Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.08 @ 15:49:41 Player: Exp. Geonium Core Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2596 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Wheel Improved Shield Generator Improved Shield Generator Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Melee Analysis Suite Core Shielding Improved Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Axe > --- INVENTORY -------- Ion Engine Armored Wheel Armored Wheel Armored Wheel Large Storage Unit High-capacity Battery Improved Propulsion Shielding Improved Propulsion Shielding Improved Shield Generator Improved Shield Generator [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 27 | . 1 11 14 1 Power 3 | . . 2 1 . Engine 3 | . . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . . 4 3 1 Treads 2 | . . 2 . . Leg . | . . . . . Wheel 6 | . . 2 3 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 3 9 . Device 5 | . . 2 3 . Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . 1 5 . Artifact . | . . . . . Weapon 3 | . . 2 1 . Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 5 11 5 Power 3 | . . 1 2 . Propulsion 3 | . . 1 1 1 Utility 10 | . . . 6 4 Weapon 5 | . . 3 2 . Highest Loss Streak 8 | . . 2 8 5 Average Slot Usage (%) 80 | . 85 80 83 57 Engine 7 | . 14 5 7 . Treads 4 | . . 11 . . Leg 6 | . 28 8 . . Wheel 9 | . . 1 18 16 Device 14 | . . 19 14 5 Storage 10 | . 14 11 9 7 Processor 3 | . . . 7 6 Protection 11 | . . 4 19 20 Energy Gun 4 | . . 7 2 . Ballistic Gun 7 | . 28 9 . . Slashing Weapon 2 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 38 | 10 30 34 38 31 Greatest Support 40 | 20 20 40 28 24 Greatest Overweight (x) 2 | . 1 2 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 11 15 15 13 Most Carried 13 | . 7 13 13 7 Average Carried 8 | . 6 9 9 5 Final Capacity 15 | 8 15 15 15 5 Final Carried 13 | 6 7 13 6 4 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 421 | 200 16 123 82 . Remotely . | . . . . . Salvage Created 650 | . 49 313 288 . Parts 37 | . 5 20 12 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 18 | . 3 8 7 . Melee 7 | . . . 7 . Guns 10 | . 3 7 . . AOE 1 | . . 1 . . Classes Destroyed 6 | . 1 3 2 . Worker 1 | . . . 1 . Operator 1 | . . . 1 . Swarmer 9 | . 3 3 3 . Grunt 4 | . . 2 2 . Duelist 1 | . . 1 . . Sentry 4 | . . 2 2 . Best Kill Streak 4 | . 3 3 4 . Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2694 | . 235 756 1087 616 Core 791 | . 58 172 268 293 Absorbed by Shields 247 | . . . 171 76 Core Remaining (%) 77 | 100 76 57 . . Volleys Fired 41 | . 8 32 1 . Largest 2 | . 2 2 1 . Hottest 96 | . 40 96 56 . Shots Fired 63 | . 16 46 1 . Gun 63 | . 16 46 1 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 39 | . 16 23 . . Thermal 11 | . . 10 1 . Explosive . | . . . . . Electromagnetic 13 | . . 13 . . Robot Hit Streak 12 | . 5 12 10 . Robot Miss Streak 3 | . 3 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 68 | . 9 37 22 . Core Hits 30 | . 6 16 8 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 29 | . . . 29 . Impact . | . . . . . Slashing 29 | . . . 29 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1527 | . 69 448 998 12 Guns 450 | . 69 366 15 . Cannons . | . . . . . Explosions 82 | . . 82 . . Melee 983 | . . . 983 . Ramming 12 | . . . . 12 Kinetic 223 | . 69 154 . . Thermal 197 | . . 182 15 . Explosive . | . . . . . Electromagnetic 112 | . . 112 . . Impact . | . . . . . Slashing 983 | . . . 983 . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 209 | . . 1 208 . Projectiles . | . . . . . Explosions 1 | . . 1 . . Melee 208 | . . . 208 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . . 31 . 6 Shots 1 | . . 1 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 12 | . . 1 12 5 Average Temperature 6 | . . 1 12 5 Received Heat Transfer 687 | . . 192 372 123 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 396 | . . 359 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 250 | . 115 250 237 25 Initial 48 | . . 48 27 10 Average 92 | . 78 112 89 8 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 90 | . 100 86 89 100 Level 1 9 | . . 13 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 9 11 24 13 Peak Tracking Total 11 | . 4 4 9 11 Tactical Retreats 4 | . 1 . 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 3 | . . 1 2 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . . 4 5 . Successful 2 | . . 1 1 . Failed 7 | . . 3 4 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 8 | . . 4 4 . Terminals 8 | . . 4 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Part Schematic 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1153 | . 125 489 457 82 Spaces Moved 636 | 1 65 209 292 69 Core 7 | . . . . 7 Treads 106 | . . 106 . . Legs 131 | 1 65 65 . . Wheels 392 | . . 38 292 62 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 110 105 50 Average Speed 130 | 120 153 163 108 98 Slowest Speed 200 | 120 200 200 110 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 2 21 26 21 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 856 | . 78 315 378 85 Wait 86 | . 3 47 36 . Move 633 | . 64 208 292 69 Hop . | . . . . . Pick Up 18 | . 1 13 3 1 Fast Attach 8 | . 1 3 4 . Attach 18 | . . 7 10 1 Detach 1 | . . 1 . . Swap 1 | . . 1 . . Drop 11 | . 1 3 3 4 Fire 41 | . 8 32 1 . Melee 29 | . . . 29 . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 9 | . . . . 9 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 10) 126 | -10/Materials | Entered another Materials area 126 | -9/Materials | Evolved 2 slots: Utility x2 146 | -9/Materials | Discovered new exit (range 16) 333 | -9/Materials | Build established: Mutant 510 | -9/Materials | Discovered new exit (range 14) 615 | -9/Materials | Entered another Materials area 615 | -8/Materials | Evolved 2 slots: Utility x2 699 | -8/Materials | Build established: Scavenger-Mutant 1059 | -8/Materials | Build established: Mutant 1072 | -8/Materials | Identified exit to Garrison 1072 | -8/Materials | Entered Garrison 1076 | -8/Garrison | Lost 8 parts (2p1n4u1w) 1114 | -8/Garrison | Triggered checkpoint 1114 | -8/Garrison | Triggered checkpoint 1118 | -8/Garrison | Triggered checkpoint 1126 | -8/Garrison | Core integrity fell below 50% 1138 | -8/Garrison | Core integrity fell below 20% 1152 | -8/Garrison | Triggered checkpoint 1154 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01140_ Dropped Imp. Propulsion Shielding. 01141_ Extracted 15 energy. 01144_ Triggered Stasis Trap. 01144_ A bubble of rippling energy engulfs the area. 01144_ Field strength at 94. 01145_ Field strength at 88. 01146_ Field strength at 80. 01147_ Field strength at 74. 01147_ Imp. Propulsion Shielding destroyed. 01148_ Field strength at 63. 01149_ Field strength at 52. 01150_ Field strength at 44. 01151_ Field strength at 31. 01152_ Beams of light sweep through the air. An alarm sounds. 01152_ Field strength at 18. 01152_ C-30 ARC bursts open, deploying its payload. 01152_ G-50 Soldier unfolds itself. 01152_ G-47 Trooper unfolds itself. 01153_ Field strength at 4. 01153_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ########????????????????# #????????????????????? | | #??????????????### #????????????????????? | | #????????????###% #????????????????????? | | ##### #????????????? C gg #????????????????????? | | ????# #???????????????Cg #????????????????????? | | ????# #????????????????#@ #????????????????????? | | ????# #????????????????# ^^#????????????????????? | | ????# #????????????????# #????????????????????? | | ????# #######??????????# #????????????????????? | | ????# ## #??????????#ss #????????????????????? | | ???## ## ############gs #????????????????????? | | ???# =%= !!! s #????????????????????? | | *%* ! gs #????????????????????? | | =%[ ???????????????? | | #### ## ## #################??????????????? | | ???# ## ## #??????????????????????????????? | | ???" ?????????????????????????????? | | ???" ^ #????????????????????????????? | | ???" ^ #????????????????????????????? | | ???" ^ #????????????????????????????? | | ???# ## ## ###????????????????????????????? | | ???# ?# ## #??????????????????????????????? | | ??? ? ??????????????????????????????? | | ?? ? ??????????????????????????????? | | ??? ??????????????????????????????? | | ???## ## ######??????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactNullTorch Manual? 0 Play Time 00:13:28 Cumulative 144.1 hours Start 2021.07.08 @ 15:37:10 End 2021.07.08 @ 15:49:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 76 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c462de-a53c-40f6-ab83-411e7b25fe1f