovered new exit (range 16) 4881 | -8/Materials | Identified exit to Factory 4882 | -8/Materials | Entered Factory 4882 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5024 | -7/Factory | Lost 3 parts (1u2w) 5187 | -7/Factory | Discovered new exit (range 13) 5206 | -7/Factory | Identified exit to Factory 5336 | -7/Factory | Lost 6 parts (1p3n1u1w) 5613 | -7/Factory | Build established: Mutant 6270 | -7/Factory | Lost 3 parts (1p1u1w) 6561 | -7/Factory | Discovered new exit (range 16) 6758 | -7/Factory | Entered another Factory area 6758 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7088 | -6/Factory | Discovered new exit (range 5) 7091 | -6/Factory | Identified exit to Lower Caves 7133 | -6/Factory | Entered Lower Caves 7139 | -6/Lower Caves | Encountered a Warlord checkpoint 7192 | -6/Lower Caves | Lost 3 allies 7493 | -6/Lower Caves | Learned Factory emergency access door positions 7499 | -6/Lower Caves | Entered a destroyed Warlord outpost 7672 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8030 | -6/Lower Caves | Discovered new exit (range 4) 8032 | -6/Lower Caves | Identified exit to Lower Caves 8045 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 8064 | -6/Lower Caves | Entered another Lower Caves area 8065 | -6/Lower Caves | Identified exit to Data Miner 8117 | -6/Lower Caves | Discovered new exit (range 4) 8120 | -6/Lower Caves | Identified exit to Factory 8836 | -6/Lower Caves | Entered Data Miner 8836 | -6/Data Miner | Discovered new exit (range 6) 8843 | -6/Data Miner | Identified exit to Proximity Caves 8857 | -6/Data Miner | Met Data Miner 8891 | -6/Data Miner | Learned location of Section 7 (-3) 8891 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8909 | -6/Data Miner | Received God Mode back door access code from Data Miner 8935 | -6/Data Miner | Entered Proximity Caves 8937 | -5/Proximity Caves | Spotter reported a threat 8938 | -5/Proximity Caves | Spotter reported a threat 8988 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 9101 | -5/Proximity Caves | Spotter reported a threat 9115 | -5/Proximity Caves | Spotter reported a threat 9205 | -5/Proximity Caves | Crushed by falling debris 9251 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9341 | -5/Proximity Caves | Ambushed by research squad 9342 | -5/Proximity Caves | Crushed by falling debris 9374 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 9380 | -5/Proximity Caves | Self-destructed Last Messages --------------- 09342_ Slug penetrates Wall. 09343_ Hvy. Ion Cannon destroyed. 09343_ Slug penetrates Earth. 09351_ System corrupted: Matter fused (-5). 09353_ P-70 Sage suffers critical hit (Destroy). 09353_ P-70 Sage destroyed. 09358_ Imp. Heat Sink fries itself beyond repair. 09359_ Acquired Antigrav System. 09361_ Acquired 42 matter. 09365_ Slug penetrates Wall. 09366_ System corrupted: Mak. Utility Shielding rejected. 09369_ Penetrated by Slug. 09372_ Slug penetrates Wall. 09376_ Penetrated by Slug. 09376_ Imp. Airjet destroyed. 09376_ H-66 Slayer knocked back. 09379_ Penetrated by Slug. 09379_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????##### #??????????????????????????????????? | | ????????## #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ???????# %! #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????## #??????????????????????????????????? | | ????????## "##??????????????????????????????????? | | ?????????# ##########???????????????????????????? | | ?????????# "# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# ##### ###?????????????????????????? | | ?????????#### #??## ! ##????????????????????????? | | ????????????# ### #????????????????????????? | | ????????????# ##???????????????????????? | | ???????????# #### #???????????????????????? | | ????????? ##??### ####????????????????????? | | ??????????? ###?????## #????????????????????? | | ?????????? #?????????# ## #????????????????????? | | ?????????# ??????##### ## #????????????????????? | | ?????????# ??????# ## #????????????????????? | | ????????? ??????# ####### #????????????????????? | | ????????? ???????# #??## ##???????????????????? | | ????????## ???????# #??# #???????????????????? | | ?????????? ???##### #### ## #???????????????????? | | ??????????????# h @####???????????????????? | | ??????????????# ####;;; #?????????????????????? | | ??????????????# #??#### #?????????????????????? | | ?????????????## #??# %##????????????????????? | | ????????????## ##?# ! ##???????????????????? | | ???????????## ###% #???????????????????? | | ??????????## "# ## #??????????????????? | | ??????????# !h#### ##??????????????????? | | ??????????# ### ;#??# ##???????????????????? | | ??????????####??##;###??#####????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 39 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 15 Weapon Shielding 33 Evasion (%) 65 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Thermal Shield | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Well Done Challenges ------------ None Game ------ Seed LinkedDoorPendant Manual? 0 Play Time 02:01:22 Cumulative 210.3 hours Start 2026.09.06 @ 17:10:19 End 2026.09.14 @ 14:48:52 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 26 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a68d3ad-dd2e-4b32-9e04-855636450825