Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.23 @ 00:05:21

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (444)      444
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1709

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             48/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cooling System
  Improved Terrain Scan Processor
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Visual Processing Unit
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
  Advanced Visual Processing Unit
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             14   | .   7   .   7   
  Power                    2    | .   2   .   .   
    Engine                 2    | .   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   1   .   4   
    Treads                 2    | .   .   .   2   
    Leg                    3    | .   1   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   1   .   2   
    Device                 1    | .   .   .   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   3   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          4    | .   3   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 8    | .   1   .   7   
  Power                    2    | .   1   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   91  100 79  
  Engine                   11   | .   13  14  9   
  Treads                   3    | .   .   .   8   
  Leg                      20   | .   28  28  11  
  Device                   1    | .   .   .   4   
  Storage                  12   | .   14  14  10  
  Processor                2    | .   .   .   4   
  Hackware                 9    | .   7   14  10  
  Energy Cannon            21   | .   22  28  19  
  Ballistic Gun            2    | .   5   .   .   
Naked Turns                4    | .   .   .   4   
Heaviest Build             22   | 10  18  18  22  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         7    | .   8   8   7   
  Most Carried             8    | .   8   8   8   
  Average Carried          7    | .   7   8   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 74% | Mutant
 13% | Scavenger-Mutant
 11% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           330  | 200 70  .   60  
  Remotely                 .    | .   .   .   .   
Salvage Created            496  | .   217 .   279 
  Parts                    38   | .   14  .   24  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  15   | .   5   .   10  
  Cannons                  14   | .   4   .   10  
Classes Destroyed          5    | .   3   .   2   
  Worker                   1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  5    | .   .   .   5   
  Grunt                    9    | .   5   .   4   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | .   3   .   7   
  Combat Bots Only         7    | .   2   .   7   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        169  | .    31   .    138  
  Missed                   37   | .    8    .    29   
Damage Taken               1496 | .    344  .    1152 
  Core                     439  | .    87   .    352  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  .    65   .    
Volleys Fired              45   | .    17   1    27   
  Largest                  3    | .    2    2    3    
  Hottest                  204  | .    136  136  204  
Shots Fired                72   | .    34   2    36   
  Gun                      .    | .    .    .    .    
  Cannon                   72   | .    34   2    36   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  72   | .    34   2    36   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    7    1    5    
  Robot Miss Streak        4    | .    2    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           38   | .    18   1    19   
  Core Hits                20   | .    9    .    11   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Meltdown               1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           900  | .    417  20   463  
  Guns                     .    | .    .    .    .    
  Cannons                  822  | .    409  20   393  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  78   | .    8    .    70   
  Kinetic                  .    | .    .    .    .    
  Thermal                  822  | .    409  20   393  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    .    4    
  Projectiles              4    | .    .    .    4    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    21   
  Shots                    .    | .    .    .    .    
  Rammed                   17   | .    .    .    17   
Targets Rammed             32   | .    8    .    24   
  Kicked                   15   | .    8    .    7    
  Crushed                  .    | .    .    .    .    
Highest Temperature        400  | .    348  75   400  
  Average Temperature      128  | .    117  38   161  
  Received Heat Transfer   492  | .    210  .    282  
  Effects                  5    | .    2    .    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    2    .    .    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1480 | .    740  37   703  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             305  | .   140 54  305 
  Initial                  54   | .   .   54  20  
  Average                  78   | .   43  54  122 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         89   | .   100 100 76  
  Level 1                  10   | .   .   .   23  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   7   .   28  
  Peak Tracking Total      11   | .   5   .   11  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   13  .   3   
  Successful               11   | .   8   .   3   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   10   | .   10  .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Unreport Threat          1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   
  Recycle Component        1    | .   .   .   1   
  Process                  1    | .   .   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   .   .   1   
  Recycled Matter          283  | .   .   .   283 
  Retrieved Matter         378  | .   .   .   378 
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               612  | .   311 31  270 
Spaces Moved               334  | 1   193 24  116 
  Core                     3    | .   .   .   3   
  Treads                   35   | .   .   .   35  
  Legs                     296  | 1   193 24  78  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 120 120 120 50  
  Average Speed            124  | 120 120 120 133 
  Slowest Speed            240  | 120 120 120 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 1   32  20  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      460  | .   236 24  200 
  Wait                     6    | .   6   .   .   
  Move                     331  | .   192 23  116 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | .   1   .   9   
  Fast Attach              10   | .   5   .   5   
  Attach                   1    | .   .   .   1   
  Detach                   5    | .   2   .   3   
  Swap                     3    | .   2   .   1   
  Drop                     17   | .   3   .   14  
  Fire                     45   | .   17  1   27  
  Melee                    .    | .   .   .   .   
  Ram                      17   | .   .   .   17  
  Kick                     15   | .   8   .   7   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   88 | -10/Materials | Discovered new exit (range 16)
  108 | -10/Materials | Central database locked down
  166 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Entered Mines
  321 | -10/Mines     | Build established: Mutant
  323 | -10/Mines     | Discovered new exit (range 4)
  343 | -10/Mines     | Entered Materials
  343 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  524 | -9/Materials  | Destroyed 7 combat bots
  599 | -9/Materials  | Core integrity fell below 50%
  610 | -9/Materials  | Core integrity fell below 20%
  613 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00588_ Kicked S-10 Pest out of the way.
00592_ Dropped Imp. Terrain Scan Processor. <x2>
00594_ Dropped Sml. Storage Unit.
00594_ Slammed into S-10 Pest. <x5>
00598_ Aluminum Leg destroyed.
00599_ Slammed into S-10 Pest.
00600_ Slammed into Y-45 Defender.
00600_ Destabilizing: Core damaged (-8).
00601_ Slammed into Y-45 Defender. <x2>
00602_ Aluminum Leg broken.
00602_ Destabilizing: Short circuit.
00603_ Slammed into Y-45 Defender. <x3>
00605_ Destabilizing: System corrupted (+2).
00606_ Slammed into Y-45 Defender. <x2>
00607_ Destabilizing: Core damaged (-20).
00607_ Broken Aluminum Leg destroyed.
00608_ Slammed into Y-45 Defender. <x2>
00609_ Hacking Suite destroyed.
00609_ System corrupted by crushing effect (+1).
00610_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| ????????????#   #####+#####                ??????? |
| ??????????????????????????## ########## #????????? |
| ???????????????????????????# #???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdMetafiberLoader
  Manual?         0
Play Time         00:06:46
  Cumulative      670.9 hours
  Start           2024.02.23 @ 00:00:37
  End             2024.02.23 @ 00:05:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          685
  Rogue           410
  Adventurer      123
  Explorer        152
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a5a256f-f33a-4e8a-88f4-ca1cc36b5a85