Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.28 @ 11:26:15 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1134) 1134 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (754) 754 TOTAL SCORE: 3893 Bonus ------- High Alert Combat Kills 54 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 418/550 Matter 292/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer > --- WEAPON (2) ------- Particle Gun Heavy Hammer > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Carbon-fiber Leg Medium Storage Unit High-capacity Matter Pod (200) Terrain Scanner Improved Targeting Computer Beam Rifle Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Gauss Rifle Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Scythe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Treads Improved Aluminum Leg Medium Storage Unit High-capacity Matter Pod Terrain Scanner Seismic Detector Improved Targeting Computer Gauss Rifle Improved Light Cannon Mining Laser Heavy Hammer Scythe [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 36 | . 3 17 14 2 Power 3 | . . 1 2 . Engine 2 | . . . 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | . 1 5 6 . Treads 1 | . . . 1 . Leg 11 | . 1 5 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | . 2 4 2 . Device 3 | . . 1 2 . Storage 2 | . 1 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 13 | . . 7 4 2 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 3 . . Ballistic Cannon 3 | . . 2 1 . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon 2 | . . . 1 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 12 | . 1 1 7 3 Power 2 | . . . 1 1 Propulsion 5 | . . . 3 2 Utility 1 | . . . 1 . Weapon 4 | . 1 1 2 . Highest Loss Streak 3 | . 1 1 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 87 98 97 87 Engine 5 | . 14 . 6 3 Core 4 | . . 9 1 . Leg 30 | . 28 32 30 29 Device 5 | . . 4 10 18 Storage 11 | . 14 11 9 9 Processor 10 | . 1 15 9 9 Protection 2 | . . 1 7 . Energy Gun 4 | . 14 . 2 12 Ballistic Gun 12 | . 14 16 4 . Ballistic Cannon 2 | . . 2 2 5 Naked Turns . | . . . . . Heaviest Build 44 | 13 18 39 44 37 Greatest Support 60 | 20 20 45 60 53 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 Average Capacity 12 | . 8 12 15 15 Most Carried 15 | . 10 15 15 15 Average Carried 11 | . 8 11 14 15 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 6 10 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1215 | 163 283 417 306 46 Remotely . | . . . . . Salvage Created 1285 | . 162 560 497 66 Parts 88 | . 8 43 35 2 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 29 | . 3 14 10 2 Melee 3 | . . . 3 . Guns 19 | . 3 11 4 1 Cannons 7 | . . 3 3 1 Classes Destroyed 10 | . 2 6 2 . Worker 1 | . . 1 . . Builder 2 | . . 2 . . Mechanic 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 3 | . 1 2 . . Swarmer 7 | . . 7 . . Grunt 11 | . 3 4 2 2 Duelist 1 | . . 1 . . Sentry 8 | . . 2 6 . Hunter 2 | . . . 2 . Best Kill Streak 6 | . 4 5 6 2 Combat Bots Only 6 | . 3 5 6 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2337 | . 248 735 879 475 Core 286 | . 59 95 14 118 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 130 | . . 130 . . Core Remaining (%) 84 | 100 76 76 . . Volleys Fired 112 | . 20 56 21 15 Largest 2 | . 2 2 2 2 Hottest 126 | . 60 100 100 126 Shots Fired 208 | . 40 103 35 30 Gun 172 | . 40 88 25 19 Cannon 30 | . . 9 10 11 Launcher . | . . . . . Special 6 | . . 6 . . Kinetic 155 | . 20 97 27 11 Thermal 33 | . . 6 8 19 Explosive . | . . . . . Electromagnetic 20 | . 20 . . . Robot Hit Streak 13 | . 9 10 5 13 Robot Miss Streak 4 | . 4 4 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 140 | . 21 62 33 24 Core Hits 53 | . 7 24 16 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 1 3 1 Burn 1 | . . . . 1 Blast 2 | . . 1 1 . Sever 2 | . . . 2 . Melee Attacks 15 | . . . 15 . Impact 3 | . . . 3 . Slashing 12 | . . . 12 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . 2 . Damage Inflicted 2410 | . 264 983 681 482 Guns 1617 | . 264 864 200 289 Cannons 412 | . . 119 100 193 Explosions . | . . . . . Melee 381 | . . . 381 . Ramming . | . . . . . Kinetic 1435 | . 59 983 200 193 Thermal 389 | . . . 100 289 Explosive . | . . . . . Electromagnetic 205 | . 205 . . . Impact 103 | . . . 103 . Slashing 278 | . . . 278 . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 38 | . . . 38 . Projectiles . | . . . . . Explosions . | . . . . . Melee 38 | . . . 38 . Knockbacks 8 | . . 1 1 6 Impact . | . . . . . Kinetic 6 | . . 1 1 4 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 290 | . 166 63 246 290 Average Temperature 68 | . 84 12 111 131 Received Heat Transfer 783 | . 117 198 189 279 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 699 | . . . 185 514 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 499 | . 182 421 499 344 Initial 324 | . . 72 177 324 Average 217 | . 108 216 299 329 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 50 | . 100 48 18 . Level 1 44 | . . 50 60 100 Level 2 4 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 2 4 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 13 23 12 3 Peak Tracking Total 7 | . 7 7 5 3 Tactical Retreats 5 | . 3 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 12 | . 3 6 3 . Terminals 7 | . 2 3 2 . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 3 19 10 . Successful 22 | . 1 15 6 . Failed 10 | . 2 4 4 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 8 | . . 3 5 . Terminals 18 | . 2 7 9 . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 1 | . 1 . . . Scanalyzers 7 | . . 7 . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . . 3 2 . Branch Access Points 1 | . . . 1 . Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . . . 1 . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . . 2 3 . Terminals 5 | . . 2 3 . Track 1 | . . . 1 . Assimilate 1 | . . . 1 . Botnet 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 3 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 70 | . . 70 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1555 | . 377 714 346 118 Spaces Moved 797 | 1 247 357 152 40 Core 2 | . . . . 2 Treads . | . . . . . Legs 795 | 1 247 357 152 38 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 122 | 120 120 120 130 139 Slowest Speed 500 | 120 120 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 53 39 14 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . . 5 . . Terrain Destroyed 6 | . . 5 1 . Melee . | . . . . . Projectile 6 | . . 5 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1155 | . 297 540 247 71 Wait 140 | . 7 84 36 13 Move 794 | . 246 356 152 40 Hop . | . . . . . Pick Up 31 | . 11 13 7 . Fast Attach 15 | . 2 7 5 1 Attach 8 | . . 2 6 . Detach 4 | . 1 3 . . Swap 13 | . 1 8 3 1 Drop 26 | . 9 11 5 1 Fire 112 | . 20 56 21 15 Melee 12 | . . . 12 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 6) 201 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -9/Materials | Repaired Carbon-fiber Leg 739 | -9/Materials | Discovered new exit (range 15) 916 | -9/Materials | Repaired Autogun 1041 | -9/Materials | Discovered new exit (range 16) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -8/Materials | Lost 3 parts (1p1n1w) 1358 | -8/Materials | Garrison activated, responded to threat 1438 | -8/Materials | Identified exit to Garrison 1438 | -8/Materials | Entered Garrison 1444 | -8/Garrison | Installed Relay Interface Framework 1468 | -8/Garrison | Triggered checkpoint 1556 | -8/Garrison | Self-destructed Last Messages --------------- Access door unlocked. 01438_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01443_ Initiating installation procedure... 01444_ Relay Interface Framework installed. 01468_ Beams of light sweep through the air. An alarm sounds. 01471_ G-47 Trooper knocked back. 01475_ Aluminum Leg destroyed. 01481_ G-47 Trooper knocked back. 01488_ Acquired 5 matter. 01489_ Deuterium Engine destroyed. 01499_ G-47 Trooper suffers critical hit (Burn). 01499_ G-47 Trooper destroyed. 01506_ Acquired 29 matter. 01507_ Dropped Imp. Light Cannon. 01509_ Acquired Particle Gun. 01510_ Acquired 10 matter. 01544_ Imp. Aluminum Leg destroyed. 01546_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????#^ #????????????????????? | | ????????????????????????#%% #????????????????????? | | ??????????????????????###%% ?????????????????????? | | ??????????????????????? +^#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ?????? ##############???# #??????????????????????? | | ?????? #???#!#??????????????????????? | | ?????????? ##### #??????????????????????? | | ?????????????????# ]@#??????????????????????? | | ?????????????????# #######??????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ########?????????????????????? | | ?????????????????# #""""#?????????????????????? | | ?????????????????# "#?????????????????????? | | ?????????????????# #""""#?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpMakeshiftCarapace Manual? 0 Play Time 00:24:36 Cumulative 65.8 hours Start 2022.08.28 @ 11:03:24 End 2022.08.28 @ 11:26:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 86 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 567191e8-7fe7-4a6a-84ff-9ef41ac072a0