Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.27 @ 09:32:32 Player: Plonker Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (1753) 1753 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6923 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 1160/1160 System Corruption 8% Temperature Cool (0) Movement Hovering (120) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (6) --- Antigrav System > --- UTILITY (7) ------ Compact Battery Compact Battery Compact Battery Compact Battery Compact Battery Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Carbon-fiber Leg Heavy Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Signal Interpreter Advanced Terrain Scanner Seismic Detector Improved Melee Analysis Suite Transmission Jammer System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Cooled Deuterium Engine Hacking Suite Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Signal Interpreter Device Seismic Detector Storage Compact Battery Processor Signal Interpreter Hackware System Shield Weapon Heavy Mace Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 1 . . . 1 . Utility 5 | . . . 1 . 1 . . . 2 1 . Weapon . | . . . . . . . . . . . . Parts Attached 75 | 6 5 . 3 2 19 11 5 . 6 6 12 Power 13 | 1 1 . . . 2 3 1 . 2 . 3 Engine 6 | 1 1 . . . 1 1 1 . 1 . . Core 7 | . . . . . 1 2 . . 1 . 3 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 . 1 1 7 6 2 . 2 2 2 Treads . | . . . . . . . . . . . . Leg 4 | . . . . . . 4 . . . . . Wheel 6 | 2 . . . 1 3 . . . . . . Hover 3 | . . . . . . . . . 1 . 2 Flight 14 | . 2 . 1 . 4 2 2 . 1 2 . Utility 24 | 1 2 . 1 1 5 1 1 . 2 4 6 Device 9 | . 1 . 1 1 1 1 1 . 1 2 . Storage 6 | 1 . . . . . . . . . . 5 Processor 5 | . 1 . . . 2 . . . 1 1 . Hackware 4 | . . . . . 2 . . . . 1 1 Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 . . 1 . 5 1 1 . . . 1 Energy Gun 5 | 2 . . 1 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . Ballistic Cannon 2 | . . . . . 1 . 1 . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 1 1 . 1 1 . Parts Lost 42 | . . . . 1 17 1 4 . . 6 13 Power 8 | . . . . . 2 1 1 . . 1 3 Propulsion 19 | . . . . 1 8 . 2 . . 5 3 Utility 11 | . . . . . 4 . 1 . . . 6 Weapon 4 | . . . . . 3 . . . . . 1 Highest Loss Streak 11 | . . . . 1 11 1 4 . . 3 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | 1 3 5 4 5 2 3 4 4 4 3 3 Power . | 1 1 1 1 1 . . . 1 1 1 . Propulsion . | . 1 3 2 1 . 1 1 1 1 . . Utility . | . . 1 1 2 1 . . . . . . Weapon 1 | . . . . . . 1 2 2 2 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . 1 . . . 1 2 . . . . 2 Power 2 | . 1 . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility . | . . . . . . . . . . . . Weapon 2 | . . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 85 100 98 83 65 74 94 76 76 84 48 Engine 5 | . 14 14 11 11 2 . 7 7 6 4 . Core 3 | . . . . . . 10 5 . . 5 2 Leg 7 | . . . . . . 18 26 . . . . Wheel 1 | . 14 . . 2 6 . . . . . . Flight 16 | . 14 28 33 24 19 3 8 30 26 26 3 Device 11 | . 5 14 21 22 9 4 7 15 14 20 6 Storage 1 | . 7 . . . . . . . . . 10 Processor 15 | . 3 14 11 11 14 23 21 15 17 13 5 Hackware 1 | . . . . . 4 . . . . 4 6 Energy Gun 3 | . 27 28 22 13 3 . . . . . . Launcher 1 | . . . . . . 4 6 . . . . Impact Weapon 4 | . . . . . 3 7 7 7 4 4 . Peak Build Rating 60 | 6 8 8 11 11 20 37 37 29 45 60 45 Average Rating 30 | 3 6 8 10 8 13 25 35 29 36 54 32 On Entrance 20 | . 6 8 8 11 9 17 37 29 29 44 44 Avg Prop Armor Cover (%) 5 | . . . . . 12 1 1 . 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 33 | 13 13 7 10 10 10 27 33 16 21 22 18 Greatest Support 55 | 26 26 8 12 14 29 55 55 18 24 31 22 Greatest Overweight (x) 1 | 1 . . . . 1 1 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 6 5 5 5 5 5 5 4 5 5 5 Average Carried 3 | 2 3 5 4 4 2 3 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 1 5 4 4 4 5 4 Class Distribution -------------------- 39% | Scavenger-Mutant 19% | Mutant 17% | Sprinter 14% | Hacker-Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Matter Collected 1178 | 229 90 . 31 20 190 133 141 . 28 166 150 Remotely . | . . . . . . . . . . . . Salvage Created 1802 | . 66 . 103 . 447 381 195 . 28 402 180 Parts 78 | . 11 . 2 . 23 27 4 . . 2 9 Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 2 . . . 17 Prevented 2 | . . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 44 | . 3 . 2 . 15 11 7 . . 2 4 Melee 9 | . . . . . 3 . 2 . . . 4 Guns 7 | . 3 . 2 . 2 . . . . . . Cannons 6 | . . . . . 6 . . . . . . AOE 12 | . . . . . . 11 1 . . . . Classes Destroyed 11 | . 2 . 1 . 3 2 . . 1 1 1 Worker 4 | . . . . . . 1 . . . 3 . Builder 2 | . 1 . . . . . . . . 1 . Hauler 2 | . . . . . . 2 . . . . . Recycler 1 | . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . Watcher 4 | . . . . . . . . . 1 3 . Swarmer 21 | . 3 . . . 7 4 5 . . . 2 Grunt 15 | . . . . . 6 5 2 . . 2 . Sentry 4 | . . . 2 . 1 . . . . . 1 Hunter 3 | . . . . . 1 2 . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | . 4 . 2 . 8 8 3 . 1 6 2 Combat Bots Only 8 | . 3 . 2 . 8 6 3 . . 2 2 Max Kills in Single Turn 3 | . 2 . 1 . 1 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 . . . . Melee 1 | . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Hostile Shots Fired 512 | . 16 . 20 8 198 16 36 3 9 56 150 Missed 190 | . 7 . 11 5 65 5 11 2 8 25 51 Hits 322 | . 9 . 9 3 133 11 25 1 1 31 99 Projectile 322 | . 9 . 9 3 133 11 25 1 1 31 99 Critical Strikes 7 | . . . . . 5 . . . . . 2 Damage Taken 3896 | . 59 . 99 28 1194 175 375 12 4 492 1458 Core 1570 | . 17 . 37 . 412 . 87 12 . 114 891 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 1118 | . 21 . 28 9 359 51 110 4 1 132 403 Regen/Repaired (Parts) 60 | . . . . . . . . . 60 . . Core Remaining (%) 82 | 100 . 93 . 90 25 . . 85 100 . . Volleys Fired 42 | . 6 . 8 . 16 8 4 . . . . Largest 2 | . 2 . 2 . 1 1 1 . . . . Hottest 115 | . 90 . 115 . 56 39 39 . . . . Shots Fired 56 | . 12 . 16 . 16 8 4 . . . . Gun 37 | . 12 . 16 . 9 . . . . . . Cannon 7 | . . . . . 7 . . . . . . Launcher 12 | . . . . . . 8 4 . . . . Special . | . . . . . . . . . . . . Kinetic 13 | . . . . . 13 . . . . . . Thermal 31 | . 12 . 16 . 3 . . . . . . Explosive 12 | . . . . . . 8 4 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 14 | . 4 . 11 . 14 7 1 . . . . Robot Miss Streak 3 | . 2 . 1 . 3 2 1 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 121 | . 7 . 13 . 28 7 15 . 1 24 26 Core Hits 53 | . 4 . 4 . 18 15 2 . . 2 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 3 . 2 . 1 2 . Critical Strikes 13 | . 1 . 1 . 3 . 2 . 1 2 3 Burn 2 | . 1 . 1 . . . . . . . . Smash 8 | . . . . . 3 . 2 . 1 2 . Sever 3 | . . . . . . . . . . . 3 Melee Attacks 86 | . . . . . 15 1 15 . 1 26 28 Impact 64 | . . . . . 15 1 15 . 1 26 6 Slashing 22 | . . . . . . . . . . . 22 Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 1 . . 1 8 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5546 | . 95 . 178 . 848 982 837 . 71 1510 1025 Guns 380 | . 95 . 178 . 107 . . . . . . Cannons 143 | . . . . . 143 . . . . . . Explosions 1169 | . . . . . . 922 247 . . . . Melee 3854 | . . . . . 598 60 590 . 71 1510 1025 Ramming . | . . . . . . . . . . . . Kinetic 208 | . . . . . 208 . . . . . . Thermal 315 | . 95 . 178 . 42 . . . . . . Explosive 1169 | . . . . . . 922 247 . . . . Electromagnetic . | . . . . . . . . . . . . Impact 3051 | . . . . . 598 60 590 . 71 1510 222 Slashing 803 | . . . . . . . . . . . 803 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 8 Average Corruption 5 | . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1198 | . . . . . 203 33 223 . 71 590 78 Projectiles . | . . . . . . . . . . . . Explosions 56 | . . . . . . 13 43 . . . . Melee 1142 | . . . . . 203 20 180 . 71 590 78 Knockbacks 19 | . . . . . 6 1 4 . 1 7 . Impact 15 | . . . . . 2 1 4 . 1 7 . Kinetic 3 | . . . . . 3 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 103 | . . . . . . 39 64 . . . . Shots 3 | . . . . . . 1 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 300 | . 160 . 162 . 18 15 . . 32 300 97 Average Temperature 90 | . 76 . 69 . 6 6 . . 17 119 54 Received Heat Transfer 993 | . . . 36 21 486 45 63 . . 216 126 Effects 3 | . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 18 | . . . . . 5 1 4 . 1 7 . Combat Hostiles 10 | . . . . . 4 . 4 . . 2 . Parts Fried 17 | . . . . . 7 1 2 . 1 6 . Impact Corruptions 45 | . . . . . 8 2 10 . 3 18 4 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1000 | . 334 . 555 . 111 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 180 | . 75 . 51 9 180 170 . . 26 129 . Initial 66 | . . . . 9 . 66 . . 26 . . Average 39 | . 14 . 17 . 70 65 . . 14 27 . Influence Increases 1657 | . 94 . 73 . 410 341 190 105 17 292 135 Destroy 0b10 Robot/C 880 | . 60 . 40 . 300 220 140 . . 40 80 Destroy 0b10 Robot/NC 70 | . 5 . . . 5 15 . . 5 40 . Destroy Leader 172 | . 10 . 20 . 60 34 20 . 2 16 10 Successful Hack 57 | . 19 . 12 . . . . . 10 16 . Disable Machine 45 | . . . . . . 45 . . . . . Destroy Structure 28 | . . . 1 . . 27 . . . . . Partial Spotted 30 | . . . . . . . . . . 30 . Lose Combat Pursuer 375 | . . . . . 45 . 30 105 . 150 45 Influence Decreases 1657 | . 94 . 42 31 240 371 240 146 63 295 135 Entered New Map 241 | . . . . 22 . 104 63 26 23 3 . Time Decay 789 | . 18 . 42 . 100 135 137 120 40 117 80 Lost Part 294 | . . . . 9 140 10 40 . . 40 55 Purge Threat 333 | . 76 . . . . 122 . . . 135 . Squads Dispatched 11 | . . . . . 4 3 . . . 4 . Investigation 7 | . . . . . 2 2 . . . 3 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 2 | . . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed 3 | . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . 3 . . Times Spotted 113 | . 3 . 3 22 23 11 8 6 4 22 11 Peak Tracking Total 23 | . 3 . 2 23 13 4 3 7 4 5 5 Tactical Retreats 17 | . . . . 2 3 . 2 3 . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Traps Triggered 3 | . 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Machines Disabled 5 | . . . . . . 5 . . . . . Max in Single Turn 2 | . . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Machines Accessed 15 | . 2 . 1 . 3 2 . . 1 6 . Terminals 10 | . 2 . 1 . 2 1 . . . 4 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 47 | . 11 . 1 . 7 6 . . 3 19 . Successful 24 | . 8 . 1 . 4 2 . . 2 7 . Failed 23 | . 3 . . . 3 4 . . 1 12 . Catastrophic 4 | . . . . . 2 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 5 . 1 . 5 4 . . . 13 . Terminals 36 | . 11 . 1 . 6 4 . . . 14 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 4 | . . . . . . . . . 3 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 4 . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 10 | . 6 . . . 1 1 . . . 2 . Prototype ID Bank 2 | . 1 . . . . . . . . 1 . Unreport Threat 3 | . 1 . . . . 1 . . . 1 . Locate Traps 2 | . 2 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 2 . 1 . 2 1 . . . 4 . Terminals 10 | . 2 . 1 . 2 1 . . . 4 . Botnet 10 | . 2 . 1 . 2 1 . . . 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . . . 2 2 . . . 6 . Full Trace Events 7 | . . . . . 2 2 . . . 3 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 19 | . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Active Infowar (turns) 1848 | . 52 16 102 40 93 263 408 253 97 408 116 Terrain 769 | . 52 16 102 40 93 . . . 21 408 37 Seismic 1464 | . . . . . . 263 408 253 97 408 35 Jamming 857 | . . . . . . . 4 253 97 387 116 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Turns Passed 2403 | 38 140 16 102 40 242 378 408 253 97 408 281 Spaces Moved 3719 | 33 203 43 193 87 224 285 293 808 239 994 317 Core 30 | 13 . . . . 7 . . . . . 10 Treads . | . . . . . . . . . . . . Legs 440 | . . . . . . 182 258 . . . . Wheels 113 | 20 47 . . . 46 . . . . . . Hover 154 | . . . . . . . . . . . 154 Flight 2982 | . 156 43 193 87 171 103 35 808 239 994 153 Fastest Speed 22 | 50 37 37 34 34 34 105 26 26 24 22 34 Average Speed 46 | 78 49 37 34 37 49 116 118 26 25 25 51 Slowest Speed 195 | 100 90 37 34 42 105 125 195 26 26 109 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . 1 . 3 . . . 1 2 . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 28 20 23 33 32 9 46 69 7 25 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 93 | . . . . . . 29 64 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 93 | . . . . . . 29 64 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Total 4180 | 44 231 42 211 95 309 323 325 850 269 1098 383 Wait 160 | . . . 5 . 19 2 3 43 19 60 9 Move 3695 | 32 202 42 190 86 217 284 292 807 236 990 317 Hop 6 | . . . 1 . 3 . . . 1 1 . Pick Up 67 | 6 10 . 3 3 15 11 . . 1 7 11 Fast Attach 18 | 1 1 . . . 1 3 2 . 6 3 1 Attach 56 | 5 2 . 2 1 17 6 4 . 1 5 13 Detach 8 | . 1 . . . . 1 3 . 1 1 1 Swap 14 | . 3 . 1 1 3 2 . . 1 . 3 Drop 28 | . 6 . 1 4 3 5 2 . 2 5 . Fire 42 | . 6 . 8 . 16 8 4 . . . . Melee 86 | . . . . . 15 1 15 . 1 26 28 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 10) 179 | -10/Materials | Entered Mines 182 | -10/Mines | Identified exit to Subcaves 188 | -10/Mines | Discovered new exit (range 8) 195 | -10/Mines | Entered Materials 195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 292 | -9/Materials | Discovered new exit (range 15) 297 | -9/Materials | Entered Mines 298 | -9/Mines | Assembled infested the area 325 | -9/Mines | Discovered new exit (range 6) 337 | -9/Mines | Entered Materials 337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 438 | -8/Materials | Core integrity fell below 50% 452 | -8/Materials | Destroyed 8 combat bots 464 | -8/Materials | Lost 11 parts (2p5n2u2w) 507 | -8/Materials | Garrison activated, responded to threat 559 | -8/Materials | Discovered new exit (range 11) 576 | -8/Materials | Identified exit to Factory 579 | -8/Materials | Entered Factory 579 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 582 | -7/Factory | Lost 5 parts (3n1u1w) 880 | -7/Factory | Discovered new exit (range 15) 956 | -7/Factory | Identified exit to Lower Caves 957 | -7/Factory | Entered Lower Caves 1024 | -7/Lower Caves | Build established: Scavenger-Mutant 1337 | -7/Lower Caves | Lost 4 parts (1p2n1u) 1343 | -7/Lower Caves | Discovered new exit (range 13) 1365 | -7/Lower Caves | Identified exit to Lower Caves 1365 | -7/Lower Caves | Entered another Lower Caves area 1377 | -7/Lower Caves | Encountered a Warlord checkpoint 1554 | -7/Lower Caves | Learned location of 1 exit from Factory 1615 | -7/Lower Caves | Discovered new exit (range 9) 1618 | -7/Lower Caves | Identified exit to Factory 1618 | -7/Lower Caves | Entered Factory 1618 | -6/Factory | Evolved 2 slots: Utility x2 1619 | -6/Factory | Identified exit to Extension 1667 | -6/Factory | Build established: Sprinter 1677 | -6/Factory | Repaired Hvy. Mace 1708 | -6/Factory | Discovered new exit (range 14) 1715 | -6/Factory | Identified exit to Factory 1715 | -6/Factory | Entered another Factory area 1715 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -5/Factory | Lost 3 parts (3n) 2068 | -5/Factory | Build established: Hacker-Sprinter 2107 | -5/Factory | Spotted B-75 Beast 2121 | -5/Factory | Discovered new exit (range 5) 2122 | -5/Factory | Identified exit to Upper Caves 2123 | -5/Factory | Entered Upper Caves 2127 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2164 | -5/Upper Caves | Learned Factory stockpile data 2221 | -5/Upper Caves | Core integrity fell below 50% 2250 | -5/Upper Caves | Lost 11 parts (4p3n4u) 2252 | -5/Upper Caves | Core integrity fell below 20% 2404 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02276_ Imp. Medium Armor Plating fries itself beyond repair. 02284_ Acquired Com. Battery. 02289_ Acquired 39 matter. 02290_ Acquired Com. Battery. 02307_ Acquired 36 matter. 02319_ System corrupted: Heat flow error (+117). 02338_ Acquired 40 matter. 02349_ System corrupted: Antigrav System rejected. 02354_ G-50 Soldier Carbon-fiber Leg severed. 02358_ G-50 Soldier Hvy. Laser severed. 02366_ Acquired Antigrav System. 02371_ Acquired Carbon-fiber Leg. 02376_ Acquired 10 matter. 02381_ D8QT SDBZOVVMHQXP6HCZB19M JNPHKB%9HUO= 02386_ Antigrav System destroyed. 02401_ System corrupted: Substantial component data lost. 02401_ Great Axe destroyed. Map ----- +----------------------------------------------------+ | ??????????### ###????????????## ##??????????????? | | ?????????## #?????????????# ##?????????????? | | ???????###% #????????????## #?????????????? | | ??????## %% ##????????????# #????????#????? | | ?????## %"# #?????????????# #?????????????? | | ?????# #####???????????### #?????????????? | | ?????# ##??????????????## ### ##????????????? | | #????##% ##???####?????## #?# #????????????? | | ####??## ##??# ##???## ### ##????????????? | | ##### #?## #???# ## #?????????????? | | % ### #?#### ### #???#?????????? | | ## #?## ## #?# ##????????????? | | #### #?# ##?# ##???????????? | | ####?## ### ##??# #???????????? | | ????## ### ###??#### #???????????? | | ????# #### #### ######### #???????????? | | ????# #### ### ## ##???????????? | | ???### #?#??????????? | | ####### #????????????? | | ### ####### #????????????? | | ??? #?# ?????# ##???????????? | | ???# #?### ##????## ## #???????????? | | ???# #???# ##??????# ## ## ##???????????? | | #### ##??# #???????# ## #### ###???????#???? | | # ##?# ##????#?# ### ##??# #?????????????? | | #?# ##?????# #?#@###??## ##????????#???? | | # ### ##????# #?#p#???## ##???????????? | | # !% ###### ### #???# ##???#??????? | | ## #### # #??## #??????????? | | ## #?## # #### ## #??????????? | | [ ##?# ######### ## ##?####??????????? | | #?## #???????# #########?????????? | | ##?# #???????# ## # #?????????? | | ##??# ######### ### #?????????? | | ####???# !%! #?# % % #?????????? | | ##??????# = #?# !! #?????????? | | #???????# ###############?#### !% #?????????? | | ????????###???????????????????## ! #?????????? | | ???????#???????????????????????# #?????????? | | ???????????????????????????????#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Mace | 53% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed BoltTargetingRifle Manual? 0 Play Time 01:10:14 Cumulative 60.5 hours Start 2025.10.27 @ 08:19:53 End 2025.10.27 @ 09:32:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 60 Rogue 0 Adventurer 60 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47307588-7ee0-437a-aa08-6c18c4770618