Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 08:32:10 Player: Blank Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1314) 1314 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 5366 Bonus ------- Follower Combat Kills 77 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 500/500 System Corruption 2% Temperature Cool (54) Movement Core (900) Ox17 Location -7/Storage Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Medium Battery (150) Large Matter Pod (150) High-capacity Matter Pod (200) Structural Scanner Sensor Array Core Analyzer Improved Power Shielding Relay Coupler [Cutter] (18) Relay Coupler [Specialist] (13) AWS/Thermal Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- AWS/Thermal Makeshift Sword > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Medium Battery Large Matter Pod High-capacity Matter Pod Structural Scanner Sensor Array ECM Suite Improved Power Shielding Improved Power Shielding Relay Coupler [Cutter] Relay Coupler [Specialist] Minigun [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device ECM Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Makeshift Sword Energy Gun AWS/Thermal Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 61 | 7 7 4 1 . 21 5 16 Power 13 | 1 . 1 . . 5 1 5 Engine 5 | 1 . 1 . . 2 . 1 Core 8 | . . . . . 3 1 4 Reactor . | . . . . . . . . Propulsion 21 | 2 1 2 . . 9 2 5 Treads 2 | . . . . . . . 2 Leg 19 | 2 1 2 . . 9 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 2 2 . 1 . 1 2 4 Device 3 | 1 . . . . . 1 1 Storage 3 | 1 1 . 1 . . . . Processor 3 | . 1 . . . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 15 | 2 4 1 . . 6 . 2 Energy Gun 7 | . 4 . . . 1 . 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 4 | 2 . . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Parts Lost 35 | . 2 4 . . 6 1 22 Power 7 | . . . . . 2 . 5 Propulsion 14 | . . 2 . . 3 1 8 Utility 6 | . 1 . . . . . 5 Weapon 8 | . 1 2 . . 1 . 4 Highest Loss Streak 17 | . 1 4 . . 3 1 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 96 92 85 85 91 91 89 Engine 7 | . 14 14 14 14 1 . . Core 5 | . . . . . 6 13 14 Leg 29 | . 28 27 28 28 35 29 23 Device 1 | . . . . . . 5 2 Storage 10 | . 13 14 14 14 9 7 7 Processor 14 | . 10 14 14 14 18 15 15 Energy Gun 4 | . 13 14 . . 6 . . Ballistic Gun 2 | . 14 . . . 2 1 . Slashing Weapon 10 | . . 6 14 14 10 15 14 Naked Turns . | . . . . . . . . Heaviest Build 67 | 14 18 17 45 45 56 63 67 Greatest Support 62 | 20 20 20 20 20 52 62 62 Greatest Overweight (x) 20 | 1 . 4 2 2 1 1 20 Average Overweight (x) . | . . . 1 2 . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 Average Capacity 17 | 7 9 10 17 20 20 20 20 Most Carried 20 | 5 10 10 12 12 20 20 20 Average Carried 13 | 3 7 8 10 12 16 19 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 Final Carried 20 | 5 9 7 12 12 20 20 11 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 1023 | 314 262 60 25 . 237 50 75 Remotely . | . . . . . . . . Salvage Created 1651 | 122 286 111 . . 725 . 407 Parts 88 | 4 14 13 . . 36 . 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 33 | . 7 6 . . 12 . 8 Melee 12 | . . . . . 5 . 7 Guns 21 | . 7 6 . . 7 . 1 Classes Destroyed 10 | 3 2 1 . . 3 . 1 Worker 5 | 1 . 1 . . 3 . . Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . . . . 1 . 1 Watcher 1 | . 1 . . . . . . Swarmer 11 | . . 6 . . 2 . 3 Grunt 15 | . 7 . . . 7 . 1 Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 1 . 2 Specialist 1 | . . . . . 1 . . Programmer 2 | . . . . . . . 2 Best Kill Streak 9 | 1 3 3 . . 9 . 2 Combat Bots Only 6 | . 3 3 . . 6 . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 520 | . 54 37 . . 83 . 346 Missed 151 | . 11 13 . . 29 . 98 Damage Taken 4956 | . 512 398 . . 1182 30 2834 Core 1003 | . 53 135 . . 107 26 682 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . . . . . . . 109 Regen/Repaired (Parts) 33 | . . . . . 33 . . Core Remaining (%) 68 | 100 . . . 24 80 . . Volleys Fired 69 | 11 41 10 . . 2 . 5 Largest 2 | 2 2 2 . . 1 . 2 Hottest 130 | 40 70 80 . . 25 . 130 Shots Fired 188 | 22 81 21 . . 55 . 9 Gun 188 | 22 81 21 . . 55 . 9 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 79 | 22 55 . . . 2 . . Thermal 105 | . 26 21 . . 53 . 5 Explosive . | . . . . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 13 | 8 12 8 . . 13 . 8 Robot Miss Streak 5 | 2 5 2 . . 5 . 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Autonomous 54 | . . . . . 54 . . Shots Hit Robots 158 | 13 55 14 . . 48 . 28 Core Hits 73 | 4 19 7 . . 24 . 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 4 . . . . . . Burn 4 | . 4 . . . . . . Melee Attacks 51 | . . . . . 15 . 36 Impact . | . . . . . . . . Slashing 51 | . . . . . 15 . 36 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 3380 | 141 581 164 . . 1576 . 918 Guns 2194 | 141 568 153 . . 1124 . 208 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 1162 | . . . . . 452 . 710 Ramming 24 | . 13 11 . . . . . Kinetic 547 | 141 369 . . . 37 . . Thermal 1565 | . 199 153 . . 1087 . 126 Explosive . | . . . . . . . . Electromagnetic 82 | . . . . . . . 82 Impact . | . . . . . . . . Slashing 1162 | . . . . . 452 . 710 Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . 2 Average Corruption 1 | . 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . 3 4 21 3 . . 9 Message Errors 12 | . . . 7 . . . 5 Matter Fused 6 | . 2 . 2 . . . 2 Heat Flow Errors 8 | . 1 . 6 1 . . . Energy Discharges 6 | . . 3 3 . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . 1 2 . . 1 Data Loss (major) 2 | . . . 2 . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 161 | . . . . . 96 . 65 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 161 | . . . . . 96 . 65 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . Kicked 4 | . 3 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 545 | . 244 90 268 102 21 . 545 Average Temperature 99 | . 61 46 111 53 12 . 243 Received Heat Transfer 1743 | . 282 . . . 420 . 1041 Effects 10 | . . . . . . . 10 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Matter Decay 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2593 | . 888 350 . . 1250 . 105 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Peak Influence 358 | 15 111 140 . . 358 31 84 Initial 9 | . 9 . . . . 5 . Average 44 | 6 36 62 . . 80 13 23 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 93 | 100 100 100 . 100 78 100 100 Level 1 6 | . . . . . 21 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 . . . 10 7 2 Investigation 3 | . 1 . . . 1 1 . Extermination 6 | . . . . . . 4 2 Reinforcement 6 | . 1 . . . 3 2 . Assault 1 | . . . . . 1 . . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 16 7 . . 22 1 18 Peak Tracking Total 6 | . 3 3 . . 5 1 6 Tactical Retreats 6 | . 1 1 . . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 29 | . 5 . 5 . 9 5 5 Terminals 22 | . 4 . . . 8 5 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 121 | . 16 . 50 . 30 10 15 Successful 91 | . 7 . 50 . 18 8 8 Failed 30 | . 9 . . . 12 2 7 Catastrophic 4 | . 3 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 18 | . 4 . 2 . 9 3 . Terminals 65 | . 13 . . . 27 10 15 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 3 . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 88 | . 6 . 50 . 16 8 8 Record 62 | . . . 49 . 7 5 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . . 1 Open Door 2 | . . . . . . . 2 Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 2 | . . . . . 1 . 1 Disarm Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . Surveillance Status 1 | . 1 . . . . . . Transport Status 1 | . . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 7 | . 1 . . . 1 2 3 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used 1 | . . . . . 1 . . Hacking Detections 19 | . 5 . . . 6 4 4 Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies 5 | . . 3 . 2 . . . Largest Group 5 | . . 3 3 5 5 . . Highest-Rated Group 87 | . . 40 40 87 87 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . 32 . . Total Damage 429 | . . . . . 429 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 9754 | 282 1254 654 2328 333 2405 1024 1474 Spaces Moved 5491 | 189 893 509 1135 129 1211 717 708 Core 16 | 12 . 2 . . . . 2 Treads 1 | . . . . . . . 1 Legs 5474 | 177 893 507 1135 129 1211 717 705 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 260 112 115 115 Average Speed 164 | 125 120 120 204 260 188 140 161 Slowest Speed 1050 | 190 120 250 260 260 190 187 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 9 60 66 95 27 53 17 51 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 6078 | 211 1006 528 1146 128 1322 740 997 Wait 304 | . 35 . . . 40 . 229 Move 5484 | 188 892 508 1134 128 1210 716 708 Hop . | . . . . . . . . Pick Up 70 | 5 15 3 9 . 24 8 6 Fast Attach 16 | 7 1 . 1 . 6 . 1 Attach 34 | . 2 3 . . 11 4 14 Detach 2 | . 1 . . . . 1 . Swap 11 | . 4 1 . . 4 1 1 Drop 32 | . 12 2 2 . 10 5 1 Fire 69 | 11 41 10 . . 2 . 5 Melee 47 | . . . . . 15 . 32 Ram . | . . . . . . . . Kick 4 | . 3 1 . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 283 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 777 | -10/Materials | Discovered new exit (range 11) 1009 | -10/Materials | Discovered new exit (range 7) 1113 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Discovered new exit (range 9) 1537 | -10/Materials | Entered Mines 1603 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1650 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1733 | -10/Mines | Build established: Scavenger-Mutant 1737 | -10/Mines | Learned location of Zion (-7) 1881 | -10/Mines | Core integrity fell below 50% 1916 | -10/Mines | Lost 4 parts (2n2w) 2139 | -10/Mines | Assembled infested the area 2164 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2177 | -10/Mines | Build established: Mutant 2182 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2184 | -10/Mines | Discovered new exit (range 5) 2191 | -10/Mines | Entered Exiles 2191 | -10/Exiles | Accompanied by 3 allies 2230 | -10/Exiles | Discovered new exit (range 15) 2245 | -10/Exiles | Met 8R-AWN 2281 | -10/Exiles | Met EX-HEX 2333 | -10/Exiles | Met EX-BIN 2365 | -10/Exiles | Aligned with FarCom system 2367 | -10/Exiles | Given EX-Vault access code 2441 | -10/Exiles | Opened EX-Vault 2458 | -10/Exiles | Found Prototype Ballistic Cannon 2514 | -10/Exiles | Identified AWS/Autocannon 2558 | -10/Exiles | Found AWS/Thermal 2603 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2649 | -10/Exiles | Met EX-DEC 2890 | -10/Exiles | Discovered new exit (range 12) 3198 | -10/Exiles | Visited The Gauntlet 4519 | -10/Exiles | Left Exiles lab with AWS/Thermal 4519 | -10/Exiles | Entered Mines 4519 | -9/Mines | Accompanied by 3 allies 4590 | -9/Mines | Discovered new exit (range 10) 4634 | -9/Mines | Learned Materials emergency access door positions 4852 | -9/Mines | Entered Materials 4852 | -8/Materials | Accompanied by 5 allies 4852 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4857 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4985 | -8/Materials | Garrison activated, responded to threat 5300 | -8/Materials | Repaired Aluminum Leg 5312 | -8/Materials | Met 7R-MNS 5340 | -8/Materials | Build established: Scavenger-Mutant 5757 | -8/Materials | Garrison activated, responded to threat 5798 | -8/Materials | Lost 5 allies 5999 | -8/Materials | Lost 3 parts (3n) 6154 | -8/Materials | Discovered new exit (range 3) 6247 | -8/Materials | Identified exit to Factory 7257 | -8/Materials | Entered Factory 7257 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7258 | -7/Factory | Caught up to 7R-MNS 7531 | -7/Factory | Discovered new exit (range 12) 7555 | -7/Factory | Discovered new exit (range 10) 7612 | -7/Factory | Identified exit to Factory 7995 | -7/Factory | Discovered new exit (range 15) 8027 | -7/Factory | Identified exit to Storage 8281 | -7/Factory | Entered Storage 8718 | -7/Storage | Lost 5 parts (1p3n1u) 9712 | -7/Storage | Core integrity fell below 50% 9742 | -7/Storage | Core integrity fell below 20% 9755 | -7/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Imp. Light Armor Plating damaged (-4). Overheating: Matter decay (-46). Imp. Light Armor Plating destroyed. Y-54 Guardian destroyed. R-06 Scavenger collects Lgt. Treads. Power failure, Mic. Nuclear Core shutdown. Broken Imp. Spread Laser destroyed. G-50 Soldier IFF system glitched. G-47 Trooper suffers critical hit (Burn). Acquired 25 matter. R-06 Scavenger collects Wheel. Katana destroyed. Overheating: Energy bleed (-71). R-06 Scavenger collects Lgt. Ion Engine. G-50 Soldier misfires. 7NEN:TIGEX06G PXYGVSDII7>RS% M9XZ1Y OA0V G-47 Trooper misfires. Imp. Heat Sink destroyed. Mic. Nuclear Core destroyed. 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[# ######????????? | | ???????????????########### """ + [[#????????? | | ?????????????????????????# """ # [[#????????? | | ???????????????????????### """ # [#????????? | | ??????????????? #T####????????? | | ??????????????? ###???????????? | | ??????????????????# ####+######?????????????? | | ??????????????????#??#?????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The More The Merrier Challenges ------------ None Game ------ Seed ArmoredSmartbombScythe Manual? 0 Play Time 01:39:46 Cumulative 6.3 hours Start 2024.04.03 @ 13:42:46 End 2024.04.05 @ 08:32:10 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7b54abf-50dd-400c-959f-e58bf93a6f24