Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 15:50:33

Player: Kinga

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (12)       2400
Robots Destroyed (153)     765
Value Destroyed (6547)     6547
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (6220)               6220
              TOTAL SCORE: 20532

 Bonus
-------
High Alert Combat Kills    1595
Follower Combat Kills      1525
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     100/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
           Armor Integrity Analyzer
           Graphene Brace
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Advanced Energy Well (500)
     Light Antimatter Cannon
     Light Antimatter Cannon
     Light Antimatter Cannon

 Peak State 
------------
>               --- POWER ------------
         Cooled Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
       Advanced Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Target Analyzer
                Armor Integrity Analyzer
       Improved Kinecellerator
       Improved Transmission Jammer
                Centrium Medium Armor Plating
                Graphene Brace
   Experimental Thermal Shield
       Improved Hardlight Generator
       Advanced Shield Generator
     Long-range Tractor Beam
>               --- WEAPON -----------
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
     Reinforced Fission Core
           Mini Fusion Reactor
                Particle Reactor
         Medium Treads
        Armored Medium Treads
       Advanced Medium Treads
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
       Advanced Energy Well
        Layered Heavy Armor Plating
                Focal Shield
                Quantum Rifle
                Nova Cannon
          Heavy Mass Driver
                Tiamat Missile Launcher
                Tiamat Missile Launcher
[Rating: 153]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cooled Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Improved Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Tiamat Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   .   4   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  11   | .   .   2   .   .   2   1   .   .   2   1   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             166  | 6   2   4   8   4   22  9   11  15  30  5   17  33  
  Power                    22   | 1   .   .   1   .   1   3   2   2   1   .   6   5   
    Engine                 6    | 1   .   .   1   .   1   2   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   1   1   .   1   .   1   1   
    Reactor                11   | .   .   .   .   .   .   .   .   2   .   .   5   4   
  Propulsion               25   | 2   .   .   .   1   5   1   1   2   2   1   5   5   
    Treads                 17   | .   .   .   .   .   5   1   1   2   1   .   4   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   .   1   .   .   .   .   1   .   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  56   | 1   2   2   1   3   8   4   2   3   14  3   3   10  
    Device                 32   | .   .   2   .   1   2   3   1   1   12  2   1   7   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   .   1   
    Processor              6    | .   1   .   .   .   1   1   .   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   1   2   3   .   1   2   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   .   2   6   .   8   1   6   8   13  1   3   13  
    Energy Gun             19   | .   .   2   4   .   3   1   2   2   2   .   1   2   
    Energy Cannon          14   | .   .   .   2   .   4   .   4   1   2   .   .   1   
    Ballistic Gun          13   | 2   .   .   .   .   .   .   .   4   3   1   2   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   2   .   .   3   
    Launcher               12   | .   .   .   .   .   1   .   .   1   4   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   1   .   2   .   .   5   2   2   3   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 55   | .   .   .   2   3   4   2   4   .   4   .   1   35  
  Power                    10   | .   .   .   1   .   .   1   1   .   .   .   1   6   
  Propulsion               10   | .   .   .   .   1   .   1   1   .   .   .   .   7   
  Utility                  20   | .   .   .   .   2   2   .   1   .   3   .   .   12  
  Weapon                   15   | .   .   .   1   .   2   .   1   .   1   .   .   10  
  Highest Loss Streak      27   | .   .   .   1   3   2   1   3   .   2   .   1   27  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  96  99  93  98  99  99  93  84  86  93  71  
  Engine                   4    | .   14  11  11  11  7   7   6   5   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   4   5   5   3   5   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   1   6   5   6   6   
  Treads                   15   | .   .   .   .   .   30  26  26  19  9   5   7   6   
  Wheel                    4    | .   28  22  22  22  .   .   .   .   .   5   5   .   
  Device                   17   | .   .   20  22  9   10  10  14  13  26  31  24  20  
  Storage                  6    | .   14  11  11  11  7   6   6   6   5   5   4   3   
  Processor                10   | .   13  11  6   .   4   11  13  13  11  10  17  16  
  Hackware                 3    | .   .   .   .   .   5   6   6   6   1   .   .   .   
  Protection               6    | .   .   .   4   17  15  9   5   6   5   5   4   1   
  Energy Gun               2    | .   .   14  8   .   3   12  2   .   .   .   .   1   
  Energy Cannon            6    | .   .   .   12  22  11  .   9   2   .   .   .   .   
  Ballistic Gun            4    | .   28  4   .   .   .   .   .   10  4   12  19  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 14  49  53  61  66  75  83  92  98  122 118 122 124 
  Greatest Support         160  | 26  26  26  26  26  80  80  80  160 160 28  140 140 
  Greatest Overweight (x)  6    | .   1   2   2   2   .   1   1   1   3   4   4   6   
  Average Overweight (x)   .    | .   .   1   1   2   .   .   .   .   .   3   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   8   20  20  20  20  20  20  20  20  20  20  17  
  Most Carried             20   | 4   6   6   20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 2   4   4   10  19  19  19  19  19  19  19  19  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   6   4   20  20  20  20  20  20  20  19  20  5   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 15% | Mutant
  7% | Scavenger-Tank
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -3/Research
   Scavenger-Tank | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Cet  Fac  Fac  Res  Res  
Matter Collected           3809 | 247  54   61   80   49   118  167  100  218  869  .    568  1278 
  Remotely                 2098 | .    .    .    .    .    .    .    .    .    401  .    568  1129 
Salvage Created            7389 | .    31   60   922  188  630  682  916  .    1692 .    896  1372 
  Parts                    321  | .    3    3    57   4    32   23   33   .    81   .    42   43   
Haulers Intercepted        9    | .    .    .    3    .    1    1    .    .    2    .    1    1    
Recyclers Shooed           11   | .    .    .    2    .    2    1    2    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Combat Hostiles Destroyed  107  | .   1   1   14  4   10  8   12  .   27  .   7   23  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     58   | .   1   1   9   .   6   6   5   .   14  .   7   9   
  Cannons                  18   | .   .   .   5   4   3   1   3   .   1   .   .   1   
  AOE                      25   | .   .   .   .   .   .   .   .   .   12  .   .   13  
Classes Destroyed          18   | .   1   1   4   1   3   .   3   .   3   .   .   2   
  Worker                   14   | .   .   .   3   .   1   .   1   .   3   .   .   6   
  Builder                  6    | .   .   .   .   .   .   .   1   .   1   .   .   4   
  Hauler                   9    | .   .   .   3   .   1   1   .   .   2   .   1   1   
  Recycler                 6    | .   .   .   1   .   .   2   1   .   .   .   1   1   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Operator                 3    | .   .   .   .   .   1   .   .   .   .   .   2   .   
  Watcher                  6    | .   .   .   .   .   1   .   1   .   1   .   2   1   
  Swarmer                  16   | .   .   .   3   .   .   4   3   .   2   .   .   4   
  Grunt                    46   | .   1   .   4   1   3   4   2   .   16  .   5   10  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   14   | .   .   1   7   1   .   .   4   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   10   | .   .   .   .   .   3   .   .   .   4   .   1   2   
  Programmer               10   | .   .   .   .   2   4   .   .   .   2   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           19   | .   1   1   6   3   4   6   3   .   18  .   5   19  
  Combat Bots Only         15   | .   1   1   5   3   2   4   3   .   15  .   5   14  
Max Kills in Single Turn   5    | .   1   1   1   1   1   1   1   .   5   .   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   5   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Cet  Fac  Fac  Res  Res  
Hostile Shots Fired        1373  | .    4    11   57   30   72   63   219  9    331  .    50   527  
  Missed                   395   | .    1    4    20   7    16   18   96   7    71   .    18   137  
Damage Taken               15284 | .    33   92   508  342  863  770  673  27   3701 .    314  7961 
  Core                     2077  | .    10   26   101  59   108  38   66   .    182  .    13   1474 
  Absorbed by Shields      2721  | .    .    .    .    .    .    .    653  26   1380 .    192  470  
  Reduced by Siege Mode    754   | .    .    .    .    .    .    .    .    .    367  .    .    387  
  Ignored by Resistances   2007  | .    .    .    .    .    .    .    .    .    1077 .    172  758  
Core Remaining (%)         87    | 100  96   .    .    53   84   .    .    87   81   100  99   .    
Volleys Fired              349   | .    7    4    45   10   38   31   50   10   74   .    23   57   
  Largest                  4     | .    2    2    2    2    2    2    2    2    2    .    4    4    
  Hottest                  282   | .    40   96   136  136  155  155  170  170  115  .    112  282  
Shots Fired                775   | .    14   8    90   19   76   61   100  18   131  .    93   165  
  Gun                      515   | .    14   8    54   .    28   58   33   10   100  .    93   117  
  Cannon                   213   | .    .    .    36   19   48   3    67   6    13   .    .    21   
  Launcher                 47    | .    .    .    .    .    .    .    .    2    18   .    .    27   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  302   | .    14   .    .    .    .    .    .    10   77   .    93   108  
  Thermal                  403   | .    .    4    82   19   65   61   100  6    36   .    .    30   
  Explosive                31    | .    .    .    .    .    .    .    .    2    7    .    .    22   
  Electromagnetic          39    | .    .    4    8    .    11   .    .    .    11   .    .    5    
  Robot Hit Streak         26    | .    7    9    7    3    9    12   6    9    23   .    16   26   
  Robot Miss Streak        6     | .    2    1    3    3    4    5    6    2    3    .    3    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        15    | .    .    .    1    .    .    1    1    .    4    .    4    4    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    1    1    .    1    .    2    1    
Shots Hit Robots           510   | .    9    6    51   8    49   37   62   11   94   .    65   118  
  Core Hits                333   | .    4    2    27   4    19   19   24   10   92   .    34   98   
  Critical Kills           15    | .    .    .    .    .    1    .    3    .    6    .    3    2    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    .    .    .    13   .    2    5    
  Critical Strikes         47    | .    .    1    7    .    1    .    3    .    20   .    5    10   
    Burn                   7     | .    .    1    6    .    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    .    .    1    .    3    .    .    .    .    1    
    Destroy                31    | .    .    .    .    .    .    .    .    .    19   .    5    7    
    Blast                  3     | .    .    .    .    .    .    .    .    .    1    .    .    2    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21031 | .    127  80   899  186  1267 866  1995 548  5680 .    1475 7908 
  Guns                     8317  | .    127  80   450  .    510  833  373  158  2128 .    1467 2191 
  Cannons                  4334  | .    .    .    409  186  734  25   1589 185  707  .    .    499  
  Explosions               8204  | .    .    .    .    .    .    .    .    205  2807 .    .    5192 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  176   | .    .    .    40   .    23   8    33   .    38   .    8    26   
  Kinetic                  5887  | .    127  .    .    .    .    .    .    158  2083 .    1467 2052 
  Thermal                  6983  | .    .    57   807  186  1030 858  1962 185  1260 .    .    638  
  Explosive                6350  | .    .    .    .    .    .    .    .    205  1022 .    .    5123 
  Electromagnetic          1635  | .    .    23   52   .    214  .    .    .    1277 .    .    69   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    5    1    .    .    .    5    3    2    11   
  Average Corruption       4     | .    .    .    .    4    1    .    .    .    3    3    2    8    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    8    .    .    .    .    7    .    3    16   
    Message Errors         2     | .    .    .    .    1    .    .    .    .    1    .    .    .    
    Matter Fused           15    | .    .    .    .    4    .    .    .    .    3    .    1    7    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    2    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    1    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            502   | .    .    .    .    .    26   .    23   .    130  .    .    323  
  Projectiles              194   | .    .    .    .    .    26   .    23   .    55   .    .    90   
  Explosions               290   | .    .    .    .    .    .    .    .    .    57   .    .    233  
  Melee                    18    | .    .    .    .    .    .    .    .    .    18   .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    1    .    3    .    .    5    
  Impact                   2     | .    .    .    .    .    .    .    1    .    1    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    2    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257   | .    .    .    20   .    .    .    .    .    136  .    .    101  
  Shots                    10    | .    .    .    .    .    .    .    .    .    6    .    .    4    
  Rammed                   16    | .    .    .    2    .    3    1    7    .    1    .    1    1    
Targets Rammed             18    | .    .    .    2    .    3    2    7    .    1    .    1    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
Highest Temperature        426   | .    .    .    111  426  285  424  236  153  317  .    204  298  
  Average Temperature      96    | .    .    .    30   180  93   187  63   77   90   .    64   85   
  Received Heat Transfer   2009  | .    18   42   180  6    162  198  180  .    618  .    80   525  
  Effects                  6     | .    .    .    .    4    .    2    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    1    .    2    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    3    .    .    2    
  Total Turns              344   | .    .    .    .    .    .    .    .    .    244  .    .    100  
  Longest Duration         229   | .    .    .    .    .    .    .    .    .    229  .    .    74   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    3    .    .    .    5    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              6     | .    .    .    .    .    1    .    4    .    .    .    .    1    
  Combat Hostiles          5     | .    .    .    .    .    1    .    4    .    .    .    .    .    
  Parts Melted             25    | .    .    1    3    .    3    4    11   .    3    .    .    .    
  Heat Transferred         10453 | .    .    222  2161 296  1675 1456 2516 222  1128 .    .    777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    3    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Cet  Fac  Fac  Res  Res  
Peak Influence             1552 | .    47   64   405  210  229  311  250  219  1552 774  581  946  
  Initial                  760  | .    .    19   26   144  88   56   53   5    97   760  405  247  
  Average                  321  | .    16   25   257  189  85   166  97   147  815  769  455  520  
Maximum Alert Level        4    | .    .    .    2    1    1    1    1    1    4    3    2    3    
  Low Security (%)         52   | 100  100  100  28   53   92   65   99   63   13   .    .    .    
  Level 1                  18   | .    .    .    70   46   7    34   .    36   .    .    24   45   
  Level 2                  11   | .    .    .    .    .    .    .    .    .    23   .    75   9    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    36   100  .    44   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    24   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    2    .    2    .    6    .    1    1    9    .    2    7    
  Investigation            5    | .    .    .    .    .    2    .    .    1    2    .    .    .    
  Extermination            7    | .    .    .    .    .    3    .    .    .    2    .    .    2    
  Reinforcement            13   | .    2    .    2    .    1    .    1    .    3    .    2    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Distress Signals           11   | .   .   .   1   .   1   .   2   2   1   .   3   1   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   89  .   4   6   
  Distress Signals         96   | .   .   .   .   .   .   .   .   .   89  .   4   3   
Times Spotted              193  | .   3   5   20  3   14  11  17  12  55  .   11  42  
  Peak Tracking Total      13   | .   1   7   4   3   4   6   4   5   13  .   5   10  
  Tactical Retreats        9    | .   .   .   1   .   1   .   .   .   1   .   .   6   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Traps Triggered            10   | .   .   .   .   .   1   .   1   .   3   .   3   2   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Machines Disabled          25   | .   .   .   1   .   2   1   1   2   16  .   .   2   
  Max in Single Turn       4    | .   .   .   1   .   1   1   .   1   4   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Machines Accessed          40   | .   4   .   5   5   3   1   5   3   7   2   4   1   
  Terminals                27   | .   4   .   4   3   1   1   5   3   4   1   1   .   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   1   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   1   1   1   1   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   .   .   1   .   .   .   
Total Hacks                103  | .   12  .   12  20  6   3   9   10  18  5   6   2   
  Successful               39   | .   6   .   7   8   2   1   6   3   4   1   1   .   
  Failed                   64   | .   6   .   5   12  4   2   3   7   14  4   5   2   
    Catastrophic           10   | .   2   .   1   .   1   1   .   1   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   7   .   2   1   .   .   .   1   2   1   .   .   
  Terminals                75   | .   12  .   11  13  2   3   9   10  10  3   2   .   
  Fabricators              7    | .   .   .   .   .   2   .   .   .   2   .   3   .   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   4   2   1   2   
  Recycling Units          7    | .   .   .   .   7   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   2   .   .   .   2   .   .   .   
Terminal Hacks             32   | .   6   .   6   5   .   1   6   3   3   1   1   .   
  Record                   3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Prototype ID Bank        7    | .   4   .   .   1   .   .   1   .   1   .   .   .   
  Open Door                6    | .   .   .   1   .   .   .   4   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   2   1   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   4   .   3   4   3   .   2   3   7   2   4   1   
  Full Trace Events        5    | .   1   .   .   .   1   .   .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Cet  Fac  Fac  Res  Res  
Total Allies               9    | .    .    .    1    .    .    .    3    5    .    .    .    .    
  Largest Group            7    | .    .    .    1    1    .    .    2    7    5    .    .    .    
  Highest-Rated Group      678  | .    .    .    100  100  .    .    198  678  543  .    .    .    
  Highest-Rated Ally       159  | .    .    .    100  100  .    .    159  159  159  .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               152  | .    .    .    1    .    .    .    30   59   62   .    .    .    
  Total Damage             4957 | .    .    .    40   .    .    .    573  1850 2494 .    .    .    
  Kills                    35   | .    .    .    1    .    .    .    6    13   15   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   -6   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Cet  Fac  Fac  Res  Res  
Turns Passed               8504 | 63   141  92   696  347  1293 438  1802 560  1422 303  768  579  
Spaces Moved               4253 | 57   129  64   426  257  693  182  713  200  635  185  418  294  
  Core                     99   | 3    .    .    .    .    .    .    .    .    .    .    .    96   
  Treads                   2580 | .    .    .    .    .    693  182  713  200  499  .    139  154  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1574 | 54   129  64   426  257  .    .    .    .    136  185  279  44   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  120  160  162  162  160  145  145  130  50   
  Average Speed            156  | 87   90   115  119  120  160  173  225  172  156  159  143  111  
  Slowest Speed            350  | 90   105  120  120  120  162  242  242  242  160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    43   7    39   62   18   8    69   88   31   6    24   11   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          246  | .    .    .    .    .    .    4    12   37   80   .    .    113  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    .    .    .    .    4    12   1    31   .    .    6    
  AOE                      192  | .    .    .    .    .    .    .    .    36   49   .    .    107  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Ext Cet Fac Fac Res Res 
Total                      5394 | 66  138 74  525 275 806 244 799 401 924 193 535 414 
  Wait                     394  | .   .   .   18  2   10  7   13  158 144 1   26  15  
  Move                     4237 | 56  128 63  425 256 692 181 712 199 634 184 413 294 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Pick Up                  86   | 4   1   1   19  2   18  6   3   1   15  .   11  5   
  Fast Attach              54   | 6   1   1   5   2   5   3   1   7   8   1   9   5   
  Attach                   63   | .   .   3   2   2   7   3   3   1   12  4   3   23  
  Detach                   28   | .   .   .   1   .   1   1   .   4   5   3   7   6   
  Swap                     49   | .   1   .   1   .   10  3   7   7   10  .   5   5   
  Drop                     94   | .   .   2   6   1   22  7   1   14  19  .   20  2   
  Fire                     349  | .   7   4   45  10  38  31  50  10  74  .   23  57  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    16   | .   .   .   .   .   3   2   7   .   1   .   1   2   
  Escape Stasis            18   | .   .   .   .   .   .   .   2   .   .   .   16  .   
  Rewire                   3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / Min x2)
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Identified exit to Mines
  180 | -10/Materials | Discovered new exit (range 15)
  205 | -10/Materials | Entered another Materials area
  205 | -9/Materials  | Evolved 2 slots: Utility x2
  254 | -9/Materials  | Discovered new exit (range 15)
  297 | -9/Materials  | Entered Storage
  309 | -9/Storage    | Build established: Mutant
  874 | -9/Storage    | Met 01-MTF
  983 | -9/Storage    | Discovered new exit (range 10)
  993 | -9/Storage    | Entered Recycling
  993 | -9/Recycling  | Accompanied by 1 ally (01-MTF)
  998 | -9/Recycling  | 01-MTF left
 1065 | -9/Recycling  | Lost 3 parts (1n2u)
 1251 | -9/Recycling  | Discovered new exit (range 15)
 1340 | -9/Recycling  | Entered Factory
 1340 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 1425 | -7/Factory    | Build established: Scavenger-Mutant
 1661 | -7/Factory    | Discovered new exit (range 14)
 2056 | -7/Factory    | Fabricated Variable Charge Gun (x2)
 2572 | -7/Factory    | Discovered new exit (range 15)
 2633 | -7/Factory    | Entered another Factory area
 2633 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2834 | -6/Factory    | Identified exit to Lower Caves
 2834 | -6/Factory    | Identified exit to Extension
 3071 | -6/Factory    | Entered Extension
 3182 | -6/Extension  | Spotted B-75 Beast
 3216 | -6/Extension  | Destroyed B-75 Beast
 3242 | -6/Extension  | Spotted B-75 Beast
 3340 | -6/Extension  | Destroyed B-75 Beast
 3584 | -6/Extension  | Lost 3 parts (1p1n1w)
 3589 | -6/Extension  | Rescued a captive Derelict
 3670 | -6/Extension  | Rescued a captive Derelict
 3827 | -6/Extension  | Rescued a captive Derelict
 3874 | -6/Extension  | Rescued A7
 4439 | -6/Extension  | Discovered new exit (range 22)
 4444 | -6/Extension  | Discovered new exit (range 20)
 4873 | -6/Extension  | Entered Cetus
 4873 | -6/Cetus      | Accompanied by 2 allies (A7)
 4878 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 4899 | -6/Cetus      | Spotted Cetus Guard
 4899 | -6/Cetus      | Spotted Cetus Guard
 4900 | -6/Cetus      | Spotted Cetus Guard
 4900 | -6/Cetus      | Spotted Cetus Guard
 4905 | -6/Cetus      | Allies destroyed Cetus Guard
 4907 | -6/Cetus      | Allies destroyed Cetus Guard
 4911 | -6/Cetus      | Allies destroyed Cetus Guard
 4916 | -6/Cetus      | Allies destroyed Cetus Guard
 5087 | -6/Cetus      | Escorted A7 to Cetus Mainframe
 5115 | -6/Cetus      | Started Cetus Manufacturing Module
 5140 | -6/Cetus      | Manufactured an Enhanced Grunt
 5165 | -6/Cetus      | Manufactured an Enhanced Grunt
 5190 | -6/Cetus      | Manufactured an Enhanced Grunt
 5215 | -6/Cetus      | Manufactured an Enhanced Grunt
 5240 | -6/Cetus      | Manufactured an Enhanced Grunt
 5289 | -6/Cetus      | Discovered new exit (range 21)
 5325 | -6/Cetus      | Spotted Cetus Guard
 5326 | -6/Cetus      | Spotted Cetus Guard
 5327 | -6/Cetus      | Spotted Cetus Guard
 5336 | -6/Cetus      | Spotted Cetus Guard
 5337 | -6/Cetus      | Discovered new exit (range 21)
 5344 | -6/Cetus      | Allies destroyed Cetus Guard
 5346 | -6/Cetus      | Allies destroyed Cetus Guard
 5350 | -6/Cetus      | Allies destroyed Cetus Guard
 5352 | -6/Cetus      | Allies destroyed Cetus Guard
 5355 | -6/Cetus      | Found Prototype Device
 5355 | -6/Cetus      | Identified Exp. Thermal Shield
 5368 | -6/Cetus      | Met Revision 17
 5433 | -6/Cetus      | Entered Factory
 5433 | -5/Factory    | Accompanied by 5 allies (A7)
 5433 | -5/Factory    | Evolved 2 slots: Utility x2
 5438 | -5/Factory    | Received a hacking code to weaken MAIN.C
 5731 | -5/Factory    | Spotted B-75 Beast
 5742 | -5/Factory    | Allies destroyed B-75 Beast
 6333 | -5/Factory    | First assault squad dispatched
 6589 | -5/Factory    | Destroyed 15 combat bots
 6732 | -5/Factory    | Discovered new exit (range 20)
 6855 | -5/Factory    | Entered another Factory area
 6855 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6889 | -4/Factory    | Discovered new exit (range 5)
 7158 | -4/Factory    | Entered Research
 7158 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 7203 | -3/Research   | Identified exit to DSF
 7306 | -3/Research   | Build established: Scavenger-Tank
 7358 | -3/Research   | Revision forces began assault on 0b10
 7413 | -3/Research   | Met up with Revision 17++
 7729 | -3/Research   | Build established: Scavenger-Gunner
 7858 | -3/Research   | Research terminal network offline
 7917 | -3/Research   | Discovered new exit (range 7)
 7924 | -3/Research   | Identified exit to Research
 7926 | -3/Research   | Entered another Research area
 7926 | -2/Research   | Evolved 2 slots: Utility x2
 8178 | -2/Research   | Garrison activated, responded to threat
 8236 | -2/Research   | Lost 7 parts (1p5u1w)
 8244 | -2/Research   | Destroyed 14 combat bots
 8296 | -2/Research   | System corruption reached 10%
 8355 | -2/Research   | Destroyed 8 combat bots
 8452 | -2/Research   | Core integrity fell below 50%
 8458 | -2/Research   | Lost 27 parts (4p7n7u9w)
 8473 | -2/Research   | Core integrity fell below 20%
 8505 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08464_ Slug penetrates Vacuum Chamber. <x2>
08464_ Penetrated by Slug. <x3>
08467_ Acquired Lgt. Antimatter Cannon.
08467_ Slug penetrates Wall. <x2>
08468_ Slug penetrates Vacuum Chamber.
08469_ Dropped Med. Matter Pod.
08469_ Slug penetrates Wall.
08469_ Penetrated by Slug.
08470_ Vacuum Chamber collapses.
08470_ Vacuum Chamber explodes.
08470_ Extracted 100 matter.
08470_ H-88 Terminator destroyed.
08470_ Penetrated by Slug.
08471_ The unstable cave ceiling collapses.
08471_ Acquired Lgt. Quantum Reactor.
08472_ Penetrated by Slug. <x3>
08473_ Slug penetrates Wall.
08485_ System corrupted: Matter fused (-6).
08498_ Triggered Tiamat Bomb Trap.
08498_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ""?????????????????????????????????????????????    |
|      ???????????????????????########???????????    |
|        ?????????????????????#      #???????????    |
|        #????????????????????#      #???????????    |
|        #????????????????????#      #???????????    |
|        #????????????????????#      #???????????    |
|        ############+####+####    ] #???????????    |
|       !                  @  #?     ????????????    |
|      !                      ####+#?????????????    |
|                                  #########?????    |
|                                  ##      #?????    |
|       *###### T########          ##      #?????    |
|        ##?????????????#                  #?????    |
|  %%%!   #######???????#                  #?????    |
|    *=         #???????#   hpp            #?????    |
|               #???????#   ph##           #?????    |
|               ????????#     ##      ##+####????    |
|           ?????########     ##            #????    |
| =     ###??????#      #     ####    ##+##+#????    |
|         #??????#      #     #?     !#    ??????    |
|         #??????#      #     ##      #      ????    |
|         #??????#      #     ##      #      #???    |
|         #???????      #     ##      #      #???    |
|         #?????????    #     ##      #      #???    |
|         ##??????####+##     ##      #      #???    |
| #       ##  ????#           ################???    |
| #       ##   ???#    ##+### #??????????????????    |
| #       ##    ###    #   ## #??????????????????    |
|         ##           #   ## #??????????????????    |
| #       ##           #  ]## #??????????????????    |
| #       ##           #   ## #??????????????????    |
| #       ##           # ! +   ??????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          65
Energy Generation          43
Energy Capacity            630
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             30
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Variable Charge Gun | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamDeepHammer
  Manual?         0
Play Time         01:39:19
  Cumulative      54.6 hours
  Start           2024.06.11 @ 14:10:03
  End             2024.06.11 @ 15:50:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           68
  Adventurer      0
  Explorer        2
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             31
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9a2d3f8-a3a0-41da-b8b6-670fc148bc89