Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 00:56:11

Player: Coronach

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (63)      315
Value Destroyed (2720)     2720
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2280)               2280
              TOTAL SCORE: 13135

 Bonus
-------
Follower Combat Kills      201
Entered DSFs               500
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      298
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
  High-density Centrium Wheel
>              --- UTILITY (11) -----
  Experimental Optical Array
      Advanced Signal Interpreter
     Makeshift Hacking Suite
     Makeshift System Shield
               Ghost Barrier
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Vortex Chain Reactor
               Dimensional Node Initializer
               Neutron Cannon
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
  Experimental Optical Array
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Improved Shield Generator
     Makeshift Hacking Suite
               System Shield
     Makeshift System Shield
      Advanced System Shield
               Ghost Barrier
      Improved System Guard
>              --- WEAPON -----------
               Quantum Rifle
               Railgun
>              --- INVENTORY --------
               Vortex Chain Reactor
               Dimensional Node Initializer
      Improved Plasma Cutter
     Makeshift Sword
[Rating: 138]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Improved Hacking Suite
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Improved Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Slots Evolved              14   | .   .   .   .   .   6   .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   4   .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             257  | 4   3   15  42  10  26  7   .   .   .   14  14  25  16  4   6   6   26  2   29  8   
  Power                    25   | .   1   .   2   1   2   .   .   .   .   .   1   3   3   .   1   .   6   .   4   1   
    Engine                 7    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Core                   12   | .   .   .   .   .   1   .   .   .   .   .   1   3   3   .   .   .   3   .   1   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   1   
  Propulsion               56   | 2   .   .   11  .   3   .   .   .   .   3   .   6   7   1   3   1   6   1   11  1   
    Treads                 9    | 2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   2   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   3   .   
    Wheel                  18   | .   .   .   11  .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   1   .   2   .   5   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   2   .   .   .   
  Utility                  116  | 2   2   13  24  7   12  5   .   .   .   9   10  6   4   3   2   2   6   1   6   2   
    Device                 67   | 2   .   7   19  3   9   3   .   .   .   5   3   1   1   2   .   2   5   .   3   2   
    Storage                4    | .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   .   .   .   1   .   .   .   .   .   1   2   2   1   1   2   .   .   .   3   .   
    Hackware               8    | .   .   .   .   .   .   2   .   .   .   1   .   2   1   .   .   .   1   1   .   .   
    Protection             24   | .   1   6   5   2   3   .   .   .   .   2   3   1   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | .   .   2   5   2   9   2   .   .   .   2   3   10  2   .   .   3   8   .   8   4   
    Energy Gun             13   | .   .   .   1   .   2   .   .   .   .   .   1   2   .   .   .   1   .   .   5   1   
    Energy Cannon          13   | .   .   .   1   .   4   .   .   .   .   1   1   1   .   .   .   .   4   .   .   1   
    Ballistic Gun          14   | .   .   1   2   1   3   .   .   .   .   .   1   3   .   .   .   .   .   .   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   3   .   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   8   .   2   3   
  Corrupted Parts          5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    System Corruption      26   | .   .   .   .   .   .   5   .   .   .   .   21  .   .   .   .   .   .   .   .   .   
Parts Lost                 86   | .   .   .   3   .   3   8   .   1   .   .   .   18  .   .   10  5   .   4   22  12  
  Power                    10   | .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   2   .   .   1   2   1   
  Propulsion               28   | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   7   2   .   1   11  2   
  Utility                  31   | .   .   .   2   .   2   5   .   1   .   .   .   7   .   .   .   1   .   2   5   6   
  Weapon                   17   | .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   1   2   .   .   4   3   
  Highest Loss Streak      11   | .   .   .   2   .   2   8   .   1   .   .   .   10  .   .   8   4   .   2   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 100 90  100 92  54  15  9   .   48  67  79  64  94  89  61  83  95  82  49  
  Engine                   4    | .   14  14  14  14  14  3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Core                     3    | .   .   .   .   .   .   3   .   .   .   .   5   9   5   10  6   .   4   9   1   .   
  Treads                   4    | .   28  28  2   .   .   .   .   .   .   .   .   3   3   .   .   3   3   11  5   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   5   13  4   .   .   .   3   .   .   1   2   
  Wheel                    6    | .   .   .   16  28  22  13  .   .   .   4   6   1   2   .   .   .   .   .   .   3   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  31  25  .   13  19  12  .   
  Device                   9    | .   21  12  12  13  19  16  .   .   .   11  6   3   1   7   8   1   12  10  3   2   
  Storage                  5    | .   6   14  14  14  7   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   .   .   .   .   4   6   17  14  17  21  28  14  10  17  16  
  Hackware                 7    | .   .   .   .   .   .   2   15  9   .   5   6   16  11  15  15  15  18  21  23  20  
  Protection               5    | .   .   1   1   .   11  3   .   .   .   7   13  2   1   .   .   .   .   .   .   .   
  Energy Gun               4    | .   14  14  14  14  2   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Energy Cannon            1    | .   .   .   7   5   5   .   .   .   .   3   .   .   .   .   .   .   2   5   .   .   
  Ballistic Gun            3    | .   14  13  6   8   5   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   .   1   3   5   3   .   
Peak Build Rating          138  | 9   11  12  20  20  44  41  10  10  2   50  55  62  82  99  100 75  128 119 138 99  
  Average Rating           45   | 6   9   11  15  16  30  23  10  7   1   31  45  49  57  91  90  66  97  110 110 70  
  On Entrance              41   | 6   9   11  12  18  20  36  10  10  2   2   50  55  30  80  99  69  60  119 102 71  
Naked Turns                269  | .   .   .   .   .   .   36  .   9   127 97  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             226  | 14  37  37  43  105 130 109 .   .   .   37  226 37  36  26  26  7   54  36  33  27  
  Greatest Support         74   | 40  40  40  40  20  56  56  3   3   3   30  30  30  45  54  27  70  42  46  74  20  
  Greatest Overweight (x)  18   | .   .   .   12  5   3   4   .   .   .   3   18  3   2   .   1   .   1   .   1   1   
  Average Overweight (x)   1    | .   .   .   1   1   2   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  15  15  25  25  25  5   5   5   5   35  5   5   5   5   5   5   5   5   5   
  Average Capacity         16   | 7   9   15  15  16  25  17  5   5   5   5   31  5   5   5   5   5   5   5   5   5   
  Most Carried             28   | 6   15  15  15  25  24  23  5   5   5   5   28  5   5   5   5   5   5   5   5   5   
  Average Carried          11   | 3   7   14  13  15  19  14  4   5   4   3   17  4   4   4   4   4   4   4   4   5   
  Final Capacity           25   | 5   15  15  15  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 3   15  15  15  25  19  4   5   5   5   4   5   5   5   5   5   4   4   5   5   5   

 Class Distribution 
--------------------
 23% | Hauler-Mutant
 20% | Mutant
 16% | Scavenger-Mutant
 14% | Derelict-Mutant
 10% | Hacker-Mutant
  6% | Wizard-Mutant
  4% | Hacker-Sprinter
  4% | Subdweller-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -10/Subcaves
  Scavenger-Mutant | -9/Recycling
 Subdweller-Mutant | -7/Factory
  Scavenger-Mutant | -7/Waste
            Mutant | -7/Factory
            Mutant | -7/DSF
            Mutant | -6/Factory
   Derelict-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Zion
   Derelict-Mutant | -5/Proximity Caves
   Derelict-Mutant | -5/Factory
   Hacker-Sprinter | -4/Factory
   Hacker-Sprinter | -4/Upper Caves
     Hacker-Mutant | -4/Upper Caves
     Hacker-Mutant | -4/Warlord
     Hacker-Mutant | -3/Proximity Caves
     Wizard-Mutant | -3/Research
     Hacker-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  DSF  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Matter Collected           3284 | 267  .    234  466  114  299  .    .    .    .    435  157  332  .    .    250  35   280  10   310  95   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3686 | 81   .    237  70   47   380  271  .    .    .    191  .    333  .    .    576  74   133  81   1067 145  
  Parts                    164  | 10   .    21   6    .    12   .    .    .    .    5    .    23   .    .    21   3    2    3    52   6    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67   | .    .    .    14   .    .    .    .    .    .    10   2    18   .    .    15   6    .    2    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Combat Hostiles Destroyed  52   | .   .   9   1   1   6   1   .   .   .   5   .   11  .   .   4   1   2   1   8   2   
  Melee                    16   | .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   4   1   .   1   4   .   
  Guns                     24   | .   .   9   1   1   1   .   .   .   .   .   .   6   .   .   .   .   .   .   4   2   
  Cannons                  11   | .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   
  AOE                      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   .   2   3   1   1   1   .   .   .   1   .   1   .   .   1   .   1   .   3   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  17   | .   .   6   .   .   .   .   .   .   .   3   .   8   .   .   .   .   .   .   .   .   
  Grunt                    13   | .   .   3   .   .   4   .   .   .   .   1   .   1   .   .   2   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   
  Programmer               7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Compactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   .   3   1   1   6   1   .   .   .   3   .   4   .   .   2   1   2   1   3   2   
  Combat Bots Only         5    | .   .   3   1   1   5   1   .   .   .   3   .   4   .   .   2   1   2   1   3   2   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   1   .   .   .   1   .   1   .   .   1   1   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  DSF  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Hostile Shots Fired        1105  | .    .    35   39   4    128  5    .    14   .    20   .    159  .    .    106  101  40   92   212  150  
  Missed                   415   | .    .    11   10   1    36   1    .    7    .    6    .    59   .    .    49   37   24   39   82   53   
Damage Taken               12819 | .    .    231  643  44   1023 511  .    191  .    230  .    1932 .    .    1043 1051 310  1093 2789 1728 
  Core                     3477  | .    .    80   89   15   93   197  .    181  .    37   .    581  .    .    195  480  65   156  690  618  
  Absorbed by Shields      141   | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    97   37   
  Redirected to Shielding  67    | .    .    .    .    .    .    .    .    .    .    48   .    19   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    
Core Remaining (%)         51    | 100  .    .    .    26   .    .    .    32   .    .    .    27   100  .    .    .    .    22   .    .    
Volleys Fired              233   | 9    .    22   32   2    35   12   .    .    .    8    .    29   .    .    .    3    39   .    27   15   
  Largest                  2     | 2    .    2    2    2    2    1    .    .    .    1    .    2    .    .    .    1    1    .    2    2    
  Hottest                  155   | 60   .    100  155  105  145  60   .    .    .    90   .    114  .    .    .    20   50   .    129  96   
Shots Fired                343   | 18   .    39   54   4    63   12   .    .    .    8    .    46   .    .    .    3    39   .    40   17   
  Gun                      216   | 18   .    35   49   4    19   .    .    .    .    .    .    35   .    .    .    .    .    .    39   17   
  Cannon                   105   | .    .    .    3    .    44   1    .    .    .    8    .    11   .    .    .    .    37   .    1    .    
  Launcher                 13    | .    .    .    2    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  9     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    
  Kinetic                  134   | 9    .    18   21   2    8    12   .    .    .    .    .    30   .    .    .    .    .    .    21   13   
  Thermal                  168   | 9    .    21   33   2    55   .    .    .    .    8    .    16   .    .    .    3    2    .    15   4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Entropic                 38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    1    .    
  Robot Hit Streak         13    | 5    .    7    13   4    12   7    .    .    .    4    .    6    .    .    .    .    6    .    11   8    
  Robot Miss Streak        7     | 2    .    2    1    .    3    1    .    .    .    2    .    7    .    .    .    .    3    .    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           301   | 12   .    21   36   3    43   9    .    .    .    7    .    41   .    .    25   11   12   7    61   13   
  Core Hits                137   | 4    .    13   8    1    13   11   .    .    .    5    .    28   .    .    11   3    2    3    25   10   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         31    | .    .    .    2    .    1    .    .    .    .    .    .    4    .    .    2    3    6    .    8    5    
    Burn                   6     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Destroy                4     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Sever                  13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    8    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Sunder                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
Melee Attacks              146   | .    .    .    .    .    .    .    .    .    .    4    .    27   .    3    33   13   .    8    58   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 110   | .    .    .    .    .    .    .    .    .    .    4    .    27   .    .    .    13   .    8    58   .    
  Piercing                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    33   .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9863  | 144  .    229  475  59   1214 950  .    .    .    269  .    1030 .    .    1107 396  852  278  2455 405  
  Guns                     2970  | 136  .    229  401  59   359  .    .    .    .    .    .    495  .    .    .    .    .    .    886  405  
  Cannons                  2174  | .    .    .    55   .    855  .    .    .    .    224  .    126  .    .    .    .    852  .    62   .    
  Explosions               969   | .    .    .    19   .    .    950  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3742  | .    .    .    .    .    .    .    .    .    .    45   .    409  .    .    1107 396  .    278  1507 .    
  Ramming                  8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2755  | 62   .    112  237  18   165  950  .    .    .    .    .    428  .    .    .    .    .    .    443  340  
  Thermal                  2433  | 74   .    117  238  41   1049 .    .    .    .    224  .    193  .    .    .    .    .    .    432  65   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2635  | .    .    .    .    .    .    .    .    .    .    45   .    409  .    .    .    396  .    278  1507 .    
  Piercing                 1107  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1107 .    .    .    .    .    
  Entropic                 914   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    852  .    62   .    
Highest Corruption         29    | .    .    .    .    .    4    24   24   29   .    .    21   .    .    .    .    .    .    .    .    12   
  Average Corruption       16    | .    .    .    .    .    2    13   24   25   .    .    20   .    .    .    .    .    .    .    .    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    .    .    2    9    2    3    .    .    9    .    .    .    .    .    .    .    .    5    
    Message Errors         4     | .    .    .    .    .    .    1    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
    Matter Fused           9     | .    .    .    .    .    2    4    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            405   | .    .    .    2    .    26   41   .    .    .    7    .    10   .    .    190  .    14   13   102  .    
  Projectiles              47    | .    .    .    .    .    26   .    .    .    .    7    .    .    .    .    .    .    14   .    .    .    
  Explosions               43    | .    .    .    2    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    315   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    190  .    .    13   102  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357   | .    .    .    46   .    .    311  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        267   | .    .    60   6    117  267  .    .    .    .    156  194  210  200  204  10   .    9    .    226  17   
  Average Temperature      66    | .    .    23   3    64   74   .    .    .    .    67   98   92   79   95   1    .    4    .    89   8    
  Received Heat Transfer   1422  | .    .    69   171  18   372  .    .    .    .    72   .    60   .    .    69   21   48   18   243  261  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    1    1    
  Heat Transferred         4113  | 175  .    275  582  74   1480 .    .    .    .    350  .    326  .    .    .    .    .    .    481  370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Peak Influence             496  | 15  9   168 .   91  120 74  15  10  60  .   .   .   17  47  .   .   .   .   496 330 
  Initial                  273  | .   9   3   .   27  .   42  10  10  .   .   .   .   17  7   .   .   .   .   33  273 
  Average                  77   | 7   9   54  .   31  31  32  14  7   26  .   .   .   17  40  .   .   .   .   213 302 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Low Security (%)         87   | 100 100 100 .   100 100 100 100 100 100 .   .   .   100 100 .   .   .   .   50  .   
  Level 1                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   1   .   1   1   3   .   .   .   .   1   .   .   .   .   5   1   
  Investigation            6    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Distress Signals           17   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   2   13  22  1   8   6   .   4   2   10  .   34  1   .   21  5   42  10  47  13  
  Peak Tracking Total      17   | .   2   3   5   1   5   5   .   4   1   4   .   6   3   .   8   3   11  6   17  8   
  Tactical Retreats        40   | .   .   3   2   .   .   1   .   .   .   1   .   10  .   .   5   1   4   2   11  .   

 Traps                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Traps Triggered            4    | .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   10  .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Machines Disabled          8    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Machines Accessed          43   | .   2   .   .   9   5   .   4   .   4   .   .   .   .   5   1   1   2   .   9   1   
  Terminals                26   | .   2   .   .   5   3   .   2   .   4   .   .   .   .   3   .   1   .   .   5   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   4   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                125  | .   6   .   .   29  14  .   8   .   7   .   .   .   .   15  1   2   3   .   37  3   
  Successful               56   | .   1   .   .   15  9   .   2   .   .   .   .   .   .   6   1   2   3   .   17  .   
  Failed                   69   | .   5   .   .   14  5   .   6   .   7   .   .   .   .   9   .   .   .   .   20  3   
    Catastrophic           14   | .   .   .   .   2   1   .   2   .   3   .   .   .   .   1   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   6   .   .   25  12  .   3   .   8   .   .   .   .   10  .   .   .   .   29  5   
  Terminals                78   | .   6   .   .   14  10  .   3   .   7   .   .   .   .   9   .   2   .   .   24  3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   15  2   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Garrison Access          9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   3   .   
Terminal Hacks             14   | .   1   .   .   2   2   .   1   .   .   .   .   .   .   2   1   2   3   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         4    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         30   | .   .   .   .   10  6   .   .   .   .   .   .   .   .   3   .   .   .   .   11  .   
  Terminals                19   | .   .   .   .   4   5   .   .   .   .   .   .   .   .   3   .   .   .   .   7   .   
    Track                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 8    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Operators              4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Skim                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   2   .   .   8   5   .   4   .   4   .   .   .   .   4   .   .   .   .   5   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Total Allies               8    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Largest Group            4    | .   .   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      192  | .   .   41  76  38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   192 
  Highest-Rated Ally       96   | .   .   31  31  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  
Total Orders               8    | .   .   .   .   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   53  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Total Damage             1465 | .   .   .   712 199 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   554 
  Kills                    13   | .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac DSF Fac Low Zio Pro Fac Fac Upp Upp War Pro Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   2   .   .   .   .   .   .   1   2   2   .   .   3   1   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   
  Traps                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  DSF  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Turns Passed               14012 | 105  194  1294 1478 846  652  156  87   42   127  779  3939 1227 126  154  443  371  673  264  934  121  
Spaces Moved               11228 | 43   107  685  783  724  369  159  171  79   234  846  1322 1602 132  369  906  505  864  253  940  135  
  Core                     2156  | .    .    .    69   .    .    108  171  79   234  565  .    271  .    .    108  333  .    .    101  117  
  Treads                   961   | 43   107  685  50   .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    12   .    
  Legs                     58    | .    .    .    .    .    .    .    .    .    .    41   16   1    .    .    .    .    .    .    .    .    
  Wheels                   3571  | .    .    .    664  724  369  51   .    .    .    240  1306 162  37   .    .    .    .    .    .    18   
  Hover                    2663  | .    .    .    .    .    .    .    .    .    .    .    .    .    95   369  798  .    321  253  827  .    
  Flight                   1819  | .    .    .    .    .    .    .    .    .    .    .    .    1168 .    .    .    108  543  .    .    .    
  Fastest Speed            20    | 160  160  160  95   95   116  50   50   50   50   50   105  35   24   20   32   40   32   92   36   50   
  Average Speed            106   | 160  160  160  158  101  127  72   50   50   50   83   292  64   67   31   34   61   51   96   71   55   
  Slowest Speed            650   | 160  160  160  650  155  129  160  50   50   50   190  360  150  125  32   116  160  160  112  145  110  
  Overloaded Moves         34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   5    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    20   99   50   94   11   92   3    86   6    82   89   90   3    9    86   62   94   43   31   24   
  Regions Visited          20
    Branch Regions         11
  Pre-discovered Areas     8     | .    .    1    1    .    .    .    .    .    .    1    3    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    1    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    2    1    .    .    .    .    .    .    3    1    2    .    .    4    3    .    2    .    .    
Spaces Dug                 54    | .    .    4    12   .    3    1    .    .    .    3    .    5    .    3    1    .    8    .    14   .    
Terrain Destroyed          163   | .    .    4    27   .    7    68   .    .    .    4    .    12   .    3    1    .    23   .    14   .    
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    3    .    5    .    3    1    .    .    .    14   .    
  Projectile               43    | .    .    4    .    .    7    1    .    .    .    1    .    7    .    .    .    .    23   .    .    .    
  AOE                      94    | .    .    .    27   .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -7   -7   -7   -7   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  DSF  Fac  Low  Zio  Pro  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  
Total                      12650 | 61   131  829  962  827  485  187  171  80   244  903  1410 1710 165  403  985  534  1046 263  1094 160  
  Wait                     474   | .    7    106  61   76   30   .    .    .    5    21   3    8    3    23   32   1    77   .    21   .    
  Move                     11210 | 43   106  684  782  723  369  158  170  78   233  845  1321 1601 131  368  905  504  863  252  939  135  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | .    13   1    15   13   9    7    1    .    3    8    30   8    5    3    3    3    5    1    6    .    
  Fast Attach              106   | 2    .    .    6    .    1    1    .    .    .    5    8    9    14   2    5    4    17   2    22   8    
  Attach                   55    | .    .    .    5    2    10   4    .    .    .    8    6    10   2    1    1    2    1    .    3    .    
  Detach                   37    | 1    .    .    7    1    4    1    .    .    .    .    8    6    1    .    1    1    5    .    .    1    
  Swap                     97    | 2    3    15   31   8    15   2    .    .    .    1    .    6    .    1    .    .    8    .    5    .    
  Drop                     143   | 4    2    1    23   2    9    2    .    .    3    2    34   6    9    2    5    3    23   .    12   1    
  Fire                     233   | 9    .    22   32   2    35   12   .    .    .    8    .    29   .    .    .    3    39   .    27   15   
  Melee                    146   | .    .    .    .    .    .    .    .    .    .    4    .    27   .    3    33   13   .    8    58   .    
  Ram                      2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12    | .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    8    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Upp / DSF)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Tes x2)
-3/Testing

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 3)
   106 | -11/Scrapyard      | Entered Materials
   200 | -10/Materials      | Discovered new exit (range 16)
   300 | -10/Materials      | Entered Mines
   321 | -10/Mines          | Build established: Mutant
   749 | -10/Mines          | Discovered new exit (range 12)
  1156 | -10/Mines          | Discovered new exit (range 9)
  1581 | -10/Mines          | Discovered new exit (range 6)
  1594 | -10/Mines          | Entered Subcaves
  1594 | -10/Subcaves       | Accompanied by 2 allies
  1599 | -10/Subcaves       | Led the pair of lost Derelicts to an unsafe place
  1631 | -10/Subcaves       | Learned Materials stockpile data
  1684 | -10/Subcaves       | Ambushed by swarm of Subdwellers
  1687 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  1877 | -10/Subcaves       | Learned 8 Materials zone layouts
  2009 | -10/Subcaves       | Build established: Scavenger-Mutant
  2021 | -10/Subcaves       | Learned location of Zion (-6)
  2021 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2030 | -10/Subcaves       | Discovered new exit (range 9)
  2051 | -10/Subcaves       | Visited triangular shrine
  2059 | -10/Subcaves       | Found Prototype Device
  2059 | -10/Subcaves       | Identified V3-11A's Pendant
  2065 | -10/Subcaves       | Befriended Subdweller
  2151 | -10/Subcaves       | Core integrity fell below 50%
  2199 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2199 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2301 | -10/Subcaves       | Befriended Subdweller
  2371 | -10/Subcaves       | Befriended Subdweller
  2371 | -10/Subcaves       | Befriended Subdweller
  2722 | -10/Subcaves       | Build established: Mutant
  3026 | -10/Subcaves       | Discovered new exit (range 16)
  3056 | -10/Subcaves       | Lost 3 allies
  3072 | -10/Subcaves       | Entered Recycling
  3072 | -9/Recycling       | Accompanied by 2 allies
  3073 | -9/Recycling       | Met a Zionite searching for Scraptown
  3188 | -9/Recycling       | Build established: Scavenger-Mutant
  3414 | -9/Recycling       | Discovered new exit (range 16)
  3785 | -9/Recycling       | Identified exit to Factory
  3918 | -9/Recycling       | Entered Factory
  3918 | -7/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
  4206 | -7/Factory         | Build established: Subdweller-Mutant
  4335 | -7/Factory         | Found Powered Armor
  4570 | -7/Factory         | Sucked down chute
  4570 | -7/Factory         | Entered Waste
  4585 | -7/Waste           | EMP discharged
  4585 | -7/Waste           | System corruption reached 10%
  4603 | -7/Waste           | Spotted C-40 Crusher
  4622 | -7/Waste           | Spotted C-40 Crusher
  4634 | -7/Waste           | Spotted C-40 Crusher
  4639 | -7/Waste           | Spotted C-40 Crusher
  4643 | -7/Waste           | Destroyed C-40 Crusher
  4644 | -7/Waste           | Spotted C-40 Crusher
  4658 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  4661 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  4664 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4679 | -7/Waste           | Spotted C-40 Crusher
  4685 | -7/Waste           | EMP discharged
  4695 | -7/Waste           | Lost 8 parts (1p5u2w)
  4700 | -7/Waste           | Discovered new exit (range 12)
  4726 | -7/Waste           | Entered Factory
  4740 | -7/Factory         | Identified exit to DSF
  4813 | -7/Factory         | Entered DSF
  4834 | -7/DSF             | Additional patrols routed to DSF
  4839 | -7/DSF             | Core integrity fell below 50%
  4846 | -7/DSF             | Discovered new exit (range 15)
  4855 | -7/DSF             | Entered Factory
  4855 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4967 | -6/Factory         | Build established: Mutant
  4969 | -6/Factory         | Discovered new exit (range 15)
  4982 | -6/Factory         | Entered Lower Caves
  5002 | -6/Lower Caves     | Spotted B-75 Beast
  5168 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5275 | -6/Lower Caves     | Learned location of Extension (-5)
  5644 | -6/Lower Caves     | Build established: Derelict-Mutant
  5739 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5761 | -6/Lower Caves     | Entered Zion
  5815 | -6/Zion            | System corruption reached 10%
  5931 | -6/Zion            | Discovered new exit (range 9)
  6001 | -6/Zion            | System corruption cleaned by Quarantine Array
  6106 | -6/Zion            | Build established: Scavenger-Mutant
  6132 | -6/Zion            | Identified exit to Deep Caves
  6250 | -6/Zion            | Given A8's code to call for help
  6376 | -6/Zion            | Learned Factory emergency access door positions
  6426 | -6/Zion            | Build established: Hauler-Mutant
  7350 | -6/Zion            | Met Imprinter
  7620 | -6/Zion            | Learned location of Quarantine (-2)
  8435 | -6/Zion            | Learned Factory stockpile data
  9700 | -6/Zion            | Entered Proximity Caves
  9702 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9713 | -5/Proximity Caves | Build established: Derelict-Mutant
  9882 | -5/Proximity Caves | Spotted B-75 Beast
 10148 | -5/Proximity Caves | Identified exit to Factory
 10597 | -5/Proximity Caves | Learned location of Warlord (-4)
 10863 | -5/Proximity Caves | Core integrity fell below 50%
 10911 | -5/Proximity Caves | Lost 3 allies
 10927 | -5/Proximity Caves | Entered Factory
 10927 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10942 | -5/Factory         | Lost 10 parts (2p2n3u3w)
 11003 | -5/Factory         | Discovered new exit (range 6)
 11043 | -5/Factory         | Identified exit to Factory
 11053 | -5/Factory         | Entered another Factory area
 11053 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11058 | -4/Factory         | Identified exit to DSF
 11065 | -4/Factory         | Discovered new exit (range 8)
 11207 | -4/Factory         | Identified exit to Upper Caves
 11207 | -4/Factory         | Entered Upper Caves
 11212 | -4/Upper Caves     | Spotted B-86 Titan
 11268 | -4/Upper Caves     | Found Alien Artifact
 11307 | -4/Upper Caves     | Build established: Hacker-Sprinter
 11421 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11477 | -4/Upper Caves     | Learned 8 Research zone layouts
 11603 | -4/Upper Caves     | Learned Research stockpile data
 11616 | -4/Upper Caves     | Lost 8 parts (1p6n1w)
 11648 | -4/Upper Caves     | Discovered new exit (range 5)
 11649 | -4/Upper Caves     | Identified exit to Upper Caves
 11650 | -4/Upper Caves     | Entered another Upper Caves area
 11669 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11941 | -4/Upper Caves     | Core integrity fell below 50%
 11981 | -4/Upper Caves     | Lost 4 parts (2n1u1w)
 11992 | -4/Upper Caves     | Discovered new exit (range 15)
 11993 | -4/Upper Caves     | Identified exit to Research
 12021 | -4/Upper Caves     | Identified exit to Warlord
 12021 | -4/Upper Caves     | Entered Warlord
 12040 | -4/Warlord         | Discovered new exit (range 9)
 12042 | -4/Warlord         | Identified exit to Proximity Caves
 12179 | -4/Warlord         | Visited the Vortex Lab
 12183 | -4/Warlord         | Found Prototype Energy Cannon
 12183 | -4/Warlord         | Identified Vortex Cannon
 12187 | -4/Warlord         | Found Vortex Cannon
 12200 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12233 | -4/Warlord         | Met Warlord
 12280 | -4/Warlord         | Found Prototype Hackware
 12280 | -4/Warlord         | Identified Ghost Barrier
 12290 | -4/Warlord         | Found Prototype Reactor
 12290 | -4/Warlord         | Identified Vortex Chain Reactor
 12296 | -4/Warlord         | Found Prototype Device
 12296 | -4/Warlord         | Identified Exp. Phase Shifter
 12432 | -4/Warlord         | Build established: Hacker-Mutant
 12456 | -4/Warlord         | Spotted B-86 Titan
 12467 | -4/Warlord         | Spotted B-90 Cyclops
 12521 | -4/Warlord         | Lost 4 allies
 12550 | -4/Warlord         | Warlord forces counterattacked
 12623 | -4/Warlord         | Spotted Striker
 12653 | -4/Warlord         | Spotted Executioner
 12692 | -4/Warlord         | Lost 6 allies
 12694 | -4/Warlord         | Entered Proximity Caves
 12860 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12953 | -3/Proximity Caves | Discovered exit to Research (range 7)
 12958 | -3/Proximity Caves | Entered Research
 12958 | -3/Research        | Evolved 2 slots: Utility x2
 12959 | -3/Research        | Identified exit to Research
 12959 | -3/Research        | Identified exit to Testing
 12963 | -3/Research        | Identified Dimensional Node Initializer
 13192 | -3/Research        | Lost 3 parts (3n)
 13203 | -3/Research        | Build established: Wizard-Mutant
 13379 | -3/Research        | Lost 3 parts (2n1u)
 13630 | -3/Research        | Lost 7 parts (2p2n1u2w)
 13846 | -3/Research        | Core integrity fell below 50%
 13863 | -3/Research        | Discovered exit to Testing (range 12)
 13867 | -3/Research        | Lost 6 parts (3n1u2w)
 13892 | -3/Research        | Entered Testing
 13904 | -3/Testing         | Enhanced Grunt warped into view, answering call for help
 13905 | -3/Testing         | Enhanced Grunt warped into view, answering call for help
 13949 | -3/Testing         | System corruption reached 10%
 13974 | -3/Testing         | Core integrity fell below 20%
 14013 | -3/Testing         | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
13989_ R-10 Processor collects Unknown Leg.
13990_ Acquired 30 matter.
13990_ Slug penetrates Wall. <x2>
13991_ K-01 Serf collects debris.
13991_ U-05 Engineer lays Concrete.
13996_ System corrupted: Matter fused (-5).
13997_ Slug penetrates Wall. <x2>
13997_ Adv. System Shield destroyed.
14002_ K-01 Serf collects debris.
14003_ Slug penetrates Wall. <x2>
14004_ Penetrated by Slug.
14005_ Slug penetrates Wall. <x2>
14007_ Penetrated by Slug.
14007_ Slug penetrates U-05 Engineer.
14007_ U-05 Engineer destroyed.
14007_ Penetrated by Slug. <x4>
14010_ Adv. Target Analyzer destroyed.
14010_ Slug penetrates Wall.
14013_ Penetrated by Slug.
14013_ Slug penetrates R-10 Processor.

 Map 
-----
+----------------------------------------------------+
| ####?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #############????????????????????????????????????? |
| #           #????????????????????????????????????? |
| #           #????????????????????????????????????? |
| #           #????????????????????????????????????? |
| #           ?????????????????????????????????????? |
| #   """ ""?????????????###???????????????????????? |
| #   """ ???????????????  #???????????????????????? |
| #   ""?????????????????# #???????????????????????? |
| ###+########???????????#w####????????????????????? |
|        #    ???????????#    #????????????????????? |
|        #    ???????? #?#    #????????????????????? |
|        #   "??????"  #?#    +????????????????????? |
|        #   "????"""  #?#    #????????????????????? |
| ###    #   """  """  #?#    #????????????????????? |
|   #    #             #?#    #????????????????????? |
| " #    ###+############# R  #????????????????????? |
| " #          h           @  #????????????????????? |
| " #         !               #????????????????????? |
| " #        =%! h   """ """  #????????????????????? |
|   #         =|     """ """  #????????????????????? |
| " ########+######  """ """  #????????????????????? |
| " #??????#  ????#  """ """  #????????????????????? |
| " #??????#  ????#  """ """  #????????????????????? |
| " #??????# ""???#  """ """  +????????????????????? |
|   #??????# ""???#  """ """  #????????????????????? |
|   #??????# """??#          k#????????????????????? |
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| ?????????###?####  "?" "??? #????????????????????? |
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| ????????????????    ?? ???? #????????????????????? |
| ????????????????#  "?? ??????????????????????????? |
| ????????????????#  "?? ??????????????????????????? |
| ?????????????????  "?? ??????????????????????????? |
| ?????????????????  ??? ??????????????????????????? |
| ?????????????????  ??? ??????????????????????????? |
| ?????????????????  ??? ??????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Additional Mass Support    9
Corruption Containment     12
Armor Coverage             1025
Power Shielding            15
Propulsion Shielding       66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                70
Melee Accuracy             8
Launcher Accuracy          20
Target Analysis            8
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          23
Defensive Hacking          55
Authchip Count             5

 Item Schematics 
-----------------
 Imp. Plasma Cutter | -3/Research | Scanalyzed
  Mic. Fission Core | -3/Research | Scanalyzed
          Phase Gun | -3/Research | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              RecoilInertialBarrier
  Manual?         0
Play Time         05:39:17
  Cumulative      223.9 hours
  Start           2024.09.01 @ 18:33:30
  End             2024.09.02 @ 00:56:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           83
  Adventurer      0
  Explorer        3
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             29
Gallery%          63
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 801ce7c6-7379-45af-a1e6-b364fea3303c