Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 16:21:59

Player: Jelly

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (90)      450
Value Destroyed (3936)     3936
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1032)               1032
              TOTAL SCORE: 10958

 Bonus
-------
High Alert Combat Kills    87
Follower Combat Kills      1017
Friendly Fire              -72

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     220/300
Energy                     239/435
System Corruption          3%
Temperature                Cool (168)
Movement                   Walking (150) Ox1
Location                   -4/Factory

 Parts 
-------
>            --- POWER (3) --------
       Light Angular Momentum Engine
             Neutrino Core
       Micro Fission Core
>            --- PROPULSION (4) ---
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
     Armored Leg
>            --- UTILITY (8) ------
    Advanced Heat Sink
      Medium Storage Unit
       Large Storage Unit
             Triangulator
    Improved Weapon Cycler
    Improved Medium Armor Plating
             Point Defense Array
>            --- WEAPON (4) -------
             HERF Cannon
             HERF Cannon
             HERF Cannon
             Magnetic Acceleration Cannon
>            --- INVENTORY (14) ---
             Flexi-carbon Leg
             Flexi-carbon Leg
             Matter Compressor (250)
             Core Analyzer
    Improved Armor Integrity Analyzer
    Improved Transmission Jammer
    Improved Propulsion Shielding
    Improved Component Analysis Suite
             HERF Cannon
             HERF Cannon
             HERF Cannon
             KE Penetrator
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
       Light Fission Core
       Micro Fission Core
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
     Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
       Large Storage Unit
             Triangulator
    Advanced Targeting Computer
    Improved Weapon Cycler
     Layered Medium Armor Plating
             Point Defense Array
>            --- WEAPON -----------
             HERF Cannon
             HERF Cannon
             HERF Cannon
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
             Neutrino Core
             Flexi-carbon Leg
             Flexi-carbon Leg
             Matter Compressor
             Core Analyzer
    Improved Armor Integrity Analyzer
    Improved Transmission Jammer
    Improved Propulsion Shielding
    Improved Component Analysis Suite
             HERF Cannon
             HERF Cannon
             HERF Cannon
             KE Penetrator
  Long-range Missile Launcher
[Rating: 102]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    Medium Storage Unit
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Particle Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   .   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   1   .   1   1   1   .   .   2   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
Parts Attached             100  | .   4   10  9   5   14  20  .   5   9   10  5   9   
  Power                    17   | .   .   1   .   .   5   3   .   2   1   1   2   2   
    Engine                 7    | .   .   1   .   .   2   2   .   .   1   .   1   .   
    Core                   10   | .   .   .   .   .   3   1   .   2   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   .   .   1   3   2   7   .   1   5   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   .   .   1   3   2   7   .   1   5   1   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   2   6   2   2   5   4   .   2   3   2   1   3   
    Device                 17   | .   1   .   1   2   4   1   .   2   2   1   1   2   
    Storage                5    | .   .   4   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   1   .   .   2   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   .   .   1   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   2   3   6   .   2   6   .   .   .   6   1   3   
    Energy Gun             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          19   | .   2   2   3   .   2   6   .   .   .   3   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   .   1   .   .   .   .   
Parts Lost                 13   | .   .   .   .   .   2   7   .   .   .   1   2   1   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   1   2   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   1   2   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   2   3   .   .   .   1   2   1   
Average Slot Usage (%)     98   | .   87  98  99  98  99  99  100 99  99  99  100 99  
  Engine                   7    | .   14  11  11  9   7   11  13  3   .   5   5   5   
  Core                     4    | .   .   .   .   .   6   1   .   9   10  4   5   9   
  Leg                      20   | .   28  22  22  25  22  19  20  19  17  17  17  20  
  Device                   12   | .   2   4   4   8   14  9   13  13  22  23  23  21  
  Storage                  14   | .   14  17  22  18  15  13  13  13  11  11  11  10  
  Processor                7    | .   .   .   5   9   7   10  13  13  11  6   5   5   
  Protection               2    | .   .   9   1   .   .   5   .   .   .   3   5   5   
  Ballistic Gun            23   | .   25  32  27  27  22  26  26  26  23  17  17  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 11  14  36  37  42  60  67  62  63  63  77  73  106 
  Greatest Support         76   | 20  20  20  20  33  38  55  55  55  60  60  60  76  
  Greatest Overweight (x)  2    | .   .   1   1   2   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   1   .   1   .   1   .   
Largest Inventory Capacity 14   | .   6   12  12  12  14  14  14  14  14  14  14  14  
  Average Capacity         12   | .   6   9   12  12  13  14  14  14  14  14  14  14  
  Most Carried             14   | .   6   12  12  12  14  14  14  14  14  14  14  14  
  Average Carried          12   | .   5   8   11  11  12  13  13  13  12  12  13  13  
  Final Capacity           14   | 6   6   12  12  12  14  14  14  14  14  14  14  14  
  Final Carried            14   | 6   6   12  12  12  13  13  14  14  14  13  14  13  

 Class Distribution 
--------------------
 68% | Scavenger-Gunner
 17% | Gunner
  5% | Tank
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Storage
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Waste
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Matter Collected           3858 | 200 .   430 320 245 529 946 269 37  168 552 76  86  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3794 | .   67  426 591 245 521 989 .   59  .   727 83  86  
  Parts                    220  | .   5   44  46  7   32  55  .   5   .   20  1   5   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   .   18  3   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  84   | .   2   12  13  6   12  19  .   1   .   17  1   1   
  Guns                     73   | .   2   11  13  6   12  19  .   1   .   8   1   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   4   .   1   
  AOE                      6    | .   .   1   .   .   .   .   .   .   .   5   .   .   
Classes Destroyed          12   | .   1   4   1   .   3   1   .   1   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  15   | .   .   3   .   .   3   4   .   .   .   5   .   .   
  Grunt                    33   | .   2   7   6   5   4   7   .   .   .   2   .   .   
  Brawler                  4    | .   .   1   .   .   .   .   .   .   .   3   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   2   .   .   
  Sentry                   14   | .   .   1   7   1   2   .   .   .   .   1   1   1   
  Hunter                   7    | .   .   .   .   .   1   6   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   1   3   3   3   4   5   .   1   .   6   1   1   
  Combat Bots Only         6    | .   1   3   3   3   3   4   .   1   .   6   1   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   2   .   1   .   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   1   .   .   .   1   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Damage Taken               5753 | .    99   298  356  255  727  2091 .    103  211  1031 430  152  
  Core                     654  | .    44   15   58   65   80   223  .    .    .    94   75   .    
  Absorbed by Shields      10   | .    .    .    10   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  82   .    81   88   88   .    .    73   .    .    83   .    
Volleys Fired              194  | .    11   17   20   17   39   49   1    2    3    26   6    3    
  Largest                  4    | .    2    3    3    3    3    4    4    4    4    4    4    4    
  Hottest                  317  | .    46   69   69   45   45   105  103  103  103  111  111  317  
Shots Fired                640  | .    22   49   60   51   117  196  4    8    12   86   23   12   
  Gun                      599  | .    22   48   60   51   117  196  4    8    12   64   17   .    
  Cannon                   34   | .    .    .    .    .    .    .    .    .    .    16   6    12   
  Launcher                 7    | .    .    1    .    .    .    .    .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  624  | .    22   48   60   51   117  196  4    8    12   80   23   3    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    1    .    .    .    .    .    .    .    6    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         27   | .    9    9    22   23   27   18   5    6    4    15   3    7    
  Robot Miss Streak        15   | .    7    4    2    1    4    15   .    1    3    2    5    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    1    .    .    
  Secondary Targets        12   | .    .    2    2    .    2    3    .    .    .    3    .    .    
    Max Gunslinging Chain  2    | .    .    1    1    .    1    1    .    .    .    2    .    .    
Shots Hit Robots           429  | .    15   33   40   36   81   136  4    3    7    60   7    7    
  Core Hits                195  | .    5    26   15   12   25   59   .    2    2    43   2    4    
  Critical Hits            6    | .    1    .    .    1    2    1    .    .    .    1    .    .    
  Critical Kills           2    | .    .    .    .    .    .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    1    2    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9424 | .    198  542  818  762  1811 2410 92   67   62   2479 54   129  
  Guns                     7831 | .    198  482  818  762  1811 2410 92   67   62   1075 54   .    
  Cannons                  369  | .    .    .    .    .    .    .    .    .    .    246  .    123  
  Explosions               1218 | .    .    60   .    .    .    .    .    .    .    1158 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  8077 | .    198  482  818  762  1811 2410 92   67   62   1321 54   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1218 | .    .    60   .    .    .    .    .    .    .    1158 .    .    
  Electromagnetic          123  | .    .    .    .    .    .    .    .    .    .    .    .    123  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    .    .    .    .    2    2    3    
  Average Corruption       2    | .    .    .    .    .    3    .    .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    16   .    .    .    .    5    6    .    
    Message Errors         5    | .    .    .    .    .    3    .    .    .    .    .    2    .    
    Matter Fused           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    .    .    .    .    1    1    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    4    .    .    .    .    2    2    .    
    Targeting Errors       5    | .    .    .    .    .    3    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    .    .    .    .    .    .    82   .    .    
  Projectiles              3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  Explosions               79   | .    .    .    .    .    .    .    .    .    .    79   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    .    .    .    .    .    .    .    .    62   .    3    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        325  | .    4    30   15   3    126  325  18   .    .    211  163  248  
  Average Temperature      85   | .    3    10   8    3    20   122  13   .    .    52   37   136  
  Received Heat Transfer   971  | .    57   135  104  117  111  186  .    9    36   180  36   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Peak Influence             699  | .   89  379 435 374 215 215 92  699 499 .   .   283 
  Initial                  342  | .   .   37  159 183 81  14  41  64  342 .   .   227 
  Average                  201  | .   44  175 312 277 101 83  73  428 388 .   .   238 
Maximum Alert Level        2    | .   .   1   2   1   1   1   .   2   2   .   .   1   
  Low Security (%)         55   | .   100 64  5   25  92  95  100 6   .   .   .   .   
  Level 1                  31   | .   .   35  73  74  7   4   .   38  45  .   .   100 
  Level 2                  12   | .   .   .   20  .   .   .   .   54  54  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   2   4   5   4   .   .   3   .   .   3   
  Investigation            3    | .   .   .   .   1   .   1   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
  Reinforcement            12   | .   .   .   1   3   3   .   .   .   3   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Distress Signals           3    | .   .   2   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   3   22  20  10  20  28  5   15  4   25  5   5   
  Peak Tracking Total      7    | .   3   6   3   3   3   5   3   4   2   7   3   3   
  Tactical Retreats        17   | .   3   1   .   .   1   7   .   1   .   4   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Traps Triggered            10   | .   .   .   5   1   2   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   1   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Machines Disabled          11   | .   .   .   2   .   .   3   .   6   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Machines Accessed          27   | .   3   1   6   2   4   6   .   3   .   .   .   2   
  Terminals                19   | .   3   .   5   2   2   4   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
Total Hacks                82   | .   10  2   15  8   15  22  .   5   .   .   .   5   
  Successful               52   | .   7   2   11  4   7   13  .   3   .   .   .   5   
  Failed                   30   | .   3   .   4   4   8   9   .   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   9   1   9   8   9   14  .   4   .   .   .   1   
  Terminals                67   | .   10  .   12  8   11  18  .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   3   .   .   1   .   .   .   .   .   1   
Terminal Hacks             13   | .   2   .   3   .   1   4   .   .   .   .   .   3   
  Record                   5    | .   1   .   .   .   .   2   .   .   .   .   .   2   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 3    | .   .   2   .   .   1   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   2   .   .   1   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   5   .   6   4   5   6   .   2   .   .   .   1   
  Terminals                29   | .   5   .   6   4   5   6   .   2   .   .   .   1   
    Track                  9    | .   2   .   2   1   2   2   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
    Botnet                 17   | .   3   .   4   2   2   3   .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   4   2   4   5   .   3   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     40   | .   .   .   .   .   .   40  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Total Allies               22   | .    .    .    .    .    1    .    19   .    .    2    .    .    
  Largest Group            19   | .    .    .    .    .    1    .    19   12   6    5    2    .    
  Highest-Rated Group      714  | .    .    .    .    .    10   .    714  415  240  202  98   .    
  Highest-Rated Ally       50   | .    .    .    .    .    10   .    50   50   50   50   49   .    
Total Orders               9    | .    .    .    .    6    3    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  5    | .    .    .    .    4    1    .    .    .    .    .    .    .    
  RETURN                   3    | .    .    .    .    2    1    .    .    .    .    .    .    .    
Ally Attacks               147  | .    .    .    .    .    .    .    54   53   14   18   8    .    
  Total Damage             5907 | .    .    .    .    .    .    .    2886 1459 507  804  251  .    
  Kills                    39   | .    .    .    .    .    .    .    7    19   4    7    2    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   1   2   .   
Drone Launches             6    | .   .   .   .   4   2   .   .   .   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   4   1   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  
Turns Passed               7035 | .    362  396  640  461  1252 1220 211  774  375  736  311  297  
Spaces Moved               3927 | 1    224  212  295  213  679  661  132  502  231  421  191  165  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3927 | 1    224  212  295  213  679  661  132  502  231  421  191  165  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  150  150  150  120  150  120  150  120  150  120  
  Average Speed            147  | 120  120  135  150  150  150  149  150  149  150  149  150  149  
  Slowest Speed            180  | 120  120  150  150  180  150  150  150  150  150  150  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 1    30   17   65   28   22   19   85   23   10   66   23   6    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    .    4    2    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          107  | .    .    9    6    6    .    2    .    .    .    75   7    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    6    6    .    2    .    .    .    7    7    2    
  AOE                      77   | .    .    9    .    .    .    .    .    .    .    68   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac 
Total                      4876 | .   297 284 463 329 869 820 143 521 256 479 204 211 
  Wait                     465  | .   46  33  97  85  113 53  10  2   1   4   .   21  
  Move                     3916 | .   223 211 294 212 678 661 131 501 230 420 190 165 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  67   | .   5   7   6   4   10  18  1   4   5   3   1   3   
  Fast Attach              34   | .   4   3   7   1   4   6   .   4   .   .   1   4   
  Attach                   31   | .   .   .   .   2   5   10  .   1   4   4   2   3   
  Detach                   15   | .   1   1   3   1   2   2   .   .   1   .   1   3   
  Swap                     35   | .   .   7   2   2   5   4   .   .   5   6   2   2   
  Drop                     87   | .   7   5   14  5   13  17  .   7   7   5   1   6   
  Fire                     194  | .   11  17  20  17  39  49  1   2   3   26  6   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   20  .   .   .   .   .   .   .   .   .   
  Rewire                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 1 exit: Res)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  338 | -10/Materials  | Discovered new exit (range 10)
  363 | -10/Materials  | Entered another Materials area
  363 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  629 | -9/Materials   | Discovered new exit (range 16)
  719 | -9/Materials   | Build established: Tank
  759 | -9/Materials   | Entered Storage
 1102 | -9/Storage     | Build established: Gunner
 1210 | -9/Storage     | Garrison activated, responded to threat
 1365 | -9/Storage     | Discovered new exit (range 15)
 1399 | -9/Storage     | Entered Materials
 1399 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1837 | -8/Materials   | Discovered new exit (range 16)
 1860 | -8/Materials   | Entered Factory
 1860 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2158 | -7/Factory     | Build established: Scavenger-Gunner
 3082 | -7/Factory     | Discovered new exit (range 14)
 3112 | -7/Factory     | Entered another Factory area
 3112 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3620 | -6/Factory     | Garrison activated, responded to threat
 3669 | -6/Factory     | Lost 3 parts (1n1u1w)
 4242 | -6/Factory     | Repaired Imp. Heavy Machine Gun?
 4315 | -6/Factory     | Discovered new exit (range 15)
 4332 | -6/Factory     | Sucked down chute
 4332 | -6/Factory     | Entered Waste
 4358 | -6/Waste       | Spotted C-40 Crusher
 4386 | -6/Waste       | Spotted C-40 Crusher
 4391 | -6/Waste       | Spotted C-40 Crusher
 4397 | -6/Waste       | Warlord forces began an assault
 4401 | -6/Waste       | Allies destroyed C-40 Crusher
 4401 | -6/Waste       | Allies destroyed C-40 Crusher
 4408 | -6/Waste       | Allies destroyed C-40 Crusher
 4428 | -6/Waste       | Spotted C-40 Crusher
 4429 | -6/Waste       | Allies destroyed C-40 Crusher
 4465 | -6/Waste       | Spotted C-40 Crusher
 4467 | -6/Waste       | Spotted C-40 Crusher
 4468 | -6/Waste       | Allies destroyed C-40 Crusher
 4473 | -6/Waste       | Allies destroyed C-40 Crusher
 4526 | -6/Waste       | Discovered new exit (range 12)
 4543 | -6/Waste       | Entered Factory
 4543 | -6/Factory     | Accompanied by 12 allies
 5285 | -6/Factory     | Discovered new exit (range 13)
 5317 | -6/Factory     | Entered another Factory area
 5317 | -5/Factory     | Accompanied by 6 allies
 5317 | -5/Factory     | Evolved 2 slots: Utility x2
 5594 | -5/Factory     | Discovered new exit (range 16)
 5692 | -5/Factory     | Entered Upper Caves
 5692 | -5/Upper Caves | Accompanied by 5 allies
 5717 | -5/Upper Caves | Attacked by a faux Warlord
 5877 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 6095 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6190 | -5/Upper Caves | Learned 4 Factory zone layouts
 6310 | -5/Upper Caves | Discovered new exit (range 15)
 6428 | -5/Upper Caves | Entered another Upper Caves area
 6428 | -5/Upper Caves | Accompanied by 2 allies
 6439 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6442 | -5/Upper Caves | Discovered new exit (range 15)
 6572 | -5/Upper Caves | Learned Factory stockpile data
 6739 | -5/Upper Caves | Entered Factory
 6739 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6740 | -4/Factory     | Identified exit to Research
 7036 | -4/Factory     | Self-destructed

 Last Messages 
---------------
  you've discovered and used throughout all runs.
07003_ Adv. Heat Sink fried.
07003_ Y-64 Sentinel destroyed.
07004_ U-05 Engineer builds a Door.
07007_ Dropped Lyr. Medium Armor Plating.
07011_ R-10 Processor collects Mic. Fission Core.
07013_ Acquired 86 matter.
07013_ K-01 Serf collects debris. <x2>
07021_ Slammed into U-05 Engineer.
07021_ Adv. Targeting Computer permanently disabled.
07021_ Destabilizing: Short circuit.
07022_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
07024_ P-70 Sage resets P-70 Sage, system corruption cleaned.
07024_ R-10 Processor inserts Gauss Rifle into recycling unit.
07027_ Lgt. Fission Core destroyed.
07030_ R-10 Processor inserts Lrn. Sensor Array into recycling unit.
07035_ P-70 Sage resets P-70 Sage, system corruption cleaned.
07035_ Discarded Broken Adv. Targeting Computer.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|      #????#       # ?????????????????????????????? |
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| ???????????????????#     """ #??????         #???? |
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| ???????????????????????#  "G"      # """ """ #???? |
| ??????????????????????##  " "      # """ """ #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          45
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: TH             20
Point Defense Rating       160
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
 Lgt. Nuclear Core | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Leap Before You Look
Origins
Please Form A Line
Respectable Loadout
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              CompositeAdvancedStabilizer
  Manual?         0
Play Time         01:49:34
  Cumulative      15.5 hours
  Start           2020.09.15 @ 12:19:48
  End             2020.09.16 @ 16:21:59
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 00322e7c-5400-4abb-bbba-a1ace6e3a91a