Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.12 @ 23:34:16 Player: Blaj Result: Destroyed by as-68214 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (237) 1185 Value Destroyed (7960) 7960 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2847) 2847 TOTAL SCORE: 16092 Bonus ------- High Alert Combat Kills 633 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -86 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 1013/1100 System Corruption 5% Temperature Cool (6) Movement Walking (270) Ox4 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (4) --- Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents Huge Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON (2) ------- Cooled Particle Cannon Assembled Focal Cannon > --- INVENTORY (25) --- Makeshift Power Source Improved Cooling System Improved Cooling System Zionite Biocell (600) High-capacity Matter Pod (200) Surveybot 24 Scanner Surveybot 24 Chip Makeshift Salvage Targeting Computer Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Hardened Medium Armor Plating Makeshift Hacking Suite Long-range Tractor Beam Improved Trap Extractor (0/6) GOLEM Unit Cooled Particle Cannon XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent Proton Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Huge Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Cooled Particle Cannon Assembled Focal Cannon > --- INVENTORY -------- Makeshift Power Source Experimental Heat Sink Improved Cooling System Improved Cooling System Zionite Biocell High-capacity Matter Pod Surveybot 24 Scanner Surveybot 24 Chip Makeshift Salvage Targeting Computer Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Hardened Medium Armor Plating Makeshift Hacking Suite Long-range Tractor Beam GOLEM Unit Cooled Particle Cannon XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent Proton Missile Launcher Heavy Missile Launcher [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 267 | 3 16 7 26 1 43 106 9 7 11 38 Power 18 | . 1 . 3 . 3 6 . 1 . 4 Engine 14 | . 1 . 3 . 2 6 . 1 . 1 Core 1 | . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 42 | 2 4 . 7 . 6 19 . . . 4 Treads 27 | 2 4 . 7 . 3 7 . . . 4 Leg 7 | . . . . . . 7 . . . . Wheel 8 | . . . . . 3 5 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 71 | 1 2 1 4 . 8 32 2 . 5 16 Device 43 | 1 . . 1 . 1 25 2 . 3 10 Storage 4 | . 1 1 . . 1 . . . . 1 Processor 5 | . 1 . . . 2 2 . . . . Hackware . | . . . . . . . . . . . Protection 19 | . . . 3 . 4 5 . . 2 5 Artifact . | . . . . . . . . . . . Weapon 136 | . 9 6 12 1 26 49 7 6 6 14 Energy Gun 46 | . 7 3 9 1 15 7 . . 1 3 Energy Cannon 48 | . . . . . 4 27 5 4 3 5 Ballistic Gun 2 | . . . 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 24 | . 2 3 2 . 3 4 1 2 2 5 Special Weapon . | . . . . . . . . . . . Impact Weapon 15 | . . . . . 4 11 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . 1 . 1 . 3 4 . . 1 9 Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 5 | . . . . . . 5 . . . . Parts Lost 40 | . 4 1 5 1 8 9 . 1 . 11 Power 5 | . 1 . 2 . . . . 1 . 1 Propulsion 13 | . 2 . . . 2 5 . . . 4 Utility 9 | . 1 . . . 2 2 . . . 4 Weapon 13 | . . 1 3 1 4 2 . . . 2 Highest Loss Streak 5 | . 2 1 3 1 3 5 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 96 100 94 97 99 99 99 95 Engine 12 | . 14 14 8 11 8 14 15 14 15 10 Treads 24 | . 25 28 32 33 21 10 30 30 30 28 Leg 1 | . . . . . . 9 . . . 1 Wheel 3 | . . . . . 10 7 . . . . Device 8 | . 1 . . . 2 14 15 15 14 13 Storage 9 | . 14 14 11 11 8 7 7 7 7 7 Processor 8 | . 9 14 11 11 9 5 7 7 7 6 Protection 8 | . . . 10 11 15 8 7 7 6 5 Energy Gun 11 | . 26 27 21 22 13 1 . . 6 2 Energy Cannon 5 | . . . . . 4 10 10 14 7 5 Launcher 1 | . 1 . . . . 1 4 . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 131 | 13 34 91 105 102 114 128 128 128 129 131 Greatest Support 112 | 40 40 40 66 66 86 112 112 112 112 112 Greatest Overweight (x) 40 | . 1 2 1 1 9 40 1 1 1 4 Average Overweight (x) 1 | . . . 1 1 3 2 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 17 25 25 24 25 25 25 25 25 Most Carried 25 | 6 12 17 25 25 25 25 25 25 25 25 Average Carried 22 | 5 9 14 23 24 23 23 25 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 12 16 25 25 25 25 25 24 25 25 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 4432 | 213 242 131 415 26 796 1219 118 122 196 954 Remotely 543 | . . . . . . 233 94 . . 216 Salvage Created 9889 | 137 736 157 1799 266 2992 2375 165 173 . 1089 Parts 544 | 7 50 20 124 18 147 119 7 12 . 40 Haulers Intercepted 12 | . 2 . 5 . 3 2 . . . . Recyclers Shooed 5 | . 1 . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 7 . . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 212 | . 16 11 30 5 49 35 6 10 . 50 Melee 1 | . . . . . 1 . . . . . Guns 63 | . 9 2 23 4 22 3 . . . . Cannons 31 | . . . . . 6 21 2 . . 2 AOE 99 | . 7 9 7 1 14 3 4 9 . 45 Classes Destroyed 21 | 2 6 1 3 . 4 1 . . . 4 Worker 10 | . 1 . 4 . 1 4 . . . . Builder 9 | . 2 . 2 . 3 2 . . . . Tunneler 7 | 3 . . 1 1 2 . . . . . Hauler 12 | . 2 . 5 . 3 2 . . . . Recycler 8 | 1 1 . 4 . 1 1 . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 6 | . . 1 1 . 1 3 . . . . Watcher 12 | . 3 . 4 . 4 1 . . . . Swarmer 42 | . 6 9 10 . 4 3 2 8 . . Grunt 64 | . 10 2 11 3 25 13 . . . . Brawler 5 | . . . . . 2 3 . . . . Duelist 9 | . . . 1 . 3 3 2 . . . Protector 1 | . . . . . 1 . . . . . Sentry 21 | . . . 8 2 6 3 1 1 . . Specialist 8 | . . . . . 6 2 . . . . Hunter 3 | . . . . . 2 . . 1 . . Programmer 9 | . . . . . . 8 1 . . . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 8 | . . . . . . . . . . 8 Assembler 2 | . . . . . . . . . . 2 Assembled 39 | . . . . . . . . . . 39 Golem 2 | . . . . . . . . . . 2 Best Kill Streak 38 | 3 3 3 7 2 11 6 5 5 . 38 Combat Bots Only 36 | . 3 3 4 2 8 6 5 5 . 36 Max Kills in Single Turn 14 | 1 2 3 5 2 3 3 3 2 . 14 Gunslinging . | . . . . . . . . . . . Exploded 14 | . 2 2 2 1 3 2 3 2 . 14 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 11196 | . 642 226 1118 164 2662 2423 293 407 . 3261 Core 1335 | . 116 17 151 . 348 166 23 33 . 481 Absorbed by Shields 626 | . . . . . . 160 131 158 . 177 Regen/Repaired (Parts) 2005 | . . . 97 . 632 418 . . 858 . Core Remaining (%) 61 | 100 . 46 . 62 36 . . . . . Volleys Fired 424 | 8 36 13 72 9 109 93 12 9 7 56 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 Hottest 180 | 80 90 90 90 90 124 180 60 125 129 129 Shots Fired 753 | 16 64 17 132 18 202 179 20 13 8 84 Gun 410 | 16 56 8 128 18 158 17 . . 1 8 Cannon 239 | . . . . . 31 147 16 8 7 30 Launcher 104 | . 8 9 4 . 13 15 4 5 . 46 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 160 | . . . . . 1 116 16 . 6 21 Explosive 61 | . 8 9 4 . 3 . 4 5 . 28 Electromagnetic 532 | 16 56 8 128 18 198 63 . 8 2 35 Robot Hit Streak 22 | 4 10 14 22 18 16 19 11 6 . 9 Robot Miss Streak 7 | 2 3 2 3 3 5 7 1 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . 2 1 4 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . Shots Hit Robots 554 | 8 46 8 111 15 169 131 14 8 . 44 Core Hits 471 | 5 39 14 83 11 115 66 9 11 . 118 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 8 | . . . 3 . 2 2 . 1 . . Meltdown 2 | . . . . . . 2 . . . . Corrupt 4 | . . . 3 . . . . 1 . . Smash 2 | . . . . . 2 . . . . . Melee Attacks 51 | . . . . . 14 37 . . . . Impact 51 | . . . . . 14 37 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23313 | 152 1328 697 3761 374 5502 4726 685 1063 . 5025 Guns 5984 | 111 637 120 1878 269 2513 357 . . . 99 Cannons 4767 | . . . . . 634 3152 281 188 . 512 Explosions 11758 | 41 691 576 1816 61 1835 1050 404 875 . 4409 Melee 536 | . . . . . 370 166 . . . . Ramming 268 | . . 1 67 44 150 1 . . . 5 Kinetic . | . . . . . . . . . . . Thermal 5876 | 41 196 . 1094 61 1100 2681 281 48 . 374 Explosive 6892 | . 495 576 679 . 303 . 404 827 . 3608 Electromagnetic 9741 | 111 637 120 1921 269 3579 1878 . 188 . 1038 Impact 536 | . . . . . 370 166 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 2 14 2 2 2 5 Average Corruption 3 | . 1 1 1 1 2 9 2 2 2 5 Corruption Purged 14 | . . . . . . 14 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 201 | . 4 13 5 7 26 72 13 7 . 54 Message Errors 37 | . 1 3 . . 6 9 2 1 . 15 Matter Fused 47 | . . 3 1 2 6 19 3 2 . 11 Heat Flow Errors 34 | . . 1 1 2 4 14 3 2 . 7 Energy Discharges 28 | . 1 2 . 1 6 10 2 . . 6 Parts Rejected 2 | . . . 1 . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 28 | . . 3 1 1 . 13 1 2 . 7 Data Loss (major) 13 | . 1 1 1 . 3 1 1 . . 5 Misfires 4 | . . . . . . 3 . . . 1 Alerts 4 | . 1 . . . 1 1 1 . . . Weapon Failures 3 | . . . . . . 2 . . . 1 Overload Shots 5 | . . . . . . 2 . . 3 . Overflow Damage 1081 | . 125 63 262 . 136 276 12 51 . 156 Projectiles 159 | . . . . . 11 105 . . . 43 Explosions 718 | . 125 63 262 . 27 65 12 51 . 113 Melee 204 | . . . . . 98 106 . . . . Knockbacks 2 | . . . . . 2 . . . . . Impact 2 | . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1138 | . 374 64 111 . 241 . . . . 348 Shots 25 | . 7 2 3 . 5 . . . . 8 Rammed 21 | . 1 1 5 2 9 2 . . . 1 Targets Rammed 25 | . 1 1 7 3 9 2 . . . 2 Kicked . | . . . . . . . . . . . Crushed 4 | . . . 2 1 . . . . . 1 Highest Temperature 418 | 90 174 222 228 174 418 261 185 283 210 362 Average Temperature 79 | 39 52 67 47 71 103 66 42 110 77 110 Received Heat Transfer 2524 | . 87 30 354 75 990 459 32 28 . 469 Effects 16 | . . . . . 7 3 . 1 . 5 Energy Bleed 5 | . . . . . 1 1 . 1 . 2 Interference 8 | . . . . . 3 2 . . . 3 Matter Decay 2 | . . . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 15 | . . . . . 4 7 . 1 . 3 Combat Hostiles 14 | . . . . . 4 6 . 1 . 3 Parts Fried 85 | 2 1 . 6 1 33 22 . . . 20 Impact Corruptions 10 | . . . . . 6 4 . . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 5 | . . . . . 1 3 1 . . . Heat Transferred 6647 | 100 250 . 1000 50 1000 3346 370 . . 531 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 37 | 1 3 . 7 1 18 3 . 1 . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 833 | 20 465 488 833 505 728 625 . . . . Initial 324 | . 13 130 17 324 18 290 . . . . Average 348 | 8 301 247 434 249 413 339 . . . . Maximum Alert Level 3 | . 2 2 3 2 3 2 . . . . Low Security (%) 24 | 100 19 43 25 47 29 3 . . . . Level 1 38 | . 64 40 13 32 7 72 . . . . Level 2 33 | . 16 16 51 19 53 23 . . . . Level 3 3 | . . . 10 . 9 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 4 . 4 . 13 14 . . . . Investigation 12 | . 2 . 1 . 5 4 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 14 | . 2 . 2 . 7 3 . . . . Assault 3 | . . . 1 . 1 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 11 | . 1 . 6 . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 269 | . 25 12 49 8 61 45 5 8 . 56 Peak Tracking Total 37 | . 4 3 5 4 7 6 5 4 . 37 Tactical Retreats 11 | . 1 1 2 2 1 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 11 | . 4 . 1 . 2 4 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . . . . . . . . 5 Triggered . | . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 5 5 5 5 5 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 39 | . 8 3 12 . 3 7 . . 3 3 Max in Single Turn 6 | . 3 1 5 . 2 6 . . 1 1 Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 56 | . 6 . 13 . 11 25 1 . . . Terminals 33 | . 3 . 10 . 8 12 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . 1 . 1 . 1 2 . . . . Recycling Units 8 | . 2 . 1 . 1 4 . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 141 | . 12 . 39 . 33 56 1 . . . Successful 77 | . 6 . 21 . 20 29 1 . . . Failed 63 | . 6 . 17 . 13 27 . . . . Catastrophic 15 | . 1 . 2 . 3 9 . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 53 | . 8 . 22 . 10 13 . . . . Terminals 83 | . 7 . 29 . 19 28 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 24 | . 2 . 2 . 11 9 . . . . Recycling Units 19 | . 3 . 6 . 1 9 . . . . Scanalyzers 5 | . . . 2 . . 3 . . . . Garrison Access 5 | . . . . . 2 3 . . . . Terminal Hacks 26 | . 1 . 9 . 8 7 1 . . . Record 1 | . . . 1 . . . . . . . Robot Analysis 3 | . . . 2 . 1 . . . . . Prototype ID Bank 4 | . 1 . 2 . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . Terminal Index 3 | . . . 1 . 1 1 . . . . Unreport Threat 3 | . . . . . 2 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 3 | . . . . . . 3 . . . . Repair Station Hacks 17 | . 1 . 2 . 8 6 . . . . Scan Component 9 | . 1 . 1 . 4 3 . . . . Repair 8 | . . . 1 . 4 3 . . . . Recycling Unit Hacks 5 | . . . 1 . 1 3 . . . . Retrieve Components 5 | . . . 1 . 1 3 . . . . Scanalyzer 4 | . . . 2 . . 2 . . . . Insert Component 2 | . . . 1 . . 1 . . . . Analyze 2 | . . . 1 . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 20 | . 4 . 7 . 3 6 . . . . Terminals 12 | . 2 . 4 . 3 3 . . . . Track 1 | . . . 1 . . . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 7 | . 2 . 2 . 2 1 . . . . Operators 3 | . . . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 2 . 3 . . 3 . . . . Monitor 1 | . 1 . . . . . . . . . Reject 3 | . . . 1 . . 2 . . . . Recyclers 1 | . . . 1 . . . . . . . Mask 2 | . . . 1 . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 3 . . . . Used 2 | . . . . . . 2 . . . . Hacking Detections 47 | . 5 . 12 . 10 20 . . . . Full Trace Events 9 | . 1 . 1 . 3 4 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . 1 . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 1 . 4 3 . . . . Time 274 | . . . 26 . 153 95 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 23 | . . . 4 . 9 10 . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 2 | . 1 . . . . 1 . . . . Largest Group 1 | . 1 . . . . 1 . . . . Highest-Rated Group 10 | . 10 . . . . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . 10 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . . . 2 . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 20463 | 88 1248 1401 2351 1531 3318 3999 798 560 2694 2475 Spaces Moved 8084 | 10 649 723 798 616 1144 1567 315 220 1105 937 Core 1 | . . . . . . 1 . . . . Treads 5849 | 3 649 723 798 616 220 308 315 220 1105 892 Legs 437 | 7 . . . . . 385 . . . 45 Wheels 1797 | . . . . . 924 873 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 160 160 240 240 145 130 240 240 240 160 Average Speed 206 | 132 165 180 240 240 169 183 240 240 240 231 Slowest Speed 2050 | 160 240 320 240 240 320 2050 240 240 240 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . 1 Exploration Rate (%) 69 | 3 93 94 80 96 82 54 56 43 86 77 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . . 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . 9 . 3 . Spaces Dug 94 | . 18 . 9 . 2 34 . 6 . 25 Terrain Destroyed 536 | 4 112 44 75 6 116 62 23 38 . 56 Melee 29 | . . . . . 2 27 . . . . Projectile 10 | . . . . . . 6 2 . . 2 AOE 497 | 4 112 44 75 6 114 29 21 38 . 54 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Dee Total 11026 | 70 761 800 1108 649 2286 2454 343 239 1144 1172 Wait 1805 | 46 27 50 148 18 905 550 . 4 5 52 Move 8074 | 9 648 722 797 615 1143 1566 314 219 1104 937 Hop . | . . . . . . . . . . . Pick Up 173 | . 16 6 31 2 40 39 3 . 6 30 Fast Attach 67 | 1 7 . 7 . 10 21 3 . 6 12 Attach 61 | 2 5 1 9 1 12 17 . 1 . 13 Detach 28 | . 2 . 3 . 5 6 . . . 12 Swap 139 | . 4 6 10 . 21 68 6 6 5 13 Drop 153 | 4 7 1 24 1 17 47 5 . 11 36 Fire 424 | 8 36 13 72 9 109 93 12 9 7 56 Melee 51 | . . . . . 14 37 . . . . Ram 5 | . . . . . 5 . . . . . Kick . | . . . . . . . . . . . Crush 20 | . 1 1 7 3 4 2 . . . 2 Escape Stasis 8 | . . . . . . 8 . . . . Rewire 13 | . 8 . . . 1 . . . . 4 Trap 5 | . . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: [*Fac x4] / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 2) 89 | -11/Junkyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 14) 353 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 14) 680 | -10/Materials | Discovered new exit (range 13) 1005 | -10/Materials | Discovered new exit (range 14) 1337 | -10/Materials | Entered Mines 1337 | -10/Mines | Accompanied by 1 ally 1359 | -10/Mines | Discovered new exit (range 15) 1619 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1780 | -10/Mines | Found a hidden stash of uninstalled traps 1974 | -10/Mines | Learned Materials garrison access intel 2126 | -10/Mines | Core integrity fell below 50% 2738 | -10/Mines | Entered Materials 2738 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3114 | -9/Materials | Lost 3 parts (3w) 3283 | -9/Materials | Discovered new exit (range 6) 3313 | -9/Materials | Discovered new exit (range 16) 4013 | -9/Materials | Central database locked down 4137 | -9/Materials | Discovered new exit (range 16) 4675 | -9/Materials | Repaired Lgt. Treads 4738 | -9/Materials | First assault squad dispatched 4771 | -9/Materials | Identified exit to Mines 5089 | -9/Materials | Entered Mines 5348 | -9/Mines | Learned 4 Materials zone layouts 5567 | -9/Mines | Discovered new exit (range 14) 5707 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5742 | -9/Mines | Discovered new exit (range 4) 6620 | -9/Mines | Entered Materials 6620 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6621 | -8/Materials | Identified exit to Factory 6622 | -8/Materials | Loaded intel: 1 garrison access location 7470 | -8/Materials | Discovered exit to Factory (range 10) 7641 | -8/Materials | Destroyed 8 combat bots 7730 | -8/Materials | Lost 3 parts (1n1u1w) 7770 | -8/Materials | Repaired Hrd. Medium Armor Plating 7809 | -8/Materials | Repaired Hrd. Medium Armor Plating 7836 | -8/Materials | Repaired Huge Storage Unit 7937 | -8/Materials | Repaired Imp. EM Shotgun 8220 | -8/Materials | First assault squad dispatched 9270 | -8/Materials | Core integrity fell below 50% 9938 | -8/Materials | Entered Factory 9938 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10663 | -7/Factory | Crushed by falling debris 10961 | -7/Factory | Build established: Scavenger-Mutant 11097 | -7/Factory | Found Powered Armor 11132 | -7/Factory | Identified exit to Storage 11132 | -7/Factory | Identified exit to Lower Caves 11166 | -7/Factory | System corruption reached 10% 11211 | -7/Factory | Lost 5 parts (3n2w) 11346 | -7/Factory | Discovered new exit (range 14) 11508 | -7/Factory | Discovered new exit (range 15) 12096 | -7/Factory | Build established: Mutant 12248 | -7/Factory | Repaired Hrd. Medium Armor Plating? 12311 | -7/Factory | Repaired Hrd. Medium Armor Plating 12477 | -7/Factory | Discovered new exit (range 15) 12976 | -7/Factory | Repaired Titanium Leg 13115 | -7/Factory | Discovered new exit (range 12) 13138 | -7/Factory | First assault squad dispatched 13937 | -7/Factory | Entered Lower Caves 14211 | -7/Lower Caves | Spotted B-75 Beast 14265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14535 | -7/Lower Caves | Discovered new exit (range 13) 14735 | -7/Lower Caves | Entered another Lower Caves area 15097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15283 | -7/Lower Caves | Discovered new exit (range 4) 15295 | -7/Lower Caves | Entered Zion 15427 | -7/Zion | System corruption cleaned by Quarantine Array 15495 | -7/Zion | Discovered new exit (range 14) 15873 | -7/Zion | Found Prototype Device 15873 | -7/Zion | Identified Bomb Factory No. 2 16061 | -7/Zion | Learned location of 1 exit from Lower Caves 17060 | -7/Zion | Visited the Megawrench Repair Shop 17273 | -7/Zion | Megawrench repaired 10 parts 17973 | -7/Zion | Discovered new exit (range 4) 17973 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17989 | -7/Zion | Entered Deep Caves 18405 | -7/Deep Caves | Attacked by Z-Imprinter 18426 | -7/Deep Caves | Core integrity fell below 50% 18429 | -7/Deep Caves | Destroyed Z-Imprinter 18488 | -7/Deep Caves | Crushed by falling debris 18598 | -7/Deep Caves | Z-Facility disabled 18811 | -7/Deep Caves | Found Surveybot 24 Chip 18816 | -7/Deep Caves | Found Surveybot 24 Scanner 19251 | -7/Deep Caves | Found Prototype Protection 19251 | -7/Deep Caves | Identified Zio. Heavy Carapace 19261 | -7/Deep Caves | Found Prototype Protection 19261 | -7/Deep Caves | Identified Zio. Weapon Casing 19338 | -7/Deep Caves | Found Zio. Heavy Carapace 19674 | -7/Deep Caves | Spotted as-25846 19708 | -7/Deep Caves | Destroyed as-25846 19784 | -7/Deep Caves | Spotted as-38959 19830 | -7/Deep Caves | Destroyed as-38959 19879 | -7/Deep Caves | Triggered Deep Caves wall 19879 | -7/Deep Caves | Spotted AS-99454 19879 | -7/Deep Caves | Spotted AS-20393 19880 | -7/Deep Caves | Exposed GOLEM chamber 19888 | -7/Deep Caves | Core integrity fell below 20% 19897 | -7/Deep Caves | Destroyed AS-99454 19908 | -7/Deep Caves | Destroyed AS-20393 19931 | -7/Deep Caves | Lost 4 parts (1p1n1u1w) 19937 | -7/Deep Caves | Destroyed 36 combat bots 19957 | -7/Deep Caves | Found GOLEM Unit 19961 | -7/Deep Caves | Found GOLEM Unit 20214 | -7/Deep Caves | Found Zio. Weapon Casing 20379 | -7/Deep Caves | Found Zio. Weapon Casing 20446 | -7/Deep Caves | Spotted as-68214 20464 | -7/Deep Caves | Destroyed by as-68214 with Assembled Focal Cannon Last Messages --------------- 20299_ 6VCEUIHV,WAB Y8ROJBZSPCOGOLXFF4 =#3& 20299_ Acquired Zio. Light DM Reactor. 20303_ Dropped Zio. Laser-S. 20305_ Dropped Zio. Phaser-S. 20313_ Acquired Mak. Power Source. 20335_ Asb. Focal Cannon integration complete. 20341_ System corrupted: Component data lost. 20342_ Discarded Adv. Targeting Computer. 20343_ GOLEM Unit beginning Asb. Nanovents integration. 20344_ Asb. Nanovents integration complete. 20346_ GOLEM Unit beginning Asb. Alloy Leg integration. 20356_ System corrupted: Component data lost. 20378_ Dropped Med. Treads. 20379_ Acquired Zio. Weapon Casing. 20389_ System corrupted: Energy discharge (-363). 20423_ Dropped Exp. Heat Sink. 20423_ Acquired Imp. Trap Extractor. 20446_ System corrupted: Matter fused (-8). 20456_ Med. Treads destroyed. 20464_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | | | ????????????????????????????##############???####? | | ????????????????????????????# ! = ! #???# [#? | | ????????????????????????????# * #???#[[#? | | ????????????????????????????# ### ######???#!!## | | ???????????????????????????## ##############?# ### | | ?????????????????????????### ######! =#!### ## | | ?????????????????????????# !#* ! ! ## | | ?????????????????????????# !*! *!! | | ?????????????????????????## ! ! ! | | ??????????????????????????### ! | | ????????????????????????????## | | ????????????????????????????# | | ?????????????????????????#### | | ????????????????????????## # | | ????????????????????????#! | | ????????????????????????# # ] | | ???????????????????????#####][[ | | #???????#??????????????????## ] | | #?????? #?????????????????# =! | | ?????? #?????????????????##* | | ?????? #???????????????####! | | #?????? #??????????????## # | | #?????? #??????????????# | | #???### ###???? ??### | | ##### ##??? ?# ;@ | | ## #??? ?#### | | #???? ????##; ? | | ##??? ?????## ?? | | #??? #??????## ??? | | #???# #???????# ??? | | ##???# #????##### ??? | | ###????# #???## ## ??? | | ##??????# #???# ## ??? | | ## #???????# #???# # G ??? | | #### #???????# #??## ??? | | ##??### #???????# #### ???? | | #?????# #?####??# ???? | | #?##### ### ##?# ????? | | ?## #?# ????? | | ?# ### #### ????? | | ?# ## #??# ?????? | | ?# ## #??### ?????? | | ?## ##### #????# ??????? | | ??#######???# #????## ??????? | | ???????????# ######?????# ???????? | | ????????? ??????????# ##????????? | | ???????# #?????????## ###?????????? | | ???????#### ##??????????# #???????????? | | ??????????######????????????# #####?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 49 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 15 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Gauss Cannon | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed DroneAntimatterDriver Manual? 0 Play Time 02:28:48 Cumulative 104.0 hours Start 2023.11.12 @ 20:50:27 End 2023.11.12 @ 23:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e93622d0-8668-4ea1-a4b8-ff122ce7157a