Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 08:28:11 Player: WeirdFoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2801) 2801 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 6746 Bonus ------- High Alert Combat Kills 305 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 12/100 System Corruption 1% Temperature Cool (18) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Small Storage Unit Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weapon Cycler Improved Power Shielding > --- WEAPON ----------- Gatling Laser Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Armor Integrity Analyzer Particle Charger Improved Field Recycling Unit Improved EM Pulse Cannon Assault Cannon Flak Cannon [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 91 | 6 6 1 16 23 27 12 Power 16 | 1 1 . 1 5 3 5 Engine 15 | 1 1 . 1 4 3 5 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 2 2 . 5 6 7 3 Treads 2 | 2 . . . . . . Leg 22 | . 2 . 5 6 7 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 . 4 4 7 4 Device 10 | . . . 2 1 3 4 Storage 4 | 1 . . 2 1 . . Processor 4 | . . . . 1 3 . Hackware 1 | . 1 . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 29 | 2 2 1 6 8 10 . Energy Gun 5 | . . . 2 . 3 . Energy Cannon 8 | . . . 3 2 3 . Ballistic Gun 10 | 2 1 1 1 4 1 . Ballistic Cannon 3 | . . . . 1 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . . 6 1 5 15 Power 6 | . . . 1 . 1 4 Propulsion 8 | . . . 2 1 . 5 Utility 5 | . . . 1 . 1 3 Weapon 8 | . . . 2 . 3 3 Highest Loss Streak 15 | . . . 6 1 2 15 Average Slot Usage (%) 96 | . 97 100 92 99 97 82 Engine 12 | . 14 14 9 9 13 10 Core 1 | . . . . 8 . . Treads 1 | . 17 . . . . . Leg 23 | . 10 28 31 26 23 19 Device 10 | . . . 14 9 14 6 Storage 9 | . 14 14 16 9 7 5 Processor 3 | . . . . 5 1 20 Hackware 2 | . 12 14 . . . . Protection 3 | . . . . 3 5 . Energy Gun 3 | . . . 5 5 3 3 Energy Cannon 4 | . . . 7 9 3 3 Ballistic Gun 12 | . 24 25 7 7 14 . Ballistic Cannon 4 | . . . . 2 6 9 Naked Turns . | . . . . . . . Heaviest Build 81 | 11 11 11 33 66 81 76 Greatest Support 50 | 40 40 20 30 40 50 48 Greatest Overweight (x) 8 | . . . 1 2 2 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 10 | 5 6 6 8 11 12 10 Most Carried 12 | 5 6 6 7 12 12 9 Average Carried 8 | 3 4 6 4 10 10 6 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 12 | 4 6 6 7 12 8 1 Class Distribution -------------------- 32% | Mutant 24% | Gunner 14% | Scavenger-Gunner 10% | Tank 9% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2407 | 235 173 25 191 324 1148 311 Remotely . | . . . . . . . Salvage Created 3630 | . 347 52 618 831 1718 64 Parts 209 | . 27 5 33 52 88 4 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | . 1 . 3 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 12 3 14 12 27 2 Guns 38 | . 12 3 8 4 11 . Cannons 29 | . . . 6 8 13 2 AOE 2 | . . . . . 2 . Classes Destroyed 14 | . 3 . 2 5 4 . Worker 5 | . . . . . 5 . Builder 1 | . . . . . 1 . Tunneler 2 | . . . . 1 1 . Hauler 1 | . . . . 1 . . Recycler 6 | . . . 2 1 3 . Operator 1 | . 1 . . . . . Watcher 2 | . . . . 1 1 . Swarmer 18 | . 6 3 6 . 3 . Grunt 35 | . 6 . 6 6 17 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 11 | . . . 2 4 4 1 Hunter 2 | . . . . 1 . 1 Programmer 2 | . . . . . 2 . Best Kill Streak 7 | . 7 3 5 4 6 1 Combat Bots Only 7 | . 7 3 4 4 5 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5822 | . 408 124 688 560 1578 2464 Core 1417 | . 123 14 126 129 159 866 Absorbed by Shields 64 | . . . . . . 64 Core Remaining (%) 73 | 100 . 45 68 76 77 . Volleys Fired 248 | 3 41 15 65 38 67 19 Largest 4 | 2 2 1 2 3 4 4 Hottest 230 | 40 40 20 108 164 191 230 Shots Fired 594 | 6 82 15 104 107 244 36 Gun 400 | 6 82 15 75 57 158 7 Cannon 194 | . . . 29 50 86 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 424 | 6 82 15 63 45 187 26 Thermal 86 | . . . 29 43 7 7 Explosive . | . . . . . . . Electromagnetic 84 | . . . 12 19 50 3 Robot Hit Streak 19 | 1 14 8 9 19 18 13 Robot Miss Streak 8 | 2 3 6 4 8 5 3 Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 379 | 2 61 8 73 67 145 23 Core Hits 165 | . 25 6 29 31 68 6 Critical Hits 3 | . . . . 2 1 . Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 3 | . 2 . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks 3 | . 2 . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6189 | 15 407 76 846 1202 3153 490 Guns 3261 | 15 407 76 446 607 1612 98 Cannons 2494 | . . . 386 573 1147 388 Explosions 227 | . . . . . 227 . Melee 120 | . . . . . 120 . Ramming 87 | . . . 14 22 47 4 Kinetic 3484 | 15 407 76 349 475 1822 340 Thermal 1255 | . . . 386 495 276 98 Explosive 99 | . . . . . 99 . Electromagnetic 1144 | . . . 97 210 789 48 Impact . | . . . . . . . Slashing 120 | . . . . . 120 . Piercing . | . . . . . . . Highest Corruption 6 | . . . 2 1 6 1 Average Corruption 3 | . . . 2 1 5 1 Corruption Purged . | . . . . . . . Effects 20 | . . . . 3 17 . Message Errors 9 | . . . . 1 8 . Matter Fused 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 2 | . . . . 1 1 . Targeting Errors 4 | . . . . 1 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 31 | . . . 5 12 14 . Projectiles 31 | . . . 5 12 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . . . 2 8 7 Impact . | . . . . . . . Kinetic 16 | . . . . 2 7 7 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 115 | . . . 2 3 110 . Shots 2 | . . . . . 2 . Rammed 5 | . . . 2 1 1 1 Targets Rammed 15 | . . . 5 3 5 2 Kicked 10 | . . . 3 2 4 1 Crushed . | . . . . . . . Highest Temperature 529 | . 12 . 7 359 482 529 Average Temperature 150 | . 8 . 2 84 164 270 Received Heat Transfer 1422 | . 138 . 306 189 510 279 Effects 26 | . . . . 2 16 8 Shutdowns 12 | . . . . . 7 5 Energy Bleed 2 | . . . . 1 1 . Interference 3 | . . . . 1 2 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 1 1 Damage (major) 5 | . . . . . 3 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 4 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2325 | . . . 777 888 475 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 816 | . 300 187 352 425 816 420 Initial 358 | . . 117 72 118 193 358 Average 317 | . 148 173 239 252 475 375 Maximum Alert Level 3 | . 1 . 1 2 3 2 Low Security (%) 31 | 100 57 100 35 34 5 . Level 1 42 | . 42 . 64 52 41 57 Level 2 15 | . . . . 12 24 42 Level 3 11 | . . . . . 28 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . 1 2 6 6 Investigation 2 | . . . . . . 2 Extermination 3 | . . . . . 2 1 Reinforcement 8 | . 2 . 1 2 3 . Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 14 | . 1 . 3 5 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 14 3 26 21 43 10 Peak Tracking Total 7 | . 7 3 6 6 6 7 Tactical Retreats 13 | . . . 4 2 7 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts 24 | . 24 . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . . 2 5 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 3 | . . . . . 1 2 Terminals 3 | . . . . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . . . . . 2 10 Successful 6 | . . . . . . 6 Failed 6 | . . . . . 2 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 12 | . . . . . 2 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . . . . 6 Record 2 | . . . . . . 2 Dispatch Records 1 | . . . . . . 1 Maintenance Status 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 1 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 4248 | 304 347 279 550 754 1689 325 Spaces Moved 1969 | 93 128 209 213 354 828 144 Core 10 | 3 . . . . . 7 Treads 158 | 90 68 . . . . . Legs 1787 | . 60 209 213 354 828 123 Wheels 14 | . . . . . . 14 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 100 Average Speed 147 | 156 141 120 128 150 155 161 Slowest Speed 450 | 160 160 120 150 180 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 7 28 53 22 40 27 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 55 | . . . . 1 50 4 Melee . | . . . . . . . Projectile 8 | . . . . 1 3 4 AOE 47 | . . . . . 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2893 | 245 227 225 395 491 1097 213 Wait 433 | 137 12 . 80 44 133 27 Move 1963 | 92 127 208 212 353 827 144 Hop . | . . . . . . . Pick Up 57 | 7 8 . 13 13 13 3 Fast Attach 22 | 3 2 1 2 3 10 1 Attach 26 | 3 1 . 9 2 4 7 Detach . | . . . . . . . Swap 43 | . 3 . 5 18 13 4 Drop 59 | . 7 1 4 17 24 6 Fire 248 | 3 41 15 65 38 67 19 Melee 3 | . 2 . . . 1 . Ram 1 | . . . . . . 1 Kick 14 | . . . 5 3 5 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 24 | . 24 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 305 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 538 | -10/Materials | Destroyed 7 combat bots 624 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Entered Mines 690 | -10/Mines | Core integrity fell below 50% 761 | -10/Mines | Discovered new exit (range 7) 912 | -10/Mines | Learned Materials garrison access intel 923 | -10/Mines | Discovered new exit (range 8) 931 | -10/Mines | Entered Materials 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1161 | -9/Materials | Lost 6 parts (1p2n1u2w) 1477 | -9/Materials | Discovered new exit (range 4) 1481 | -9/Materials | Entered another Materials area 1481 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1482 | -8/Materials | Loaded intel: 1 garrison access location 2226 | -8/Materials | Build established: Tank 2230 | -8/Materials | Discovered new exit (range 4) 2235 | -8/Materials | Entered Factory 2235 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2544 | -7/Factory | Build established: Gunner 3835 | -7/Factory | First assault squad dispatched 3855 | -7/Factory | Build established: Scavenger-Gunner 3906 | -7/Factory | Discovered new exit (range 10) 3924 | -7/Factory | Entered another Factory area 3924 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4013 | -6/Factory | Garrison activated, responded to threat 4202 | -6/Factory | Core integrity fell below 50% 4243 | -6/Factory | Core integrity fell below 20% 4249 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- International Space Command. A [Human] organization formed in 2080, tasked with overseeing efforts to explore and colonize the [Solar System]. Fair bargaining mechanisms within the ISC fostered cooperation among members, and rapid advances were made within a short time span during the 21st century, culminating with the launch of the [Interstellar Exploration Fleet] in 2140. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 04218_ ALERT: Suspicious activity at Terminal F010. Dispatching Investigation squad. 04219_ Slug penetrates Wall. 04222_ Slammed into G-50 Soldier. 04225_ Penetrated by Slug. 04231_ Imp. Deuterium Engine destroyed. 04231_ Slug penetrates Wall. 04234_ Acquired Arm. Huge Wheel. 04238_ Slug penetrates Wall. 04248_ Critical hit. 04248_ Imp. Field Recycling Unit destroyed. 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