Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 21:59:07

Player: Dosh

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (26)       5200
Robots Destroyed (372)     1860
Value Destroyed (15200)    15200
Prototype IDs (244)        4880
Alien Tech Used (2)        400
Bonus (7353)               7353
              TOTAL SCORE: 37893

 Bonus
-------
High Alert Combat Kills    2549
Follower Combat Kills      3555
Entered Garrisons          200
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Pursued by Intercept       500
Friendly Fire              -3051

 Cogmind 
---------
Core Integrity             0/1150
Matter                     196/300
Energy                     100/100
System Corruption          92%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (10) -----
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
       Micro Fission Core
  Long-range Terrain Scanner
    Improved Weapon Cycler
    Advanced Transmission Jammer
     Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Improved Medium Treads
         Heavy Treads
         Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Cloaking Device
       Layered Medium Armor Plating
      Advanced Force Field
      Advanced Hacking Suite
               System Mapper
               Deep Network Scanner
               Ghost Barrier
>              --- WEAPON -----------
               Nova Cannon
               Nova Cannon
>              --- INVENTORY --------
               Antimatter Reactor
               Quantum Reactor
        Medium Treads
      Improved Medium Treads
      Improved Medium Treads
      Improved Cryofiber Web
      Advanced Heat Sink
      Advanced Cooling System
      Advanced Energy Well
  Experimental Sensor Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
     Precision Energy Filter
      Advanced Particle Charger
               Quantum Capacitor
      Improved Weapon Cycler
      Advanced Force Field
      Advanced Hacking Suite
               Trap Extractor
               Transdimensional Reconstructor
    Long-range Proton Cannon
    Long-range Proton Cannon
               Ion Burst Cannon
          Mini Smartbomb Launcher
[Rating: 146]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Advanced Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             374  | 6   5   6   2   6   65  13  22  14  14  5   2   7   14  45  2   .   11  18  21  11  4   .   .   2   5   74  
  Power                    45   | 1   .   1   .   .   6   1   2   1   2   .   .   1   3   6   1   .   1   1   .   3   .   .   .   .   2   13  
    Engine                 13   | 1   .   1   .   .   6   1   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   .   .   2   .   2   .   .   .   2   3   1   .   .   1   .   .   .   .   .   .   .   4   
    Reactor                17   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   2   9   
  Propulsion               81   | 2   2   2   .   1   18  .   10  2   1   .   .   3   .   7   .   .   2   1   9   1   4   .   .   .   1   15  
    Treads                 45   | 2   .   2   .   1   17  .   .   2   1   .   .   1   .   7   .   .   1   .   1   1   3   .   .   .   1   5   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   10  
    Wheel                  22   | .   2   .   .   .   1   .   10  .   .   .   .   .   .   .   .   .   .   1   7   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  119  | 1   1   2   .   2   17  6   5   5   5   3   .   1   2   19  .   .   3   8   4   5   .   .   .   1   2   27  
    Device                 83   | .   .   .   .   2   7   4   3   4   4   3   .   1   2   14  .   .   1   8   2   5   .   .   .   1   2   20  
    Storage                5    | 1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Hackware               10   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   3   
    Protection             16   | .   .   1   .   .   8   .   1   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 2   2   1   2   3   24  6   5   6   6   2   2   2   9   13  1   .   5   8   8   2   .   .   .   1   .   19  
    Energy Gun             23   | .   .   .   .   .   .   .   .   .   3   2   1   1   3   6   .   .   2   4   1   .   .   .   .   .   .   .   
    Energy Cannon          31   | .   .   .   .   .   .   .   .   4   1   .   1   .   .   1   .   .   .   .   5   2   .   .   .   1   .   16  
    Ballistic Gun          35   | 2   2   1   2   1   17  4   3   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   1   3   1   1   .   .   .   .   .   3   2   1   .   .   4   2   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          14   | .   .   .   .   .   2   1   1   1   2   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   .   2   1   .   1   4   3   .   .   .   3   3   .   .   .   .   1   .   .   .   .   1   .   3   
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    System Corruption      66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   66  
Parts Lost                 81   | .   2   .   .   1   10  1   8   .   3   .   .   .   2   10  .   .   1   2   3   .   .   .   .   .   .   38  
  Power                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   7   
  Propulsion               28   | .   2   .   .   .   4   .   4   .   1   .   .   .   .   2   .   .   1   1   2   .   .   .   .   .   .   11  
  Utility                  33   | .   .   .   .   1   5   .   3   .   2   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   16  
  Weapon                   8    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      12   | .   2   .   .   1   5   1   5   .   1   .   .   .   1   3   .   .   1   2   2   .   .   .   .   .   .   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   84  94  78  99  92  99  86  76  74  77  76  83  83  87  93  93  90  92  88  90  87  88  88  87  87  81  
  Engine                   4    | .   14  13  14  14  9   9   3   .   .   .   .   .   .   3   6   6   6   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   3   4   7   7   4   2   8   6   6   3   4   5   .   .   .   .   .   .   2   
  Reactor                  3    | .   .   .   .   .   .   .   .   3   2   .   .   2   3   .   .   .   2   6   5   10  11  11  11  11  11  7   
  Treads                   17   | .   14  18  28  27  25  27  4   14  15  14  7   13  15  16  20  20  20  15  7   2   13  23  23  23  22  12  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   9   .   .   .   .   .   .   5   
  Wheel                    2    | .   13  9   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   3   6   22  8   .   .   .   .   .   
  Device                   16   | .   .   .   .   1   14  15  18  14  15  23  30  30  29  22  26  26  15  13  13  11  17  17  17  16  17  19  
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   
  Processor                3    | .   .   .   .   .   1   .   3   7   7   7   7   7   7   6   6   6   6   6   5   5   .   .   .   .   .   2   
  Hackware                 4    | .   .   .   .   .   .   17  7   .   .   .   .   .   .   5   6   6   6   6   7   11  11  11  11  11  11  14  
  Protection               5    | .   .   9   14  12  14  3   2   7   5   .   .   .   .   1   .   .   4   6   4   5   5   5   5   5   5   3   
  Energy Gun               4    | .   .   .   .   .   .   .   .   .   9   11  14  14  14  12  6   6   2   7   1   .   .   .   .   3   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   9   4   2   .   .   .   .   .   .   .   .   9   11  11  11  11  5   11  7   
  Ballistic Gun            5    | .   28  28  7   25  16  16  12  1   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Peak Build Rating          146  | 6   7   10  11  20  39  38  46  69  71  67  57  73  77  87  87  87  89  93  99  106 119 119 119 120 124 146 
  Average Rating           69   | 4   6   8   8   12  29  36  39  65  66  61  56  68  73  77  86  86  85  90  93  96  112 118 119 115 120 124 
  On Entrance              65   | .   6   7   10  11  19  35  36  45  69  59  56  57  73  75  84  87  87  87  90  82  106 119 119 119 120 123 
Naked Turns                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  
Heaviest Build             182  | 14  29  55  55  58  77  63  79  135 135 108 108 113 114 130 120 120 144 144 150 173 173 173 173 173 181 182 
  Greatest Support         170  | 40  40  40  40  40  62  60  60  140 140 140 70  140 140 140 120 120 120 80  53  50  160 160 160 160 160 170 
  Greatest Overweight (x)  21   | .   9   1   1   1   3   1   21  1   .   1   1   5   .   2   .   .   1   13  14  5   5   1   1   1   1   4   
  Average Overweight (x)   1    | .   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   8   6   2   3   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   15  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   13  17  20  20  20  20  20  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Most Carried             25   | 1   13  16  20  20  20  20  20  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | .   6   15  17  19  19  15  19  22  24  21  24  24  24  23  24  24  24  24  24  24  24  24  25  24  24  19  
  Final Capacity           25   | 8   15  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 1   13  16  17  18  16  20  20  25  23  23  25  25  25  23  25  25  25  25  25  24  25  25  25  25  25  5   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 24% | Mutant
 18% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
   Trapper-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
    Hacker-Mutant | -4/Proximity Caves
    Wizard-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           9113  | 178  539  123  .    339  2304 480  753  463  157  75   20   70   96   477  252  25   273  509  546  110  152  103  55   .    253  761  
  Remotely                 337   | .    .    .    .    .    127  210  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15491 | .    745  114  .    471  2931 587  853  .    1190 133  36   .    479  1279 90   .    273  355  1318 .    348  75   59   .    825  3330 
  Parts                    688   | .    59   12   .    31   155  27   42   .    34   5    1    .    10   47   1    .    11   11   52   .    9    5    6    .    31   139  
Haulers Intercepted        20    | .    2    .    .    .    6    .    1    .    6    .    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    1    
Recyclers Shooed           14    | .    .    .    .    .    3    .    3    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      106   | .    .    .    .    .    .    .    .    .    .    4    4    .    14   .    1    1    .    6    .    .    .    14   12   .    50   .    
  Prevented                3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  285  | .   22  3   .   25  48  13  12  .   17  3   1   .   13  30  3   .   4   14  18  .   3   1   .   .   6   49  
  Guns                     160  | .   22  3   .   12  38  10  12  .   14  2   1   .   13  24  .   .   4   4   1   .   .   .   .   .   .   .   
  Cannons                  54   | .   .   .   .   6   1   .   .   .   2   1   .   .   .   .   .   .   .   .   11  .   3   1   .   .   5   24  
  AOE                      54   | .   .   .   .   7   9   3   .   .   1   .   .   .   .   6   3   .   .   10  5   .   .   .   .   .   .   10  
Classes Destroyed          25   | .   6   2   .   4   6   .   1   .   1   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Worker                   19   | .   2   1   .   .   3   .   4   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   3   
  Builder                  12   | .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   3   
  Tunneler                 5    | .   .   1   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   2   .   .   .   6   .   1   .   6   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   
  Recycler                 10   | .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   .   .   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   4   
  Swarmer                  41   | .   12  2   .   8   6   3   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    126  | .   10  .   .   4   27  9   7   .   13  .   .   .   6   14  1   .   .   8   6   .   3   1   .   .   .   17  
  Brawler                  12   | .   .   .   .   1   3   .   .   .   2   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   1   1   
  Duelist                  7    | .   .   .   .   1   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   28   | .   .   1   .   .   6   .   2   .   .   1   .   .   2   6   .   .   .   .   4   .   .   .   .   .   1   5   
  Demolisher               5    | .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   4   .   .   .   .   .   2   9   
  Programmer               21   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   .   .   2   4   .   .   .   .   .   .   11  
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     7    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   11  2   .   13  6   5   4   .   10  1   1   .   3   8   2   .   2   4   8   .   2   1   1   .   4   8   
  Combat Bots Only         13   | .   9   2   .   13  5   5   3   .   10  1   1   .   3   7   2   .   2   4   4   .   2   1   .   .   2   6   
Max Kills in Single Turn   5    | .   2   1   .   3   4   2   2   .   3   1   1   .   1   3   2   .   1   2   2   .   2   1   1   .   3   5   
  Gunslinging              1    | .   1   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   3   2   .   .   1   .   .   .   .   3   2   .   .   2   1   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        1933  | .    82   10   .    43   245  58   186  .    97   47   16   .    105  297  18   .    32   44   131  .    6    2    .    .    25   489  
  Missed                   567   | .    28   2    .    14   73   20   76   .    35   16   2    .    27   77   5    .    2    15   45   .    1    .    .    .    12   117  
Damage Taken               22091 | .    635  67   .    541  2797 521  1103 20   1770 222  155  .    1156 3277 100  .    753  643  1080 .    48   29   5    .    209  6960 
  Core                     2249  | .    68   33   .    47   203  79   174  .    24   30   17   .    96   135  27   .    21   114  88   .    .    .    .    .    11   1082 
  Absorbed by Shields      4547  | .    .    .    .    .    136  .    .    .    17   77   31   .    202  628  105  .    624  .    785  .    49   30   5    .    218  1640 
  Reduced by Siege Mode    734   | .    .    .    .    .    .    .    .    .    81   20   20   .    157  238  .    .    24   .    .    .    .    .    .    .    .    194  
  Redirected to Shielding  109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  
  Ignored by Resistances   64    | .    .    .    .    .    42   22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3658  | .    .    .    .    .    343  .    .    278  611  .    .    1288 .    614  .    .    .    .    .    246  .    10   .    .    52   216  
Core Remaining (%)         65    | 100  .    .    .    40   .    48   .    .    .    .    .    .    51   .    .    .    .    65   .    .    .    .    .    .    90   .    
Volleys Fired              1089  | .    71   6    .    42   226  45   72   1    65   19   8    .    44   86   5    1    29   35   78   2    13   3    4    .    31   203  
  Largest                  2     | .    2    2    .    2    2    2    2    2    2    2    2    .    2    2    1    1    2    2    2    2    2    2    2    .    2    2    
  Hottest                  226   | .    40   40   .    72   58   53   53   155  155  150  165  .    150  150  80   80   30   150  190  226  226  226  226  .    226  226  
Shots Fired                1919  | .    142  12   .    69   440  82   144  2    131  28   14   .    88   168  5    1    58   51   136  4    26   8    8    .    62   240  
  Gun                      1329  | .    142  12   .    42   432  80   144  .    102  17   6    .    88   164  .    .    58   32   10   .    .    .    .    .    .    .    
  Cannon                   532   | .    .    .    .    18   3    .    .    2    29   11   8    .    .    .    .    .    .    .    120  4    26   8    8    .    62   233  
  Launcher                 58    | .    .    .    .    9    5    2    .    .    .    .    .    .    .    4    5    1    .    19   6    .    .    .    .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  931   | .    142  12   .    60   435  80   144  .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    
  Thermal                  846   | .    .    .    .    .    .    .    .    2    131  28   14   .    88   164  .    .    .    32   130  4    26   8    8    .    62   149  
  Explosive                58    | .    .    .    .    9    5    2    .    .    .    .    .    .    .    4    5    1    .    19   6    .    .    .    .    .    .    7    
  Electromagnetic          84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   
  Robot Hit Streak         44    | .    14   7    .    11   23   14   17   1    25   25   18   .    32   44   7    .    27   33   12   16   4    4    2    .    12   20   
  Robot Miss Streak        8     | .    5    1    .    6    7    3    4    1    6    2    1    .    6    7    .    .    2    5    5    .    1    2    4    .    5    8    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        22    | .    4    1    .    2    3    2    4    .    2    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    1    1    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
Shots Hit Robots           1343  | .    84   8    .    40   286  56   90   1    116  23   12   .    79   159  2    .    53   37   87   4    12   4    3    .    34   153  
  Core Hits                1094  | .    39   5    .    37   127  27   37   .    168  29   6    .    110  226  7    .    25   61   65   1    7    1    2    .    20   94   
  Critical Kills           6     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 7     | .    .    .    .    .    4    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    1    .    .    .    4    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                9     | .    1    .    .    .    4    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              48    | .    .    .    .    .    4    2    2    .    7    .    .    1    14   3    .    .    15   .    .    .    .    .    .    .    .    .    
  Impact                   33    | .    .    .    .    .    4    2    2    .    7    .    .    1    14   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44665 | .    1144 97   .    1043 5864 1479 1802 26   4127 728  231  .    2036 4345 549  43   1226 2320 4528 173  607  304  170  .    1910 9913 
  Guns                     20144 | .    1127 97   .    404  4730 1032 1802 .    2437 563  84   .    2036 3727 .    .    1156 744  205  .    .    .    .    .    .    .    
  Cannons                  14761 | .    .    .    .    219  48   .    .    26   577  165  147  .    .    .    .    .    .    .    3146 173  607  304  170  .    1762 7417 
  Explosions               9268  | .    .    .    .    409  939  359  .    .    1098 .    .    .    .    549  549  43   .    1576 1169 .    .    .    .    .    148  2429 
  Melee                    268   | .    .    .    .    .    110  88   .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    
  Ramming                  224   | .    17   .    .    11   37   .    .    .    15   .    .    .    .    69   .    .    .    .    8    .    .    .    .    .    .    67   
  Kinetic                  10615 | .    1127 97   .    623  4778 1032 1802 .    .    .    .    .    .    .    .    .    1156 .    .    .    .    .    .    .    .    .    
  Thermal                  23732 | .    .    .    .    .    .    .    .    26   3736 728  231  .    2036 3813 .    .    .    744  3351 173  607  304  170  .    1910 5903 
  Explosive                7678  | .    .    .    .    409  939  359  .    .    376  .    .    .    .    463  549  43   .    1576 1169 .    .    .    .    .    .    1795 
  Electromagnetic          2148  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2148 
  Impact                   198   | .    .    .    .    .    110  88   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    
Highest Corruption         92    | .    1    1    1    1    .    .    1    1    5    .    .    .    .    2    .    .    .    .    6    6    6    6    6    6    6    92   
  Average Corruption       6     | .    1    1    1    1    .    .    1    1    1    .    .    .    .    1    .    .    .    .    3    6    6    6    6    6    6    46   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  342   | .    6    9    6    6    .    .    2    15   8    .    .    .    .    10   .    .    .    .    14   23   18   37   26   9    70   83   
    Message Errors         87    | .    1    4    3    .    .    .    .    7    3    .    .    .    .    3    .    .    .    .    3    6    2    11   5    2    22   15   
    Matter Fused           88    | .    .    2    1    1    .    .    .    3    .    .    .    .    .    6    .    .    .    .    6    4    7    13   8    3    19   15   
    Heat Flow Errors       30    | .    1    2    1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    4    2    3    4    2    3    4    
    Energy Discharges      28    | .    .    .    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    3    4    .    2    .    11   4    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Parts Fused            5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    
    Data Loss (minor)      45    | .    2    .    .    3    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    4    1    5    6    1    7    12   
    Data Loss (major)      13    | .    2    1    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    1    
    Misfires               9     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    2    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    4    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Weapon Failures        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    15   
Overload Shots             7     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            1327  | .    .    .    .    .    78   88   .    .    272  20   .    .    .    88   13   .    .    23   168  13   2    5    5    .    24   528  
  Projectiles              543   | .    .    .    .    .    .    .    .    .    4    20   .    .    .    .    .    .    .    .    131  13   2    5    5    .    24   339  
  Explosions               620   | .    .    .    .    .    6    .    .    .    268  .    .    .    .    84   13   .    .    23   37   .    .    .    .    .    .    189  
  Melee                    164   | .    .    .    .    .    72   88   .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    3    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1257  | .    5    .    .    11   104  36   .    .    373  .    .    .    .    214  .    .    .    .    79   .    .    .    .    .    83   352  
  Shots                    21    | .    .    .    .    1    3    1    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    8    
  Rammed                   25    | .    5    .    .    3    7    .    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    3    
Targets Rammed             31    | .    5    1    .    3    7    .    .    .    3    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    6    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        501   | .    135  275  85   66   282  7    183  21   406  7    20   .    226  501  .    .    54   423  462  378  250  57   69   44   417  418  
  Average Temperature      97    | .    76   101  47   28   60   7    41   14   81   4    9    .    81   164  .    .    21   147  79   148  117  32   48   26   148  133  
  Received Heat Transfer   4884  | .    180  .    .    56   969  234  330  9    501  29   .    .    243  1192 .    .    .    87   152  .    29   8    .    .    4    861  
  Effects                  28    | .    .    .    .    .    2    .    .    .    2    .    .    .    3    5    .    .    .    2    4    1    .    .    .    .    .    9    
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    1    .    .    .    .    .    2    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          27    | .    .    .    .    .    .    .    .    .    1    2    1    .    11   4    .    .    3    .    .    .    .    .    .    .    1    4    
  Total Turns              593   | .    .    .    .    .    .    .    .    .    68   27   27   .    160  121  .    .    54   .    .    .    .    .    .    .    17   119  
  Longest Duration         73    | .    .    .    .    .    .    .    .    .    68   19   27   .    25   44   .    .    25   .    .    .    .    .    .    .    17   73   
Robots Corrupted           14    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Parts Fried              30    | .    .    .    .    .    4    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    20   
  Impact Corruptions       6     | .    .    .    .    .    4    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    4    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    4    
  Parts Melted             22    | .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    4    8    
  Heat Transferred         20474 | .    .    .    .    .    .    .    .    37   3105 692  207  .    1676 3125 .    .    .    595  3592 148  518  259  148  .    1757 4615 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1486 | .    492  284  .    186  825  999  550  149  1415 .    .    .    .    465  .    .    .    .    512  179  768  .    .    .    .    1486 
  Initial                  536  | .    .    105  .    .    65   536  524  149  .    .    .    .    .    24   .    .    .    .    197  179  .    .    .    .    .    164  
  Average                  329  | .    277  114  .    87   268  832  456  49   848  .    .    .    .    173  .    .    .    .    208  81   452  .    .    .    .    658  
Maximum Alert Level        4    | .    2    1    .    .    3    3    2    .    4    .    .    .    .    2    .    .    .    .    2    .    3    .    .    .    .    4    
  Low Security (%)         47   | 100  27   84   .    100  45   .    .    100  10   .    .    .    .    67   .    .    .    .    63   100  13   .    .    .    .    3    
  Level 1                  20   | .    53   15   .    .    29   .    26   .    1    .    .    .    .    32   .    .    .    .    24   .    11   .    .    .    .    21   
  Level 2                  21   | .    18   .    .    .    23   12   73   .    28   .    .    .    .    .    .    .    .    .    12   .    64   .    .    .    .    48   
  Level 3                  6    | .    .    .    .    .    1    87   .    .    27   .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    7    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          73   | .    4    .    .    .    6    .    4    .    12   .    .    .    .    13   .    .    .    .    10   .    4    .    .    .    1    19   
  Investigation            17   | .    2    .    .    .    1    .    3    .    2    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    1    3    
  Extermination            10   | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    3    
  Reinforcement            22   | .    2    .    .    .    3    .    .    .    2    .    .    .    .    4    .    .    .    .    5    .    .    .    .    .    .    6    
  Assault                  10   | .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Garrison                 13   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    3    
  Intercept                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    3    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Distress Signals           49   | .   3   .   .   1   4   .   1   .   1   .   .   .   23  5   .   .   .   2   2   .   .   .   .   .   1   6   
Communications Jammed      43   | .   .   .   .   .   15  .   4   .   23  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         30   | .   .   .   .   .   7   .   3   .   19  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              499  | .   37  11  .   31  77  13  20  1   48  3   1   .   19  50  3   .   4   10  23  .   6   10  7   .   21  104 
  Peak Tracking Total      11   | .   7   3   .   5   5   6   3   1   11  1   1   .   3   5   2   .   2   4   3   .   5   4   5   .   5   11  
  Tactical Retreats        21   | .   2   3   .   1   4   2   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   2   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Traps Triggered            12   | .   1   .   .   .   2   1   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Triggered                12   | .   1   .   .   .   .   .   2   .   .   2   2   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   8   8   5   5   7   7   7   5   4   4   4   4   4   4   4   4   4   4   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Disabled          73   | .   .   .   .   .   3   2   1   .   13  .   .   .   4   7   .   .   .   .   11  .   5   .   .   .   4   23  
  Max in Single Turn       7    | .   .   .   .   .   2   1   1   .   6   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   1   7   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Machines Accessed          83   | .   7   1   2   1   15  2   5   .   2   .   1   .   .   17  1   1   4   .   3   .   5   .   .   4   3   9   
  Terminals                41   | .   5   1   .   .   11  2   2   .   1   .   .   .   .   10  .   .   .   .   1   .   2   .   .   .   1   5   
  Fabricators              10   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   1   2   
  Repair Stations          7    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
Total Hacks                239  | .   25  2   2   1   43  6   15  .   5   .   1   .   .   39  1   1   29  .   6   .   11  .   .   13  6   33  
  Successful               156  | .   12  1   2   1   26  3   2   .   3   .   1   .   .   24  1   1   29  .   4   .   6   .   .   13  5   22  
  Failed                   82   | .   12  1   .   .   17  3   13  .   2   .   .   .   .   15  .   .   .   .   2   .   5   .   .   .   1   11  
    Catastrophic           10   | .   1   .   .   .   1   1   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   13  2   1   .   12  3   5   .   1   .   .   .   .   7   .   .   .   .   3   .   2   .   .   .   .   17  
  Terminals                117  | .   21  2   .   .   31  6   7   .   2   .   .   .   .   21  .   .   .   .   3   .   4   .   .   .   1   19  
  Fabricators              34   | .   .   .   .   .   .   .   6   .   3   .   .   .   .   5   .   .   .   .   1   .   6   .   .   .   3   10  
  Repair Stations          21   | .   2   .   .   .   9   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   
Terminal Hacks             97   | .   9   1   2   1   11  3   .   .   2   .   1   .   .   10  1   1   29  .   2   .   1   .   .   13  1   9   
  Record                   17   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   5   .   .   
  Part Schematic           19   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   4   
  Robot Schematic          6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           21   | .   .   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   1   .   4   .   .   .   3   6   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   1   3   
  Build                    10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   3   
Repair Station Hacks       14   | .   1   .   .   .   8   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           8    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
Unauthorized Hacks         13   | .   1   .   .   .   4   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   
  Terminals                9    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
    Track                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   7   1   .   .   13  2   5   .   2   .   .   .   .   14  .   .   .   .   2   .   4   .   .   .   3   7   
  Full Trace Events        12   | .   1   .   .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   3   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   149  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   111 .   .   .   .   .   .   38  .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   3   .   .   .   .   .   
Part Schematics Acquired   34   | .   1   .   .   .   1   .   .   .   .   .   .   14  .   .   .   .   10  .   .   .   .   .   .   4   .   4   
  Parts Built              12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   4   4   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   612  | .   .   .   .   .   .   .   169 .   .   .   .   .   .   102 .   .   .   .   .   .   39  .   .   .   127 175 
  Total Part Build Rating  88   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   8   .   .   .   .   .   .   14  .   .   .   32  28  
Parts Repaired             6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     291  | .   .   .   .   .   218 .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   34  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   
  Machine Destruction      6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   11  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               68    | .    .    5    3    .    .    .    .    20   .    .    .    .    2    3    .    .    .    .    .    20   1    .    .    .    11   3    
  Largest Group            20    | .    .    4    5    5    .    .    .    20   20   .    .    .    2    3    .    .    .    .    .    20   20   19   17   16   16   12   
  Highest-Rated Group      829   | .    .    70   70   61   .    .    .    526  526  .    .    .    68   174  .    .    .    .    .    829  823  749  651  622  622  411  
  Highest-Rated Ally       68    | .    .    31   31   21   .    .    .    31   31   .    .    .    34   58   .    .    .    .    .    50   50   50   50   50   68   68   
Total Orders               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    4    2    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  AID                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  RETURN                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               752   | .    .    24   .    24   .    .    .    10   296  .    .    .    47   57   .    .    .    .    .    .    70   31   24   .    94   75   
  Total Damage             18259 | .    .    190  .    306  .    .    .    157  4148 .    .    .    276  1996 .    .    .    .    .    .    3035 1369 1100 .    2748 2934 
  Kills                    113   | .    .    5    .    3    .    .    .    1    33   .    .    .    2    11   .    .    .    .    .    .    14   11   9    .    13   11   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       151  | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   1   2   .   1   .   .   .   1   1   .   1   .   
Drone Launches             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   3   .   .   .   .   .   .   .   .   
  Drone Recoveries         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   3   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               35409 | 62   1207 1308 1043 1140 4047 778  1224 1214 1287 808  657  2023 1524 2658 1252 872  690  1857 1321 876  626  1172 955  329  2288 2191 
Spaces Moved               15041 | 35   780  799  416  415  1358 258  614  459  622  431  258  1172 676  1080 748  535  224  640  405  283  257  484  359  131  845  757  
  Core                     64    | 3    5    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Treads                   12008 | 32   246  371  416  415  1271 258  107  424  622  431  258  1171 676  1080 748  535  224  223  152  .    96   484  359  131  845  433  
  Legs                     274   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    270  
  Wheels                   2695  | .    529  428  .    .    87   .    505  35   .    .    .    .    .    .    .    .    .    417  250  283  161  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   95   240  240  145  163  95   101  160  160  240  160  160  160  160  160  160  240  110  110  155  240  240  240  240  50   
  Average Speed            191   | 150  118  157  240  240  217  212  126  156  160  165  240  169  160  199  160  160  215  264  252  123  186  240  240  240  240  204  
  Slowest Speed            1100  | 160  500  240  240  240  320  243  1100 240  160  240  240  490  160  320  160  160  240  320  330  155  240  240  240  240  240  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       61    | 3    99   99   91   68   92   43   16   96   21   58   46   81   69   38   90   75   80   90   12   90   6    79   62   60   81   24   
  Regions Visited          26
    Branch Regions         15
  Pre-discovered Areas     35    | .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    1    26   1    .    .    .    .    .    3    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    .    1    1    1    .    .    .    .    1    1    1    .    .    
Scrap Searched             23    | .    .    2    .    1    .    .    .    .    .    .    .    4    .    .    7    3    .    1    .    .    .    1    1    .    3    .    
Spaces Dug                 37    | .    .    .    .    .    2    .    2    .    7    .    .    .    .    3    .    .    2    .    5    .    8    .    .    .    .    8    
Terrain Destroyed          716   | .    .    .    .    69   73   29   7    1    61   2    2    .    .    36   54   3    2    187  30   .    11   1    4    .    2    142  
  Melee                    16    | .    .    .    .    .    2    .    2    .    7    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    
  Projectile               65    | .    .    .    .    3    .    2    5    1    2    2    2    .    .    .    .    .    .    .    8    .    11   1    4    .    2    22   
  AOE                      635   | .    .    .    .    66   71   27   .    .    52   .    .    .    .    33   54   3    .    187  22   .    .    .    .    .    .    120  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      20060 | 41   920  837  464  487  2144 420  955  956  769  504  286  1212 1032 1444 796  553  366  761  554  805  381  490  445  148  1051 1239 
  Wait                     3010  | .    48   18   1    16   429  90   217  463  41   40   17   12   224  198  38   6    66   66   35   498  99   2    79   8    123  176  
  Move                     15016 | 34   779  798  415  414  1358 257  614  458  621  430  257  1171 675  1079 747  534  223  639  405  282  256  483  358  130  844  755  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  154   | 1    10   3    3    4    16   8    8    7    7    4    2    10   5    13   2    4    11   2    5    3    3    1    .    2    7    13   
  Fast Attach              115   | 6    3    4    .    .    21   .    9    9    5    .    .    2    3    10   .    .    1    1    7    2    4    .    .    3    1    24   
  Attach                   75    | .    .    .    2    2    7    3    5    .    3    3    .    1    3    15   .    .    2    1    2    .    .    .    .    .    .    26   
  Detach                   28    | .    1    1    2    .    2    1    3    .    .    2    .    .    .    8    .    .    1    .    1    .    .    .    .    .    .    6    
  Swap                     186   | .    2    2    .    4    37   10   8    5    6    2    2    4    8    20   2    .    8    16   12   9    .    .    .    .    4    25   
  Drop                     174   | .    1    4    2    2    32   2    14   13   10   4    .    11   10   7    1    6    10   1    8    9    6    1    .    5    11   4    
  Fire                     1089  | .    71   6    .    42   226  45   72   1    65   19   8    .    44   86   5    1    29   35   78   2    13   3    4    .    31   203  
  Melee                    48    | .    .    .    .    .    4    2    2    .    7    .    .    1    14   3    .    .    15   .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    24    | .    2    1    .    3    7    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   117   | .    .    .    39   .    .    .    .    .    .    .    .    .    45   .    1    2    .    .    .    .    .    .    .    .    30   .    
  Trap                     14    | .    .    .    .    .    5    .    3    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
    63 | -10/Materials      | Discovered new exit (range 7)
   315 | -10/Materials      | Build established: Mutant
   334 | -10/Materials      | Discovered new exit (range 15)
   674 | -10/Materials      | Destroyed 9 combat bots
   789 | -10/Materials      | Discovered new exit (range 7)
   967 | -10/Materials      | Central database locked down
  1023 | -10/Materials      | Discovered new exit (range 4)
  1207 | -10/Materials      | Discovered new exit (range 16)
  1270 | -10/Materials      | Entered Mines
  1277 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1295 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1332 | -10/Mines          | Discovered new exit (range 5)
  1379 | -10/Mines          | Learned location of 1 exit from Materials
  1485 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1485 | -10/Mines          | Discovered new exit (range 5)
  1695 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1887 | -10/Mines          | Discovered new exit (range 3)
  2007 | -10/Mines          | Build established: Scavenger-Mutant
  2578 | -10/Mines          | Entered Exiles
  2578 | -10/Exiles         | Found Exiles lab destroyed
  2578 | -10/Exiles         | Accompanied by 4 allies
  2608 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2615 | -10/Exiles         | Discovered new exit (range 15)
  2875 | -10/Exiles         | Learned location of Zion (-7)
  2998 | -10/Exiles         | Opened EX-Vault
  3149 | -10/Exiles         | Build established: Commander-Mutant
  3590 | -10/Exiles         | Discovered new exit (range 14)
  3621 | -10/Exiles         | Entered Mines
  3621 | -9/Mines           | Accompanied by 5 allies
  3659 | -9/Mines           | Discovered new exit (range 15)
  3676 | -9/Mines           | Build established: Scavenger-Mutant
  4114 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4119 | -9/Mines           | Found Prototype Device
  4497 | -9/Mines           | Learned Materials emergency access door positions
  4530 | -9/Mines           | Found the Drone Emporium
  4541 | -9/Mines           | Found Prototype Device
  4634 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4642 | -9/Mines           | Assembled infested the area
  4647 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4655 | -9/Mines           | Core integrity fell below 50%
  4674 | -9/Mines           | Identified Exp. Sensor Array
  4675 | -9/Mines           | Identified Thief Drone Bay
  4742 | -9/Mines           | Discovered new exit (range 9)
  4746 | -9/Mines           | Destroyed 13 combat bots
  4748 | -9/Mines           | Learned location of Storage (-7)
  4761 | -9/Mines           | Entered Materials
  4761 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4762 | -8/Materials       | Identified exit to Factory
  5918 | -8/Materials       | Discovered exit to Factory (range 18)
  5938 | -8/Materials       | Build established: Mutant
  7403 | -8/Materials       | Repaired Enh. Autogun
  7464 | -8/Materials       | Repaired Enh. Autogun
  7758 | -8/Materials       | Discovered exit to Factory (range 8)
  8272 | -8/Materials       | Repaired Enh. Autogun
  8311 | -8/Materials       | Repaired Arm. Treads
  8361 | -8/Materials       | First assault squad dispatched
  8800 | -8/Materials       | Lost 5 parts (2n3u)
  8808 | -8/Materials       | Identified exit to Garrison
  8808 | -8/Materials       | Entered Garrison
  8843 | -8/Garrison        | Discovered exit to Factory (range 59)
  8843 | -8/Garrison        | Discovered exit to Factory (range 52)
  8843 | -8/Garrison        | Discovered exit to Factory (range 56)
  9090 | -8/Garrison        | Triggered checkpoint
  9148 | -8/Garrison        | Build established: Hacker-Mutant
  9272 | -8/Garrison        | Triggered checkpoint
  9287 | -8/Garrison        | Core integrity fell below 50%
  9288 | -8/Garrison        | Garrison Relay disabled
  9586 | -8/Garrison        | Entered Factory
  9586 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9897 | -7/Factory         | Lost 5 parts (3n1u1w)
 10249 | -7/Factory         | Fabricated Cld. Fission Core (x1)
 10309 | -7/Factory         | Build established: Scavenger-Mutant
 10576 | -7/Factory         | Mak. Hacking Suite fried by hacking feedback
 10687 | -7/Factory         | Discovered new exit (range 16)
 10810 | -7/Factory         | Sucked down chute
 10810 | -7/Factory         | Entered Waste
 10811 | -7/Waste           | Joined by Warlord forces that had cleared the area
 11068 | -7/Waste           | Discovered new exit (range 16)
 11070 | -7/Waste           | Build established: Mutant
 11460 | -7/Waste           | A Compactor rumbled back to life
 11461 | -7/Waste           | Spotted C-40 Crusher
 11462 | -7/Waste           | Allies destroyed C-40 Crusher
 11615 | -7/Waste           | Build established: Scavenger-Mutant
 12024 | -7/Waste           | Entered Factory
 12024 | -7/Factory         | Accompanied by 20 allies
 12154 | -7/Factory         | Garrison activated, responded to threat
 12188 | -7/Factory         | Lost 5 allies
 12188 | -7/Factory         | Identified exit to Storage
 12188 | -7/Factory         | Identified exit to Lower Caves
 12566 | -7/Factory         | Murdered 3 allies
 12824 | -7/Factory         | First assault squad dispatched
 12926 | -7/Factory         | Lost 3 allies
 13022 | -7/Factory         | Lost 3 allies
 13098 | -7/Factory         | Destroyed 10 combat bots
 13102 | -7/Factory         | Discovered new exit (range 16)
 13229 | -7/Factory         | Garrison activated, responded to threat
 13311 | -7/Factory         | Entered Lower Caves
 13704 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13785 | -7/Lower Caves     | Spotted B-75 Beast
 13828 | -7/Lower Caves     | Destroyed B-75 Beast
 13906 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14064 | -7/Lower Caves     | Discovered new exit (range 9)
 14119 | -7/Lower Caves     | Entered another Lower Caves area
 14124 | -7/Lower Caves     | Discovered new exit (range 11)
 14342 | -7/Lower Caves     | Build established: Trapper-Mutant
 14709 | -7/Lower Caves     | Discovered new exit (range 15)
 14776 | -7/Lower Caves     | Entered Zion
 14923 | -7/Zion            | Discovered new exit (range 13)
 15392 | -7/Zion            | Build established: Scavenger-Mutant
 15471 | -7/Zion            | Learned location of Warlord (-4)
 15607 | -7/Zion            | Received a hallucinogenic algorithm
 16144 | -7/Zion            | Visited the Megawrench Repair Shop
 16144 | -7/Zion            | Megawrench repaired 11 parts
 16601 | -7/Zion            | Found Prototype Processor
 16604 | -7/Zion            | Found Prototype Processor
 16610 | -7/Zion            | Found Prototype Processor
 16643 | -7/Zion            | Found Prototype Processor
 16799 | -7/Zion            | Entered Proximity Caves
 16882 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17677 | -6/Proximity Caves | Lost 3 allies
 17796 | -6/Proximity Caves | Discovered new exit (range 14)
 18031 | -6/Proximity Caves | Found Prototype Launcher
 18031 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
 18044 | -6/Proximity Caves | Found Prototype Launcher
 18044 | -6/Proximity Caves | Identified Tesla Bomb Launcher
 18059 | -6/Proximity Caves | Found Mni. Smartbomb Launcher
 18323 | -6/Proximity Caves | Entered Factory
 18323 | -6/Factory         | Accompanied by 2 allies
 18323 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 18361 | -6/Factory         | Discovered new exit (range 3)
 18724 | -6/Factory         | Destroyed 7 combat bots
 18729 | -6/Factory         | Lost 3 parts (1p1n1w)
 18963 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 19079 | -6/Factory         | Fabricated G-73 Enforcer?
 19348 | -6/Factory         | P-60 Hacker assimilated allied Enforcer 5c
 19797 | -6/Factory         | Repaired Broken Hvy. Treads
 19944 | -6/Factory         | Identified exit to Lower Caves
 20256 | -6/Factory         | Spotted B-75 Beast
 20305 | -6/Factory         | Destroyed B-75 Beast
 20964 | -6/Factory         | Garrison activated, responded to threat
 20981 | -6/Factory         | Entered Lower Caves
 20991 | -6/Lower Caves     | Spotted B-75 Beast
 21002 | -6/Lower Caves     | Build established: Mutant
 22100 | -6/Lower Caves     | Discovered new exit (range 7)
 22167 | -6/Lower Caves     | Learned Factory emergency access door positions
 22233 | -6/Lower Caves     | Entered another Lower Caves area
 22403 | -6/Lower Caves     | Spotted B-75 Beast
 22507 | -6/Lower Caves     | Identified exit to Factory
 22707 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22826 | -6/Lower Caves     | Learned location of Extension (-4)
 22956 | -6/Lower Caves     | Discovered new exit (range 12)
 23105 | -6/Lower Caves     | Entered Data Miner
 23107 | -6/Data Miner      | Discovered new exit (range 6)
 23137 | -6/Data Miner      | Met Data Miner
 23166 | -6/Data Miner      | Learned location of Section 7 (-3)
 23166 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 23195 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 23206 | -6/Data Miner      | Destroyed Data Miner
 23209 | -6/Data Miner      | Interfaced with the Data Conduit
 23209 | -6/Data Miner      | Identified Exp. Signal Interpreter (x3)
 23209 | -6/Data Miner      | Identified Exp. Terrain Scan Processor
 23601 | -6/Data Miner      | Found Prototype Hackware
 23605 | -6/Data Miner      | Found Prototype Hackware
 23608 | -6/Data Miner      | Found Prototype Hackware
 23795 | -6/Data Miner      | Entered Proximity Caves
 23840 | -5/Proximity Caves | Build established: Scavenger-Mutant
 24280 | -5/Proximity Caves | Spotter reported a threat
 24369 | -5/Proximity Caves | Spotted B-75 Beast
 24411 | -5/Proximity Caves | Destroyed B-75 Beast
 25534 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 25652 | -5/Proximity Caves | Entered Factory
 25652 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 25654 | -5/Factory         | Loaded intel: 299 machine locations
 25986 | -5/Factory         | Discovered new exit (range 5)
 26395 | -5/Factory         | Identified System Mapper
 26397 | -5/Factory         | Identified exit to Upper Caves
 26604 | -5/Factory         | Garrison activated, responded to threat
 26785 | -5/Factory         | Garrison activated, responded to threat
 26862 | -5/Factory         | Cargo convoy interrupted
 26963 | -5/Factory         | Intercept squad dispatched
 26973 | -5/Factory         | Sucked down chute
 26973 | -5/Factory         | Entered Waste
 26974 | -5/Waste           | Joined by Warlord forces that had cleared the area
 27244 | -5/Waste           | Discovered new exit (range 12)
 27849 | -5/Waste           | Entered Factory
 27849 | -5/Factory         | Accompanied by 20 allies
 27850 | -5/Factory         | Loaded intel: 246 machine locations
 27973 | -5/Factory         | Fabricated Adv. VSS Leg (x2)
 28149 | -5/Factory         | First assault squad dispatched
 28357 | -5/Factory         | Fabricated M-28 Smith?
 28461 | -5/Factory         | Build established: Hacker-Mutant
 28475 | -5/Factory         | Entered Upper Caves
 28475 | -5/Upper Caves     | Accompanied by 19 allies
 29570 | -5/Upper Caves     | Discovered new exit (range 15)
 29640 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 29647 | -5/Upper Caves     | Entered another Upper Caves area
 29647 | -5/Upper Caves     | Accompanied by 17 allies
 29894 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 30431 | -5/Upper Caves     | Identified exit to Factory
 30474 | -5/Upper Caves     | Discovered new exit (range 15)
 30602 | -5/Upper Caves     | Entered Zhirov
 30602 | -5/Zhirov          | Accompanied by 16 allies
 30602 | -5/Zhirov          | Discovered new exit (range 4)
 30646 | -5/Zhirov          | Met Zhirov
 30700 | -5/Zhirov          | Found Alien Artifact
 30700 | -5/Zhirov          | Identified Integrated Reactor
 30700 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 30732 | -5/Zhirov          | Found Alien Artifact
 30842 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30931 | -5/Zhirov          | Entered Proximity Caves
 30931 | -4/Proximity Caves | Accompanied by 16 allies
 30934 | -4/Proximity Caves | Spotter reported a threat
 30946 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31545 | -4/Proximity Caves | Learned Research emergency access door positions
 31759 | -4/Proximity Caves | Lost 3 allies
 31906 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 31956 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base
 32034 | -4/Proximity Caves | Lost 7 allies
 32092 | -4/Proximity Caves | Lost 4 allies
 32153 | -4/Proximity Caves | Spotted B-86 Titan
 32201 | -4/Proximity Caves | Destroyed B-86 Titan
 32270 | -4/Proximity Caves | Discovered exit to Factory (range 16)
 32629 | -4/Proximity Caves | Fabricated Quantum Reactor?
 32715 | -4/Proximity Caves | Fabricated Lrn. Terrain Scanner?
 33219 | -4/Proximity Caves | Entered Factory
 33219 | -4/Factory         | Accompanied by 12 allies
 33219 | -4/Factory         | Evolved 2 slots: Utility x2
 33220 | -4/Factory         | Identified exit to Extension
 33221 | -4/Factory         | Loaded intel: 224 machine locations
 33222 | -4/Factory         | Loaded intel: 170 non-interactive machine locations
 33260 | -4/Factory         | Identified Deep Network Scanner
 33261 | -4/Factory         | Identified Ghost Barrier
 33551 | -4/Factory         | Lost 3 allies
 33558 | -4/Factory         | Build established: Wizard-Mutant
 33738 | -4/Factory         | Garrison activated, responded to threat
 33835 | -4/Factory         | Lost 4 allies
 34040 | -4/Factory         | Fabricated Hvy. Treads (x1)
 34100 | -4/Factory         | Fabricated Quantum Capacitor (x2)
 34219 | -4/Factory         | First assault squad dispatched
 34221 | -4/Factory         | Repaired Nova Cannon
 34255 | -4/Factory         | Spotted B-86 Titan
 34284 | -4/Factory         | System corruption reached 10%
 34285 | -4/Factory         | Identified Transdimensional Reconstructor
 34285 | -4/Factory         | Warped through subspace
 34315 | -4/Factory         | Lost 10 parts (2p2n4u2w)
 34574 | -4/Factory         | Build established: Hacker-Mutant
 34664 | -4/Factory         | Lost 3 parts (1n2u)
 34671 | -4/Factory         | System corruption reached 30%
 34820 | -4/Factory         | Garrison activated, responded to threat
 34896 | -4/Factory         | Lost 3 parts (1p1u1w)
 34913 | -4/Factory         | Fabricated Com. HERF Cannon?
 34927 | -4/Factory         | Lost 3 allies
 35017 | -4/Factory         | Build established: Scavenger-Mutant
 35055 | -4/Factory         | Core integrity fell below 50%
 35098 | -4/Factory         | Lost 4 parts (1p1n2u)
 35367 | -4/Factory         | Core integrity fell below 20%
 35383 | -4/Factory         | Released all parts (5)
 35410 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
35378_ U-05 Engineer lays Concrete. <x2>
35380_ Quantum Capacitor destroyed.
35380_ U-05 Engineer lays Concrete.
35380_ Ion Burst Cannon destroyed.
35381_ QCXJ>F4=UXHNG1JXDUSS
35381_ U-05 Engineer lays Concrete.
35382_ Overheating: Myomer Leg damaged (-2).
35382_ Overheating: Huge Storage Unit damaged (-203).
35382_ Overheating: System Mapper damaged (-3).
35382_ Overheating: Exp. Signal Interpreter damaged (-12).
35383_ U-05 Engineer lays Concrete.
35383_ Released Myomer Leg.
35383_ Released Exp. Signal Interpreter.
35383_ Released Huge Storage Unit.
35383_ Released System Mapper.
35383_ Released Rnf. Fission Core.
35384_ U-05 Engineer lays Concrete. <x2>
35386_ K-01 Serf collects debris.
35396_ System corrupted: Component data lost.
35405_ Acquired 118 matter.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????"R""??????? |
| ???????????????????????????????????????"""???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????   ??????????????????????????? |
| ?????????????????# s   ??????????????????????????? |
| ?????????????????#     ??????????????????????????? |
| ?????????????????#     ??????????????????????????? |
| ?????????????????#     ??????????????????????????? |
| """"""""""""?????#     ??????????????????????????? |
| ?"?""?""?"?"?????#     #########?????????????????? |
| ???????????"?????#  ! =         ??????????  ###### |
| ?????????????????#                ??????           |
| "?????????"""""??#          """ """        ?       |
| ???????????"??"??#          """ """                |
| ??????????????"??#          """ """         ##""   |
| ?"""???"""????"??#  """                     #"     |
| ?"???????"??"""###  """     """ """         ""     |
| ?"???????"????"#    """  @  """ """         ""     |
| ???????????????+    """     """ """         #"     |
| ???????????????+                            ""     |
| ???????????????+            """ """         ""     |
| ?"???????"????"#        !   """ """   ??    #"     |
| ?"???????"??"""##########   """ """  #?????#"      |
| ?"""???"""????"??#    ??#            #???###       |
| ??????????????"??#      #   """%"""  #???######+## |
| ???????????"??"??#      i   %%   %%  #####         |
| "?????????"""""??# "    #   %%        %  +         |
| ?????????????????# "  ??#       %    ###"#%        |
| ???????????"?????# "????#      %     ##  #         |
| ?"?""?""?"?"?????#?"????##           #####         |
| """"""""""""???????"?""?##         % ##"##         |
| ???????????????????"?"""##           ""# #         |
| ??"""""????????????"??S"##            "# #         |
| ??"""""????????????"?"""##           %G# #         |
| #?"""??????????????"?"""?#           ""# " %       |
| +????????????????????????#           ""### =       |
| #??????????????????????###           ###?#         |
| #   ???????????????????# #  %        ###########+# |
| #  ????????????????????##   % ""                   |
| # ????????????????????###    F""                   |
| ##????????????????????# #  %  ""                   |
| #######???????????????###  %                       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          100
Energy Generation          55
Energy Capacity            725
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       1010
Jamming Range              14
Cloak Strength             4
Base Temperature (-)       150
Armor Coverage             1200
Resistance: TH             10
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                50
Melee Accuracy             6
Recoil Reduction           5
Energy Filtering           50
Particle Charging          25
Offensive Hacking          59
Defensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
             Huge Storage Unit | -10/Materials | Hacked
             Exp. Sensor Array | -8/Materials  | Scanalyzed
       Shock Absorption System | -7/Zion       | Archive
                 Thermic Laser | -7/Zion       | Archive
                    Hvy. Laser | -7/Zion       | Archive
                 Remote Shield | -7/Zion       | Archive
                  Recalibrator | -7/Zion       | Archive
           EM Disruption Field | -7/Zion       | Archive
     System Restoration Module | -7/Zion       | Archive
            Adv. System Shield | -7/Zion       | Archive
             Lrn. Tractor Beam | -7/Zion       | Archive
                Kinecellerator | -7/Zion       | Archive
          Adv. Terrain Scanner | -7/Zion       | Archive
     Lyr. Medium Armor Plating | -7/Zion       | Archive
            Imp. Medium Treads | -7/Zion       | Archive
      Hrd. Heavy Armor Plating | -7/Zion       | Archive
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Enh. Armored Leg | -6/Data Miner | Free
            Prc. Matter Filter | -6/Data Miner | Free
                Neutron Cannon | -6/Data Miner | Free
          Imp. Antigrav System | -6/Data Miner | Free
          Adv. Power Amplifier | -6/Data Miner | Free
           Micro-nuke Launcher | -6/Data Miner | Free
          Lrn. Terrain Scanner | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
             Quantum Capacitor | -4/Factory    | Hacked
                  Weapon Mount | -4/Factory    | Hacked
              Com. HERF Cannon | -4/Factory    | Hacked
                   Hvy. Treads | -4/Factory    | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
     M-28 Smith | -7/Zion       | Archive
 T-07 Excavator | -7/Zion       | Archive
 R-06 Scavenger | -7/Zion       | Archive
  G-73 Enforcer | -7/Zion       | Archive
      P-70 Sage | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
    Cld. Fission Core | x1 | -7/Factory         | Preloaded
    Exp. Sensor Array | x1 | -6/Factory         | Authchip
        G-73 Enforcer | x3 | -6/Factory         | Authchip
         Adv. VSS Leg | x2 | -5/Factory         | Preloaded
           M-28 Smith | x1 | -5/Factory         
      Quantum Reactor | x2 | -4/Proximity Caves | Preloaded
 Lrn. Terrain Scanner | x2 | -4/Proximity Caves 
          Hvy. Treads | x1 | -4/Factory         | Authchip
    Quantum Capacitor | x2 | -4/Factory         
     Com. HERF Cannon | x1 | -4/Factory         

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideAluminumChainsaw
  Manual?         0
Play Time         03:02:29
  Cumulative      464.4 hours
  Start           2024.08.13 @ 13:03:21
  End             2024.08.14 @ 21:59:07
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          278
  Rogue           278
  Adventurer      0
  Explorer        0
Win Type          -
  Total           33
  Types           24/2/4/1/1/0/0/1/0
Lore%             79
Gallery%          84
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2324342b-63fd-4298-ab1a-bcc48f18d121