Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.03 @ 17:34:14 Player: Tono Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2607) 2607 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 6932 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 224 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 400/400 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Fusion Compressor Compact Battery Enhanced Optical Array EM Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Compact Battery (37) Kinecellerator Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Enhanced Optical Array Targeting Computer Improved Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Battle Rifle Mini Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Gauss Rifle Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device Cooling System Storage Compact Battery Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 2 | . . 1 . 1 . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . . 1 1 1 . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 88 | 6 4 6 4 23 8 8 9 20 Power 21 | 1 1 3 . 7 1 3 3 2 Engine 11 | 1 . 3 . 2 . 3 2 . Core 9 | . 1 . . 5 1 . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 16 | 2 1 . . 7 . 1 1 4 Treads . | . . . . . . . . . Leg 16 | 2 1 . . 7 . 1 1 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 1 1 4 2 2 2 9 Device 9 | . 1 . 1 2 . . . 5 Storage 3 | 1 . . . . . . . 2 Processor 5 | . 1 . . . 1 . 1 2 Hackware . | . . . . . . . . . Protection 7 | . . 1 . 2 1 2 1 . Artifact . | . . . . . . . . . Weapon 27 | 2 . 2 3 5 5 2 3 5 Energy Gun 5 | . . . . . 2 . . 3 Energy Cannon 5 | . . . . 2 1 2 . . Ballistic Gun 12 | 2 . 1 2 2 2 . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 1 . . . 1 . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 40 | . . 1 . 4 . 1 10 24 Power 10 | . . 1 . 2 . . 4 3 Propulsion 8 | . . . . . . . 1 7 Utility 9 | . . . . 1 . . 2 6 Weapon 13 | . . . . 1 . 1 3 8 Highest Loss Streak 11 | . . 1 . 3 . 1 8 11 Average Slot Usage (%) 88 | . 98 99 100 95 94 94 89 42 Engine 11 | . 7 14 22 15 14 9 12 . Core 6 | . 6 7 . 9 7 9 3 . Leg 17 | . 28 22 22 17 15 16 20 8 Device 6 | . 6 . 4 8 7 6 4 6 Processor 10 | . 13 11 11 9 11 13 13 7 Protection 7 | . . 10 6 8 5 10 10 4 Energy Gun 1 | . . . . . 5 2 . 2 Energy Cannon 5 | . . . . 7 7 10 10 . Ballistic Gun 11 | . 28 22 25 11 8 6 7 1 Launcher 3 | . . . . 6 7 6 4 . Special Melee Weapon 2 | . . 11 7 1 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 12 12 23 21 37 38 45 58 38 Greatest Support 49 | 20 20 20 20 34 34 49 49 35 Greatest Overweight (x) 4 | 2 . 1 1 3 1 1 1 4 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 2 3 2 1 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 3 4 . 3 Class Distribution -------------------- 37% | Mutant 18% | Scavenger-Tank 18% | Gunner 15% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Matter Collected 1719 | 208 191 95 34 429 76 273 185 228 Remotely . | . . . . . . . . . Salvage Created 2713 | . 325 207 . 932 96 192 451 510 Parts 159 | . 17 18 . 59 9 12 26 18 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 4 | . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 25 9 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 54 | . 8 3 . 20 2 1 11 9 Melee 4 | . . . . . . . . 4 Guns 25 | . 8 3 . 6 1 . 2 5 Cannons 11 | . . . . 4 . 1 6 . AOE 14 | . . . . 10 1 . 3 . Classes Destroyed 12 | . 3 3 . 3 1 . 2 . Worker 3 | . . . . 3 . . . . Builder 7 | . . 2 . 5 . . . . Hauler 2 | . . . . 2 . . . . Recycler 2 | . 1 . . . . 1 . . Watcher 5 | . . 1 . 3 . 1 . . Swarmer 11 | . 3 . . 3 . . 5 . Grunt 28 | . 5 1 . 12 . 1 1 8 Duelist 2 | . . . . 1 . . . 1 Sentry 8 | . . 2 . 4 1 . 1 . Hunter 3 | . . . . . 1 . 2 . Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 2 . 11 1 1 4 4 Combat Bots Only 5 | . 3 1 . 5 1 1 4 4 Max Kills in Single Turn 4 | . 1 1 . 4 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 . 2 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Damage Taken 4524 | . 217 140 . 691 72 200 962 2242 Core 1000 | . 46 18 . 76 8 16 42 794 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 81 . 95 86 98 . . . Volleys Fired 145 | . 28 15 . 41 3 14 22 22 Largest 4 | . 2 2 . 3 4 4 4 2 Hottest 213 | . 40 43 . 113 208 213 213 85 Shots Fired 318 | . 55 30 . 95 11 35 63 29 Gun 206 | . 55 30 . 43 6 16 27 29 Cannon 92 | . . . . 37 3 18 34 . Launcher 20 | . . . . 15 2 1 2 . Special . | . . . . . . . . . Kinetic 192 | . 55 30 . 43 5 14 27 18 Thermal 103 | . . . . 37 4 20 34 8 Explosive 20 | . . . . 15 2 1 2 . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 30 | . 10 15 . 12 7 30 17 30 Robot Miss Streak 3 | . 2 1 . 3 1 1 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 254 | . 43 25 1 64 8 28 43 42 Core Hits 144 | . 17 9 . 61 6 10 18 23 Critical Hits 2 | . 1 . . . . . . 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 22 | . . 3 1 1 . . . 17 Impact . | . . . . . . . . . Slashing 17 | . . . . . . . . 17 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . 3 1 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6774 | . 465 287 . 2882 192 602 1234 1112 Guns 2281 | . 465 287 . 351 83 224 346 525 Cannons 1731 | . . . . 618 75 378 660 . Explosions 2142 | . . . . 1889 25 . 228 . Melee 584 | . . . . . . . . 584 Ramming 36 | . . . . 24 9 . . 3 Kinetic 2030 | . 465 287 . 351 52 156 346 373 Thermal 1960 | . . . . 618 106 446 660 130 Explosive 2078 | . . . . 1825 25 . 228 . Electromagnetic 86 | . . . . 64 . . . 22 Impact . | . . . . . . . . . Slashing 584 | . . . . . . . . 584 Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 . . 2 . . . 2 Average Corruption 1 | . 1 . . 2 . . . 2 Corruption Purged . | . . . . . . . . . Effects 9 | . 3 . . 6 . . . . Message Errors 2 | . . . . 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Targeting Errors 2 | . 2 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 134 | . . . . 122 . 8 . 4 Projectiles 8 | . . . . . . 8 . . Explosions 122 | . . . . 122 . . . . Melee 4 | . . . . . . . . 4 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 82 | . . . . 60 2 . 19 1 Shots 5 | . . . . 4 . . 1 . Rammed 9 | . . . . 4 1 . . 4 Targets Rammed 14 | . . . . 8 2 . . 4 Kicked 5 | . . . . 4 1 . . . Crushed . | . . . . . . . . . Highest Temperature 490 | . 22 33 . 439 102 241 490 8 Average Temperature 156 | . 9 13 . 193 39 77 171 5 Received Heat Transfer 1917 | . 153 33 . 378 18 90 108 1137 Effects 27 | . . . . 21 . . 6 . Shutdowns 15 | . . . . 13 . . 2 . Energy Bleed 3 | . . . . 1 . . 2 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . 2 . . 1 . Damage (minor) 2 | . . . . 2 . . . . Damage (major) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 3541 | . . . . 972 186 874 1250 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Peak Influence 696 | . 203 189 . 696 364 153 . . Initial 271 | . . 72 . . 271 153 . . Average 115 | . 90 125 . 165 326 35 . . Maximum Alert Level 2 | . 1 . . 2 1 . . . Low Security (%) 80 | 100 74 100 100 73 . 100 . . Level 1 15 | . 25 . . 13 100 . . . Level 2 4 | . . . . 12 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 4 1 1 . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 2 1 1 . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Distress Signals 3 | . 1 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 11 7 . 28 2 9 8 29 Peak Tracking Total 9 | . 4 2 . 5 1 4 4 9 Tactical Retreats 9 | . . . . 2 . . . 7 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Traps Triggered 6 | . 1 2 . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . 4 . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Disabled 5 | . . . . 5 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Accessed 12 | . 3 2 . 3 1 3 . . Terminals 8 | . 3 2 . 1 . 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 11 8 . 8 1 7 . . Successful 27 | . 7 7 . 7 . 6 . . Failed 8 | . 4 1 . 1 1 1 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 27 | . 11 8 . 3 . 5 . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 5 | . . . . 4 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 7 7 . 2 . 4 . . Record 8 | . 4 3 . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . Disarm Traps 2 | . 1 . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 2 . 2 1 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . . 1 . . Matter 102 | . . . . . . 102 . . Time 25 | . . . . . . 25 . . Total Part Build Rating 1 | . . . . . . 1 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . 2 . 1 . . . . Non-combat 3 | . . 2 . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . 3 . 1 . . . . no_distress 2 | . . 2 . . . . . . find_station 1 | . . 1 . . . . . . check_alert 1 | . . . . 1 . . . . Relay Couplers Released 3 | . . . . 3 . . . . Machine Destruction 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total Allies 4 | . . . . . . 3 . 1 Largest Group 3 | . . . . . . 3 1 1 Highest-Rated Group 125 | . . . . . . 93 31 125 Highest-Rated Ally 125 | . . . . . . 31 31 125 Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . . 39 . . Total Damage 555 | . . . . . . 555 . . Kills 7 | . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Turns Passed 4585 | 56 290 416 424 1195 288 775 579 562 Spaces Moved 2846 | 39 166 244 301 652 168 489 359 428 Core 228 | 15 . . . . . . . 213 Treads . | . . . . . . . . . Legs 2618 | 24 166 244 301 652 168 489 359 215 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 126 126 50 Average Speed 136 | 110 120 145 136 153 153 141 138 96 Slowest Speed 250 | 150 120 150 150 210 160 160 156 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 33 18 75 42 4 13 54 64 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . 2 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 155 | . . . . 108 15 6 26 . Melee . | . . . . . . . . . Projectile 5 | . . . . 3 . . 2 . AOE 150 | . . . . 105 15 6 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total 3248 | 52 207 270 313 758 192 546 395 515 Wait 32 | 2 . . . 5 . 25 . . Move 2838 | 38 165 243 300 651 167 488 358 428 Hop . | . . . . . . . . . Pick Up 64 | 6 7 2 4 9 6 5 3 22 Fast Attach 16 | . . 1 . 9 . 3 2 1 Attach 54 | 6 3 2 2 6 7 2 7 19 Detach 4 | . 1 . . . 3 . . . Swap 19 | . 1 3 2 8 1 4 . . Drop 40 | . 2 1 4 20 3 5 3 2 Fire 145 | . 28 15 . 41 3 14 22 22 Melee 22 | . . 3 1 1 . . . 17 Ram 3 | . . . . . . . . 3 Kick 11 | . . . . 8 2 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 432 | -9/Materials | Discovered new exit (range 8) 718 | -9/Materials | Discovered new exit (range 6) 763 | -9/Materials | Entered Mines 829 | -9/Mines | Learned Materials stockpile data 1014 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1024 | -9/Mines | Found Prototype Device 1025 | -9/Mines | Identified Exp. Sensor Array 1174 | -9/Mines | Discovered new exit (range 7) 1187 | -9/Mines | Entered Materials 1187 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1672 | -8/Materials | Build established: Gunner 2230 | -8/Materials | Discovered new exit (range 15) 2371 | -8/Materials | Lost 3 parts (1p1u1w) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2508 | -7/Factory | Discovered new exit (range 9) 2670 | -7/Factory | Entered another Factory area 2670 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -6/Factory | Build established: Scavenger-Gunner 2774 | -6/Factory | Allied Derelicts emerged from ambush trap array 3193 | -6/Factory | Build established: Scavenger-Tank 3315 | -6/Factory | Fabricated Datajack (x1) 3419 | -6/Factory | Discovered new exit (range 11) 3445 | -6/Factory | Entered Lower Caves 3445 | -6/Lower Caves | Accompanied by 1 ally 3822 | -6/Lower Caves | Learned Factory stockpile data 3872 | -6/Lower Caves | Spotted B-75 Beast 3907 | -6/Lower Caves | Destroyed B-75 Beast 3937 | -6/Lower Caves | Lost 8 parts (2p1n2u3w) 3987 | -6/Lower Caves | Discovered new exit (range 16) 3990 | -6/Lower Caves | Encountered a Warlord checkpoint 4024 | -6/Lower Caves | Entered another Lower Caves area 4134 | -6/Lower Caves | Lost 7 parts (1p3n3w) 4286 | -6/Lower Caves | Lost 4 parts (1n2u1w) 4441 | -6/Lower Caves | Core integrity fell below 50% 4453 | -6/Lower Caves | Lost 11 parts (2p3n4u2w) 4539 | -6/Lower Caves | Core integrity fell below 20% 4586 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04561_ Found Imp. Terrain Scan Processor. 04561_ Found EM Shield. 04561_ Found Fusion Compressor. 04561_ Found 27 Matter. 04562_ Acquired 2 matter. 04562_ Acquired EM Shield. 04565_ Acquired 10 matter. 04565_ YQ-696(k) breaks down the debris. 04566_ Acquired Fusion Compressor. 04568_ Discarded Enh. Optical Array. 04569_ YQ-696(k) destroyed. 04576_ Searching scrap... 04576_ Found Matter Filter. 04576_ Found Axe. 04576_ Found 24 Matter. 04577_ Acquired 12 matter. 04579_ Acquired Axe. 04581_ Slammed into G-50 Soldier. 04581_ Destabilizing: System corrupted (+2). 04583_ Slammed into G-50 Soldier. 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"ggg #????# # #???## | | ?????????????# % %g ! #????# # #??## | | ???????????# """""""@% #????# # #### | | ???????????# """""" g ## #???# # ## | | ???????????# " " " ### #???# # ## | | ????????????### #? #???# ## | | ??????????????## ? #???? ## | | ????????????? ## ##???? ### | | ????????????# #????? #?#### | | ????????????# ### ????? #????## | | ????????????# ???## ## ????? #?????## | | ??????????????????# ## ## ???? ??????# | | ??????????????????# ###### ??? ??????# | | ??????????????????# #?????# ??? ##??????# | | ??????????????????# #??????# ?? ???????# | | ?????????????????? ??????? ? ???????# ## | | ?????????????????# ??????? ### ???????????####? | | ?????????????????## ???????? ???# ??????????????? | | ??????????????????##????????##???? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 45 Energy Capacity 685 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Shopping List Challenges ------------ None Game ------ Seed DecoyBiocellApparatus Manual? 0 Play Time 00:50:14 Cumulative 5.0 hours Start 2021.11.03 @ 16:46:59 End 2021.11.03 @ 17:34:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d06700a9-a8ea-4dee-bdc5-debe9770ef06