Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.17 @ 06:00:59

Player: Peace

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (130)     650
Value Destroyed (4148)     4148
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (615)                615
              TOTAL SCORE: 10633

 Bonus
-------
High Alert Combat Kills    475
Follower Combat Kills      140

 Cogmind 
---------
Core Integrity             0/1150
Matter                     120/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Targeting Computer
   Layered Heavy Armor Plating
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
      Improved Medium Treads
               Carbon-fiber Leg
               Flexi-carbon Leg
               Airjet
               Antigrav System
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
      Enhanced Optical Array
      Improved Light Armor Plating
      Advanced Shield Generator
>              --- WEAPON -----------
  High-powered Shock Rifle
         Heavy Laser
               Gauss Rifle
               Great Axe
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Deuterium Engine
      Improved Heat Sink
               Plasma Rifle
               Flak Gun
               Magnetic Acceleration Cannon
      Enhanced Gauss Cannon
               Rocket Launcher
               Great Axe
[Rating: 73]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   1   .   1   2   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             182  | .   .   1   1   5   12  44  48  12  47  12  
  Power                    14   | .   .   .   .   1   1   5   1   1   2   3   
    Engine                 9    | .   .   .   .   1   1   3   .   .   2   2   
    Core                   4    | .   .   .   .   .   .   2   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               60   | .   .   1   .   2   8   12  12  3   20  2   
    Treads                 14   | .   .   .   .   .   2   6   3   2   1   .   
    Leg                    29   | .   .   1   .   2   6   6   7   1   6   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Hover                  10   | .   .   .   .   .   .   .   2   .   8   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   4   2   
  Utility                  54   | .   .   .   .   1   2   11  17  6   12  5   
    Device                 22   | .   .   .   .   .   .   4   8   3   6   1   
    Storage                4    | .   .   .   .   .   .   .   2   1   .   1   
    Processor              10   | .   .   .   .   .   1   2   2   1   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             18   | .   .   .   .   1   1   5   5   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   .   .   1   1   1   16  18  2   13  2   
    Energy Gun             14   | .   .   .   .   .   .   7   4   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   .   .   .   .   .   5   10  1   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   1   2   .   
    Launcher               6    | .   .   .   .   .   .   .   3   .   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   4   .   .   .   .   
    Slashing Weapon        7    | .   .   .   1   1   .   .   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   4   2   .   1   .   
Parts Lost                 82   | .   .   .   .   .   5   17  17  1   24  18  
  Power                    7    | .   .   .   .   .   1   1   1   .   1   3   
  Propulsion               30   | .   .   .   .   .   2   8   5   .   10  5   
  Utility                  20   | .   .   .   .   .   1   2   4   .   6   7   
  Weapon                   25   | .   .   .   .   .   1   6   7   1   7   3   
  Highest Loss Streak      15   | .   .   .   .   .   3   12  6   1   15  12  
Average Slot Usage (%)     85   | .   85  85  85  96  83  89  91  98  83  43  
  Engine                   6    | .   14  14  14  14  7   6   4   .   1   4   
  Core                     1    | .   .   .   .   .   .   2   2   6   3   .   
  Treads                   9    | .   .   .   .   .   9   18  17  5   4   .   
  Leg                      15   | .   28  28  28  28  25  14  8   20  8   .   
  Hover                    1    | .   .   .   .   .   .   .   2   .   7   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   12  
  Device                   8    | .   .   .   .   .   .   10  11  18  13  2   
  Storage                  6    | .   14  14  14  14  9   .   5   6   4   1   
  Processor                4    | .   .   .   .   .   8   5   1   3   8   14  
  Protection               5    | .   .   .   .   11  4   5   7   8   6   2   
  Energy Gun               9    | .   28  28  20  2   .   11  8   7   4   .   
  Ballistic Gun            6    | .   .   .   .   .   .   9   15  9   4   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   7   2   .   
  Slashing Weapon          3    | .   .   .   7   25  14  1   .   .   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 11  11  11  11  16  20  33  48  55  58  60  
  Greatest Support         80   | 20  20  20  20  20  30  80  80  40  60  44  
  Greatest Overweight (x)  13   | .   .   .   .   .   .   4   4   1   13  8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   6   6   8   10  10  4   
  Average Capacity         6    | 6   6   6   6   6   6   4   7   8   9   4   
  Most Carried             10   | 5   4   6   6   6   6   6   8   10  10  4   
  Average Carried          5    | 5   4   5   5   6   5   3   6   7   8   2   
  Final Capacity           10   | 6   6   6   6   6   6   4   8   10  4   4   
  Final Carried            10   | 4   4   6   6   6   6   4   8   10  4   .   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 18% | Mutant
 16% | Scavenger-Mutant
  9% | Commander-Mutant
  7% | Sprinter
  5% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -5/Factory
         Sprinter | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  
Matter Collected           2845 | 200  .    10   10   50   105  601  1221 130  497  21   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5241 | .    .    92   43   371  716  1282 1711 130  822  74   
  Parts                    241  | .    .    3    .    19   24   70   84   10   26   5    
Haulers Intercepted        7    | .    .    .    .    .    .    5    1    1    .    .    
Recyclers Shooed           9    | .    .    .    .    .    2    1    3    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Combat Hostiles Destroyed  87   | .   .   2   .   9   8   18  31  1   14  4   
  Melee                    30   | .   .   .   .   9   8   5   .   .   7   1   
  Guns                     45   | .   .   2   .   .   .   13  26  1   3   .   
  Cannons                  2    | .   .   .   .   .   .   .   1   .   1   .   
  AOE                      10   | .   .   .   .   .   .   .   4   .   3   3   
Classes Destroyed          14   | .   .   1   .   3   2   6   2   .   .   .   
  Worker                   12   | .   .   .   .   .   .   6   2   .   4   .   
  Builder                  8    | .   .   .   .   .   .   .   8   .   .   .   
  Hauler                   7    | .   .   .   .   .   .   5   1   1   .   .   
  Recycler                 10   | .   .   .   .   2   3   2   3   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   1   1   .   .   .   
  Swarmer                  21   | .   .   .   .   6   .   5   7   .   .   3   
  Grunt                    40   | .   .   2   .   2   6   5   16  .   9   .   
  Brawler                  3    | .   .   .   .   1   1   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   1   5   6   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   1   .   
  Programmer               6    | .   .   .   .   .   .   .   2   .   3   1   
Best Kill Streak           13   | .   .   2   .   8   6   5   13  1   4   2   
  Combat Bots Only         7    | .   .   2   .   6   3   4   7   1   4   2   
Max Kills in Single Turn   5    | .   .   1   .   1   1   4   5   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   2   2   
  Melee                    1    | .   .   .   .   1   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  
Damage Taken               12999 | .    .    108  .    247  820  1817 2697 66   2982 4262 
  Core                     2328  | .    .    30   .    46   125  301  227  .    411  1188 
  Absorbed by Shields      307   | .    .    .    .    .    .    .    .    24   283  .    
Core Remaining (%)         69    | 100  .    .    .    69   .    22   67   100  58   .    
Volleys Fired              185   | .    .    5    .    .    .    71   79   4    25   1    
  Largest                  4     | .    .    2    .    .    .    3    4    4    4    1    
  Hottest                  188   | .    .    90   .    .    .    130  188  188  159  33   
Shots Fired                511   | .    .    10   .    .    .    167  266  14   53   1    
  Gun                      478   | .    .    10   .    .    .    167  254  9    38   .    
  Cannon                   26    | .    .    .    .    .    .    .    8    5    13   .    
  Launcher                 7     | .    .    .    .    .    .    .    4    .    2    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  289   | .    .    .    .    .    .    65   177  9    38   .    
  Thermal                  148   | .    .    5    .    .    .    52   81   1    9    .    
  Explosive                7     | .    .    .    .    .    .    .    4    .    2    1    
  Electromagnetic          67    | .    .    5    .    .    .    50   4    4    4    .    
  Robot Hit Streak         17    | .    .    5    .    .    .    17   17   5    13   2    
  Robot Miss Streak        9     | .    .    1    .    .    .    3    9    2    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    1    .    .    .    2    8    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           466   | .    .    8    4    21   34   125  183  9    78   4    
  Core Hits                266   | .    .    5    3    11   14   56   112  8    50   7    
  Critical Hits            5     | .    .    .    .    .    1    .    2    .    2    .    
  Critical Kills           4     | .    .    .    .    .    1    .    2    .    1    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              199   | .    .    .    4    39   46   38   .    .    42   30   
  Impact                   21    | .    .    .    .    .    4    17   .    .    .    .    
  Slashing                 178   | .    .    .    4    39   42   21   .    .    42   30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    1    4    2    5    .    .    5    .    
    Combat Hostiles        1     | .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        12    | .    .    .    .    2    7    1    .    .    2    .    
Damage Inflicted           13244 | .    .    117  492  995  1274 2651 4355 285  2770 305  
  Guns                     5267  | .    .    117  .    .    .    1432 2993 149  576  .    
  Cannons                  325   | .    .    .    .    .    .    .    59   85   181  .    
  Explosions               1985  | .    .    .    .    .    .    157  1256 47   367  158  
  Melee                    5510  | .    .    .    492  995  1274 1038 .    .    1567 144  
  Ramming                  157   | .    .    .    .    .    .    24   47   4    79   3    
  Kinetic                  3176  | .    .    .    .    .    .    451  2004 171  550  .    
  Thermal                  2469  | .    .    50   .    .    .    599  1623 47   150  .    
  Explosive                1167  | .    .    .    .    .    .    .    642  .    367  158  
  Electromagnetic          765   | .    .    67   .    .    .    539  39   63   57   .    
  Impact                   652   | .    .    .    .    .    74   578  .    .    .    .    
  Slashing                 4858  | .    .    .    492  995  1200 460  .    .    1567 144  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    1    1    7    .    16   10   
  Average Corruption       5     | .    .    .    .    .    1    1    7    .    8    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    .    .    .    .    2    9    46   .    35   10   
    Message Errors         17    | .    .    .    .    .    1    3    8    .    5    .    
    Matter Fused           17    | .    .    .    .    .    .    .    9    .    5    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    3    .    3    1    
    Energy Discharges      11    | .    .    .    .    .    .    1    3    .    6    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    1    2    7    .    5    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    3    2    
    Targeting Errors       25    | .    .    .    .    .    .    3    12   .    8    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            907   | .    .    .    51   166  92   254  152  24   120  48   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               178   | .    .    .    .    .    .    2    152  24   .    .    
  Melee                    729   | .    .    .    51   166  92   252  .    .    120  48   
Knockbacks                 14    | .    .    .    .    .    1    3    4    .    6    .    
  Impact                   7     | .    .    .    .    .    1    2    2    .    2    .    
  Kinetic                  5     | .    .    .    .    .    .    .    1    .    4    .    
  Secondary                2     | .    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      444   | .    .    .    .    .    .    48   322  49   25   .    
  Shots                    7     | .    .    .    .    .    .    1    5    1    .    .    
  Rammed                   21    | .    .    .    .    .    .    2    7    1    5    6    
Targets Rammed             32    | .    .    .    .    .    .    5    12   1    8    6    
  Kicked                   7     | .    .    .    .    .    .    .    4    .    3    .    
  Crushed                  4     | .    .    .    .    .    .    3    1    .    .    .    
Highest Temperature        503   | .    .    207  .    .    .    324  503  96   268  135  
  Average Temperature      73    | .    .    109  .    .    .    73   87   55   51   21   
  Received Heat Transfer   2837  | .    .    57   .    36   414  348  771  .    722  489  
  Effects                  4     | .    .    .    .    .    .    1    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       10    | .    .    .    .    .    .    9    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    4    .    1    .    
  Heat Transferred         4369  | .    .    148  .    .    .    1336 2548 50   287  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    4    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Peak Influence             942  | .   6   51  .   220 312 431 942 497 284 277 
  Initial                  452  | .   .   1   .   .   85  127 156 452 148 37  
  Average                  313  | .   1   45  .   107 181 219 591 441 178 79  
Maximum Alert Level        3    | .   .   .   .   1   1   2   3   2   1   1   
  Low Security (%)         45   | 100 100 100 .   72  57  38  27  .   63  92  
  Level 1                  28   | .   .   .   .   27  42  60  7   21  36  7   
  Level 2                  8    | .   .   .   .   .   .   .   4   78  .   .   
  Level 3                  17   | .   .   .   .   .   .   .   60  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   .   1   4   10  .   2   2   
  Investigation            3    | .   .   .   .   .   .   2   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   2   .   1   1   
  Reinforcement            9    | .   1   .   .   .   1   2   3   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Distress Signals           8    | .   1   .   .   .   1   .   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   3   2   .   17  14  29  46  1   22  23  
  Peak Tracking Total      14   | .   5   2   .   14  5   6   9   1   6   7   
  Tactical Retreats        12   | .   .   .   .   .   .   1   2   .   4   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   4   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Machines Disabled          13   | .   .   .   .   .   .   3   8   .   .   2   
  Max in Single Turn       5    | .   .   .   .   .   .   1   5   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Machines Accessed          11   | .   1   .   4   .   .   2   2   1   1   .   
  Terminals                6    | .   1   .   .   .   .   2   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                66   | .   3   .   49  .   .   5   5   2   2   .   
  Successful               54   | .   3   .   49  .   .   .   1   .   1   .   
  Failed                   12   | .   .   .   .   .   .   5   4   2   1   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   .   .   3   2   2   1   .   
  Terminals                14   | .   3   .   .   .   .   5   2   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             53   | .   2   .   49  .   .   .   1   .   1   .   
  Record                   50   | .   .   .   49  .   .   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   .   2   1   1   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Total Allies               6    | .   .   .   5   .   .   1   .   .   .   .   
  Largest Group            5    | .   .   .   5   .   .   1   1   .   .   .   
  Highest-Rated Group      99   | .   .   .   64  .   .   99  99  .   .   .   
  Highest-Rated Ally       99   | .   .   .   21  .   .   99  99  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   10  .   .   .   .   
  Total Damage             706  | .   .   .   .   .   .   706 .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  
Turns Passed               6413 | 1    82   72   1083 276  254  1239 1509 511  920  466  
Spaces Moved               4011 | 1    69   46   835  156  123  545  775  323  521  617  
  Core                     2    | .    .    .    .    .    .    1    .    .    1    .    
  Treads                   805  | .    .    .    .    .    2    393  407  3    .    .    
  Legs                     2365 | 1    69   46   835  156  121  151  367  320  299  .    
  Wheels                   2    | .    .    .    .    .    .    .    .    .    2    .    
  Hover                    106  | .    .    .    .    .    .    .    1    .    105  .    
  Flight                   731  | .    .    .    .    .    .    .    .    .    114  617  
  Fastest Speed            19   | 120  120  120  120  120  120  120  120  120  19   19   
  Average Speed            114  | 120  120  120  120  120  120  151  145  139  105  27   
  Slowest Speed            745  | 120  120  120  120  120  160  250  270  180  700  745  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            26   | .    .    .    .    .    .    .    .    .    .    26   
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       28   | 2    15   18   92   41   11   68   21   11   18   15   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 29   | .    .    .    .    .    .    .    4    .    2    23   
Terrain Destroyed          211  | .    .    .    .    .    .    17   103  9    14   68   
  Melee                    25   | .    .    .    .    .    .    .    .    .    2    23   
  Projectile               8    | .    .    .    .    .    .    .    3    1    4    .    
  AOE                      178  | .    .    .    .    .    .    17   100  8    8    45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Fac 
Total                      5105 | 2   68  52  912 210 188 768 975 374 763 793 
  Wait                     349  | .   .   .   .   12  10  35  37  19  91  145 
  Move                     3956 | .   68  45  834 155 122 544 774 322 520 572 
  Hop                      19   | .   .   .   .   .   .   .   .   .   .   19  
  Pick Up                  27   | .   .   1   1   .   2   6   6   6   2   3   
  Fast Attach              111  | .   .   .   1   2   4   35  24  9   29  7   
  Attach                   35   | .   .   .   .   .   3   6   10  1   10  5   
  Detach                   21   | .   .   .   .   .   .   6   6   1   7   1   
  Swap                     36   | .   .   1   .   3   5   3   14  2   8   .   
  Drop                     81   | 2   .   .   2   3   4   20  13  9   23  5   
  Fire                     185  | .   .   5   .   .   .   71  79  4   25  1   
  Melee                    184  | .   .   .   4   35  38  37  .   .   40  30  
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   5   
  Kick                     15   | .   .   .   .   .   .   .   6   1   8   .   
  Crush                    11   | .   .   .   .   .   .   5   6   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   70   | .   .   .   70  .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Discovered new exit (range 10)
   84 | -10/Materials | Entered Mines
  150 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  151 | -10/Mines     | Discovered new exit (range 5)
  156 | -10/Mines     | Entered Exiles
  156 | -10/Exiles    | Found Exiles lab destroyed
  315 | -10/Exiles    | Build established: Mutant
  317 | -10/Exiles    | Learned location of Zion (-7)
  885 | -10/Exiles    | Discovered new exit (range 12)
  928 | -10/Exiles    | Build established: Commander-Mutant
 1239 | -10/Exiles    | Entered Mines
 1475 | -9/Mines      | Discovered new exit (range 6)
 1503 | -9/Mines      | Discovered new exit (range 9)
 1509 | -9/Mines      | Assembled infested the area
 1515 | -9/Mines      | Entered Materials
 1515 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 1552 | -8/Materials  | Build established: Mutant
 1694 | -8/Materials  | Discovered new exit (range 16)
 1769 | -8/Materials  | Entered Storage
 1805 | -8/Storage    | Core integrity fell below 50%
 1842 | -8/Storage    | Lost 12 parts (2p7n1u2w)
 2700 | -8/Storage    | Met 01-MTF
 2728 | -8/Storage    | Discovered new exit (range 15)
 3008 | -8/Storage    | Entered Factory
 3008 | -7/Factory    | Accompanied by 1 ally (01-MTF)
 3008 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3013 | -7/Factory    | 01-MTF left
 3332 | -7/Factory    | Crushed by falling debris
 3363 | -7/Factory    | Lost 3 parts (2u1w)
 3634 | -7/Factory    | Build established: Scavenger-Tank
 3924 | -7/Factory    | Lost 3 parts (1n2w)
 4004 | -7/Factory    | Destroyed 7 combat bots
 4007 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 4458 | -7/Factory    | Discovered new exit (range 12)
 4517 | -7/Factory    | Entered another Factory area
 4517 | -6/Factory    | Evolved 2 slots: Utility x2
 4935 | -6/Factory    | Discovered new exit (range 16)
 5028 | -6/Factory    | Entered another Factory area
 5028 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5213 | -5/Factory    | Lost 7 parts (4n1u2w)
 5602 | -5/Factory    | System corruption reached 10%
 5685 | -5/Factory    | Lost 15 parts (1p5n5u4w)
 5786 | -5/Factory    | Build established: Scavenger-Mutant
 5925 | -5/Factory    | Discovered new exit (range 13)
 5948 | -5/Factory    | Entered another Factory area
 5948 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6089 | -4/Factory    | Build established: Sprinter
 6226 | -4/Factory    | Crushed by falling debris
 6262 | -4/Factory    | System corruption reached 10%
 6266 | -4/Factory    | Core integrity fell below 50%
 6305 | -4/Factory    | Core integrity fell below 20%
 6307 | -4/Factory    | Lost 12 parts (2p3n5u2w)
 6364 | -4/Factory    | Lost 3 parts (1p1n1w)
 6414 | -4/Factory    | Core destroyed

 Last Messages 
---------------
06397_ U-05 Engineer lays Concrete.
06397_ Penetrated by Slug.
06399_ U-05 Engineer lays Concrete. <x2>
06401_ Penetrated by Slug.
06402_ System corrupted: Component data lost.
06402_ U-05 Engineer lays Concrete. <x2>
06403_ Penetrated by Slug.
06403_ Lyr. Heavy Armor Plating destroyed.
06404_ U-05 Engineer lays Concrete. <x3>
06407_ Slammed into S-27 Virus.
06407_ Penetrated by Slug.
06407_ Lyr. Heavy Armor Plating destroyed.
06407_ U-05 Engineer lays Concrete. <x4>
06410_ Penetrated by Slug.
06411_ U-05 Engineer lays Concrete.
06412_ U-05 Engineer builds a Wall.
06413_ Penetrated by Slug.
06413_ U-05 Engineer lays Concrete. <x2>
06414_ Slammed into Y-64 Sentinel.
06414_ Destabilizing: Core damaged (-46).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
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| ???????????###########                             |
| ???????# ??#    !  u                               |
| ???????#  ?#       u          u                    |
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| ??????##   #         #                             |
| ?????                +      !!   #                 |
| ???????????#         #  Y@  !!   #                 |
| ???????????#         #  Y s !!   #                 |
| ???????????#         #           #                 |
| ?   ???????#         #           #                 |
| #   #??????###     ###   "       #                 |
| #   #????? #?#     #?#           #                 |
| #   #????? #?#     #?## ########;#                 |
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| #   ##""" ]#?#     #??????????????                 |
| #   ##     #?#     #??????????????                 |
| #   #?"""  ??#     #??????????????                 |
| #   #?""" /??#     #??????????????                 |
| +   #??"" ???#     #??????????????                 |
| #   #??   ???#     #??????????????                 |
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| ####################??????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          29
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             1800
Evasion (%)                66
Targeting Accuracy         18
Melee Accuracy             10
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              DefenseCloakActivator
  Manual?         0
Play Time         01:12:44
  Cumulative      58.0 hours
  Start           2021.10.17 @ 04:46:40
  End             2021.10.17 @ 06:00:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          49
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b33c7f7f-6e0e-4703-8cd6-0050163b31c2