Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 16:21:59 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3936) 3936 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1032) 1032 TOTAL SCORE: 10958 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 1017 Friendly Fire -72 Cogmind --------- Core Integrity 1150/1150 Matter 220/300 Energy 239/435 System Corruption 3% Temperature Cool (168) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Large Storage Unit Triangulator Improved Weapon Cycler Improved Medium Armor Plating Point Defense Array > --- WEAPON (4) ------- HERF Cannon HERF Cannon HERF Cannon Magnetic Acceleration Cannon > --- INVENTORY (14) --- Flexi-carbon Leg Flexi-carbon Leg Matter Compressor (250) Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Propulsion Shielding Improved Component Analysis Suite HERF Cannon HERF Cannon HERF Cannon KE Penetrator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Triangulator Advanced Targeting Computer Improved Weapon Cycler Layered Medium Armor Plating Point Defense Array > --- WEAPON ----------- HERF Cannon HERF Cannon HERF Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Propulsion Shielding Improved Component Analysis Suite HERF Cannon HERF Cannon HERF Cannon KE Penetrator Long-range Missile Launcher [Rating: 102] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Particle Gun Energy Cannon HERF Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 6 | . . 1 . 1 1 1 . . 2 . . . Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 100 | . 4 10 9 5 14 20 . 5 9 10 5 9 Power 17 | . . 1 . . 5 3 . 2 1 1 2 2 Engine 7 | . . 1 . . 2 2 . . 1 . 1 . Core 10 | . . . . . 3 1 . 2 . 1 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 22 | . . . 1 3 2 7 . 1 5 1 1 1 Treads . | . . . . . . . . . . . . . Leg 22 | . . . 1 3 2 7 . 1 5 1 1 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | . 2 6 2 2 5 4 . 2 3 2 1 3 Device 17 | . 1 . 1 2 4 1 . 2 2 1 1 2 Storage 5 | . . 4 . . 1 . . . . . . . Processor 5 | . 1 . 1 . . 2 . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . 2 . . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 29 | . 2 3 6 . 2 6 . . . 6 1 3 Energy Gun 3 | . . . 3 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 3 Ballistic Gun 19 | . 2 2 3 . 2 6 . . . 3 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 3 | . . 1 . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 . . . . Parts Lost 13 | . . . . . 2 7 . . . 1 2 1 Power 3 | . . . . . . 1 . . . . 1 1 Propulsion 4 | . . . . . 1 2 . . . . 1 . Utility 4 | . . . . . 1 2 . . . 1 . . Weapon 2 | . . . . . . 2 . . . . . . Highest Loss Streak 3 | . . . . . 2 3 . . . 1 2 1 Average Slot Usage (%) 98 | . 87 98 99 98 99 99 100 99 99 99 100 99 Engine 7 | . 14 11 11 9 7 11 13 3 . 5 5 5 Core 4 | . . . . . 6 1 . 9 10 4 5 9 Leg 20 | . 28 22 22 25 22 19 20 19 17 17 17 20 Device 12 | . 2 4 4 8 14 9 13 13 22 23 23 21 Storage 14 | . 14 17 22 18 15 13 13 13 11 11 11 10 Processor 7 | . . . 5 9 7 10 13 13 11 6 5 5 Protection 2 | . . 9 1 . . 5 . . . 3 5 5 Ballistic Gun 23 | . 25 32 27 27 22 26 26 26 23 17 17 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 106 | 11 14 36 37 42 60 67 62 63 63 77 73 106 Greatest Support 76 | 20 20 20 20 33 38 55 55 55 60 60 60 76 Greatest Overweight (x) 2 | . . 1 1 2 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . 1 . 1 . 1 . Largest Inventory Capacity 14 | . 6 12 12 12 14 14 14 14 14 14 14 14 Average Capacity 12 | . 6 9 12 12 13 14 14 14 14 14 14 14 Most Carried 14 | . 6 12 12 12 14 14 14 14 14 14 14 14 Average Carried 12 | . 5 8 11 11 12 13 13 13 12 12 13 13 Final Capacity 14 | 6 6 12 12 12 14 14 14 14 14 14 14 14 Final Carried 14 | 6 6 12 12 12 13 13 14 14 14 13 14 13 Class Distribution -------------------- 68% | Scavenger-Gunner 17% | Gunner 5% | Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Matter Collected 3858 | 200 . 430 320 245 529 946 269 37 168 552 76 86 Remotely . | . . . . . . . . . . . . . Salvage Created 3794 | . 67 426 591 245 521 989 . 59 . 727 83 86 Parts 220 | . 5 44 46 7 32 55 . 5 . 20 1 5 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 18 3 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Combat Hostiles Destroyed 84 | . 2 12 13 6 12 19 . 1 . 17 1 1 Guns 73 | . 2 11 13 6 12 19 . 1 . 8 1 . Cannons 5 | . . . . . . . . . . 4 . 1 AOE 6 | . . 1 . . . . . . . 5 . . Classes Destroyed 12 | . 1 4 1 . 3 1 . 1 . 1 . . Worker 1 | . . . . . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Recycler 3 | . . . . . 2 1 . . . . . . Swarmer 15 | . . 3 . . 3 4 . . . 5 . . Grunt 33 | . 2 7 6 5 4 7 . . . 2 . . Brawler 4 | . . 1 . . . . . . . 3 . . Duelist 3 | . . . . . . . . 1 . 2 . . Sentry 14 | . . 1 7 1 2 . . . . 1 1 1 Hunter 7 | . . . . . 1 6 . . . . . . Programmer 4 | . . . . . 2 2 . . . . . . Thug 3 | . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 6 | . 1 3 3 3 4 5 . 1 . 6 1 1 Combat Bots Only 6 | . 1 3 3 3 3 4 . 1 . 6 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 . 1 . 2 1 1 Gunslinging 1 | . . 1 1 . . 1 . . . 1 . . Exploded 2 | . . 1 . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Damage Taken 5753 | . 99 298 356 255 727 2091 . 103 211 1031 430 152 Core 654 | . 44 15 58 65 80 223 . . . 94 75 . Absorbed by Shields 10 | . . . 10 . . . . . . . . . Core Remaining (%) 85 | 100 82 . 81 88 88 . . 73 . . 83 . Volleys Fired 194 | . 11 17 20 17 39 49 1 2 3 26 6 3 Largest 4 | . 2 3 3 3 3 4 4 4 4 4 4 4 Hottest 317 | . 46 69 69 45 45 105 103 103 103 111 111 317 Shots Fired 640 | . 22 49 60 51 117 196 4 8 12 86 23 12 Gun 599 | . 22 48 60 51 117 196 4 8 12 64 17 . Cannon 34 | . . . . . . . . . . 16 6 12 Launcher 7 | . . 1 . . . . . . . 6 . . Special . | . . . . . . . . . . . . . Kinetic 624 | . 22 48 60 51 117 196 4 8 12 80 23 3 Thermal . | . . . . . . . . . . . . . Explosive 7 | . . 1 . . . . . . . 6 . . Electromagnetic 9 | . . . . . . . . . . . . 9 Robot Hit Streak 27 | . 9 9 22 23 27 18 5 6 4 15 3 7 Robot Miss Streak 15 | . 7 4 2 1 4 15 . 1 3 2 5 2 Penetration Max 1 | . . . . . . 1 . . . 1 . . Secondary Targets 12 | . . 2 2 . 2 3 . . . 3 . . Max Gunslinging Chain 2 | . . 1 1 . 1 1 . . . 2 . . Shots Hit Robots 429 | . 15 33 40 36 81 136 4 3 7 60 7 7 Core Hits 195 | . 5 26 15 12 25 59 . 2 2 43 2 4 Critical Hits 6 | . 1 . . 1 2 1 . . . 1 . . Critical Kills 2 | . . . . . . 1 . . . 1 . . Critical Parts Destroyed 4 | . 1 . . 1 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9424 | . 198 542 818 762 1811 2410 92 67 62 2479 54 129 Guns 7831 | . 198 482 818 762 1811 2410 92 67 62 1075 54 . Cannons 369 | . . . . . . . . . . 246 . 123 Explosions 1218 | . . 60 . . . . . . . 1158 . . Melee . | . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . . 6 Kinetic 8077 | . 198 482 818 762 1811 2410 92 67 62 1321 54 . Thermal . | . . . . . . . . . . . . . Explosive 1218 | . . 60 . . . . . . . 1158 . . Electromagnetic 123 | . . . . . . . . . . . . 123 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . . 2 2 3 Average Corruption 2 | . . . . . 3 . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . . . Effects 27 | . . . . . 16 . . . . 5 6 . Message Errors 5 | . . . . . 3 . . . . . 2 . Matter Fused 3 | . . . . . 3 . . . . . . . Heat Flow Errors 3 | . . . . . 1 . . . . 1 1 . Energy Discharges 2 | . . . . . 2 . . . . . . . Data Loss (minor) 8 | . . . . . 4 . . . . 2 2 . Targeting Errors 5 | . . . . . 3 . . . . 2 . . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . 82 . . Projectiles 3 | . . . . . . . . . . 3 . . Explosions 79 | . . . . . . . . . . 79 . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . . . . 62 . 3 Shots 2 | . . . . . . . . . . 2 . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 325 | . 4 30 15 3 126 325 18 . . 211 163 248 Average Temperature 85 | . 3 10 8 3 20 122 13 . . 52 37 136 Received Heat Transfer 971 | . 57 135 104 117 111 186 . 9 36 180 36 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Peak Influence 699 | . 89 379 435 374 215 215 92 699 499 . . 283 Initial 342 | . . 37 159 183 81 14 41 64 342 . . 227 Average 201 | . 44 175 312 277 101 83 73 428 388 . . 238 Maximum Alert Level 2 | . . 1 2 1 1 1 . 2 2 . . 1 Low Security (%) 55 | . 100 64 5 25 92 95 100 6 . . . . Level 1 31 | . . 35 73 74 7 4 . 38 45 . . 100 Level 2 12 | . . . 20 . . . . 54 54 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . . . 2 4 5 4 . . 3 . . 3 Investigation 3 | . . . . 1 . 1 . . . . . 1 Extermination 4 | . . . . . 2 2 . . . . . . Reinforcement 12 | . . . 1 3 3 . . . 3 . . 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . 1 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Distress Signals 3 | . . 2 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | . 3 22 20 10 20 28 5 15 4 25 5 5 Peak Tracking Total 7 | . 3 6 3 3 3 5 3 4 2 7 3 3 Tactical Retreats 17 | . 3 1 . . 1 7 . 1 . 4 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Traps Triggered 10 | . . . 5 1 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . Reused 1 | . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Disabled 11 | . . . 2 . . 3 . 6 . . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Machines Accessed 27 | . 3 1 6 2 4 6 . 3 . . . 2 Terminals 19 | . 3 . 5 2 2 4 . 2 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . . 1 Total Hacks 82 | . 10 2 15 8 15 22 . 5 . . . 5 Successful 52 | . 7 2 11 4 7 13 . 3 . . . 5 Failed 30 | . 3 . 4 4 8 9 . 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 55 | . 9 1 9 8 9 14 . 4 . . . 1 Terminals 67 | . 10 . 12 8 11 18 . 4 . . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units 3 | . . . . . 2 . . 1 . . . . Scanalyzers 4 | . . 2 . . 2 . . . . . . . Garrison Access 5 | . . . 3 . . 1 . . . . . 1 Terminal Hacks 13 | . 2 . 3 . 1 4 . . . . . 3 Record 5 | . 1 . . . . 2 . . . . . 2 Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Scanalyzer 3 | . . 2 . . 1 . . . . . . . Insert Component 2 | . . 1 . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . 2 . . 1 . . . . . 1 Seal Access 3 | . . . 1 . . 1 . . . . . 1 Coupler Status 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 29 | . 5 . 6 4 5 6 . 2 . . . 1 Terminals 29 | . 5 . 6 4 5 6 . 2 . . . 1 Track 9 | . 2 . 2 1 2 2 . . . . . . Assimilate 3 | . . . . 1 1 1 . . . . . . Botnet 17 | . 3 . 4 2 2 3 . 2 . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 4 2 4 5 . 3 . . . 1 Full Trace Events 2 | . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 40 | . . . . . . 40 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Total Allies 22 | . . . . . 1 . 19 . . 2 . . Largest Group 19 | . . . . . 1 . 19 12 6 5 2 . Highest-Rated Group 714 | . . . . . 10 . 714 415 240 202 98 . Highest-Rated Ally 50 | . . . . . 10 . 50 50 50 50 49 . Total Orders 9 | . . . . 6 3 . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . EXPLORE 5 | . . . . 4 1 . . . . . . . RETURN 3 | . . . . 2 1 . . . . . . . Ally Attacks 147 | . . . . . . . 54 53 14 18 8 . Total Damage 5907 | . . . . . . . 2886 1459 507 804 251 . Kills 39 | . . . . . . . 7 19 4 7 2 . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 2 . Drone Launches 6 | . . . . 4 2 . . . . . . . Drone Recoveries 5 | . . . . 4 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Turns Passed 7035 | . 362 396 640 461 1252 1220 211 774 375 736 311 297 Spaces Moved 3927 | 1 224 212 295 213 679 661 132 502 231 421 191 165 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3927 | 1 224 212 295 213 679 661 132 502 231 421 191 165 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 150 150 150 120 150 120 150 120 150 120 Average Speed 147 | 120 120 135 150 150 150 149 150 149 150 149 150 149 Slowest Speed 180 | 120 120 150 150 180 150 150 150 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 1 30 17 65 28 22 19 85 23 10 66 23 6 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . . 4 2 . Spaces Dug 2 | . . . . . . . . . . . 2 . Terrain Destroyed 107 | . . 9 6 6 . 2 . . . 75 7 2 Melee . | . . . . . . . . . . . . . Projectile 30 | . . . 6 6 . 2 . . . 7 7 2 AOE 77 | . . 9 . . . . . . . 68 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Total 4876 | . 297 284 463 329 869 820 143 521 256 479 204 211 Wait 465 | . 46 33 97 85 113 53 10 2 1 4 . 21 Move 3916 | . 223 211 294 212 678 661 131 501 230 420 190 165 Hop . | . . . . . . . . . . . . . Pick Up 67 | . 5 7 6 4 10 18 1 4 5 3 1 3 Fast Attach 34 | . 4 3 7 1 4 6 . 4 . . 1 4 Attach 31 | . . . . 2 5 10 . 1 4 4 2 3 Detach 15 | . 1 1 3 1 2 2 . . 1 . 1 3 Swap 35 | . . 7 2 2 5 4 . . 5 6 2 2 Drop 87 | . 7 5 14 5 13 17 . 7 7 5 1 6 Fire 194 | . 11 17 20 17 39 49 1 2 3 26 6 3 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis 20 | . . . 20 . . . . . . . . . Rewire 11 | . . . . . . . . . . 11 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 10) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 629 | -9/Materials | Discovered new exit (range 16) 719 | -9/Materials | Build established: Tank 759 | -9/Materials | Entered Storage 1102 | -9/Storage | Build established: Gunner 1210 | -9/Storage | Garrison activated, responded to threat 1365 | -9/Storage | Discovered new exit (range 15) 1399 | -9/Storage | Entered Materials 1399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -8/Materials | Discovered new exit (range 16) 1860 | -8/Materials | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2158 | -7/Factory | Build established: Scavenger-Gunner 3082 | -7/Factory | Discovered new exit (range 14) 3112 | -7/Factory | Entered another Factory area 3112 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3620 | -6/Factory | Garrison activated, responded to threat 3669 | -6/Factory | Lost 3 parts (1n1u1w) 4242 | -6/Factory | Repaired Imp. Heavy Machine Gun? 4315 | -6/Factory | Discovered new exit (range 15) 4332 | -6/Factory | Sucked down chute 4332 | -6/Factory | Entered Waste 4358 | -6/Waste | Spotted C-40 Crusher 4386 | -6/Waste | Spotted C-40 Crusher 4391 | -6/Waste | Spotted C-40 Crusher 4397 | -6/Waste | Warlord forces began an assault 4401 | -6/Waste | Allies destroyed C-40 Crusher 4401 | -6/Waste | Allies destroyed C-40 Crusher 4408 | -6/Waste | Allies destroyed C-40 Crusher 4428 | -6/Waste | Spotted C-40 Crusher 4429 | -6/Waste | Allies destroyed C-40 Crusher 4465 | -6/Waste | Spotted C-40 Crusher 4467 | -6/Waste | Spotted C-40 Crusher 4468 | -6/Waste | Allies destroyed C-40 Crusher 4473 | -6/Waste | Allies destroyed C-40 Crusher 4526 | -6/Waste | Discovered new exit (range 12) 4543 | -6/Waste | Entered Factory 4543 | -6/Factory | Accompanied by 12 allies 5285 | -6/Factory | Discovered new exit (range 13) 5317 | -6/Factory | Entered another Factory area 5317 | -5/Factory | Accompanied by 6 allies 5317 | -5/Factory | Evolved 2 slots: Utility x2 5594 | -5/Factory | Discovered new exit (range 16) 5692 | -5/Factory | Entered Upper Caves 5692 | -5/Upper Caves | Accompanied by 5 allies 5717 | -5/Upper Caves | Attacked by a faux Warlord 5877 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6095 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6190 | -5/Upper Caves | Learned 4 Factory zone layouts 6310 | -5/Upper Caves | Discovered new exit (range 15) 6428 | -5/Upper Caves | Entered another Upper Caves area 6428 | -5/Upper Caves | Accompanied by 2 allies 6439 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6442 | -5/Upper Caves | Discovered new exit (range 15) 6572 | -5/Upper Caves | Learned Factory stockpile data 6739 | -5/Upper Caves | Entered Factory 6739 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6740 | -4/Factory | Identified exit to Research 7036 | -4/Factory | Self-destructed Last Messages --------------- you've discovered and used throughout all runs. 07003_ Adv. Heat Sink fried. 07003_ Y-64 Sentinel destroyed. 07004_ U-05 Engineer builds a Door. 07007_ Dropped Lyr. Medium Armor Plating. 07011_ R-10 Processor collects Mic. Fission Core. 07013_ Acquired 86 matter. 07013_ K-01 Serf collects debris. 07021_ Slammed into U-05 Engineer. 07021_ Adv. Targeting Computer permanently disabled. 07021_ Destabilizing: Short circuit. 07022_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07024_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07024_ R-10 Processor inserts Gauss Rifle into recycling unit. 07027_ Lgt. Fission Core destroyed. 07030_ R-10 Processor inserts Lrn. Sensor Array into recycling unit. 07035_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07035_ Discarded Broken Adv. Targeting Computer. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #????# # ?????????????????????????????? | | #????# # ?????????????????????????????? | | #????# # ?????????????????????????????? | | #????# # ?????????????????????????????? | | #????# # ?????????????????????????????? | | #????# # ?????????????????????????????? | | #????# ##?????????????????????????????? | | ###### #??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """ #???????#########???? | | ???????????????????# """ #?????? #???? | | ???????????????????# """ #?????? 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"?""" #?????????????? | | ??????????????????????# "?""" #?????????????? | | ??????????????????????# "?? ?????????????? | | ??????????????????????# ???? ?????????????? | | ???????????????????????? ???? ?????????????? | | ???????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 20 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Leap Before You Look Origins Please Form A Line Respectable Loadout The More The Merrier Challenges ------------ None Game ------ Seed CompositeAdvancedStabilizer Manual? 0 Play Time 01:49:34 Cumulative 15.5 hours Start 2020.09.15 @ 12:19:48 End 2020.09.16 @ 16:21:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00322e7c-5400-4abb-bbba-a1ace6e3a91a