Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 00:14:22

Player: celerysam

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (20)       4000
Robots Destroyed (54)      270
Value Destroyed (1845)     1845
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1097)               1097
              TOTAL SCORE: 10932

 Bonus
-------
High Alert Combat Kills    15
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1150
Matter                     293/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
           Machine Analyzer
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Advanced VSS Leg
  Advanced Particle Charger
  Improved Datajack
  Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
     Makeshift Hover Unit
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
>              --- UTILITY ----------
               Machine Analyzer
               ECM Suite
               Utility Shielding
      Advanced System Shield
  High-powered Tractor Beam
>              --- WEAPON -----------
               Phase Gun
         Heavy Ion Cannon
               Railgun
               Scythe
>              --- INVENTORY --------
      Advanced VSS Leg
      Advanced Particle Charger
      Improved Datajack
      Improved Remote Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Combat Gravmag System
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced System Shield
  Protection               Makeshift Utility Shielding
Weapon                     Mace
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             127  | 7   1   5   10  2   .   1   19  1   .   8   9   11  .   6   7   10  3   3   6   18  
  Power                    20   | 2   .   1   2   .   .   1   3   .   .   2   1   3   .   2   1   .   .   1   .   1   
    Engine                 9    | 2   .   1   2   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   2   .   .   1   .   2   .   2   1   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   2   5   2   .   .   9   .   .   .   3   6   .   .   5   3   .   1   5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   3   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   5   2   
    Flight                 22   | .   .   .   .   .   .   .   7   .   .   .   3   4   .   .   5   2   .   1   .   .   
  Utility                  21   | 1   .   1   .   .   .   .   2   .   .   3   1   1   .   1   .   3   2   .   .   6   
    Device                 8    | .   .   1   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   3   
    Storage                5    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             4    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   1   3   .   .   .   5   1   .   3   4   1   .   3   1   4   1   1   1   9   
    Energy Gun             10   | .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   2   
    Energy Cannon          5    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          6    | 2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   
    Launcher               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 74   | .   .   1   6   .   .   2   8   1   .   2   1   7   .   10  .   7   1   .   12  16  
  Power                    11   | .   .   .   1   .   .   .   1   1   .   1   .   2   .   2   .   1   .   .   1   1   
  Propulsion               32   | .   .   1   3   .   .   1   3   .   .   .   1   3   .   5   .   2   1   .   6   6   
  Utility                  14   | .   .   .   .   .   .   1   3   .   .   .   .   2   .   2   .   1   .   .   1   4   
  Weapon                   17   | .   .   .   2   .   .   .   1   .   .   1   .   .   .   1   .   3   .   .   4   5   
  Highest Loss Streak      12   | .   .   1   5   .   .   2   8   1   .   2   1   5   .   10  .   7   8   .   12  8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   85  90  90  100 100 97  69  37  30  58  75  66  76  60  23  69  77  80  52  62  
  Engine                   6    | .   14  14  9   11  11  10  .   7   7   10  7   3   7   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   8   7   .   .   7   7   .   1   1   6   .   5   3   2   
  Leg                      4    | .   28  27  13  .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   1   .   
  Wheel                    1    | .   .   .   18  2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   5   41  44  42  24  .   .   .   .   4   7   5   .   .   .   .   10  27  
  Flight                   6    | .   .   .   .   .   .   .   4   7   7   7   14  11  30  20  9   30  28  29  13  .   
  Device                   7    | .   .   5   11  11  11  9   5   .   .   10  15  11  7   5   .   .   .   .   .   6   
  Storage                  5    | .   14  14  11  11  11  11  6   .   .   .   .   .   7   5   .   6   6   5   1   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   5   5   
  Protection               4    | .   .   .   .   .   .   .   .   .   .   13  15  11  7   7   6   6   11  11  6   3   
  Energy Gun               4    | .   11  14  13  .   .   .   .   6   7   3   .   .   .   .   5   10  6   5   2   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   7   7   7   2   1   .   .   .   .   .   .   .   2   
  Ballistic Gun            5    | .   16  14  3   11  11  11  .   .   .   .   .   7   7   3   .   .   6   5   2   3   
  Impact Weapon            2    | .   .   .   3   11  11  11  6   .   .   .   .   .   .   4   .   .   .   3   2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   7   5   .   .   .   .   .   .   .   3   
Peak Build Rating          76   | 6   6   10  17  25  28  28  43  48  44  56  66  64  28  35  33  51  41  47  47  76  
  Average Rating           34   | 3   6   7   13  23  26  27  26  47  44  51  64  46  28  23  15  39  39  45  34  58  
  On Entrance              29   | .   6   6   10  17  25  28  25  43  44  44  56  64  28  28  5   33  37  41  47  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 12  13  14  16  16  16  16  23  22  17  35  34  30  13  16  10  16  18  24  19  32  
  Greatest Support         82   | 20  20  20  32  38  38  38  50  50  50  50  58  54  16  16  24  24  23  23  56  82  
  Greatest Overweight (x)  5    | .   .   1   .   .   .   .   2   .   .   .   .   5   .   2   1   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   7   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 4   6   7   6   7   7   8   7   4   5   4   4   4   5   4   4   4   5   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   6   8   8   8   8   8   2   5   5   5   5   5   5   5   4   5   5   5   5   5   

 Class Distribution 
--------------------
 56% | Mutant
 14% | Infiltrator-Mutant
 13% | Scavenger-Mutant
  4% | Skirmisher
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -7/Lower Caves
 Infiltrator-Mutant | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
           Sprinter | -6/Lower Caves
    Derelict-Mutant | -6/Lower Caves
  Derelict-Sprinter | -5/Factory
  Derelict-Sprinter | -5/DSF
             Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Matter Collected           1780 | 242 .   102 100 29  .   10  119 .   .   304 176 182 .   107 .   212 30  .   60  107 
  Remotely                 105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   105 
Salvage Created            1689 | .   12  214 444 .   .   155 234 .   .   245 114 123 .   .   .   44  .   .   104 .   
  Parts                    86   | .   .   13  12  .   .   2   20  .   .   8   6   12  .   .   .   3   .   .   10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   .   .   4   8   .   2   .   2   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Combat Hostiles Destroyed  53   | .   1   6   10  .   .   3   14  .   .   4   3   6   .   .   .   2   .   .   4   .   
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Guns                     22   | .   1   6   8   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   1   .   
  Cannons                  12   | .   .   .   .   .   .   .   3   .   .   2   2   2   .   .   .   .   .   .   3   .   
  AOE                      11   | .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   1   1   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   1   2   .   .   .   .   4   .   .   .   1   6   .   .   .   2   .   .   .   .   
  Cutter                   7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    23   | .   .   4   8   .   .   3   4   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   2   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   1   4   9   .   .   3   7   .   .   1   2   6   .   .   .   2   .   .   4   .   
  Combat Bots Only         9    | .   1   4   9   .   .   3   7   .   .   1   2   6   .   .   .   2   .   .   4   .   
Max Kills in Single Turn   4    | .   1   1   1   .   .   1   4   .   .   1   1   1   .   .   .   1   .   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  DSF  Fac  
Hostile Shots Fired        884  | .    1    48   66   1    .    19   43   21   1    70   128  96   .    48   12   75   3    .    37   215  
  Missed                   362  | .    .    16   19   1    .    7    15   6    .    39   53   40   .    21   4    38   2    .    16   85   
Damage Taken               9127 | .    9    385  609  .    .    196  917  238  40   448  635  827  .    446  153  528  20   .    1082 2594 
  Core                     2688 | .    9    90   210  .    .    .    179  30   .    31   35   288  .    160  38   100  .    .    357  1161 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  39   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    .    2    .    .    .    30   
Core Remaining (%)         63   | 100  .    60   .    .    .    47   67   .    .    .    .    .    .    22   .    .    83   .    64   .    
Volleys Fired              140  | .    1    18   39   3    .    .    22   .    1    16   12   14   .    .    .    10   .    .    3    1    
  Largest                  2    | .    2    2    2    1    .    .    2    .    2    2    1    2    .    .    .    2    .    .    2    1    
  Hottest                  118  | .    70   70   106  23   .    .    89   .    111  111  65   93   .    .    .    118  .    .    103  60   
Shots Fired                206  | .    2    36   58   3    .    .    34   .    2    21   12   20   .    .    .    13   .    .    4    1    
  Gun                      136  | .    2    36   58   3    .    .    .    .    1    6    .    14   .    .    .    13   .    .    2    1    
  Cannon                   50   | .    .    .    .    .    .    .    15   .    1    15   11   6    .    .    .    .    .    .    2    .    
  Launcher                 19   | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  56   | .    1    18   .    3    .    .    10   .    .    .    7    14   .    .    .    .    .    .    3    .    
  Thermal                  105  | .    1    18   58   .    .    .    .    .    .    8    4    6    .    .    .    9    .    .    1    .    
  Explosive                19   | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25   | .    .    .    .    .    .    .    5    .    2    13   .    .    .    .    .    4    .    .    .    1    
  Robot Hit Streak         20   | .    1    8    20   1    .    .    5    .    .    7    2    4    .    .    .    4    .    .    5    .    
  Robot Miss Streak        8    | .    1    4    3    1    .    .    2    .    .    1    2    8    .    .    .    2    .    .    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           161  | .    1    21   56   1    .    7    17   .    .    19   8    13   .    .    .    10   .    .    4    4    
  Core Hits                95   | .    1    14   12   1    .    2    29   .    .    7    3    13   .    .    .    5    .    .    6    2    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    2    5    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    3    
    Burn                   7    | .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              41   | .    .    .    5    .    .    9    2    .    .    3    6    .    .    2    .    .    .    .    .    14   
  Impact                   18   | .    .    .    5    .    .    9    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3963 | .    12   217  926  35   .    233  1273 .    .    446  240  207  .    .    .    175  .    .    76   123  
  Guns                     1516 | .    12   217  819  35   .    .    .    .    .    69   .    151  .    .    .    175  .    .    38   .    
  Cannons                  759  | .    .    .    .    .    .    .    221  .    .    304  140  56   .    .    .    .    .    .    38   .    
  Explosions               1052 | .    .    .    .    .    .    .    1052 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    633  | .    .    .    107  .    .    233  .    .    .    73   100  .    .    .    .    .    .    .    .    120  
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  582  | .    .    93   .    35   .    .    164  .    .    .    84   151  .    .    .    .    .    .    55   .    
  Thermal                  1393 | .    12   124  819  .    .    .    .    .    .    164  56   56   .    .    .    141  .    .    21   .    
  Explosive                1052 | .    .    .    .    .    .    .    1052 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          300  | .    .    .    .    .    .    .    57   .    .    209  .    .    .    .    .    34   .    .    .    .    
  Impact                   340  | .    .    .    107  .    .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 293  | .    .    .    .    .    .    .    .    .    .    73   100  .    .    .    .    .    .    .    .    120  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    4    .    6    8    8    8    8    8    .    .    .    .    2    4    
  Average Corruption       6    | .    .    .    .    .    .    .    4    .    6    7    8    8    8    8    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47   | .    .    .    .    .    .    .    2    .    2    10   9    10   .    6    .    .    .    .    1    7    
    Message Errors         14   | .    .    .    .    .    .    .    1    .    2    .    5    2    .    3    .    .    .    .    .    1    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    3    2    4    .    .    .    .    .    .    1    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    .    2    
    Energy Discharges      6    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    2    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66   | .    .    .    34   .    .    7    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               25   | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    41   | .    .    .    34   .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    2    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    30   218  81   .    .    .    102  7    52   370  372  159  .    317  25   117  .    .    .    348  
  Average Temperature      88   | .    18   72   43   .    .    .    28   7    30   149  182  61   .    90   13   33   .    .    .    113  
  Received Heat Transfer   2557 | .    .    192  300  .    .    126  72   27   .    222  150  180  .    412  66   48   .    .    90   672  
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    2    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3593 | .    37   518  2294 .    .    .    .    .    .    222  74   74   .    .    .    324  .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Peak Influence             437  | .   20  167 270 105 .   110 437 274 122 167 .   .   .   .   75  .   .   67  76  30  
  Initial                  198  | .   .   7   65  105 .   .   42  198 92  71  .   .   .   .   75  .   .   67  46  8   
  Average                  101  | .   14  97  155 87  .   51  195 227 103 120 .   .   .   .   75  .   .   67  38  13  
Maximum Alert Level        2    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         83   | 100 100 100 64  100 .   100 58  19  100 100 .   .   .   .   100 .   .   100 100 100 
  Level 1                  14   | .   .   .   35  .   .   .   27  80  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   .   .   .   2   1   .   2   .   .   .   1   .   .   .   .   2   2   
  Investigation            4    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   2   7   11  21  .   6   17  12  6   8   7   21  .   24  3   13  1   .   7   16  
  Peak Tracking Total      20   | .   2   4   6   20  .   3   8   6   6   4   4   6   .   12  3   8   1   .   5   9   
  Tactical Retreats        27   | .   .   1   .   .   .   2   .   1   .   2   .   6   .   7   .   3   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Traps Triggered            6    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Machines Disabled          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Machines Accessed          19   | .   .   1   2   .   2   .   2   4   .   2   .   .   4   .   .   .   .   1   .   1   
  Terminals                8    | .   .   1   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   .   1   6   .   5   .   3   7   .   3   .   .   32  .   .   .   .   2   .   5   
  Successful               47   | .   .   1   2   .   5   .   1   3   .   1   .   .   32  .   .   .   .   1   .   1   
  Failed                   17   | .   .   .   4   .   .   .   2   4   .   2   .   .   .   .   .   .   .   1   .   4   
    Catastrophic           2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   5   .   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                16   | .   .   1   6   .   .   .   3   4   .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   .   1   2   .   5   .   1   1   .   .   .   .   32  .   .   .   .   1   .   .   
  Record                   16   | .   .   1   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   2   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Total Allies               3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   31  .   .   .   .   31  .   .   .   .   96  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  .   .   .   .   31  .   .   .   .   96  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   3   .   .   .   .   13  .   .   .   .   7   .   .   .   .   .   .   
  Total Damage             440  | .   .   .   .   21  .   .   .   .   233 .   .   .   .   186 .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   1   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Turns Passed               3775 | 86  46  373 290 140 197 197 314 253 48  226 221 293 21  179 80  133 54  29  56  539 
Spaces Moved               5281 | 63  34  249 180 152 262 288 350 420 88  318 340 526 79  519 168 352 143 66  80  604 
  Core                     163  | 10  .   .   .   .   .   .   1   .   .   .   .   .   .   90  48  .   .   .   .   14  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     336  | 53  34  249 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   111  | .   .   .   111 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1749 | .   .   .   69  152 262 288 288 .   .   .   .   69  .   5   .   .   .   .   26  590 
  Flight                   2922 | .   .   .   .   .   .   .   61  420 88  318 340 457 79  424 120 352 143 66  54  .   
  Fastest Speed            22   | 50  120 120 57  53  59  59  26  50  50  50  39  26  26  26  22  22  33  33  26  50  
  Average Speed            55   | 108 120 120 83  58  59  59  59  50  50  50  46  45  26  31  41  25  34  34  49  75  
  Slowest Speed            435  | 120 120 190 100 59  59  66  150 50  50  50  50  435 26  150 100 109 36  108 150 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   .   .   .   .   9   .   2   .   .   .   .   .   1   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       40   | 5   15  63  28  49  61  81  27  16  68  8   53  77  69  69  7   52  20  2   52  18  
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Unknown Exits Taken      13   | 1   1   1   1   1   1   .   1   .   .   1   1   1   1   .   .   1   1   .   .   .   
Scrap Searched             20   | .   .   2   .   1   .   1   .   .   .   .   4   2   .   4   .   4   2   .   .   .   
Spaces Dug                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   9   
Terrain Destroyed          103  | .   .   .   .   .   .   .   90  .   .   .   1   1   .   2   .   .   .   .   .   9   
  Melee                    12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   9   
  Projectile               4    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
  AOE                      87   | .   .   .   .   .   .   .   87  .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac DSF Fac 
Total                      5847 | 79  37  289 255 204 306 298 413 454 89  355 382 555 78  534 174 375 146 71  89  664 
  Wait                     158  | .   .   11  4   38  40  .   9   36  1   4   6   .   .   .   .   2   .   .   .   7   
  Move                     5240 | 62  33  248 179 151 261 287 349 403 87  314 339 525 78  518 167 349 142 65  79  604 
  Hop                      10   | .   .   .   .   .   .   .   .   8   .   1   .   .   .   .   .   1   .   .   .   .   
  Pick Up                  70   | 10  1   3   13  4   1   .   3   5   .   6   3   2   .   1   .   3   .   2   1   12  
  Fast Attach              57   | 2   .   2   .   1   .   .   12  .   .   1   4   5   .   3   6   8   2   1   5   5   
  Attach                   45   | 4   .   .   9   .   .   .   2   1   .   3   .   5   .   3   1   2   .   2   1   12  
  Detach                   8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   1   
  Swap                     25   | 1   1   3   1   1   .   1   5   .   .   4   5   1   .   .   .   .   1   .   .   1   
  Drop                     49   | .   1   4   5   5   4   1   9   1   .   3   7   .   .   3   .   .   1   1   .   4   
  Fire                     140  | .   1   18  39  3   .   .   22  .   1   16  12  14  .   .   .   10  .   .   3   1   
  Melee                    41   | .   .   .   5   .   .   9   2   .   .   3   6   .   .   2   .   .   .   .   .   14  
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   87 | -11/Scrapyard      | Entered Materials
  126 | -10/Materials      | Discovered new exit (range 6)
  133 | -10/Materials      | Entered Mines
  229 | -10/Mines          | Met a Derelict bent on vengeance
  307 | -10/Mines          | Build established: Mutant
  333 | -10/Mines          | Learned Materials stockpile data
  395 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  398 | -10/Mines          | Found Prototype Device
  441 | -10/Mines          | Found a hidden stash of uninstalled traps
  456 | -10/Mines          | Learned 4 Materials zone layouts
  480 | -10/Mines          | Discovered new exit (range 14)
  506 | -10/Mines          | Entered Materials
  506 | -9/Materials       | Evolved 2 slots: Propulsion x2
  507 | -9/Materials       | Identified exit to Materials
  742 | -9/Materials       | Core integrity fell below 50%
  761 | -9/Materials       | Lost 5 parts (1p2n2w)
  763 | -9/Materials       | Destroyed 9 combat bots
  788 | -9/Materials       | Discovered new exit (range 15)
  796 | -9/Materials       | Entered Mines
  797 | -9/Mines           | Assembled infested the area
  799 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  814 | -9/Mines           | Met 8R-AWN
  850 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  933 | -9/Mines           | Discovered new exit (range 5)
  936 | -9/Mines           | Entered Exiles
  991 | -9/Exiles          | Welcomed by 8R-AWN
 1001 | -9/Exiles          | Met EX-HEX
 1023 | -9/Exiles          | Met EX-BIN
 1030 | -9/Exiles          | Aligned with FarCom system
 1030 | -9/Exiles          | Given EX-Vault access code
 1050 | -9/Exiles          | Opened EX-Vault
 1055 | -9/Exiles          | Found Flying Fortress v7
 1067 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1086 | -9/Exiles          | Met EX-DEC
 1110 | -9/Exiles          | Learned location of Zion (-6)
 1128 | -9/Exiles          | Discovered new exit (range 10)
 1132 | -9/Exiles          | Build established: Scavenger-Mutant
 1133 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
 1133 | -9/Exiles          | Entered Mines
 1320 | -8/Mines           | Discovered exit to Materials (range 9)
 1330 | -8/Mines           | Entered Materials
 1330 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 1542 | -8/Materials       | Destroyed 7 combat bots
 1561 | -8/Materials       | Discovered new exit (range 16)
 1632 | -8/Materials       | Lost 8 parts (1p3n3u1w)
 1644 | -8/Materials       | Entered Factory
 1644 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1654 | -7/Factory         | Build established: Mutant
 1897 | -7/Factory         | Sucked down chute
 1897 | -7/Factory         | Entered Waste
 1898 | -7/Waste           | Met a frightened Derelict
 1903 | -7/Waste           | Spotted C-40 Crusher
 1908 | -7/Waste           | Spotted C-40 Crusher
 1908 | -7/Waste           | Spotted C-40 Crusher
 1912 | -7/Waste           | EMP discharged
 1916 | -7/Waste           | Spotted C-40 Crusher
 1936 | -7/Waste           | Spotted C-40 Crusher
 1938 | -7/Waste           | Spotted C-40 Crusher
 1939 | -7/Waste           | Discovered new exit (range 12)
 1945 | -7/Waste           | Entered Factory
 2161 | -7/Factory         | Discovered new exit (range 10)
 2171 | -7/Factory         | Entered Lower Caves
 2187 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2191 | -7/Lower Caves     | Found DCF Scrap (13 items)
 2306 | -7/Lower Caves     | Build established: Infiltrator-Mutant
 2316 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2368 | -7/Lower Caves     | Learned 12 Factory zone layouts
 2389 | -7/Lower Caves     | Discovered new exit (range 8)
 2392 | -7/Lower Caves     | Entered another Lower Caves area
 2485 | -7/Lower Caves     | Discovered new exit (range 10)
 2589 | -7/Lower Caves     | Lost 5 parts (1p2n2u)
 2635 | -7/Lower Caves     | Core integrity fell below 50%
 2685 | -7/Lower Caves     | Entered Data Miner
 2685 | -7/Data Miner      | Discovered new exit (range 6)
 2690 | -7/Data Miner      | Met Data Miner
 2695 | -7/Data Miner      | Learned location of Section 7 (-3)
 2695 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2700 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2706 | -7/Data Miner      | Entered Proximity Caves
 2758 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2764 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2771 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2796 | -6/Proximity Caves | Identified exit to Factory
 2825 | -6/Proximity Caves | Spotted B-75 Beast
 2870 | -6/Proximity Caves | Lost 10 parts (2p5n2u1w)
 2885 | -6/Proximity Caves | Entered Factory
 2885 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2886 | -6/Factory         | Identified exit to Lower Caves
 2965 | -6/Factory         | Entered Lower Caves
 2974 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3095 | -6/Lower Caves     | Discovered new exit (range 9)
 3098 | -6/Lower Caves     | Entered another Lower Caves area
 3132 | -6/Lower Caves     | Discovered new exit (range 8)
 3150 | -6/Lower Caves     | Lost 8 parts (1p3n1u3w)
 3152 | -6/Lower Caves     | Entered Factory
 3152 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3181 | -5/Factory         | Identified exit to DSF
 3181 | -5/Factory         | Entered DSF
 3205 | -5/DSF             | Discovered new exit (range 14)
 3206 | -5/DSF             | Crushed by falling debris
 3210 | -5/DSF             | Additional patrols routed to DSF
 3237 | -5/DSF             | Entered Factory
 3237 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 3256 | -4/Factory         | Lost 12 parts (1p6n1u4w)
 3606 | -4/Factory         | Spotted B-86 Titan
 3675 | -4/Factory         | Lost 7 parts (2n3u2w)
 3765 | -4/Factory         | Core integrity fell below 50%
 3773 | -4/Factory         | Core integrity fell below 20%
 3776 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
03769_ Slug penetrates H-77 Assassin.
03769_ Slug penetrates Wall.
03770_ U-05 Engineer lays Concrete.
03770_ Slammed into H-77 Assassin.
03770_ Penetrated by Slug.
03771_ Slammed into H-77 Assassin.
03772_ Penetrated by Slug.
03772_ Slug penetrates G-67 Veteran.
03772_ U-05 Engineer lays Concrete.
03772_ Hacking Suite destroyed.
03772_ Slammed into G-67 Veteran.
03772_ Penetrated by Slug.
03772_ Slug penetrates G-67 Veteran.
03772_ G-67 Veteran suffers critical hit (Destroy).
03773_ U-05 Engineer lays Concrete.
03773_ Penetrated by Slug.
03773_ G-67 Veteran destroyed.
03774_ U-05 Engineer lays Concrete.
03774_ Acquired Flexi-carbon Leg.
03776_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|          ???????????#         #  """               |
|          ???????????#         #                    |
|          ???????????#     """ +                ^   |
|          ???????????# """ """ #          ^         |
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|          ???????????# """     #   ||      ^        |
|          ???????????#         ########             |
|          ???????????###########??????#             |
|          ????????????????????????????#             |
|          ?????????????????"""""""""??+             |
|          ????????????????????????????#       """   |
|          ?????????????????"""""""""??#       """   |
|          ????????????????????????????#       """   |
|          ???????????????????????#+#??#             |
|          ???????################# ####   """ """   |
|          ????????      #                 "   """   |
|          ????????      #                     """   |
|          ?#??""""""    #                           |
|          ?#  """"""    #   *                       |
|          ?#  """"""    #  !%=                      |
|          ?#  """"""    #   !      ######+######### |
|          ?#            #          #???     ??????? |
|          ?#            #     %    +?         ????? |
|          ?#            ;     ######            ??? |
|          ?#         |  #  ^  #????#            #?? |
|          ?#  !         # @   #????#            #?? |
|          ?#            ; !uh #????#            #?? |
|          ?################g########            #?? |
|          ???????????#    ggl     ##            #?? |
|          ???????????#  "" h      ##!           #?? |
|          ???????????# """  g !   ##            #?? |
|          ???????????# "R    !!   ##            #?? |
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|          ???????????# """Y       ###############?? |
|          ??????????#             #???????????????? |
|          ??????????## """""""""  #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          50
Energy Generation          27
Energy Capacity            350
Matter Stores              377
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             230
Utility Shielding          33
Evasion (%)                65
Offensive Hacking          10
Defensive Hacking          28

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
          Hvy. Flak Cannon | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
   Lgt. Antimatter Reactor | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free

 Robot Schematics 
------------------
 O-24 Administrator | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
      Y-54 Guardian | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularArchitectLance
  Manual?         0
Play Time         01:17:45
  Cumulative      145.6 hours
  Start           2024.09.02 @ 22:41:36
  End             2024.09.03 @ 00:14:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          205
  Rogue           205
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f57eff15-b63c-492c-ad53-c23c132ace3c