Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 18:15:40 Player: Quirbus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1943) 1943 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 4554 Bonus ------- Follower Combat Kills 56 Entered Garrisons 200 Cogmind --------- Core Integrity 118/550 Matter 18/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Terrain Scanner Hardened Medium Armor Plating Hardlight Generator Relay Coupler [NC] (24) Relay Coupler [Sentry] (22) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Minigun Mining Laser > --- INVENTORY -------- Terrain Scanner Hardened Medium Armor Plating Hardlight Generator Relay Coupler [NC] Relay Coupler [Sentry] Heavy Assault Rifle Minigun Grenade Launcher Datajack Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 7 6 14 14 7 Power 7 | 1 1 2 1 1 1 Engine 3 | 1 . 1 . 1 . Core 4 | . 1 1 1 . 1 Reactor . | . . . . . . Propulsion 17 | 2 2 2 5 6 . Treads . | . . . . . . Leg 17 | 2 2 2 5 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 1 4 4 1 Device 7 | . 2 1 1 2 1 Storage 2 | 1 1 . . . . Processor 3 | . . . 2 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 16 | 2 1 1 4 3 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 1 1 4 3 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . 2 2 7 7 13 Power 6 | . 1 1 1 1 2 Propulsion 8 | . . . 2 2 4 Utility 6 | . 1 . 3 2 . Weapon 11 | . . 1 1 2 7 Highest Loss Streak 11 | . 1 1 4 2 11 To Critical Strikes . | . . . . . . Average Backups 8 | 2 7 9 9 9 9 Power . | . 1 1 . . . Propulsion 1 | . 1 2 1 . . Utility 1 | . . 2 1 2 3 Weapon 4 | 1 2 2 4 5 4 Tool/Special . | . . . . . . Unused Backups 8 | . 2 1 . 2 3 Power 2 | . 1 1 . . . Propulsion 1 | . 1 . . . . Utility 3 | . . . . . 3 Weapon 2 | . . . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 100 98 93 93 Engine 5 | . 4 1 8 6 5 Core 4 | . 8 12 2 . 2 Leg 24 | . 27 28 21 26 23 Device 9 | . 8 14 9 5 18 Storage 11 | . 14 14 11 9 9 Processor 9 | . . . 18 9 9 Protection 3 | . 3 . 4 4 . Ballistic Gun 23 | . 27 28 21 26 7 Special Weapon 1 | . . . . . 13 Peak Build Rating 23 | 6 10 18 20 20 23 Average Rating 14 | 4 8 17 14 18 18 On Entrance 11 | . 6 10 18 15 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 12 18 19 29 30 24 Greatest Support 30 | 20 20 20 23 30 30 Greatest Overweight (x) 6 | 1 1 . 1 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 2 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 6 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1641 | 162 238 185 560 442 54 Remotely . | . . . . . . Salvage Created 2044 | . 407 98 858 635 46 Parts 129 | . 21 6 59 35 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 55 | . 6 3 23 18 5 Guns 52 | . 6 3 23 18 2 Cannons 1 | . . . . . 1 AOE 2 | . . . . . 2 Classes Destroyed 9 | . 3 1 5 . . Worker 2 | . . . 1 1 . Hauler 1 | . . . 1 . . Recycler 1 | . 1 . . . . Operator 2 | . . . 2 . . Watcher 6 | . 3 . 2 1 . Swarmer 23 | . . 1 10 7 5 Grunt 25 | . 6 2 8 9 . Duelist 1 | . . . 1 . . Sentry 6 | . . . 4 2 . Best Kill Streak 9 | . 5 1 9 5 3 Combat Bots Only 7 | . 4 1 7 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 437 | . 51 30 125 114 117 Missed 111 | . 14 11 34 34 18 Hits 326 | . 37 19 91 80 99 Melee 3 | . . . 3 . . Projectile 323 | . 37 19 88 80 99 Critical Strikes 6 | . . . 3 2 1 Damage Taken 3812 | . 471 214 1007 1163 957 Core 751 | . 135 64 120 185 247 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 82 | . . . 82 . . Core Remaining (%) 63 | 100 . 20 70 . . Volleys Fired 218 | . 41 18 74 58 27 Largest 3 | . 2 2 2 3 3 Hottest 200 | . 40 40 46 71 200 Shots Fired 442 | . 82 36 128 161 35 Gun 430 | . 82 36 128 161 23 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special 11 | . . . . . 11 Kinetic 430 | . 82 36 128 161 23 Thermal 11 | . . . . . 11 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 7 3 7 20 4 Robot Miss Streak 7 | . 5 6 7 4 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 . 5 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 252 | . 47 15 63 111 16 Core Hits 124 | . 25 11 39 43 6 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . . 2 . Critical Strikes 3 | . 1 . . 2 . Destroy 3 | . 1 . . 2 . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3768 | . 427 149 1030 1778 384 Guns 3516 | . 427 149 1027 1701 212 Cannons . | . . . . . . Explosions 220 | . . . . 77 143 Melee . | . . . . . . Ramming 8 | . . . 3 . 5 Kinetic 3516 | . 427 149 1027 1701 212 Thermal 24 | . . . . . 24 Explosive 220 | . . . . 77 143 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 9 . . Message Errors 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles . | . . . . . . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 113 | . . . . 81 32 Shots 2 | . . . . 1 1 Rammed 2 | . . . . . 2 Targets Rammed 6 | . . . 1 . 5 Kicked 4 | . . . 1 . 3 Crushed . | . . . . . . Highest Temperature 282 | . 75 13 227 282 . Average Temperature 67 | . 22 4 63 106 . Received Heat Transfer 1239 | . 264 66 261 558 90 Effects 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 89 | 100 100 100 81 98 63 Level 1 10 | . . . 18 1 36 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 262 | . 95 159 250 220 262 Initial 143 | . . . 15 37 143 Average 109 | . 21 77 145 125 195 Influence Increases 1894 | . 200 344 627 531 192 Destroy 0b10 Robot/C 1260 | . 120 220 460 360 100 Destroy 0b10 Robot/NC 65 | . 20 5 30 10 . Destroy Leader 264 | . 36 40 106 72 10 Allied During Kill 38 | . . 38 . . . Successful Hack 69 | . 24 11 15 5 14 Disable Machine 45 | . . 15 . 30 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 43 | . . . 1 24 18 Lose Combat Pursuer 60 | . . 15 15 30 . Influence Decreases 1689 | . 200 304 578 400 207 Entered New Map 154 | . . . 25 52 77 Time Decay 1185 | . 180 244 483 278 . Lost Part 310 | . 20 20 70 70 130 Lost Ally 40 | . . 40 . . . Squads Dispatched 8 | . 1 . 2 5 . Investigation 5 | . 1 . 2 2 . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 12 11 34 23 10 Peak Tracking Total 6 | . 4 3 5 5 6 Tactical Retreats 4 | . . 1 1 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 5 | . 3 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 4 | . . 1 . 2 1 Max in Single Turn 2 | . . . . 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 19 | . 8 1 4 5 1 Terminals 14 | . 7 1 2 3 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 16 3 9 12 2 Successful 22 | . 8 2 5 6 1 Failed 18 | . 8 1 3 5 1 Catastrophic 1 | . . . . 1 . Database Lockouts 2 | . . . 1 1 . Manual 23 | . 14 1 3 5 . Terminals 28 | . 15 3 3 5 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units . | . . . . . . Scanalyzers 8 | . . . 4 4 . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . 2 1 . . 1 Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 1 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 2 | . . . 1 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 5 1 2 2 . Terminals 10 | . 5 1 2 2 . Assimilate 10 | . 5 1 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 15 | . 6 1 3 5 . Full Trace Events 6 | . 3 . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 1 1 . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 . . Highest-Rated Group 40 | . . 40 16 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 35 | . . 33 2 . . Total Damage 299 | . . 270 29 . . Kills 9 | . . 9 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 1364 | . . 497 693 68 106 Sensors 595 | . . 497 98 . . Terrain 867 | . . . 693 68 106 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 3681 | 62 744 540 1349 618 368 Spaces Moved 2118 | 42 496 380 614 355 231 Core 23 | 18 . . . . 5 Treads . | . . . . . . Legs 2095 | 24 496 380 614 355 226 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 Average Speed 130 | 92 120 120 169 105 108 Slowest Speed 350 | 120 190 120 190 175 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 67 87 54 30 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . 22 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . . . 22 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2633 | 64 573 432 796 487 281 Wait 154 | 10 7 21 74 42 . Move 2114 | 41 495 379 613 355 231 Hop . | . . . . . . Pick Up 40 | 7 10 4 7 10 2 Fast Attach 15 | 1 9 . 3 2 . Attach 27 | 5 . 2 7 7 6 Detach . | . . . . . . Swap 34 | . 5 5 9 9 6 Drop 21 | . 6 3 8 4 . Fire 218 | . 41 18 74 58 27 Melee 2 | . . . . . 2 Ram 2 | . . . . . 2 Kick 4 | . . . 1 . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Core integrity fell below 50% 371 | -10/Materials | Discovered new exit (range 14) 629 | -10/Materials | Discovered new exit (range 9) 689 | -10/Materials | Identified exit to Mines 696 | -10/Materials | Discovered new exit (range 4) 807 | -10/Materials | Entered Mines 816 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 843 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 849 | -10/Mines | Found Prototype Device 850 | -10/Mines | Identified Exp. Sensor Array 1132 | -10/Mines | Learned location of Storage (-8) 1257 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1282 | -10/Mines | Discovered new exit (range 8) 1324 | -10/Mines | Discovered new exit (range 10) 1347 | -10/Mines | Entered Materials 1347 | -9/Materials | Accompanied by 1 ally 1347 | -9/Materials | Evolved 2 slots: Utility x2 1638 | -9/Materials | Discovered new exit (range 16) 1656 | -9/Materials | Destroyed 7 combat bots 1706 | -9/Materials | Lost 4 parts (1p2n1u) 1748 | -9/Materials | Central database locked down 2444 | -9/Materials | Repaired Hvy. Assault Rifle 2696 | -9/Materials | Entered another Materials area 2696 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2911 | -8/Materials | Central database locked down 2990 | -8/Materials | Garrison activated, responded to threat 3030 | -8/Materials | Build established: Scavenger-Gunner 3314 | -8/Materials | Identified exit to Garrison 3314 | -8/Materials | Entered Garrison 3509 | -8/Garrison | Triggered checkpoint 3552 | -8/Garrison | Garrison Relay disabled 3632 | -8/Garrison | Triggered checkpoint 3670 | -8/Garrison | Core integrity fell below 50% 3682 | -8/Garrison | Self-destructed Last Messages --------------- 03651_ Kicked S-10 Pest. 03651_ Aluminum Leg+ destroyed. 03653_ Minigun+ destroyed. 03653_ Acquired 11 matter. 03654_ Lgt. Nuclear Core destroyed. 03658_ Hvy. Assault Rifle destroyed. 03665_ Slammed into S-10 Pest. 03669_ Destabilizing: Core damaged (-22). 03672_ S-10 Pest destroyed. 03672_ Hvy. Assault Rifle destroyed. 03672_ Destroyed Hvy. Assault Rifle. 03672_ Minigun+ destroyed. 03672_ Destroyed Minigun+. 03672_ S-10 Pest destroyed. 03672_ Grenade Launcher destroyed. 03674_ Acquired 8 matter. 03675_ Critical hit (Burn: +37). [Achievement: Hydra] Garrison Door activated. 03680_ Mining Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????++??????????????+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ??????????????#"???## #?????????????????????????? | | ???????????? ?? ?????????????????????????? | | ?????????+??? ?? ?????????????????????????? | | ????????????? ?? ?????????????????????????? | | ??????????????# ?# #????????????????????????? | | ???????????? ## ## ##???????????????????????? | | ????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ??????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????# ????# ^ ###??????????????????????? | | ?????????# ## ##^ ######################## | | ???????? s@ + | | ???????? =Y = ; | | ?????+???# g g # ###### ################ | | ?????????## ## ########????# #??????????????? | | ??????????????# ??????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ??+???????+????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????+???????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ############???? | | ???????????????????????????????# + #???? | | ???????????????????????????????# ########## #???? | | ???????????????????????????????# #???????##"##??? | | ???????????????????????????????# #???????# #??? | | ???????????????????????????????# ######### #### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????################### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 28% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed MiningAntigravTether Manual? 0 Play Time 00:30:53 Cumulative 35.1 hours Start 2026.07.28 @ 17:12:18 End 2026.07.28 @ 18:15:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 3 Adventurer 33 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b8f9a28-9e2e-41be-9d81-3bbd6a2d407a