Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 18:33:50 Player: Nuclear Winter Man Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (278) 278 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2668 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Small Laser Assault Rifle Autogun > --- INVENTORY (8) ---- Improved Ion Engine Light Nuclear Core Wheel Wheel Compact Wheel Heat Sink Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Small Laser Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Wheel Wheel Compact Wheel Heat Sink Plasma Cutter [Rating: 28] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 19 | 6 2 3 5 3 Power 5 | 1 . 2 1 1 Engine 5 | 1 . 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 1 2 1 Device 3 | . . 1 1 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 1 . . 1 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Backups 6 | 1 5 6 7 6 Power 1 | . 1 1 2 2 Propulsion 2 | 1 2 2 3 3 Utility . | . . . . . Weapon . | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 6 | . . . 1 5 Power 2 | . . . 1 1 Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 92 | . 96 88 81 99 Engine 12 | . 14 11 9 15 Leg 26 | . 28 22 21 30 Device 6 | . . 11 9 7 Storage 9 | . 14 11 9 7 Processor 8 | . 10 11 9 7 Hackware 3 | . . . 5 7 Energy Gun 3 | . 2 . . 6 Ballistic Gun 18 | . 25 22 18 15 Peak Build Rating 28 | 6 9 13 21 28 Average Rating 16 | 4 8 12 14 25 On Entrance 9 | . 6 9 10 21 Naked Turns . | . . . . . Heaviest Build 37 | 14 15 18 26 37 Greatest Support 45 | 20 20 20 45 45 Greatest Overweight (x) 2 | 2 . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 6 8 8 8 Average Carried 6 | 2 5 6 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 8 8 7 Class Distribution -------------------- 60% | Mutant 37% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 603 | 226 111 148 64 54 Remotely . | . . . . . Salvage Created 390 | . 175 165 50 . Parts 24 | . 5 16 3 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 6 | . 3 2 1 . Guns 6 | . 3 2 1 . Classes Destroyed 6 | . 2 4 . . Worker 1 | . . 1 . . Builder 1 | . . 1 . . Recycler 1 | . 1 . . . Watcher 1 | . . 1 . . Grunt 3 | . 3 . . . Sentry 3 | . . 2 1 . Best Kill Streak 4 | . 4 4 1 . Combat Bots Only 3 | . 3 2 1 . Max Kills in Single Turn 2 | . 1 2 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 34 | . 9 23 2 . Missed 11 | . 2 9 . . Hits 23 | . 7 14 2 . Projectile 23 | . 7 14 2 . Critical Strikes 1 | . 1 . . . Damage Taken 347 | . 97 218 32 . Core 31 | . 14 17 . . Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 94 95 100 . Volleys Fired 29 | . 10 15 4 . Largest 2 | . 2 2 2 . Hottest 43 | . 43 43 43 . Shots Fired 58 | . 20 30 8 . Gun 58 | . 20 30 8 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 58 | . 20 30 8 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 5 7 2 . Robot Miss Streak 5 | . 5 2 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 36 | . 11 20 5 . Core Hits 17 | . 6 8 3 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 546 | . 171 308 67 . Guns 546 | . 171 308 67 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 546 | . 171 308 67 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 31 | . 31 . . . Average Temperature 8 | . 8 . . . Received Heat Transfer 132 | . 72 51 9 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 65 | . 65 61 30 13 Initial 14 | . . 14 . 13 Average 9 | . 23 24 1 . Influence Increases 193 | . 85 78 30 . Destroy 0b10 Robot/C 120 | . 60 40 20 . Destroy 0b10 Robot/NC 20 | . 5 15 . . Destroy Leader 52 | . 20 22 10 . Destroy Structure 1 | . . 1 . . Influence Decreases 193 | . 50 113 . 30 Entered New Map 38 | . . 21 . 17 Time Decay 147 | . 50 84 . 13 Lost Part 8 | . . 8 . . Squads Dispatched 3 | . 1 . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 15 | . 4 6 4 1 Peak Tracking Total 2 | . 2 2 1 2 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 4 . . . Successful 3 | . 3 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1106 | 75 185 205 235 406 Spaces Moved 759 | 50 127 130 166 286 Core 15 | 15 . . . . Treads . | . . . . . Legs 744 | 35 127 130 166 286 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 122 | 126 120 120 128 120 Slowest Speed 190 | 150 120 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 3 22 17 15 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 879 | 59 141 151 180 348 Wait 59 | . . 1 1 57 Move 755 | 49 126 129 165 286 Hop . | . . . . . Pick Up 11 | 4 2 2 3 . Fast Attach 9 | 6 1 . 2 . Attach 6 | . 1 1 2 2 Detach 1 | . 1 . . . Swap 5 | . . 2 1 2 Drop 4 | . . 1 2 1 Fire 29 | . 10 15 4 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 11) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 448 | -9/Materials | Discovered new exit (range 15) 466 | -9/Materials | Entered another Materials area 466 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 529 | -8/Materials | Met 7R-MNS 605 | -8/Materials | Garrison activated, responded to threat 674 | -8/Materials | Discovered new exit (range 4) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 702 | -7/Factory | Caught up to 7R-MNS 1000 | -7/Factory | Build established: Scavenger-Gunner 1107 | -7/Factory | Self-destructed Last Messages --------------- 00675_ K-01 Serf collects debris. 00688_ Y-45 Defender destroyed. 00694_ K-01 Serf collects debris. PARAMETERS=POWER+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 00703_ 7R-MNS: "Repairs complete. Time to wreck Complex 0b10 some more." 00754_ K-01 Serf collects debris. 00945_ ALERT: All DSF locations entering lockdown mode. 00957_ W-25 Informer sends out distress signal. 00972_ W-25 Informer destroyed. 00976_ Acquired 30 matter. 01002_ K-01 Serf collects debris. 01010_ Acquired 14 matter. 01011_ K-01 Serf collects debris. 01014_ Dropped Lgt. Ion Engine. 01015_ R-06 Scavenger collects Lgt. Ion Engine. 01019_ K-01 Serf collects debris. 01072_ Acquired 10 matter. 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