Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 05:01:51 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3248) 3248 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 7061 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 315 Friendly Fire -186 Cogmind --------- Core Integrity 457/700 Matter 254/300 Energy 310/310 System Corruption 3% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Cooled Deuterium Engine Propulsion (4) Armored Huge Wheel Armored Huge Wheel Utility (5) Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Weapon (3) Arc Projector Arc Projector Proton Missile Launcher Inventory (18) Improved Deuterium Engine Armored Treads Medium Treads Large Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (52) Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Utility Shielding Lightning Gun Gatling Laser Beamcaster Minigun Flak Gun Remote Datajack Impact Mace Impact Mace Peak State ------------ Power Cooled Deuterium Engine Propulsion Armored Huge Wheel Armored Huge Wheel Utility Improved Cooling System Large Storage Unit Large Storage Unit Hardened Heavy Armor Plating Weapon Lightning Gun Lightning Gun Impact Mace Inventory Improved Deuterium Engine Medium Treads Large Matter Pod Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Utility Shielding Beamcaster Heavy Assault Rifle Minigun Proton Missile Launcher Proton Missile Launcher Rocket Launcher Axe Axe Great Axe [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Autogun Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 102 | 5 4 3 15 5 15 55 Power 9 | 1 . . 2 . 1 5 Engine 9 | 1 . . 2 . 1 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 4 . 4 4 Treads 6 | 2 . . 4 . . . Leg 4 | . . . . . 4 . Wheel 2 | . . . . . . 2 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 23 | . 2 . 2 1 6 12 Device 7 | . . . 1 . 2 4 Storage 5 | . 1 . 1 . 1 2 Processor 3 | . 1 . . . 1 1 Hackware . | . . . . . . . Protection 8 | . . . . 1 2 5 Artifact . | . . . . . . . Weapon 56 | 2 2 3 7 4 4 34 Energy Gun 23 | . 2 1 4 1 . 15 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 2 . . 3 1 1 9 Ballistic Cannon . | . . . . . . . Launcher 13 | . . 2 . 2 1 8 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 3 Parts Lost 18 | . . . 1 2 12 3 Power 1 | . . . . . 1 . Propulsion 7 | . . . . . 6 1 Utility 4 | . . . . . 3 1 Weapon 6 | . . . 1 2 2 1 Highest Loss Streak 4 | . . . 1 1 4 1 Average Slot Usage (%) 83 | . 89 100 98 99 72 76 Engine 8 | . 14 14 11 11 7 7 Treads 16 | . 28 28 43 44 12 . Leg 2 | . . . . . 5 2 Wheel 5 | . . . . . . 11 Device 4 | . . . 9 . 5 5 Storage 14 | . 11 14 11 11 17 15 Processor 2 | . 6 14 1 . 2 3 Protection 5 | . . . . 10 5 6 Energy Gun 7 | . 20 3 11 4 . 8 Ballistic Gun 7 | . 7 . 5 11 8 7 Launcher 4 | . . 24 4 5 1 4 Slashing Weapon 1 | . . . . . 4 1 Naked Turns . | . . . . . . . Heaviest Build 92 | 8 17 21 31 36 52 92 Greatest Support 92 | 40 40 40 92 92 92 56 Greatest Overweight (x) 17 | . . . . . 17 6 Average Overweight (x) . | . . . . . 2 1 Largest Inventory Capacity 18 | 4 8 8 10 10 16 18 Average Capacity 13 | 4 7 8 9 10 15 16 Most Carried 18 | 4 8 8 10 10 14 18 Average Carried 12 | 1 6 7 7 8 11 16 Final Capacity 18 | 4 8 8 10 10 16 18 Final Carried 18 | . 8 8 9 10 13 18 Class Distribution -------------------- 69% | Mutant 15% | Tank 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 2725 | 243 54 59 343 215 471 1340 Remotely 183 | . . . . . 183 . Salvage Created 4105 | . 114 84 396 220 672 2619 Parts 252 | . 4 7 26 34 49 132 Haulers Intercepted 9 | . 1 . 2 . 2 4 Recyclers Shooed 6 | . . . 1 . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 75 | . 1 5 6 17 16 30 Melee 2 | . . . . . 2 . Guns 27 | . . . 6 3 5 13 AOE 43 | . 1 5 . 14 9 14 Classes Destroyed 14 | . 3 1 2 3 2 3 Worker 10 | . . . . . 4 6 Builder 6 | . . . 1 1 1 3 Tunneler 3 | . . . . 3 . . Hauler 9 | . 1 . 2 . 2 4 Recycler 4 | . . . . . . 4 Operator 1 | . . . . . . 1 Watcher 8 | . 1 . 1 . 2 4 Swarmer 17 | . . . . 14 3 . Grunt 35 | . 1 2 3 2 8 19 Duelist 4 | . . . . 1 . 3 Sentry 11 | . . . 3 . 4 4 Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . . 4 Assembled 3 | . . 3 . . . . Thug 1 | . . . . . . 1 Best Kill Streak 11 | . 1 4 4 5 8 11 Combat Bots Only 5 | . 1 3 2 4 5 4 Max Kills in Single Turn 4 | . 1 2 1 4 3 4 Gunslinging . | . . . . . . . Exploded 4 | . 1 2 . 4 2 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5129 | . 40 31 507 415 1929 2207 Core 823 | . . . 70 66 444 243 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 100 . 66 19 . Volleys Fired 198 | . 10 3 32 14 46 93 Largest 3 | . 2 2 2 2 2 3 Hottest 165 | . 80 73 112 79 53 165 Shots Fired 436 | . 20 6 63 28 70 249 Gun 369 | . 20 1 63 20 53 212 Cannon . | . . . . . . . Launcher 67 | . . 5 . 8 17 37 Special . | . . . . . . . Kinetic 197 | . . . 22 14 53 108 Thermal 51 | . . . 41 6 . 4 Explosive 30 | . . 5 . 8 17 . Electromagnetic 158 | . 20 1 . . . 137 Robot Hit Streak 16 | . 6 7 16 10 10 15 Robot Miss Streak 7 | . 3 1 3 3 3 7 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 289 | . 10 3 47 17 62 150 Core Hits 198 | . 3 7 14 22 42 110 Critical Hits 3 | . . . 1 . 2 . Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 13 | . . . . . 13 . Impact . | . . . . . . . Slashing 13 | . . . . . 13 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 9533 | . 202 389 741 1008 2378 4815 Guns 3952 | . 139 12 741 196 555 2309 Cannons . | . . . . . . . Explosions 5070 | . 63 377 . 806 1400 2424 Melee 423 | . . . . . 423 . Ramming 88 | . . . . 6 . 82 Kinetic 2196 | . . . 270 160 555 1211 Thermal 1207 | . 63 . 471 36 . 637 Explosive 2583 | . . 377 . 806 1400 . Electromagnetic 3036 | . 139 12 . . . 2885 Impact . | . . . . . . . Slashing 423 | . . . . . 423 . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 3 Average Corruption 2 | . . . . . 4 2 Corruption Purged . | . . . . . . . Effects 42 | . . . . . 19 23 Message Errors 11 | . . . . . 7 4 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 9 | . . . . . 4 5 Energy Discharges 4 | . . . . . 2 2 Data Loss (minor) 5 | . . . . . . 5 Targeting Errors 7 | . . . . . 1 6 Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 159 | . . 11 . 10 80 58 Projectiles . | . . . . . . . Explosions 159 | . . 11 . 10 80 58 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 979 | . 42 . . 290 389 258 Shots 32 | . 2 . . 8 10 12 Rammed 3 | . . . . . . 3 Targets Rammed 4 | . . . . 1 . 3 Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 305 | . 66 12 305 98 237 285 Average Temperature 60 | . 25 5 109 28 45 50 Received Heat Transfer 1272 | . . 9 204 6 504 549 Effects 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 27 | . . . . . . 27 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 2059 | . 50 . 1036 74 . 899 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 2 . . . . 8 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1016 | . 52 52 149 308 404 1016 Average Influence 223 | . 10 22 57 172 198 330 Maximum Alert Level 3 | . . . . 1 2 3 Low Security (%) 59 | . . . . . . . Level 1 23 | . . . . . . . Level 2 10 | . . . . . . . Level 3 6 | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 3 . . . 2 14 Investigation 3 | . 1 . . . 1 1 Extermination 3 | . . . . . . 3 Reinforcement 8 | . 2 . . . 1 5 Assault 5 | . . . . . . 5 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 1 . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 9 5 9 17 19 72 Peak Tracking Total 14 | . 3 5 2 4 5 14 Tactical Retreats 4 | . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 6 | . 1 . . . 1 4 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 2 | . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 11 | . 2 . . 2 2 5 Max in Single Turn 2 | . 2 . . 1 2 1 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 13 | . 1 . . . 3 9 Terminals 9 | . 1 . . . 3 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . . . 2 Total Hacks 27 | . 2 . . . 9 16 Successful 13 | . 2 . . . 5 6 Failed 14 | . . . . . 4 10 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 18 | . . . . . 6 12 Terminals 19 | . 2 . . . 9 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers 2 | . . . . . . 2 Garrison Access 4 | . . . . . . 4 Terminal Hacks 6 | . 2 . . . 2 2 Part Schematic 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Terminal Index 2 | . . . . . 1 1 Unreport Threat 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 20 | . . . . . 8 12 Terminals 6 | . . . . . 3 3 Botnet 6 | . . . . . 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . . . 2 8 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked 2 | . . . . . . 2 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 6 | . . . . . . 6 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 52 | . . . . . . 52 Total Damage 805 | . . . . . . 805 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 5332 | 76 232 103 635 935 917 2434 Spaces Moved 2864 | 50 111 51 296 546 300 1510 Core 32 | 12 . . . . 20 . Treads 1154 | 38 111 51 296 546 112 . Legs 381 | . . . . . 168 213 Wheels 1277 | . . . . . . 1277 Hover 20 | . . . . . . 20 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 100 Average Speed 146 | 133 160 160 160 160 217 124 Slowest Speed 900 | 160 160 160 160 160 900 370 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 33 | 3 26 18 26 99 23 42 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 367 | . 4 51 . 96 189 27 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 367 | . 4 51 . 96 189 27 Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 3601 | 59 147 66 397 581 479 1872 Wait 270 | . 9 6 31 11 89 124 Move 2858 | 49 110 50 295 545 299 1510 Hop . | . . . . . . . Pick Up 89 | 5 12 2 13 4 16 37 Fast Attach 17 | . . . 1 . 1 15 Attach 35 | 5 4 . 7 2 13 4 Detach 3 | . . . 1 . 1 1 Swap 50 | . . 3 7 3 1 36 Drop 66 | . 2 2 10 1 2 49 Fire 198 | . 10 3 32 14 46 93 Melee 10 | . . . . . 10 . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 17) 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 310 | -10/Mines | Assembled infested the area 370 | -10/Mines | Discovered new exit (range 11) 373 | -10/Mines | Learned 2 Materials zone layouts 412 | -10/Mines | Entered Materials 412 | -9/Materials | Evolved 2 slots: Propulsion x2 413 | -9/Materials | Identified exit to Storage 846 | -9/Materials | Discovered new exit (range 12) 1047 | -9/Materials | Entered Mines 1180 | -9/Mines | Discovered new exit (range 13) 1395 | -9/Mines | Discovered new exit (range 13) 1734 | -9/Mines | Found a hidden stash of uninstalled traps 1982 | -9/Mines | Entered Materials 1982 | -8/Materials | Evolved 2 slots: Utility x2 2292 | -8/Materials | Crushed by falling debris 2329 | -8/Materials | Lost 4 parts (4n) 2480 | -8/Materials | Core integrity fell below 50% 2503 | -8/Materials | Lost 4 parts (1p1u2w) 2722 | -8/Materials | Discovered new exit (range 6) 2730 | -8/Materials | Core integrity fell below 20% 2770 | -8/Materials | Lost 3 parts (2n1u) 2899 | -8/Materials | Entered Factory 2899 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3328 | -7/Factory | Allied Derelicts emerged from ambush trap array 3422 | -7/Factory | Build established: Gunner 3478 | -7/Factory | Discovered new exit (range 11) 3934 | -7/Factory | Allied Derelicts emerged from ambush trap array 4100 | -7/Factory | Discovered new exit (range 16) 4341 | -7/Factory | Build established: Mutant 4899 | -7/Factory | First assault squad dispatched 4924 | -7/Factory | Build established: Tank 5333 | -7/Factory | Self-destructed Last Messages --------------- 05319_ Slammed into K-01 Serf. 05319_ Destroyed Wheel. 05319_ K-01 Serf system corrupted by crushing effect. 05319_ K-01 Serf knocked back. 05320_ K-01 Serf system terminally corrupted. 05323_ K-01 Serf collects debris. 05326_ C-30 ARC bursts open, deploying its payload. 05326_ G-50 Soldier unfolds itself. 05326_ G-47 Trooper unfolds itself. 05328_ K-01 Serf collects debris. 05331_ U-05 Engineer lays Concrete. 05333_ C-30 ARC bursts open, deploying its payload. 05333_ G-50 Soldier unfolds itself. 05333_ L-41 Fighter unfolds itself. 05333_ G-47 Trooper unfolds itself. 05333_ M-28 Smith unfolds itself. 05333_ C-30 ARC bursts open, deploying its payload. 05333_ G-50 Soldier unfolds itself. 05333_ L-41 Fighter unfolds itself. 05333_ B-48 Gladiator unfolds itself. 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